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Nico May

@gfxnico.bsky.social
1.4K followers 722 following 651 posts

Graphics Programming @ Xbox

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Nico May @gfxnico.bsky.social · 15/10/2026
www.reddit.com/r/gamedev/s/... More info here, and here: github.com/ahwootech/BR... Looks like ai-assistance allowed but a focus on quality commits and understanding.
reddit.com
From the gamedev community on Reddit: Introducing BRUTAL | A free C# framework that helped RimWorld make its own engine and break free of Unity. Now you can too.
Explore this post and more from the gamedev community
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Double Fine @doublefine.com · 14/10/2026
🚍 THANK YOU BUS DRIVER IS NOW AVAILABLE! 🚍 If you’ve ever loved anything we’ve ever done, now is a critical time to support us. It’s $4.99 USD for bite-sized bus driving shenanigans. Want to help us reach more players? Your shift starts now! Buy TYBD: doublefine.com/tybd
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On Cinema at the Cinema @oncinema.bsky.social · 14/10/2026
Become a HEI subscriber and watch every episode as they air: www.heinetwork.tv/join-now/
heinetwork.tv
Join Now - HEI Network
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Nico May @gfxnico.bsky.social · 14/10/2026
Really hoping your back improves soon Alex, absolutely brutal :( Would love to hear your commentary return for recent subjects but mostly just hope you’re feeling good again!
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Nico May @gfxnico.bsky.social · 14/10/2026
😅 yeah that’d do it…
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Nico May @gfxnico.bsky.social · 14/10/2026
Content is AI? Or code? It keeps coming up that steam does not require any disclosure for AI code, no matter how slopped up it is.
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Nico May @gfxnico.bsky.social · 13/10/2026
Just played a tiny bit of the backer pre-access! Very fun, looking forward to hooking it up on the TV later :)
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Will Koehler @willk3d.com · 13/10/2026
I got to lead this funky little game and tomorrow you can all play it! It was an amazing experience and I hope we can continue to do these little side projects and maybe even expand on them if people particularly like it!
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Nico May @gfxnico.bsky.social · 11/10/2026
Agreed on this, though honestly worries me less than the people satisfied automating away their own work/learning. It’s one thing to underestimate the work of another department, and can be refuted, scarier once people are like “nah it’s doing my own work better than me, now I do X instead”
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Nico May @gfxnico.bsky.social · 10/10/2026
Woohoo very nice package to receive in the mail :)
Gears of War: E-Day poster, Never Fight Alone shirt, and thank-you card.
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Amanita Design 🔧 @amanita-design.net · 08/10/2026
Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam: store.steampowered.com/app/1619280/...
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bitreactor.com @bitreactor.com · 07/10/2026
We’re incredibly grateful for your support since the launch of STAR WARS Zero Company. Here’s a message from our CEO:
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Nico May @gfxnico.bsky.social · 07/10/2026
It could be animation pacing on the camera, if the computed delta times aren’t stable. Would still be hitting framerate but feel inconsistent.
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Nico May @gfxnico.bsky.social · 07/10/2026
Interesting, yeah maybe you’re just more sensitive to it, curious what’s actually wrong though. Is it visible frame-by-frame in a screen recording?
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Nico May @gfxnico.bsky.social · 07/10/2026
I was re-watching the Redwall cartoon recently :D Feels familiar.
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Nico May @gfxnico.bsky.social · 07/10/2026
Credits screen, showing members of Xbox Advanced Technology Group who contributed to Gears of War: E-Day, including myself.
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Nico May @gfxnico.bsky.social · 07/10/2026
And there we go, just beat the game. Incredible! So many awesome shots that I hadn’t seen yet.
static.klipy.com
Martin Scorsese Absolute Cinema
Alt: Martin Scorsese Absolute Cinema
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Nico May @gfxnico.bsky.social · 07/10/2026
Huh, that sounds strange, I would in most cases expect the gameplay to have worse perf / risk of worse pacing. Could you try force-quitting the game just in case there’s some weird state persisting? Also possible it’s an animation timing thing, I’m less sensitive to that than some people.
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Nico May @gfxnico.bsky.social · 07/10/2026
On a VRR tv? Or regular?
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Maddy Thorson @maddymakesgames.com · 05/10/2026
one thing you learn from making a lot of things is that the nitty gritty details, the millions of tiny invisible decisions, ARE the art. The "higher level ideas" are not nearly as important or interesting
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Nico May @gfxnico.bsky.social · 06/10/2026
[hidden for environment spoilers] Took like 100+ screenshots playing through the campaign last night, the art/tech art/rendering teams really did amazing work here.
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Nico May @gfxnico.bsky.social · 06/10/2026
Very happy I got to get my hands dirty for the last ~5 months of this project, after years of chatting with Chris while I was on the driver team. A real showcase for what you can push through an Xbox, and just a gorgeous game.
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Chris Wallis @chriskwallis.bsky.social · 06/10/2026
Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting
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Nico May @gfxnico.bsky.social · 03/10/2026
Massive amounts of work went into those gibs :D (other folks, not me).
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Nico May @gfxnico.bsky.social · 03/10/2026
Looks like this one? bsky.app/profile/did:...
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Nico May @gfxnico.bsky.social · 02/10/2026
Screenshot of “Not Recommended” steam review, with many sentences redacted. The remaining words are “Honestly, this game is great. The graphics, the improvements, etc…. (redacted), I would give it a 9.5/10. (Redacted).
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Brendon Chung @blendogames.bsky.social · 02/10/2026
👀👀👀
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Nico May @gfxnico.bsky.social · 02/10/2026
Beers of War time!
Photo of Gears of War: E-Day on a TV, with a branded beer glass in front of it.
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Nico May @gfxnico.bsky.social · 02/10/2026
Well they’re certainly not focussed on a 60hz mode :D
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Nico May @gfxnico.bsky.social · 02/10/2026
I won’t quote any numbers from Gears, and I rarely looked at the 30hz mode, but iirc Dragon Age publicly stated their strand hair had a 6ms GPU budget, so these systems can definitely get costly :D There’s also memory costs (which come into play a lot more when trying to have togglable stuff).
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Nico May @gfxnico.bsky.social · 02/10/2026
Yeah it’s unfortunate it can’t be on during cutscenes. Iirc there’s good reasons toggling it on just for those would be a bad idea, but I wasn’t involved in that.
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Nico May @gfxnico.bsky.social · 02/10/2026
Yeah unfortunately the strand hair is limited to only the 30 mode. I will say the game is definitely planned around 60hz mode, and even on PC I likely wouldn’t recommend strand hair to most users.
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Nico May @gfxnico.bsky.social · 01/10/2026
Wow congrats!! Will be cool to see how this expands out! Demo was great though it seemed like one of the ones that’d need the most extra-time to build out content for :O
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Nico May @gfxnico.bsky.social · 01/10/2026
Really happy to see the positive response to Gears E-Day this morning! I worked full-time directly with the team for ~5 months this year helping get the game out the door, and it’s awesome to see people enjoying it. I’ll be ending work a bit early today to play co-op with my friends :)
Screenshot of Gears of War: E-Day
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Nico May @gfxnico.bsky.social · 01/10/2026
Finished Resonant, really incredible game, loved it. Maybe even more than the original Control.
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Nico May @gfxnico.bsky.social · 01/10/2026
I love the “we can hack software together so quickly now!” we always could… just lots of things push against that lol.
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Nico May @gfxnico.bsky.social · 01/10/2026
I watched these both a few years ago having never heard of them, really liked them both. Probably will watch again sometime soon.
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Double Fine @doublefine.com · 30/09/2026
🎉AMNESIA FORTNIGHT: INDIE REBOOT HAS ENDED🎉 We can't squeeze enough words into a social post to express our gratitude to all those who backed & shared, so we'll link to this very humble update 🧡
kickstarter.com
Update 37: WE MADE IT! 🧡 · Amnesia Fortnight 2026, Indie Reboot
THE KICKSTARTER IS OFFICIALLY OVER!Spoon is excited too!And not only did we make it to our goal, we crushed it and unlocked some very cool stretch goals thanks to you all!(and we even made it 0.67% of the way to Brutal Legend 2!)The Bus Depot showing how we crushed it!It was genuinely all thanks to...
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Arseny Kapoulkine @zeux.io · 30/09/2026
New blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b...
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Double Fine @doublefine.com · 29/09/2026
🚨 FINAL 24 HOURS 🚨 Only one day left to become a backer of Amnesia Fortnight: Indie Reboot! Get cool swag, play prototypes, vote on your favorite project, and support our indie studio by becoming a backer. Head to Kickstarter to join the campaign! kck.st/4gu8zAF
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Nico May @gfxnico.bsky.social · 29/09/2026
It’s definitely still present in Resonant yeah, though as personal preference I vastly prefer that to a softer overall image.
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Nico May @gfxnico.bsky.social · 29/09/2026
Is it the specular aliasing that bothers you? I notice that in all the Remedy games but tbh it’s almost become part of “the look” for me, Remedy games just have sparklier metal than other games :D I think Alan Wake 2 is still the best looking game I’ve played, aliasing didn’t bother me there either
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Nico May @gfxnico.bsky.social · 29/09/2026
I bet some of the fights would be easier at 60 (iirc I had to go to 60 mode in Alan Wake 2 to finish one of the harder fights lol). But I find Remedy games look so good in their 30 modes I can’t give up the visuals. The 30 mode also has quite a few drops/hitches still, but I’m still loving it.
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Nico May @gfxnico.bsky.social · 29/09/2026
Xbox, 30fps mode.
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Nico May @gfxnico.bsky.social · 29/09/2026
I’m not sure if discord killed enthusiasm for that type of site, or twitter becoming so important for audiences. Or maybe it was just the era of there being enough “big name” indies posting there to keep it mainstream? Looks like Lucas last posted there 2019, but there are people still posting today
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Nico May @gfxnico.bsky.social · 29/09/2026
I wish people still used TIGSource (maybe they do?) I remember reading Lucas Pope’s stuff, and the Rain World devlog religiously.
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Nico May @gfxnico.bsky.social · 27/09/2026
Holy crap that sinkhole mission, what a game.
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Nico May @gfxnico.bsky.social · 27/09/2026
Can always put them in a single thread if you’re worried it’s that much volume, BlueSky lets you mute threads without muting the person. I think I mostly post about everything I play but it’s not a ton of volume.
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Nico May @gfxnico.bsky.social · 27/09/2026
It was very cool to be messing around in Bard Crawl just assuming I’d be solo, and suddenly 3 other people popped in and we played together!
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Nico May @gfxnico.bsky.social · 27/09/2026
Great stuff @p1xelcoder.bsky.social @willk3d.com and everyone involved!! Super fun demos :)
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