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jeremy mitchell

@floatvoid.com
699 followers 231 following 218 posts

i make art and games and stuff

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Reposted by jeremy mitchell
Hawkun @hawkun.bsky.social · 03/09/2026
Bad Pixels Early Access out now 🎧 store.steampowered.com/app/952100/B...
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jeremy mitchell @floatvoid.com · 22/08/2026
Bonus spiderbot and hover car :)
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jeremy mitchell @floatvoid.com · 21/08/2026
U P G R A D E
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jeremy mitchell @floatvoid.com · 19/08/2026
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jeremy mitchell @floatvoid.com · 17/08/2026
Just remembered after Rage shipped I had some down time and I made an RTS mod. I had grunts gathering resources, shooting mutant waves, buildings. All done with only DoomScript and a horrible abuse of keybinds to entity triggers. I still love the old id tech. Kinda want to dust off my doom3 mods 😈
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jeremy mitchell @floatvoid.com · 02/08/2026
You've heard of snakes on a plane How about mechs in a thread
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jeremy mitchell @floatvoid.com · 31/07/2026
After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!
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Levi is typing… @leviryken.bsky.social · 22/05/2026
I used up all the orange for Headlander
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Lee Petty @leepetty.bsky.social · 09/01/2026
Flying through a bit of the first level of Keeper, directly in UE Editor. It's really important that editor view match the game as much as possible for faster iteration.
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Xavier @xavierck.com · 30/06/2025
Hey! Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline? That's me! 🎨 www.xavierck.com 📫 xavierck.3d@gmail.com
A highly stylized 3D knight character wearing red and white armor and brandishing a huge water cooled sniper rifleA  large red cel-shaded boss monster from the Dragon Prince: XadiaRoughly 30 different avatars I made for Creature Crew Mr. Negative and one of his goons from Marvel's Spider-Man (2018)
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2 Player Productions @2playerproductions.bsky.social · 04/12/2025
Keeper is a uniquely fun project to support. Having played and captured the entire game several times over, the noir update was still surprisingly compelling. The vibe changed enough to require another full capture to understand how different compositions felt in monochrome.
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ruby0x1 @ruby0x1.ca · 06/11/2025
7DFPS 2025 - JOIN THE JAM - TELL A FRIEND itch.io/jam/7dfps #7dfps #gamedev #gamejam #itchio
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jeremy mitchell @floatvoid.com · 22/11/2025
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jeremy mitchell @floatvoid.com · 10/11/2025
Somehow, despite all odds, after doing game VFX for 20 years this is the only fart fx I have done.
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Oliver Franzke @p1xelcoder.bsky.social · 07/11/2025
Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :)
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amy brown @amybrown.xyz · 22/08/2025
this iconic advertising copywriter named Kathy Hepinstall Parks died over the weekend and I wanted to share something from her website I thought Bluesky would like
Why should I write better when a machine can do it for me?
Because actually no one can do it for you, because your voice is unique among all the people on earth. Siri never petted a horse's neck. Alexa has never been ghosted by the captain of the football team. But you have lived, your heart is beating, you have suffered, and you have something important to say. It's a human's job, to use words, and whatever job you give to a machine, that part of your brain goes dark. Maybe it's worth it when it comes to remembering phone numbers and directions, but when that part of your brain that uses words goes dark, that's a vast area that's very close to your soul. Don't let some internet platform convince you that what you have to say and create isn't worthwhile. Words are the echo of your soul. Honing that echo matters.
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jeremy mitchell @floatvoid.com · 24/06/2025
the fact there exists a subculture of wistful youth longing to embrace an aesthetic from before their time and that y2k breakcore winampskincore is a genre, and you immediately get that or you don't fills me with joy in joyless time
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jeremy mitchell @floatvoid.com · 08/06/2025
hey look at this video game i'm working on. it's pretty cool.
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Adam Bromell @adambromell.info · 21/05/2025
Looking through some old files and found this visual design test & render from Paul Pepera that I hadn't seen since he first showed me. It's a design explored prior to him landing on the final design (second pic).
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jeremy mitchell @floatvoid.com · 17/05/2025
kobold doodle. an old wip i'll never finish. sculpted and painted in blender with a mouse
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jeremy mitchell @floatvoid.com · 12/05/2025
full body biograft is the fashion rage in the summer 6037
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jeremy mitchell @floatvoid.com · 12/05/2025
some random drawings from the last year.
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jeremy mitchell @floatvoid.com · 03/05/2025
You may not like it but this is what peak masculinity looks like
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jeremy mitchell @floatvoid.com · 30/04/2025
key kards
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Brendon Chung @blendogames.bsky.social · 30/04/2025
🎉 Skin Deep is RELEASED! 🎉 👉 Steam store.steampowered.com/app/301280/S... 👉 Epic Games Store store.epicgames.com/en-US/p/skin... This game was made with a crew of wonderful folks: blendogames.com/skindeep/cre... We hope you enjoy Skin Deep! ✨
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Brendon Chung @blendogames.bsky.social · 17/03/2025
Hi, I'm Brendon 👋 We're releasing our game SKIN DEEP next month! Here's the folks making the game: blendogames.com/skindeep/faq... Wishlist here: store.steampowered.com/app/301280/S...
youtube.com
SKIN DEEP | Coming to PC April 30
YouTube video by Annapurna Interactive
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jeremy mitchell @floatvoid.com · 12/03/2025
pilot 2021
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Chad Cuddigan @cuddigan.bsky.social · 11/03/2025
Still working on Super Boarding Party, a game in Zig using a new prototype game engine and the Zig based Delve Framework.
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Josh Busuito @actionscripter.bsky.social · 10/03/2025
My shader guy and my VFX guy did not have to cook this hard, but I'm so glad they did. (screenshots from tank sim-lite "Gunner, HEAT, PC!") #ghpc #unity #gamedev
Screenshot from GHPC showing a night shot of an M1 Abrams tank partially concealed in a rolling cloud of obscurant smoke, bathed in orange light from an unseen fireScreenshot from GHPC depicting a dramatic burst of sparks and flames as the turret of an East German T-72 tank blows off during a short range night battle. An M1 Abrams is silhouetted in the foreground, facing away from the camera.Screenshot from GHPC depicting a dusk shot of an M113 armored personnel carrier and a squad of American infantry, silhouetted against a backlit cloud of obscurant smoke
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Cat Graffam @catgraffam.bsky.social · 07/03/2025
Head High, Tears Dry - oil on wood, 14x11in (2016)
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jeremy mitchell @floatvoid.com · 05/03/2025
Some random drawings from recent years.
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jeremy mitchell @floatvoid.com · 25/12/2024
Easily in my top games from the last 10 years. It will make a tank nerd out of anybody. A game with no plot and no narrative has the most immersive voice acting around.
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jeremy mitchell @floatvoid.com · 30/11/2024
Cool I have exactly 486 followers right now. Can't wait till I hit Pentium. Seriously though, most are from the Realtime VFX list. I promise I will post some fx content eventually :)
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jeremy mitchell @floatvoid.com · 30/11/2024
I haven't really posted on this site yet. Will I lose half my followers if I drop a couple years worth of art posts?
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jeremy mitchell @floatvoid.com · 24/11/2024
Fun fact, like all games using cd audio, you could put the quake disc in the cd player and skip track 1, listen to the whole game soundtrack on your discman. In fact, as soon as I bought the game I cracked open the jewel case and reversed the paper and wrote NIN on it
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jeremy mitchell @floatvoid.com · 19/11/2024
Ok fine I'll go too. 4 games I worked on
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jeremy mitchell @floatvoid.com · 07/11/2024
@emmycic.bsky.social this website seems to suck less huh. Feels like a time capsule
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Aaron Jacobs @aaronmjacobs.com · 21/10/2024
Since there’s been such a huge influx of people, I figured I should make an intro post. Hey! I’m Aaron, a programmer at @doublefine.com, where I work on engine modifications, cameras, graphics, and whatever else needs to get done. Here’s a video showing the portals that I made for Psychonauts 2.
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