Sign in

Alex Mueller

@lexdev.net
964 followers 265 following 94 posts

Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft

PostsRepliesMedia
Reposted by Alex Mueller
Jon Rocatis @rockets2000.bsky.social · 29/09/2026
The 007 First Light Art Blast just went live on ArtStation! Check out the work of IOI's talented artists here: magazine.artstation.com/2026/09/007-...
magazine.artstation.com
007 First Light Art Blast - ArtStation Magazine
There are few IPs that are as long standing and as iconic as 007. So long standing and iconic, in fact, that it seems naturally woven into our perception of entertainment in general. From the books, t...
052
Alex Mueller @lexdev.net · 17/09/2026
I know it’s been a highly requested feature since launch, with the pathtracing update this week we also added support for FSR 4.1 upscaling to the PC version of 007 First Light
170
Alex Mueller @lexdev.net · 25/08/2026
Pathtracing with DLSS 4.5 is coming to @007game.ioi.dk soon!
060
Alex Mueller @lexdev.net · 25/08/2026
Heading to Gamescom tomorrow, if you are around say hi! 😄
120
Alex Mueller @lexdev.net · 03/08/2026
Slides are online! 😄
0304
Alex Mueller @lexdev.net · 15/07/2026
Happy to share that I'll be joining the Advances in Real-Time Rendering in Games course at Siggraph next week to talk about how we render volumetric effects in our Glacier engine & 007 First Light with Smolder! Take a look at all the cool presentations that are lined up!
Title image for the "Smolder - Real-Time Volumetric Effect Rendering in Glacier and 007 First Light"presentation for the Advances in Real-time Rendering in Games course at Siggraph 2026. Shows various volumetric effects in the recently shipped 007 First Light game.
1315
Alex Mueller @lexdev.net · 12/07/2026
I'll be at Siggraph this year, if you are there as well and would like to meet up, give me a ping! Always happy to meet fellow devs and have a chat 😄
020
Alex Mueller @lexdev.net · 05/07/2026
As you might have seen there have been layoffs at IOI this week. While I’m not affected, a lot of really experienced, passionate and talented people are. If your studio has positions available, please keep an eye open for them on linkedin and strongly consider hiring them
0100
Reposted by Alex Mueller
ceruleite.bsky.social @ceruleite.bsky.social · 04/06/2026
Advances in Real-Time Rendering in Games will be returning SIGGRAPH 2026... The course will be on Tuesday of SIGGRAPH, room and other details TBD. Cool talks lined up - stay tuned for more info.
2507
Reposted by Alex Mueller
Jendrik Illner @jendrikillner.bsky.social · 28/05/2026
Graphics Programming weekly - Issue 442 - May 24th, 2026 www.jendrikillner.com/post/graphic...
03817
Reposted by Alex Mueller
Digital Foundry @digitalfoundry.bsky.social · 28/05/2026
Or check out John's extended video directly if you prefer: youtu.be/9JsFOTVFdw4
youtu.be
007 First Light In-Depth: The Big Digital Foundry Tech Review
YouTube video by Digital Foundry
0445
Alex Mueller @lexdev.net · 26/05/2026
Techpowerup has some first @007game.ioi.dk performance benchmarks. If you want to know how the game will run on your machine, take a look:
techpowerup.com
007 First Light Performance Benchmark Review - 30+ GPUs Tested
007 First Light delivers a modern James Bond gaming experience with a fresh story set in a reimagined Bond universe. It features a great mix of stealth and action. In our performance review, we examin...
040
Reposted by Alex Mueller
John Linneman @dark1x.bsky.social · 26/05/2026
Also, the game is absolutely gorgeous. Moderately conservative, technically, but it aims for great performance and image quality alongside strong art design. I love it.
1522611
Alex Mueller @lexdev.net · 26/05/2026
❤️
1132
Reposted by Alex Mueller
Digital Foundry @digitalfoundry.bsky.social · 25/05/2026
The takeaways from our big 007 tech interview: PS5/Pro/Series X at 60fps, Series S at 30fps, software RT global illumination, Glacier Engine upgrades + more: www.digitalfoundry.net/features/007...
digitalfoundry.net
007 Tech Secrets From Our First Light Deep Dive: Why Series S Is 30fps, How It Hits 60fps Elsewhere and Much More
Highlights from our big discussion with Io Interactive's tech team.
2796
Alex Mueller @lexdev.net · 24/05/2026
❗Spoilers Ahead - Don't watch if you want to play it yourself❗ The First 13 Minutes of 007 First Light ( @007game.ioi.dk ) www.youtube.com/watch?v=bfxG...
youtube.com
The First 13 Minutes of 007 First Light
YouTube video by IO Interactive
071
Alex Mueller @lexdev.net · 20/05/2026
Very happy that we were able to finally share a closer look at Smolder in the latest @digitalfoundry.bsky.social video! It is a fully integrated volumetric renderer, and it enables volumetric shadows for every light in the entire game. You'll see a lot of Smolder effects in @007game.ioi.dk
2284
Alex Mueller @lexdev.net · 20/05/2026
We talked to Digital Foundry about our Glacier engine and some of the tech we developed for @007game.ioi.dk. The super tired looking guy in there? That's me!
2213
Alex Mueller @lexdev.net · 19/05/2026
Our PS5 Pro version of @007game.ioi.dk will launch with PSSR 2.0! blog.playstation.com/2026/05/19/0...
blog.playstation.com
007 First Light on PS5 Pro: upgraded PSSR upscaling details
Go behind the scenes to discover how IO Interactive elevates Bond’s origin story on PS5 Pro.
071
Alex Mueller @lexdev.net · 12/05/2026
And some more!
171
Alex Mueller @lexdev.net · 12/05/2026
Some PS5 Pro 60 fps footage - It truly can't be overstated what an amazing job the team did these last couple of months to get the performance to where it is today. Looking forward to everyone getting their hands on it on the 27th! 😄
081
Alex Mueller @lexdev.net · 12/05/2026
👀
180
Reposted by Alex Mueller
Kinda Funny @kindafunnyvids.bsky.social · 30/04/2026
We Played 007 First Light Early!
2675
Reposted by Alex Mueller
VGC @videogameschronicle.com · 30/04/2026
Three hours with 007 First Light convinced me it's a genuine game of the year contender - and maybe the best Bond game yet. www.videogameschronicle.com/features/007...
videogameschronicle.com
Three hours with 007 First Light convinced me it’s a game of the year contender - and maybe the best Bond yet | VGC
HANDS-ON: A truer representation of James Bond has never existed in gaming – with apologies to GoldenEye…
35211
Alex Mueller @lexdev.net · 27/04/2026
The linalg features are pretty cool but to be honest I'm unreasonably hyped for the group wave index intrinsics 😂
010
Reposted by Alex Mueller
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 24/03/2026
I'm sorry but if you have 4,000 employees and your revenue is 6 billion, you make 1.5 million per employee and if you can't make a profit margin there, you are simply embezzling it.
1942811116
Reposted by Alex Mueller
Stefan Reinalter @molecularmusing.bsky.social · 12/02/2026
I've been working on something new since August 2025 and have decided to finally spill the beans: Introducing "Project Echo", a deterministic Record & Replay tool for PS5: www.youtube.com/watch?v=K_sd... Please read the video description and let me know your brutally honest feedback!
youtube.com
"Project Echo" early pre-alpha footage
YouTube video by Molecular Matters
165113
Reposted by Alex Mueller
IGN @ign.com · 12/02/2026
Earn The Number. Watch the PlayStation State of Play trailer for 007: First Light, coming May 27 to PS5, Xbox Series X|S, Nintendo Switch 2, and PC.
1347
Reposted by Alex Mueller
Hitman @hitman.ioi.dk · 20/01/2026
Mark your calendars 📅, Cross-Progression is coming to HITMAN World of Assassination on February 3rd. Get all the details on the upcoming release in our blog post and let us know which platform you’ll be completing your next contract on. 🎯 bit.ly/4pRLI3w #HITMAN #Agent47
8299
Reposted by Alex Mueller
Wario64 @wario64.bsky.social · 23/12/2025
007 First Light delayed to May 27th, 2026
2940148
Alex Mueller @lexdev.net · 10/11/2025
Let's goooooo! Super hyped for the team, was listening to the soundtrack all day today and am really looking forward to the release :)
020
Reposted by Alex Mueller
Eline Muijres 🐇 @elinemuijres.com · 04/11/2025
This should be mandatory reading for all leads. www.gamedeveloper.com/production/h... #gamedev
gamedeveloper.com
How poor leadership slows down game development
No tool—AI or otherwise—can speed up game development if leaders don't rise to the occasion.
36623
Reposted by Alex Mueller
Alex Battaglia @dachsjaeger.bsky.social · 14/10/2025
I really hope that AMD puts this out in official form even if it has worse quality than RDNA4 level FSR4. It would be a great way to allow older GPUs on the AMD side to get in on the ML-reconstruction train even if it costs more on them.
4987
Reposted by Alex Mueller
WAYNERADIOTV @wayneradio.tv · 10/10/2025
tonight @ 9pm EST..... i waited 3 years. 3 long years. and against all odds. it finally happened. IOI updated the PC version of HITMAN VR... to be good. we can move now. we can throw ANYTHING. we can kill ANYONE ! let's play tha whole damn game it's been so long... 🥹
422537
Reposted by Alex Mueller
Hitman @hitman.ioi.dk · 25/09/2025
Bruce Lee enters HITMAN World of Assassination as the next Celebrity Elusive target, but this time with a twist. youtu.be/Pw3G5cD0aig Play The Infiltrator for FREE until November 20th and pick up The Bruce Lee Pack. Available for a limited time only. hitman.com #HITMAN #Agent47 #BruceLee
youtu.be
HITMAN World of Assassination – New Elusive Target ft. Bruce Lee - Launch Trailer
YouTube video by HITMAN
1256
Alex Mueller @lexdev.net · 25/09/2025
Improvements from the Hitman PSVR 2 version are coming to PCVR as well with this patch + Freelancer is now also fully playable there! Not a big VR player myself but I know there’s a lot and you’ve been waiting for gameplay improvements and freelancer support for a while. Enjoy!
041
Reposted by Alex Mueller
Hitman @hitman.ioi.dk · 10/09/2025
VR update is coming soon. Stay tuned for more information, Agents. #HITMAN #Agent47
283
Alex Mueller @lexdev.net · 08/09/2025
"It's honestly insane that they are attempting this, and then they seem to actually be pulling it off." - @dark1x.bsky.social, 2025 We might need to get tshirts printed with that one😂
140
Reposted by Alex Mueller
PlayStation @playstation.com · 01/09/2025
State of Play presents a 007 First Light deep dive on September 3 Get ready for over 30 minutes of new gameplay. Full details: play.st/4oZz9DQ
1439773
Reposted by Alex Mueller
Hitman @hitman.ioi.dk · 27/08/2025
Suit up, Agents. HITMAN World of Assassination has arrived on iOS—download now and take the contract on the go. Experience more than 100 hours of content on your iOS device for the very first time. apps.apple.com/app/id674278... #HITMAN #Agent47
2136
Alex Mueller @lexdev.net · 27/08/2025
Something just started showing up in the App Store 👀
020
Reposted by Alex Mueller
Jason Schreier @jasonschreier.bsky.social · 21/08/2025
Here's one for all the game devs out there www.bloomberg.com/news/newslet...
672527434
Reposted by Alex Mueller
Craig Eickhoff @craigmation.bsky.social · 21/08/2025
Man, I know my outreach here is limited but I just got laid off at 2K after working on BioShock 4 for a year and a half. To say I'm gutted is a complete understatement. If anyone is in need of a friendly, fast and heavily driven animator with a lot of games experience please do let me know :)
615583
Alex Mueller @lexdev.net · 06/08/2025
We are looking for a Vulkan engineer to join our render team at IOI! Available locations are Copenhagen, Malmo and Barcelona. Feel free to reach out if you are interested or have question 😄 ioi.dk/careers?pane...
ioi.dk
IOI Careers
Welcome to IOI Careers. Explore open jobs, and dive into our five unique studios across Copenhagen, Malmö, Barcelona, Istanbul, and Brighton.
0125
Alex Mueller @lexdev.net · 28/07/2025
Two of my colleagues, Mircea Catana and @pbbastian.bsky.social, will share some insights into the work they are doing to bring Hitman WoA to iOS at the Graphics Programming Conference in Breda this year: www.graphicsprogrammingconference.com
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
090
Reposted by Alex Mueller
c0de517e.bsky.social @c0de517e.bsky.social · 03/07/2025
All REAC 2025 content is LIVE! Enjoy enginearchitecture.org/2025.htm
04623
Reposted by Alex Mueller
Nicolas Lopez @nicolas-lopez.bsky.social · 26/06/2025
Our talk from REAC 25 is now available online! You can download the slides here: enginearchitecture.org/2025.htm#4 The recording will be published in the coming days—stay tuned! Direct Links: - PDF: enginearchitecture.org/downloads/RE... - PPT: enginearchitecture.org/downloads/RE...
05014
Reposted by Alex Mueller
Hitman @hitman.ioi.dk · 20/06/2025
Co-op is coming to HITMAN. During this year’s IOI Showcase we revealed Stone&Knight, a new experience the team is hard at work on. Stay tuned for more news, Agents. #Agent47 #HITMAN
3204
Reposted by Alex Mueller
ceruleite.bsky.social @ceruleite.bsky.social · 12/06/2025
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm). Stay Tuned for the program and the speakers - the line up is very strong this year!
0185
Reposted by Alex Mueller
Emilio López @redorav.bsky.social · 16/06/2025
I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p... Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social‬ and @angelortiz.bsky.social‬ for the help and encouragement
elopezr.com
The Art Of Packing Data
The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makin…
14821