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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom

@flamelizard.bsky.social
896 followers 906 following 252 posts

🇩🇪 Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer profile pic by @heytibo.eurosky.social

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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
passivestar @passivestar.bsky.social · 03/10/2026
planar reflections in godot
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 01/10/2026
Not sure what you are missing in terms of Tweening and TextMeshPro capabilities that are not yet built-in but Cinemaschine alternative is PhantomCamera by @marcusskov.com which is great
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
DK Liao @chosenconcept.dev · 30/09/2026
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
passivestar @passivestar.bsky.social · 29/09/2026
wowie look at my animated decal so very high tech
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 22/09/2026
Inspiration by @onetupthree.bsky.social 's amazing breakdown video: www.youtube.com/watch?v=eLzQ... with some minor adjustments/additions
youtube.com
Mini Mech Explosion - VFX Breakdown ft. Godot
YouTube video by onetupthree
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 22/09/2026
🚜💣💥 #godot #vfx
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Bramwell Williams @bramwilliams.co.uk · 16/09/2026
It takes me about a week to put together a boss fight but I love the spectacle when it all comes together #gamedev #godotengine
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 31/08/2026
I checked more specifically for stickables and yeah seems like there’s none that offers those
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 30/08/2026
Don’t know any from experience but found these German ones here: www.dortex.com/labels/print... www.namensbaender.de/en/customise... Might that be something?
dortex.com
Printed Fabric Labels – Custom Printed Labels
We print fabric labels made from sustainable materials such as organic cotton or rPET just as individually as we do leather and leather alternatives.
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 17/08/2026
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 05/08/2026
Thank YOU! 🙏🏻😁
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 05/08/2026
@qaqelol.bsky.social is doing amazing work with the guides 🙌🏻
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Emi @coppolaemilio.com · 04/08/2026
This is a very good guide:
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 01/08/2026
Yeah currently second hand is price-wise 😅 and yeah that’s the cooler that comes by default with most purchases🙌🏻 I got that one as well with my ryzen 7 5800XT
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 01/08/2026
Ah alright, that makes sense. Is your cooler by chance also and AMD Wraith Prism?
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 01/08/2026
I made a similar upgrade recently as well. I had to buy some holders for the cooler since the new one used a different mechanism and I didn’t have the factory ones anymore. Your cooler looks very similar to the one I have. Also, on mine there was thermal paste on there 🤔 not on yours?
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 31/07/2026
Nice 😂🤩 thank you! 🙏🏻
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 31/07/2026
Yes please 🙌🏻
static.klipy.com
Pixar's Elio: Tom the Lizard Button
ALT: Pixar's Elio: Tom the Lizard Button
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Rémi Verschelde @akien.bsky.social · 22/07/2026
What a banger week for #Godot game releases! The Incident at Galley House Pathogenic Fogpiercer MOLDRISE We eatin' good in Godot land 😋
Screenshot of The Incident at Galley HouseScreenshot of PathogenicScreenshot of FogpiercerScreenshot of MOLDRISE
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Nicholas O / Essay Games @essaygames.bsky.social · 21/07/2026
Don't forget to participate in the Godot Community Poll! It's been open for a bit, but if you're using Godot in any capacity, remember to submit your responses ASAP. It only takes about 10min! docs.google.com/forms/d/e/1F...
docs.google.com
GODOT Community Poll 2026
It is this time of year again! The Godot Foundation wants to learn more about the Godot community, about who the users of the engine are, and figure out what things we can do better/differently to sup...
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Stein Makes Games @steinmakesgames.bsky.social · 17/07/2026
Fogpiercer release day today! Tactics roguelike deckbuilder but trains and explosions 🚂🚂🚂 #MadeWithGodot #indiegame store.steampowered.com/app/3219010/...
store.steampowered.com
Save 25% on Fogpiercer on Steam
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/07/2026
hey folks! I'm putting together a "What's new in Android" presentation for GodotCon, and I'm looking for interesting uses of the #Godot #Android editor to highlight. Let me know if you built / are building something cool using the Android editor, or if you have a cool or unique #godotmobile setup!
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 11/07/2026
Would love to see you take a stab at custom particle shaders if that is possible 🙌🏻
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 10/07/2026
Would be great for us engine devs to hear as well 🙌🏻
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 05/07/2026
Looks nice 👍🏻 the shadows in the neck seem a little wrong though 🤔 Also yeah why not as a profile pic
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Joana @layn75.bsky.social · 02/07/2026
I hadn't posted it here, but I'm looking to found a game studio with an artist and a programmer in Germany, ideally in NRW, in case anyone is interested! It's not easy to find, because it requires a good amount of industry experience, the ability to lead, and savings to apply for more funding.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 01/07/2026
static.klipy.com
Jurassic Park: Dr. Grant's Iconic Shades Moment
Alt: Jurassic Park: Dr. Grant's Iconic Shades Moment where he takes off his sunglasses out of sheer awe at the dinosaurs
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Miguel de Icaza @migueldeicaza.bsky.social · 30/06/2026
Our second Mac beta is packed with small improvements. I wrote up the details on our UI changes: We did bring a new feature. We licensed a third party asset placer to help you build worlds and ported it to SwiftUI: blog.xogot.com/xogot-on-mac...
blog.xogot.com
Xogot on Mac: Beta 2 is here
A lot has happened since we launched our Xogot for Mac Beta more than a month ago.
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 30/06/2026
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
godotengine.org
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 26/06/2026
Ah okay. Yeah I can relate😅 the WebDAV integration is also not so great
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 26/06/2026
Are you talking about Markdown files or the office suits like Collabora?
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 23/06/2026
We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org
Battlefield Studio's logo and Godot's Logo
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 22/06/2026
Completely AI free code is also not achievable due to just having to check every single contribution in addition to making sure your dependencies don’t accept AI contributions. So either you are developing your used dependencies plus the main project or you can forget making it free of AI
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Rémi Verschelde @akien.bsky.social · 22/06/2026
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Zi @majormcdoom.bsky.social · 20/06/2026
Made some editor tools for testing edibles. Made a shader that distorts/discolors food so that I don't need to create special meshes and textures for EVERY cook state of EVERY item. #GodotEngine #gamedev #indiedev
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 18/06/2026
Hehe thanks, appreciate it :D
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 18/06/2026
You are most welcome👍🏻 definitely don’t underestimate the Godot addon community. There are a lot of treasures to be found which have dedicated maintainers.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 18/06/2026
Well, the development speed for plugins such as orchestrator now is significantly quicker than before having visual coding still inside the engine. So do consider trying it out: orchestrator.cratercrash.space
orchestrator.cratercrash.space
Orchestrator - Visual Scripting for Godot
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Godot Engine @godotengine.org · 16/06/2026
At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the upcoming Godot 4.7 to get the most out of these glasses godotengine.org/article/godo...
godotengine.org
Godot OpenXR Vendors plugin v5.1 – Godot Engine
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Picster (Raffaele Picca) @picster.bsky.social · 15/06/2026
My GodotCon 26 talk recording is finally live! The title is "Changing the Mood: Better Atmosphere for Godot Games" - but I think you can take something away even if you are not working in #GodotEngine #gamedev #indiedev www.youtube.com/watch?v=7Vyi...
youtube.com
Changing the Mood: Better Atmosphere for Godot Games – Raffaele Picca – GodotCon 2026
YouTube video by Godot Engine
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 13/06/2026
Call for translation help regarding the GABE project to create Godot apps/games directly from the Android device 🙌🏻
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Bramwell Williams @bramwilliams.co.uk · 13/06/2026
Adding new weapons - if there is anything that robot wars taught me its that buzz-saws rule #gamedev #godotengine #screenshotsaturday
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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 13/06/2026
I've reworked the wisps, you now have to call them instead of running into them, and they now orbit Hana 💫 Besides that I've also given them some visual love with more glow and a trail ☄️ #ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX
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