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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom

@flamelizard.bsky.social
898 followers 906 following 251 posts

🇩🇪 Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer profile pic by @heytibo.eurosky.social

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Reposted by Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom
passivestar @passivestar.bsky.social · 22h
wowie look at my animated decal so very high tech
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 22/09/2026
🚜💣💥 #godot #vfx
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passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
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Bramwell Williams @bramwilliams.co.uk · 16/09/2026
It takes me about a week to put together a boss fight but I love the spectacle when it all comes together #gamedev #godotengine
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Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
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Godot Engine @godotengine.org · 17/08/2026
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
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Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 05/08/2026
@qaqelol.bsky.social is doing amazing work with the guides 🙌🏻
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Emi @coppolaemilio.com · 04/08/2026
This is a very good guide:
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Rémi Verschelde @akien.bsky.social · 22/07/2026
What a banger week for #Godot game releases! The Incident at Galley House Pathogenic Fogpiercer MOLDRISE We eatin' good in Godot land 😋
Screenshot of The Incident at Galley HouseScreenshot of PathogenicScreenshot of FogpiercerScreenshot of MOLDRISE
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Nicholas O / Essay Games @essaygames.bsky.social · 21/07/2026
Don't forget to participate in the Godot Community Poll! It's been open for a bit, but if you're using Godot in any capacity, remember to submit your responses ASAP. It only takes about 10min! docs.google.com/forms/d/e/1F...
docs.google.com
GODOT Community Poll 2026
It is this time of year again! The Godot Foundation wants to learn more about the Godot community, about who the users of the engine are, and figure out what things we can do better/differently to sup...
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Stein Makes Games @steinmakesgames.bsky.social · 17/07/2026
Fogpiercer release day today! Tactics roguelike deckbuilder but trains and explosions 🚂🚂🚂 #MadeWithGodot #indiegame store.steampowered.com/app/3219010/...
store.steampowered.com
Save 25% on Fogpiercer on Steam
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/07/2026
hey folks! I'm putting together a "What's new in Android" presentation for GodotCon, and I'm looking for interesting uses of the #Godot #Android editor to highlight. Let me know if you built / are building something cool using the Android editor, or if you have a cool or unique #godotmobile setup!
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Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Joana @layn75.bsky.social · 02/07/2026
I hadn't posted it here, but I'm looking to found a game studio with an artist and a programmer in Germany, ideally in NRW, in case anyone is interested! It's not easy to find, because it requires a good amount of industry experience, the ability to lead, and savings to apply for more funding.
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Miguel de Icaza @migueldeicaza.bsky.social · 30/06/2026
Our second Mac beta is packed with small improvements. I wrote up the details on our UI changes: We did bring a new feature. We licensed a third party asset placer to help you build worlds and ported it to SwiftUI: blog.xogot.com/xogot-on-mac...
blog.xogot.com
Xogot on Mac: Beta 2 is here
A lot has happened since we launched our Xogot for Mac Beta more than a month ago.
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Godot Engine @godotengine.org · 30/06/2026
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
godotengine.org
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
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Godot Engine @godotengine.org · 23/06/2026
We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org
Battlefield Studio's logo and Godot's Logo
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Rémi Verschelde @akien.bsky.social · 22/06/2026
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
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Zi @majormcdoom.bsky.social · 20/06/2026
Made some editor tools for testing edibles. Made a shader that distorts/discolors food so that I don't need to create special meshes and textures for EVERY cook state of EVERY item. #GodotEngine #gamedev #indiedev
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Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Godot Engine @godotengine.org · 16/06/2026
At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the upcoming Godot 4.7 to get the most out of these glasses godotengine.org/article/godo...
godotengine.org
Godot OpenXR Vendors plugin v5.1 – Godot Engine
Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!
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Picster (Raffaele Picca) @picster.bsky.social · 15/06/2026
My GodotCon 26 talk recording is finally live! The title is "Changing the Mood: Better Atmosphere for Godot Games" - but I think you can take something away even if you are not working in #GodotEngine #gamedev #indiedev www.youtube.com/watch?v=7Vyi...
youtube.com
Changing the Mood: Better Atmosphere for Godot Games – Raffaele Picca – GodotCon 2026
YouTube video by Godot Engine
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 13/06/2026
Call for translation help regarding the GABE project to create Godot apps/games directly from the Android device 🙌🏻
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Bramwell Williams @bramwilliams.co.uk · 13/06/2026
Adding new weapons - if there is anything that robot wars taught me its that buzz-saws rule #gamedev #godotengine #screenshotsaturday
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 13/06/2026
I've reworked the wisps, you now have to call them instead of running into them, and they now orbit Hana 💫 Besides that I've also given them some visual love with more glow and a trail ☄️ #ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX
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Eka | Dosa Divas @ekanaut.bsky.social · 10/06/2026
Two months in Godot and it's great. The integration of script, objects, signals and how well they work together means I'm writing and extending gameplay code and shaders (badly) while doing art and design work. Things seem so much faster for dev but it could also be our small multiplayer project.
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Adriaan @adriaan.games · 06/06/2026
Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060
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Bastiaan Olij @mux213.bsky.social · 05/06/2026
After many requests I finally had a reason to do a sample compositor effect on the mobile renderer. codeberg.org/BastiaanOlij...
codeberg.org
mobile-compositor-effect
This demo shows how a raster shader can be used to create a mobile compositor effect.
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Christophe is making Prerolled! @qaqelol.bsky.social · 02/06/2026
New #Godot Cheatsheets about shaders!! They are included in the ready-to-go collection($10) with +18 other cheatsheets + some exclusive extras qaqelol.itch.io/cheatsheet-v... You can also download them for free, one by one! qaqelol.itch.io/godot-cheats... #GameDev #Tutorial #IndieDev #Shaders
Image saying "NEW CHEATSHEETS on shaders!" with a preview of said cheatsheets
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 02/06/2026
Navier-Stokes fluid simulation explained with #Godot myzopotamia.dev/navier-stokes-fluid…
myzopotamia.dev
Navier-Stokes fluid simulation explained with Godot game engine ·
When I first stumbled upon fluid simulations in game dev I was amazed on how good the effect could be. I really wan...
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Christophe is making Prerolled! @qaqelol.bsky.social · 31/05/2026
DOC COMMENTS ARE SUPPORTED IN SHADERS??! This means you can explain each shader property that shows up in the inspector (great for teams, ur future self and assets on itch/godotshaders) docs.godotengine.org/en/stable/tu... #Godot #GameDev #Shader #GodotEngine
A screenshot showing shader code in Godot.
An arrow shows that the comment written in code with a special syntax is showing up in the tooltip when the mouse hover the property in the inspector.
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Voxy @voxy.space · 26/05/2026
v1.0.0 of @icons, my icon library for #Godot developers, is now OUT! 🎉 🔣 400 icons designed to fit with the default editor icons ; 🎨 available in all 4 node colors (default, 2D, 3D, and control) ; ⚖️ free & open source! (MIT license) i hope they'll be useful to you! :) github.com/Voxybuns/at-...
github.com
GitHub - Voxybuns/at-icons: Open source icons for custom Godot nodes
Open source icons for custom Godot nodes. Contribute to Voxybuns/at-icons development by creating an account on GitHub.
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Bastiaan Olij @mux213.bsky.social · 12/05/2026
In theory, yes that is exactly the sort of thing shader templates was build for. However I think it's important to manage expectations here. This is a feature with potential high risk (and high reward).
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passivestar @passivestar.bsky.social · 12/05/2026
There's a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can't do now and fix a lot of current rendering problems without a need to fork the engine It will be a very important PR for godot
github.com
Add custom shader template support to rendering server (core) by BastiaanOlij · Pull Request #111939 · godotengine/godot
After discussing during a render meeting some weeks back, we discussed reviving #94427 but breaking it up into parts. This PR purely adds in the core of the implementation. E.G it introduces the sh...
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Stein Makes Games @steinmakesgames.bsky.social · 12/05/2026
Blender Studio's newest animation is out! www.youtube.com/watch?v=l5OZ... It was cool to see the official premiere a couple weeks back at #GodotCon!
Giant movie theatre screen showing Blender's Singularity
#GodotCon #Blender #Singularity #movies #film #animation #3DAnimation #opensource
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Godot Engine @godotengine.org · 11/05/2026
A couple of weeks and over 100 regression fixes later: #GodotEngine 4.7 beta 2 arrives! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.7 beta 2 – Godot Engine
Second verse, same as the first!
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AnxiousSky @anxioussky.bsky.social · 09/05/2026
finally got translucent shadows working on my smoke particle system! #gamedev #godot
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Adriaan @adriaan.games · 07/05/2026
games are made by people with complex feelings and dumb thoughts and complicated relationships in different political climates with the urge to create and the need to play and we should want to see all of that in videogames
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Zi @majormcdoom.bsky.social · 07/05/2026
Serious talk: Don't compare yourself to other devs/artists, especially with regards to how much they get done. Learn from them. Get your motivation/inspiration. But don't make them your "productivity goals". Focus on your relationship with yourself and your craft. A thread. 🧵👇 #gamedev #indiedev
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Godot Engine @godotengine.org · 06/05/2026
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...
godotengine.org
Godot usage and engine growth – Godot Engine
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
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Thinky Games @thinkygames.com · 05/05/2026
Wax Heads is finally out! Find albums for the customers of a struggling record shop in this cozy sim with Strange-Antiquities-like detective elements.
thinkygames.com
Wax Heads · Thinky Games
Find the perfect records for the quirky customers of a struggling music store.
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passivestar @passivestar.bsky.social · 05/05/2026
you can use emissive decals for very cheap fake lights
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 04/05/2026
trying some more heavy stylizations and different particle shape and npr styles today. textureless feathered discard on aligned quads to spherize with a bit of fake shading, + color influence based on a mix of screenspace+wpos,velocity,particle age to get a bubbly look #shader #godotEngine #gamedev
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GamesMarket @gamesmarket.global · 29/04/2026
The German Computer Game Awards 2026 @derdcp.bsky.social is starting right now! Katrin Bauerfeind and Uke Bosse are leading through the evening. #derdcp
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GodotSteam @godotsteam.com · 29/04/2026
And find out on day #422 of #Godot games using #GodotSteam! Today is Flock Around by @secretplangames.bsky.social! Grab the gang and find all the bird friends in this co-op birdwatching game. Fill our your bird book, unlock cosmetics, and more. Fresh release! store.steampowered.com/app/3618030/...
store.steampowered.com
Save 10% on Flock Around on Steam
Flock Around is a multiplayer bird watching game. Explore a nature sanctuary with friends, snap pictures of birds, and fill out the guide book!
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Emi @coppolaemilio.com · 29/04/2026
Is anyone with experience interested in helping out the Foundation with the videos for the talks from the GodotCon Amsterdam? Reach out 🙏
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 26/04/2026
Thank you everyone who attended #GodotCon! It was great to meet so many folks again and have chats but also get to know new people🙌🏻 it was an amazingly coordinated conference so props to the foundation and volunteers! It has been a delight to also see so many cool games. Safe travels back home 🏡
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