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DK Liao

@chosenconcept.dev
81 followers 58 following 125 posts

Hobbyist gamedev making #Autopanic and Mold #MadeWithMold Sometimes a EN-TCH game translator, worked on Slay the Spire 2 and Assassin’s Creed Origins blog.chosenconcept.dev/game-list

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DK Liao @chosenconcept.dev · 4h
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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solanoko🏝️10/18関コミ O-06 @solanokoart.bsky.social · 17h
#今月描いた絵を晒そう skebありがとうございました!
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Exhibit:Play @exhibitplay.com · 15h
New Exhibit:Play Curation 𝗟𝗼𝗻𝗴 𝗦𝘁𝗿𝗲𝘁𝗰𝗵𝘆 𝗔𝗿𝗺𝘀 Curated by @farfama.bsky.social exhibitplay.com/long-stretch... Featuring games from @turbobuttoninc.bsky.social, @warpdigitaluk.bsky.social, @jackboxgames.com (Toot Games), Codyumm, MarkasAis
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Pico Pico Cafe @picopicocafe.bsky.social · 6h
【お絵描きを楽しむ会】 今週末(10/3)土曜日は『カキカキ会』です。恒例になってきたカンジ。 お絵描きしたい人たちが集まる時間ですが、カフェ営業もいつも通りにやってますので、普通に作業やお仕事でも大歓迎🙌イベントに関わらずご利用いただけます。ぜひにー picopicocafe.com
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DK Liao @chosenconcept.dev · 17h
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 23 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 29/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 22 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 28/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 21 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 27/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 20 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 25/09/2026
#pico8 now has the most officially published cartridges of any console in history. Well done everyone.
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DK Liao @chosenconcept.dev · 26/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 19 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Pico Pico Cafe @picopicocafe.bsky.social · 25/09/2026
今週も金曜&土曜(9/25、9/26)で営業してます☕️ 明日はクリエイター発表会Picotachi#86 あります🎤
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DK Liao @chosenconcept.dev · 25/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 18 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
BBS Blog Post: Digable Planetoids // how to fit a planetoid procgen game into 1024 bytes for #pico1k (gif shows a slowed down version) + bonus Lexaloffle news at the end. www.lexaloffle.com/bbs/?tid=159... Play from #pico8 > LOAD #DIGABLE_PLANETOIDS
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
[update] here's a bbs post that goes into how the procgen works, with gifs: www.lexaloffle.com/bbs/?tid=159...
lexaloffle.com
Digable Planetoids (PICO-1k Jam)
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
⭐🪐⭐ NEW RELEASE: Digable Planetoids ⭐🪐⭐ A procgen planetoid digger in 1024 bytes for #pico1k Play Online: zep.itch.io/digable-plan... Or from #pico8: LOAD #DIGABLE_PLANETOIDS (BBS dev post coming soon!)
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 24/09/2026
Filling the gaps among splats with meshes or ray-marched surfaces. The data & acceleration structures are already there. Doing both splats & fill in one single pipeline is cheaper than doing them in two separate pipelines. #MudBun #GameDev #MadeWIthUnity #VFX
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DK Liao @chosenconcept.dev · 24/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 17 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 23/09/2026
I kept trying to geometrically solve blurry materials due to vertex interpolation at zero-blend brush boundaries, but to no avail. Here's a simple but effective alternative: resolving materials in the fragment shader. #MudBun #GameDev #MadeWithUnity #VFX
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DK Liao @chosenconcept.dev · 23/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 16 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 23/09/2026
I'll be at @pixelartpark.com this year with @picopicocafe.bsky.social and our range of pixelart zines, stamps, fantasy consoles and socks. Hope to see you there!
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zep.p8 @lexaloffle.bsky.social · 23/09/2026
Here's the stream from last week's @tokyoindies.com where I show some #doodlemud / #picotron scoresub WIP, and near the end @donutshunter.com shares some design notes on Carrot Kingdom. www.twitch.tv/videos/28783... // Carrot Kingdom for #pico8: www.lexaloffle.com/bbs/?pid=189...
twitch.tv
Tokyo Indies 2026年9月 - tokyo_indies on Twitch
tokyo_indies went live on Twitch. Catch up on their Software and Game Development VOD now.
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シャポコ🌵 @shapoco.net · 22/09/2026
M5StickS3 向けにもビルドして M5Burner に公開した。笑っちゃうくらい見づらいし操作しにくい #DevourSphere #shapolab
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DK Liao @chosenconcept.dev · 22/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 15 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 21/09/2026
more planet generation for #pico1k #pico8
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DK Liao @chosenconcept.dev · 21/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 14 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 20/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 13 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 19/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 12 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 18/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 11 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 17/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Aura @aurahack.ca · 13/03/2026
put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post
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DK Liao @chosenconcept.dev · 16/09/2026
Managed to made an Unreal poc… maybe this will work?
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DK Liao @chosenconcept.dev · 16/09/2026
PSA: my vector graphics library for Godot and Unity is currently free on itch. I’m in desperate need of feedbacks please do try it out! #gamedev #indiedev #godot #unity3D
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zep.p8 @lexaloffle.bsky.social · 16/09/2026
[Tokyo] #picotachi vol.86 is at @picopicocafe.bsky.social 2026-09-26 (Sat) 19:00~ // Cafe opens 14:00, talks from 20:00-ish // DM or email us if you'd like to show or talk about something! (JP / EN) // More info: www.picotachi.com
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DK Liao @chosenconcept.dev · 16/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 9 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 15/09/2026
Me: German possessive pronouns are hard, I just can't remember them all. Any suggestions? Friend: Just use plural all the time. I guess... that works?
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DK Liao @chosenconcept.dev · 15/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 8 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Double Fine @doublefine.com · 14/09/2026
Hello, we're contacting you about your indie games industry's extended warranty. Have you considered helping support a freshly (re)independent studio by backing AMNESIA FORTNIGHT: INDIE REBOOT today? 😁 www.kickstarter.com/projects/dou...
kickstarter.com
Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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DK Liao @chosenconcept.dev · 14/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 7 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 13/09/2026
Destructive field stamping. There's only one active constructive brush, destructively stamping into a sparse signed distance field. Good for sculpting complex SDFs without blowing up constructive brush budgets. #MudBun #MadeWithUnity #GameDev #VFX
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Kate Holden @darthmongoose.bsky.social · 13/09/2026
Hey guys, if you're gonna share that one meme I made like a million years ago on Tumblr, share the original, not the horrible auto-smoothed traced version. Don't smooth out my angry, "it's 11 at night and I have FEELINGS ABOUT ART" hand wobbles, they're part of the piece!
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DK Liao @chosenconcept.dev · 13/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 6 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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farfama @farfama.bsky.social · 12/09/2026
IGF submissions close this Sunday. Nice seeing transparency about the judging process of games. @moomanibe.bsky.social has some great advice. I also wrote about my process of being an @amazefest.bsky.social award jury member this year for those interested. farfamahar.github.io/blog/what-it...
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DK Liao @chosenconcept.dev · 12/09/2026
Pretty much solidified the design for my vector graphics library Mold for Godot and Unity! Procedural strokes is a slippery slope I'm really glad I went down, much easier creating effects! #gamedev #indiedev #madewithmold #madewithunity #madewithgodot #screenshotsaturday
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Freya Holmér @freya.bsky.social · 12/09/2026
if you study hard and become good at any given craft, you'll eventually see success unless, of course, it's 2026, and you're on the worst timeline terrytao.wordpress.com/2026/09/11/a...
terrytao.wordpress.com
A Severe Misalignment of AI in Mathematics
I am proud to be among the list of 25 initial signatories — all Fields Medallists — to the declaration below, which grew out of discussions between ourselves over the last week. We have…
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DK Liao @chosenconcept.dev · 12/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 5 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 11/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 4 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 10/09/2026
Slippery slope here we go, Curve editing support in my vector graphics library Mold. #gamedev #indiedev #madewithmold
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 10/09/2026
MudBun 2.0 in the works (still in early stages). Rect tool. Multi-renderer. #MudBun #GameDev #MadeWithUnity #VFX
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DK Liao @chosenconcept.dev · 10/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 3 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 09/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 2 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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