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Fredia Huya-Kouadio

@m4gr3d.bsky.social
415 followers 53 following 70 posts

Godot Lead Android & XR maintainer Godot Foundation Board member Creator of the Godot Android Editor and of the Godot XR Editor Previously Tech Lead of the YouTube VR app, then Staff Engineer at Meta working on the HorizonOS XR App model

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Reposted by Fredia Huya-Kouadio
Bastiaan Olij @mux213.bsky.social · 29/09/2026
So, did a quick video on installing the Godot editor on the Steam Frame: www.youtube.com/watch?v=frFV...
youtube.com
Running the Godot editor on Steam Frame
YouTube video by Bastiaan Olij
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Sandor Szigeti (SandorHQ) @sandorhq.bsky.social · 28/09/2026
Hey, #GodotEngine users: how do you handle tooltips when porting from desktop to mobile? Long press?
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Adriaan @adriaan.games · 28/09/2026
i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing
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Bauxitedev @bauxitedev.bsky.social · 26/09/2026
Progress on my Godot XR Jam game! You can now weld props together, which makes building tall towers actually... kind of feasible? #ScreenshotSaturday #godotengine #godot #vr #virtualreality #gamedev #indiedev
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James Clancey @clancey.bsky.social · 26/09/2026
Decided to work on my cozy puzzle game in Godot on the plane. I have it working on Vision Pro! Using Kenney assets of course!
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Bastiaan Olij @mux213.bsky.social · 26/09/2026
I've had this question from a few people, so time to give a quick set of instructions. If you want to run the Godot editor on Steam Frame, installing it from the Steam UI causes some issues. But there is a better way to run the Godot editor anyway and that is from the Desktop.
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Anish Kumar @syntaxerror247.bsky.social · 26/09/2026
#Godot 4.8 is going feature freeze, so I can spare some time for #Godot3 GodotGooglePlayBilling v1.4.0 is out! github.com/godot-sdk-in... It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements. Godot 4 users should use the newer version, v3.3.0.
github.com
Release 1.4.0 · godot-sdk-integrations/godot-google-play-billing
This is strictly a maintenance-focused update to help existing Godot 3.x projects comply with updated Google Play requirements. It upgrades the underlying Play Billing Library dependency from v7 to...
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Bauxitedev @bauxitedev.bsky.social · 24/09/2026
I'm making a game for Godot XR Jam where you control a little drone with your hand, and you have to build a tower using random trash you find laying around. It's more difficult that I thought 😅 #godotengine #godot #vr #virtualreality #gamedev #indiedev
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GodotFest - GodotCon Europe 26 @godotfest.com · 21/09/2026
We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here: godotfest.com/blog/cfp-boa... #godotengine #godot #godotcon
godotfest.com
Meet the CFP board
GodotFest is a conference about the Godot engine, held in Munich. Meet the people reviewing talk proposals for 2026.
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Adriaan @adriaan.games · 17/09/2026
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
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Blender Studio @studio.blender.org · 16/09/2026
Hey, we just wanted to mention that with just 1000 subscribers more we could bring OVERGROWN project to the next stage. Join Blender Studio today with 20% OFF for your subscription: studio.blender.org/join/plan-va... #b3d #blenderstudio #openmovie
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Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
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Bastiaan Olij @mux213.bsky.social · 02/09/2026
I created a new dev build (the first after the project rename) for the Godot XR Development Kit (was XR Tools v2). All v1 features are now working, I just have a bunch more demos and some tutorials to create for it. github.com/BastiaanOlij...
github.com
Release GXDK 1.0.0-dev2 · BastiaanOlij/godot-xr-development-kit
This new development build includes all the rebranding changes to Godot XR Development Kit. Also contains stability and climbing improvements and the start of a more comprehensive demo.
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Nathan (GDQuest) @gdquest.bsky.social · 29/08/2026
My teammate @cashewolddew.bsky.social made this interactive shader preview for the upcoming free lesson to get started with shaders from zero in the Godot game engine. Coming soon to our free library!
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 26/08/2026
Automatic #Android build setup is available in #Godot 4.8 dev4! Give it a try, and let us know if you have any feedback! godotengine.org/article/dev-...
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 24/08/2026
With github.com/godotengine/..., #Godot 4.8 will automatically install and set up the #Android & Java SDKs if the editor detects they are not installed. This should greatly simplify the Android export process!
github.com
Automate Android & Java SDK setup by m4gr3d · Pull Request #121849 · godotengine/godot
What problem(s) does this PR solve? This PR introduces the AndroidSDKManager class which is used to automate the download, setup and management of the Android and Java SDK in the Godot editor. And...
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Kenney @kenney.nl · 21/08/2026
I've just uploaded all my Starter Kit templates to @godotengine.org Asset Store, they'll be available for free (obviously) once approved. Stay tuned!
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Claire Blackshaw @evilkimau.bsky.social · 21/08/2026
Also @flammablepenguins.com with @rhinegames.com started an MIT PlayStation port so you can port to consoles entirely on code you own. Still work to be done but some games are in submission. Open future is best #godot #os #gamedev
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Kenney @kenney.nl · 21/08/2026
Coming up: 📆 • New game assets (August 24th) • Little Troubles in Spooky Town update (August 25th) • Kenney Solitaire update (soon) • Starter Kit(s) on Godot Asset Store (soon) • Asset Forge update (soon)
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/08/2026
The #Godot #Android editor now makes up an healthy 5% of the development platforms, nice!
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Godot Engine @godotengine.org · 15/08/2026
📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...
godotengine.org
Submissions open for Godot 2026 showreel – Godot Engine
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
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Godot Engine @godotengine.org · 17/08/2026
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
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W4 Games @w4games.com · 12/08/2026
Missed our GodotCon Boston talk? The full video is up. How we doubled Vulkan frame rates on the Quest 3, the rendering work we did for Meta and Google, now upstream in Godot. www.youtube.com/watch?v=d8HF...
youtube.com
Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
YouTube video by SceneTree
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Galaxy Games Fest @liquidcat.studio · 07/08/2026
Using Godot for creating XR games and applications In this presentation we will look into Godot's XR capabilities, how to get started with it and what opportunities are out there. Learn more: galaxygamesfest.com/content/spea... @mux213.bsky.social #galaxygamesfest #gamedev #xr #vr #godot
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 07/08/2026
Another critical tool alongside the #Godot #Android editor to make #gamedev accessible on Android. Can't wait to get access!
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Xogot: Godot on iPad and iPhone @xogot.bsky.social · 06/08/2026
Xogot Jam 4 starts in less that 24 hours. Work entirely from iPhone or iPad, try the latest Xogot for Mac Beta, or move between Godot and Xogot as your project takes shape. Still time to sign up: itch.io/jam/xogot-ja...
itch.io
Xogot Jam 4: Godot Game Jam for iPhone, iPad and Mac
A game jam from 2026-08-07 to 2026-08-24 hosted by Xogot. August 7-17, 2026 Xogot Jam 4 A Godot Game Jam for iPhone, iPad, and Mac Build with Xogot on iPad, iPhone, Mac (or any combination of them) ov...
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026
My annual #Godot #Android update talk is live!
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GodotFest - GodotCon Europe 26 @godotfest.com · 04/08/2026
Good news! The Call for Proposals for #GodotFest 2026 has been extended until 31 August. If you've been thinking about sharing something you've built with Godot, you now have a little more time. Read the details: godotfest.com/blog/call-fo... #GodotEngine #GodotFest #GameDev
godotfest.com
Call for Proposals extended
You now have until August 31st to submit a talk proposal for GodotFest 2026.
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SceneTree @scentree.bsky.social · 04/08/2026
Today, it's time for another official update from @godotengine.org @godot.foundation, What's New in Android with @m4gr3d.bsky.social www.youtube.com/watch?v=VfSB...
youtube.com
What's New in Android
YouTube video by SceneTree
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Miguel de Icaza @migueldeicaza.bsky.social · 04/08/2026
My GodotCon talk is live! It is really about Xogot on Mac.
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SceneTree @scentree.bsky.social · 03/08/2026
Choo choo! GodotCon Boston video train is leaving the station. Our engine train is powered by @clayjohn.bsky.social with the Godot Rendering Team Update. www.youtube.com/watch?v=AX3l... Posting multiple videos a day for the next few weeks!
youtube.com
Godot Rendering Team Update
YouTube video by SceneTree
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Claire Blackshaw @evilkimau.bsky.social · 03/08/2026
If you UK based gamedev who loves XR with no or little industry experience making stuff can you replay to this stuff your making or doing in XR. Esp if its in #godot but VRChat or other cool stuff would be great to see. #gamedev #xr #vr
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Nathan (GDQuest) @gdquest.bsky.social · 03/08/2026
We've rewritten Learn GDScript From Zero in Godot 4, fixing many issues along the way. Please help us test the beta release! gdquest.github.io/learn-gdscri... You can report any issue you encounter from within the app.
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Claire Blackshaw @evilkimau.bsky.social · 01/08/2026
Finally figured out the nightmare meta render bug we were running afoul of tiled GPU binning and alpha issues. The minimal style of Augmental Puzzles is built around early 2000 round vibes which is hard to deliver just right. We had to add backplates, and some small changes. #gamedev #godot
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SceneTree @scentree.bsky.social · 02/08/2026
GodotCon has come and gone here in Boston and the feeling is surreal. Food, friends, and learnings were plentiful. We're only a small portion of the equation, so it's time to say our thank yous as we prepare for next year and begin releasing the cascade of videos. (Stay tuned for those links!)
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Xogot: Godot on iPad and iPhone @xogot.bsky.social · 28/07/2026
Runtime texture drawing, VirtualJoystick nodes, more flexible UI animation, and new 3D lighting are coming to Xogot with Godot 4.7. Godot 4.7-based Xogot builds are now available in the XogotBeta TestFlight. Read what’s new and take your projects for a spin: blog.xogot.com/xogot-is-mov...
blog.xogot.com
Xogot Is Moving to Godot 4.7
Godot 4.7 brings new 3D lighting, runtime texture drawing, built-in virtual joysticks, more flexible UI animation, and better controller support to projects built in Xogot.
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rawb! 🏳️‍🌈✨ @rawbherb.bsky.social · 27/07/2026
Bunch of art I made for Godotcon Boston 2026:
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Kenney @kenney.nl · 27/07/2026
Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Santum @santumerino.com · 22/07/2026
Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.
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W4 Games @w4games.com · 22/07/2026
Our GodotCon Boston talk is now up as a blog post: how we doubled Vulkan frame rates on the Quest 3 Years of rendering work for Meta and Google, contributed upstream to Godot. Foveated rendering, multi-threaded rendering, spec constants, FP16, & content tips you can use today tinyurl.com/fdhn437u
w4games.com
Where Every Millisecond Counts: Optimizing Godot for Standalone XR
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Nicholas O / Essay Games @essaygames.bsky.social · 21/07/2026
Don't forget to participate in the Godot Community Poll! It's been open for a bit, but if you're using Godot in any capacity, remember to submit your responses ASAP. It only takes about 10min! docs.google.com/forms/d/e/1F...
docs.google.com
GODOT Community Poll 2026
It is this time of year again! The Godot Foundation wants to learn more about the Godot community, about who the users of the engine are, and figure out what things we can do better/differently to sup...
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Xogot: Godot on iPad and iPhone @xogot.bsky.social · 20/07/2026
GodotCon Boston kicks off tomorrow! Join us at 10am for @migueldeicaza.bsky.social's talk "The Next Chapter: What Comes After a Year of Shipping Godot on iPad, iPhone, and Mac," talking about what we've learned and where we're headed next. Tickets are still available: conference.godotengine.org
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Fredia Huya-Kouadio @m4gr3d.bsky.social · 17/07/2026
hey folks! I'm putting together a "What's new in Android" presentation for GodotCon, and I'm looking for interesting uses of the #Godot #Android editor to highlight. Let me know if you built / are building something cool using the Android editor, or if you have a cool or unique #godotmobile setup!
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Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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SceneTree @scentree.bsky.social · 14/07/2026
We're proud to bring GodotCon here to Boston. Even more so when we get the great folks from the Foundation & @w4games.com to tell us all their secrets!
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Godot Engine @godotengine.org · 14/07/2026
Our second GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event: godotengine.org/article/godo...
godotengine.org
Godot Team Updates @ GodotCon Boston 2026 – Godot Engine
Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.
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Bastiaan Olij @mux213.bsky.social · 13/07/2026
We're in the process of rebranding Godot XR Tools v2 to Godot XR Development Kit. This due to the structural differences the rewrite has introduced with the older (still maintained) version.
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Xogot: Godot on iPad and iPhone @xogot.bsky.social · 09/07/2026
A full 2D platformer, built entirely on iPad. We partnered with Marco Paoletta on a new series where he builds a full 2D platformer with Godot on iPad using Xogot. Part 1 covers the foundation: setting up the player, movement, and the first level: www.youtube.com/watch?v=_mAY...
youtube.com
Godot For IPad: How To Create A Platformer Game (Xogot) - #1
YouTube video by Letta Corporation
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Xogot: Godot on iPad and iPhone @xogot.bsky.social · 08/07/2026
New 3D tutorial: Better Player Movement in Xogot In Erin’s new tutorial, learn how to add rotation, tune jump physics, adjust air control, and make a simple player controller feel much better. youtu.be/gFdxXKOI7vU
youtu.be
Better Player Movement in Xogot - Game Development in Godot on iPad
YouTube video by Xogot
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