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Marcus Skov

@marcusskov.com
545 followers 192 following 123 posts

UI/UX Designer • Prev The Game Band, Rare, Sumo, Frontier • Phantom Camera Author • 🇩🇰

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Reposted by Marcus Skov
Tibo @heytibo.com · 16/09/2026
I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev
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Smitner @smitner.studio · 10/09/2026
🚀 Hazard Pay is now OUT, the labs are OPEN! Spread the word, IPT is looking for applicants! 🚀 store.steampowered.com/app/2692620/... 3 years of work, and "the button" is now clicked 🎉
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Godot Engine @godotengine.org · 05/03/2026
Will this be the biggest Godot game release to date?
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passivestar @passivestar.bsky.social · 05/03/2026
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?
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Reposted by Marcus Skov
WeIndies @weindies.org · 28/02/2026
Phantom Camera, Godot's ghostly camera management plugin, has some exciting new features! Follow Marcus's work so you don't miss a thing.
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Marcus Skov @marcusskov.com · 28/02/2026
Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes. Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable. 3D counterparts of both are in the works for a future release. #GodotEngine
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Binbun @binbun3d.bsky.social · 14/02/2026
You can use this glass ui shader for free btw. Link: binbun3d.itch.io/fluid-glass-ui #godot #godotengine #shader
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Reposted by Marcus Skov
Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Reposted by Marcus Skov
Bean J. Bunny @beanjbunny.bsky.social · 24/01/2026
Hi #Godot pals. I made and maintain this document full of beginner tutorials. If you need a place to get started, I hope it helps: docs.google.com/document/d/1... #indiedev #gamedev
docs.google.com
So You Want To Know Godot
LET’S GODOT! So you’ve decided that Godot is the Game Engine You’ve Been Waiting For. Good for you! Here’s some resources I’ve collected that are awesome. This document is a living document, if I fi...
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Marcus Skov @marcusskov.com · 20/01/2026
Spent a bit of time recently updating the addon's Asset Store page with some additional imagery and feature highlights. Think it's a nice improvement, especially compared to how it looked before because… yikes!
Shows the Phantom Camera on the Godot Asset Store page. A large image is displayed saying “Supports 2D & 3D” with PhantomCamera2D and PhantomCamera3D inspector panels appearing below it.
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Marcus Skov @marcusskov.com · 19/01/2026
Only thing worse than a goblin judging your every move is a goblin judging your very move and their even more judgmental younger sibling
A pair of Godot plushies sitting on a computer monitor looking away from the screen.
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Reposted by Marcus Skov
Brackeys @brackeys.com · 18/01/2026
Made a video on VFX in Godot 🔥✨ youtu.be/htRjt505sPg
"VFX Godot" in big font surrounded by orange and blue explosions (stylized).
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Marcus Skov @marcusskov.com · 18/01/2026
Confirmed, adding light to things adds joy
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Marcus Skov @marcusskov.com · 14/01/2026
First feature release of the year! Introduces the Tween Director node, which allows for overriding tweens between specific cameras Also added is an option for manual camera interpolation if custom tick rates are being used (online games) More to Lookahead towards in the next release #GodotEngine
Shows the Phantom Camera logo and name followed by a tag label reading “Release 0.10".

Below are two image sections, each having a label attached called “New Node: Tween Director” and “PhantomCameraHost: Manual Interpolation Mode”.

The former image shows an expanded inspector tab called “PhantomCameraTweenDirector” with a list of properties: Tween Resource, From Type (set to Phantom Camera), and From Phantom Camera (set to PlayerPhantomCamera) with a "Add Element" button at the bottom.

The latter image shows the PhantomCameraHost inspector panel, with the Interpolation Mode dropdown expanded, revealing and highlighting the third option labelled Manual.
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Marcus Skov @marcusskov.com · 12/01/2026
Been working on a tween override system that allows for custom duration and transition types between selected Phantom Camera nodes. Should enable more flexibility and customization when moving to and from specific cameras. Will be out in the next release. #GodotEngine
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Marcus Skov @marcusskov.com · 08/01/2026
Wondering if there are any game dev-focused PeerTube instances out there? Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube
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Marcus Skov @marcusskov.com · 08/01/2026
Getting into 3D modeling a bit again for a small personal project. Can definitely tell I need to practice a lot more still.
A Blender 3D model depicting a knife with a magnifying glass as a handle.
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Marcus Skov @marcusskov.com · 01/01/2026
Kicking the year off with a minor hotfix for the release a few days ago. TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes. github.com/ramokz/phant...
github.com
Release v0.9.4.1 · ramokz/phantom-camera
ImportantSupport for the deprecated TileMap node has been dropped for PCam2D's Limit Target. TilemapLayer and Area2D is still supported. 🌟 Improvements Added follow_offset support for Path Follow...
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Marcus Skov @marcusskov.com · 30/12/2025
With the game finally released and having had some time to regain some much-needed energy, I would be remiss if 2025 ended without a long-overdue #godot addon update. Has the usual fixes and general improvements but also some 3D QoL editor features. More things to come in the new year!
Shows the Phantom Camera logo and name followed by a tag label reading “Release 0.9.4”.
Below are two image sections, each having a label attached called “Align with View” and “Target Gizmo Line”.

The former image shows an expanded inspector tab called “Align with View” that has 3 buttons: “Align Transform with View”, “Align Position with View”, and “Align Rotation with View”. Below those is a field labelled Viewport Index which has a value of 0 applied.

The latter image shows a PhantomCamera3D node in a scene with a red and blue line pointing at two different 3D simple models: a torus and a triangle, respectively. Above the torus a single text field says “Following,” and above the triangle a text field says “Looking At”.
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Reposted by Marcus Skov
JM93 @jm93.bsky.social · 23/12/2025
I found out about a #GodotEngine add-on called Phantom Camera. It seems especially useful if you want to make a game with fixed camera angles, or an on-rails camera. phantom-camera.dev
phantom-camera.dev
Phantom Camera
A dynamic 2D & 3D camera addon for Godot 4
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Good Game Stuff @goodgamestuff.bsky.social · 20/11/2025
Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here. qaqelol.itch.io/tweens #gamedev #indiedev
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Marcus Skov @marcusskov.com · 14/11/2025
In case anyone has been wondering why a certain Godot camera addon has been on a bit of an unintended dev hiatus since summer 🥲
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Marcus Skov @marcusskov.com · 14/11/2025
Can finally reveal what we have been working on! 🔪 Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least. www.youtube.com/watch?v=_uQn... #GameDev
youtube.com
Dead Man’s Party: A Knives Out Game | Official Teaser Trailer | Netflix
YouTube video by Netflix Games
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Marcus Skov @marcusskov.com · 13/11/2025
Had a great time at #GodotFest meeting new and old friends! Always feel really inspired after a good event. Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
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Reposted by Marcus Skov
Robert @ Tall Tide Games @talltide.bsky.social · 12/11/2025
Just a week ago, I gave a shoutout to Phantom Camera, a #Godot plugin that makes dealing with cameras so much easier and more fun — and what a pleasant surprise yesterday to meet its creator @marcusskov.com at #GodotFest here in Munich! phantom-camera.dev
phantom-camera.dev
Phantom Camera
A dynamic 2D & 3D camera addon for Godot 4
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Marcus Skov @marcusskov.com · 10/08/2025
Longer break than expected, but sloooowly getting back in the groove again
A laptop screen showing JetBrains Rider with a GDScript file open.

In the background are green trees and a lake.
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Reposted by Marcus Skov
Godot Engine @godotengine.org · 05/08/2025
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project! godotengine.org/article/jetb... @jetbrains-rider.bsky.social
godotengine.org
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
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Marcus Skov @marcusskov.com · 21/07/2025
Have been pretty quiet lately as a lot of things have been happening in my personal and professional life. One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰 Still settling in, but hope to resume projects in the near future!
A photo of many green trees and bushes with a lake visible on the left hand side.

The weather is sunny and partially cloudy.
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Marcus Skov @marcusskov.com · 11/07/2025
Never ceases to be funny when coworkers mix up Denmark, Amsterdam and Belgium all in one sentence
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Reposted by Marcus Skov
Godot Engine @godotengine.org · 30/06/2025
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: 👉 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Lucas - Open for work! @megalukes.bsky.social · 28/06/2025
Prototyping a battle system with multiple phantom camera nodes is so fun #gamedev #indiedev #GodotEngine
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Emi @coppolaemilio.com · 25/06/2025
The talk I gave at GDC got uploaded! If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot. www.youtube.com/watch?v=uJLO...
youtube.com
Building in #godotengine: The Process Behind the Engine (Presented by W4 Games)
YouTube video by W4 Games
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Marcus Skov @marcusskov.com · 22/06/2025
🌟 It's Asset Store showtime 🌟
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Marcus Skov @marcusskov.com · 22/06/2025
Would love to see this change! Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...
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Marcus Skov @marcusskov.com · 17/06/2025
Looking forward to this! Will be my first time in Munich too 🇩🇪
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Reposted by Marcus Skov
Yann Lemos @yann-lemos.bsky.social · 12/06/2025
Also recommend the plugin I'm using for the persistent camera preview in-editor! github.com/anthonyec/go...
github.com
GitHub - anthonyec/godot_little_camera_preview: 🎥 Picture-in-picture style preview for both 2D and 3D cameras
🎥 Picture-in-picture style preview for both 2D and 3D cameras - anthonyec/godot_little_camera_preview
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Marcus Skov @marcusskov.com · 13/06/2025
Another release is ready! This one adds some much-needed rotational stability to Third-Person follow mode while working in the editor, interpolation override support and some minor quality-of-life improvements. Note: As of this release, Godot 4.3 is required. #GodotEngine
Shows the icon of the Phantom Camera addon, with a label below it that reads Release 0.9.3.

On the right hand-side, there are 3 rows with text.

The first row says “PhantomCameraHost”, followed by a bigger sized text that reads “Interpolation Mode Override”.

The second row says “PhantomCamera2D”, followed by a bigger sized text that reads “Rotate With Follow Target”.

The third row says “PhantomCamera3D”, followed by a bigger sized text that reads “Improved Third-Person Editor Rotation”.
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Marcus Skov @marcusskov.com · 12/06/2025
Recently merged a feature to make a Camera2D optionally rotate with its follow target. Kinda amazed I didn't implement this ages ago…
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Marcus Skov @marcusskov.com · 04/06/2025
Been working on updating the camera orbiting feature, where it will always be facing its target and retain its relative rotation and position regardless of what rotation the target or root node has. No parenting, just (Quaternion) math. #GodotEngine
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Marcus Skov @marcusskov.com · 28/05/2025
Almost a year later and the C# Wrapper is now merged and officially part of Phantom Camera as of this release thanks to the great work of two contributors. The update also comes with a few minor enhancements, mainly for 3D projects. 🧵 1 / 3 #GodotEngine #CSharp #GameDev
Displays the logo of and name Phantom Camera in the top left.
Below it is a tag labelled that reads "Release" in all caps, with the version number below it saying 0.9.2.

On the right is a dimmed screenshot of C# code that uses some of the newly added C# wrapper code with a large graphic on top that contains the words C# Wrapper.
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Marcus Skov @marcusskov.com · 21/05/2025
This is a really cool implementation! Makes me think of potential workflows where you do technical tasks on a computer, and visual tasks on your tablet in the same Godot project.
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Yuri @yurisizov.bsky.social · 16/05/2025
🎓 Here's a small beginner Godot tip: When debugging by printing values to the output you should probably use `prints` instead of `print`! It's practically the same but it adds an empty space between multiple values. There is also `printt` which adds tabulation instead, but I find it less useful.
An example of three different print methods running in the Godot editor, each printing a sequence of "1, 2, bacon, false" but with differently formatted output.
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Marcus Skov @marcusskov.com · 14/05/2025
Gotten positive responses and one bug report so far already. If you're a C# #Godot user would appreciate any help testing this or hear your thoughts on the implementation!
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Marcus Skov @marcusskov.com · 12/05/2025
Can see I've got some dev logs to catch up on 👀
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Lucky Dee @luckydee.bsky.social · 12/05/2025
Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate
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Marcus Skov @marcusskov.com · 09/05/2025
A fair few have asked for better C# support and thanks to the stellar work from 2 contributors, Phantom Camera now has an official wrapper. Should make using the addon in C# feel a lot more elegant and native. This is a pre-release, so feedback is welcome. github.com/ramokz/phant... #GodotEngine
An image featuring a stylized ghost icon labeled 'Phantom Camera' on the left side, alongside a large green 'C#' symbol with the words 'Wrapper' written underneath it and 'Beta' surrounding both in a circular pattern.
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Miguel de Icaza @migueldeicaza.bsky.social · 06/05/2025
After 18 months of gestation, Godot and SwiftUI had a baby! Xogot is out now on the AppStore: blog.la-terminal.net/xogot-godot-... AppStore: apps.apple.com/us/app/xogot...
blog.la-terminal.net
Xogot: Godot for iPad - Available on the App Store
We’re thrilled to announce that Xogot, our native port of the Godot game engine for iPad, is now available on the Apple App Store! Xogot brings the full power of Godot 4.4 to a touch-first, iPad-nati...
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Emi @coppolaemilio.com · 29/04/2025
What are your favorite Godot plugins/addons? It's for a thing 👀 #godotengine
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ChristinaC.🏳️‍🌈🏳️‍⚧️ @christinacoffin.bsky.social · 29/04/2025
custom particle processor with special emission mesh data. selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time. makes a neat stylized effect #godotengine #gamedev #wip #vfx #rtvfx
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Marcus Skov @marcusskov.com · 26/04/2025
Screen reader support is huge! Happy to see it being part of Godot core 🎉
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