Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 13/11/2025#GodotFest has been an absolutely amazing experience! Meeting so many cool people (again) to talk gamedev was really inspiring. I hope I was able to convey the general workflow with integrating external libraries into GDExtensions in my workshop. Safe travels back home everyone! 🙌🏻 1151
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 10/11/2025I participated in a local game jam just before going to #GodotFest Our team implemented a 3D multiplayer arcade racer in 2 days of time. Learned lots again about how to do more custom UI with TextureButtons for the main menu. flamelizard.itch.io/speedturtle2 040
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 18/08/2025I will be running around #devcom and gamescom this week. Come say hi if you see me 🙌🏻 #godot 1100
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 09/06/2025Busy with study projects but learning some sculpting and retopology in Blender on the side. Here's a bone (I didn't use any references so that's why it looks not very natural). I used Retopoflow for retopology and I really loved how quickly and comparatively easy it was to get into. 020
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 24/05/2025GodotCamp Welcoming in Karlsruhe #godot #godotengine 091
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 24/05/2025Unfortunately I can’t due to licensing with the university 😅 but here’s the text passage: 110
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 23/05/2025Godot sighting at Local Usergroup Meetup in Karlsruhe. #godotengine #godot 1130
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 16/02/2025I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++ paddy-exe.github.io/posts/how-to... 173
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024We even had a great artwork for the main menu. (Painted by Miriam in our group) 320
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024Here’s an overview of all the animals in the level we designed. They were painted by our incredible art team. 120
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024It was pretty cool that we had @chrisbratt.bsky.social introduce the Franken Game Jam theme. 210
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024I wanted to share some insight into the Franken GameJam project I participated on last weekend. We created a group from the same semester and were able to get together with 9 people. 2 of these have never participated in a jam before. The theme was „End where you started“. 🧵⬇️ #godotengine 1102
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 16/11/2024It’s jamming time Scope is set way too high but we are just making the best of it 😅 #godotengine #frankengamejam2024 060
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 12/11/2024The Godot icon has taken over the entrance door to the Game Innovation lab of my masters university 👀 Also, it found some companions. #godot #godotengine 1200
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 27/10/2024Thanks to tetrapod00 on GitHub the Realtime-Caustics effect repo was updated to Godot 4.3+ github.com/paddy-exe/Go... #GodotEngine #Godot #VFX 0100
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 11/10/2024Looking forward to GodotCon tomorrow. If you see me wearing the cap in the picture, hit me up for a chat👍🏻 I will mostly be around the Workshop area with a volunteer T-Shirt. #Godot #GodotEngine 060
Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 14/01/2024Hello there 👋🏻 github.com/godotengine/... 020