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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom

@flamelizard.bsky.social
900 followers 908 following 252 posts

🇩🇪 Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer profile pic by @heytibo.eurosky.social

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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 22/09/2026
🚜💣💥 #godot #vfx
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 13/11/2025
#GodotFest has been an absolutely amazing experience! Meeting so many cool people (again) to talk gamedev was really inspiring. I hope I was able to convey the general workflow with integrating external libraries into GDExtensions in my workshop. Safe travels back home everyone! 🙌🏻
GodotFest Wrap-up talk with the slide saying „That’s a wrap!“
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 10/11/2025
I participated in a local game jam just before going to #GodotFest Our team implemented a 3D multiplayer arcade racer in 2 days of time. Learned lots again about how to do more custom UI with TextureButtons for the main menu. flamelizard.itch.io/speedturtle2
Game start Menu of Speedturtle 2 with the title displayed next to two turtles (one in its shell and the other in normal state). Below are two buttons. One of them to start the game and the other to quit.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 18/08/2025
I will be running around #devcom and gamescom this week. Come say hi if you see me 🙌🏻 #godot
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 09/06/2025
Busy with study projects but learning some sculpting and retopology in Blender on the side. Here's a bone (I didn't use any references so that's why it looks not very natural). I used Retopoflow for retopology and I really loved how quickly and comparatively easy it was to get into.
Sculpted bone in BlenderTwo 3D models in Blender. One with a high-poly mesh and the other being the retopologized version of the first model.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 24/05/2025
GodotCamp Welcoming in Karlsruhe #godot #godotengine
GodotCamp (BarCamp about the Godot Engine) Welcoming
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 24/05/2025
Unfortunately I can’t due to licensing with the university 😅 but here’s the text passage:
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 23/05/2025
Godot sighting at Local Usergroup Meetup in Karlsruhe. #godotengine #godot
Lego-like Godot figure
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 16/02/2025
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++ paddy-exe.github.io/posts/how-to...
Cover image for blog post reading: How to use scons built-system with C/C++ package managers (vcpkg, conan)
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024
We even had a great artwork for the main menu. (Painted by Miriam in our group)
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024
Here’s an overview of all the animals in the level we designed. They were painted by our incredible art team.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024
It was pretty cool that we had @chrisbratt.bsky.social introduce the Franken Game Jam theme.
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 19/11/2024
I wanted to share some insight into the Franken GameJam project I participated on last weekend. We created a group from the same semester and were able to get together with 9 people. 2 of these have never participated in a jam before. The theme was „End where you started“. 🧵⬇️ #godotengine
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 16/11/2024
It’s jamming time Scope is set way too high but we are just making the best of it 😅 #godotengine #frankengamejam2024
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 12/11/2024
The Godot icon has taken over the entrance door to the Game Innovation lab of my masters university 👀 Also, it found some companions. #godot #godotengine
Godot Icon mascot painted on a Glass door
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 27/10/2024
Thanks to tetrapod00 on GitHub the Realtime-Caustics effect repo was updated to Godot 4.3+ github.com/paddy-exe/Go... #GodotEngine #Godot #VFX
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 11/10/2024
Looking forward to GodotCon tomorrow. If you see me wearing the cap in the picture, hit me up for a chat👍🏻 I will mostly be around the Workshop area with a volunteer T-Shirt. #Godot #GodotEngine
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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom @flamelizard.bsky.social · 14/01/2024
Hello there 👋🏻 github.com/godotengine/...
Visual Shader Node Editor with the Godot Engine icon and new Shader nodes
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