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Bevy

@bevy.org
4.7K followers 0 following 23 posts

Official account for Bevy: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. bevy.org

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Evra ⚜️🍁 @evrasoe.bsky.social · 28/09/2026
RIP Blue capsule, you were a real one. Still a temporary model, but it's still kilometers better #GameDev #IndieDev #SoloDev #BevyEngine
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jiangheng.bsky.social @jiangheng.bsky.social · 29/09/2026
complete version of the geospatial light system. #bevy
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Half Busted Games @halfbusted.bsky.social · 29/09/2026
Lopers v0.0.20 - Squad Formations No more getting separated in dungeons. No more healers face tanking. Form a squad and move with your whole party. Chain mail in the front and cloth in the back. #bevy #indiedev #solodev
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codewright @codewright.bsky.social · 29/09/2026
#Overlands promo video, one-shot with Opus 5.5 Showing the two regions that were built by Opus via the agent-client. To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination: thejanusstream.github.io/symbios-over... #Bevy + #ATProto + #p2p
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Lucas 🌐 @realfakenerd.bsky.social · 28/09/2026
It works, now called #Mudcrab Not yet playable. But getting there. Lots of people are already helping with the #Skyrim remade with #bevy
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Alice I Cecile @alice-i-cecile.bsky.social · 28/09/2026
What's that? A *Sunday* #bevymergetrain? That's right: I decided that I wanna try swapping the day, so I can get right into the open source PRs that have piled up over the weekend <3 Join me in this little ritual, and maybe learn a thing or two about Rust or graphics? gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-27
Bevy Merge Train for 2026-09-27. GitHub Gist: instantly share code, notes, and snippets.
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cenker cennet - gamedev @cenullum.bsky.social · 28/09/2026
somebody made a video about my game with 100000 views #gamedev #bevyengine www.youtube.com/watch?v=9Xfx...
youtube.com
Every Block I Mine Pays Me $1
YouTube video by Drae
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Martin Sandin @msandin.bsky.social · 26/09/2026
Hello! This is from episode 3 of my cute cosmic horror puzzle game, showing off some of the storytelling which is woven through your adventure into the catacombs! store.steampowered.com/app/4025180 #ScreenshotSaturday #adventure #indiegame #gaming #puzzlegame #pixelart #bevyengine #gamedev
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Mario Morgenthum @morgenthum.bsky.social · 28/09/2026
A first vertical slice of Wild Spikes. New lighting, sounds, and a small playable chapter. More on my blog: morgenthum.dev/blog/a-first... #gamedev #rust #bevy #bevyengine #indiedev #rustlang
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jiangheng.bsky.social @jiangheng.bsky.social · 27/09/2026
a improved version of geospatial scale atmosphere base on bevy atmosphere and github.com/takram-desig... #bevy #geospatial
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Jim @parishgames.bsky.social · 27/09/2026
Trailer for The Old Parish ☘️ An Irish life/farming sim I’ve been working on, built with #Bevy and #RustLang and set in rural #Ireland. If it looks like your kind of game, I’d really appreciate a wishlist on Steam ❤️ #IndieGame #GameDev #IndieDev #CozyGame
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Rustunit @rustunit.com · 27/09/2026
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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ivanceras.bsky.social @ivanceras.bsky.social · 27/09/2026
Implemented a partial destruction system in #bevy. When you shoot a projectile into a wall, it creates a hole in the point of impact. This can be use for creating a game for urban warfare where soldiers can partially destroy a wall to make a hole for their sniper rifle.
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Noctagia studio @noctagia.bsky.social · 26/09/2026
It's time for some UI Rework... and more. Updating my #Bevy version, I decided to refactor many things (events / message use and so on). And with new UI, snake has turns! Next UI made with #Inkscape. Time to gather everything into the game ! #IndieDev #ScreenshotSaturday #ChompAndStack
Chomp and stack game : Snake part, with brighter color and no more gradients. Snake is also linked when it turns. Some icons to replace texts for score and next.Tetris part, with dropped blocks to see the colors, and the incoming new red piece, square tetris piece.
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Evra ⚜️🍁 @evrasoe.bsky.social · 23/09/2026
Fixed a lot of the quirks and finished integrating assets. Here's my little test house now, so cluttered. #GameDev #IndieDev #SoloDev #BevyEngine
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Ashleeee 🌊🪭 @reactiveashley.cat · 22/09/2026
it’s fully deterministic and follows in-game time. #bevy
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codewright @codewright.bsky.social · 21/09/2026
The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built. 100% ProcGen. End-to-end. Geometry, textures, audio, ... thejanusstream.github.io/symbios-over... #Rust #Bevy #ATProto
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Splitwood Games @splitwoodgames.bsky.social · 19/09/2026
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
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JMS55 @jms5517.bsky.social · 18/09/2026
New blog post! Go read about making ReSTIR better, killing ReSTIR, improving denoising, and more! jms55.github.io/posts/2026-0...
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clayferris.bsky.social @clayferris.bsky.social · 18/09/2026
I started packaging up a handful of turn-based games I’ve worked on into a single multiplayer game set. I’ve added CPU player options if you need to fill in an extra seat in a game which also allows for solo play. Work in progress screens. Built using #bevy
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Sam Flores @samflores.bsky.social · 17/09/2026
It's actually happening, gamers! Dead Keys pre-alpha version is up! Feel free to playtest it and leave comments in the Itch.io page. samflores.itch.io/dead-keys #gamedev #vacaroxa #bevyengine
samflores.itch.io
Dead Keys by samflores
Play in your browser
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enes altun @altunenes.bsky.social · 16/09/2026
Been making the environment react while you aim a spell in my game.. braziers, the open tome, the rune dais and maybe more? 🙂 See before/after #gamedev #bevy #vfx #indiedev
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Evra ⚜️🍁 @evrasoe.bsky.social · 12/09/2026
I realize I've never shown the true scale of my map. Here it is, the whole 256 square kilometers without fog :) Cameos from past post experiments included lol #GameDev #IndieDev #SoloDev #BevyEngine
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Evra ⚜️🍁 @evrasoe.bsky.social · 07/09/2026
Just freeing my inner pyromaniac #GameDev #IndieDev #SoloDev #BevyEngine
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jiangheng.bsky.social @jiangheng.bsky.social · 14/09/2026
Volumetric Cloud System on Bevy port from github.com/takram-desig... #bevy #geospatial
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Totem @playtotem.bsky.social · 12/09/2026
playtotem.gg/devlog/level... #devlog #indiegame #fps #bevy #gamedev
playtotem.gg
Editor, Sound, Skiing and Polish
A level editor, a rebuilt audio system, and skiing that is starting to feel fun
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Jim @parishgames.bsky.social · 08/09/2026
I added a car to my #indiegame (made in #bevy and #rust)
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Don't Expect Anything Sensible @dont-expect.bsky.social · 07/09/2026
Added a nemesis system to Sharky Sharky. If a jellyfish stings you enough, it earns a lovely little rosette to rub it in. Just look at its little face dontexpectanythingsensible.uk/sharky/ for updates. #rust #bevy #screenshotsaturday #gamedev
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Martin Sandin @msandin.bsky.social · 05/09/2026
It's #ScreenshotSaturday, and this is a shot from the demo of my cute cosmic horror puzzle game, The Portsmoor Abysm: store.steampowered.com/app/4025180 #puzzlegame #indiegame #pixelart #gamedev #indiedev #steamdeck #bevyengine #rustlang
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enes altun @altunenes.bsky.social · 06/09/2026
Another spell VFX: "undertow" 🐸 --I generated particles using my custom compute pipeline🙂-- #vfx #bevy #gamedev #indiedev
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Caitlin @mholiv.bsky.social · 06/09/2026
Really happy to show off the #GameDev work over the past month. Long story short Demo 2 is announced. This post contains lots on new content, a few technical details, and a good amount of game dev thoughts. Lots of images and videos too. #rust #bevy #indiedev exofactory.net/blog/2026-09...
exofactory.net
New Demo, New Buildings, New Architecture
Demo 2 is targeting early November! This month brought walls, doors, ladders, and 2.5 new buildings. Proper factories at last, with Exoframes finding their own way between floors. Lots done, lots of p...
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enes altun @altunenes.bsky.social · 05/09/2026
Some VFX for Willcaster🐸🐸: Thunder Strike The bolt is a texture. The impact is geometry. #gamedev #vfx #bevy
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Sven @embersarc.bsky.social · 05/09/2026
Cloud reflections! The reflected clouds are not raymarched because a rough light approximation looks good enough in the blurry reflection. ⛅ #bevy #gamedev
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Splitwood Games @splitwoodgames.bsky.social · 05/09/2026
Got my placeholder skillbar UI in the game. Looks ugly, but hey it works for now. It's VERY early in development. #screenshotsaturday #bevyengine #bevy #indiedev #gamedev #indiegame
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Rustunit @rustunit.com · 05/09/2026
"Dropping Swift from our Bevy iOS crates" new blog post published on our migration from crate+swift-package to pure rust: rustunit.com/blog/2026/09-04-bevy-i… #rustlang #gamedev #Bevy 🦀🎮
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benjajaja @qdice.wtf · 04/09/2026
OMG he's really comin' for ya #bevy #lowpoly #ps1 #hauntedps1
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wesfly @wesfly.bsky.social · 04/09/2026
Kestrel Flight Simulator v0.3.0 just released! 🎉 - #Bevy 0.18 => 0.19 - Continuously updated spherical terrain with LODs - bevy_fs was renamed to kestrel - Added buildings github.com/wesfly/kestr... codeberg.org/wesfly/kestr... #BevyEngine #Aviation #FlightSim #GameDev #OpenSource #Rust
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Evra ⚜️🍁 @evrasoe.bsky.social · 02/09/2026
The building system is coming along nicely. Here's something I built while iterating over rotations. The shadow looks neat when the sun is configured to be straight overhead lol #GameDev #IndieDev #SoloDev #BevyEngine
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Don't Expect Anything Sensible @dont-expect.bsky.social · 02/09/2026
This week in Sharky Sharky, I have mostly been working on UI - reactive to changes in data. Dev log here: jamesbaum.co.uk/blether/reac..., and find out more here: dontexpectanythingsensible.uk/sharky/ #rust #bevy #gamedev #screenshotsaturday (but actually on a Wednesday)
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Sven @embersarc.bsky.social · 31/08/2026
I finally extended all materials to have a unified lighting model that considers the atmosphere's effect on direct and indirect light. 🌄 #bevy #gamedev
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Splitwood Games @splitwoodgames.bsky.social · 31/08/2026
I've been adding some juice with improved particles, muzzle flashes and camera shake. #bevy #bevyengine #gamedev #indiedev #procreate #procreatedreams #2danimation #indiegame
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daj @drawkcab.hachyderm.io.ap.brid.gy · 29/08/2026
Builder can finally round trip room designs, almost reliably. There are tests! Also: procedural ferns and a strange looking hare? thing?
The starting room of a 2d tile-based platform game. It's a dome shape with various types of greenery in an almost symmetrical pattern. A pentagonal shape floats in the centre of the screen. There is a quest hint overlaid on the world and some indicators marking where to go.
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Splitwood Games @splitwoodgames.bsky.social · 29/08/2026
It's no GTA 6 (just) yet, more like GTA 0.25. The project doesn't even have a name yet. Refined some of the explosion and particle effects. All 2d animation was done in Procreate Dreams. Developing this in Bevy. #screenshotsaturday #bevy #bevyengine #procreatedreams #indiedev #indiegame #gamedev
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Sven @embersarc.bsky.social · 28/08/2026
One of the gas giant's larger moons features an atmosphere and ocean. The atmosphere scattering green light means that we get a purple sunset :) #bevy #gamedev
The view from the surface. The spaceship is landed by the shore. The ocean reflects the light of a far away sun and backlit faint rings of the gas giant as just barely visible through the dense atmosphere.The view from far away, showing the ocean and islands through the thick atmosphere.A shot from a low orbit, right at the terminator, which makes the atmosphere look mostly purple.
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narasan49.bsky.social @narasan49.bsky.social · 28/08/2026
I've been working on interactive 3d fluid. #bevy #gamedev #fluidsimulation
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theoakbear.bsky.social @theoakbear.bsky.social · 27/08/2026
Spent some time wrangling the #bevyengine audio backend to dynamically change audio effect pitch and follow the background music key. It took some experimentation but now as you play, your actions literally become the soundtrack. Really happy with how this turned out! #solodev #stellarbreach
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Evra ⚜️🍁 @evrasoe.bsky.social · 23/08/2026
It's got a pretty nice vibe going in the morning. You can even see my little test "village" in the distance #GameDev #IndieDev #SoloDev #BevyEngine
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Sven @embersarc.bsky.social · 25/08/2026
So far the chunk culling assumed a worst-case terrain height when calculating the bounding boxes. But the culling happens on the GPU, so we can instead read the height from the elevation texture to get a much more precise estimate. No more rendering invisible tiles! #bevy #gamedev
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wesfly @wesfly.bsky.social · 25/08/2026
bevy_fs is now Kestrel Flight Simulator github.com/wesfly/kestrel codeberg.org/wesfly/kestrel Stay tuned for upcoming changes to the scenery! #Bevy #Rust #GameDev #FlightSim #DevLog
Mount Fuji, In-game-screenshotTokyo, JP
OpenStreetMap Buildings
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Carter Anderson @cart.work · 25/08/2026
@alice-i-cecile.bsky.social is on vacation, so I'm running the #Bevy merge train today! I covered 21 PRs :) gist.github.com/cart/adb86ef...
gist.github.com
Bevy Merge Train for 2026-08-24 (Cart Edition)
Bevy Merge Train for 2026-08-24 (Cart Edition). GitHub Gist: instantly share code, notes, and snippets.
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