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narasan49.bsky.social

@narasan49.bsky.social
16 followers 35 following 35 posts

Interested in physics simulation. Making a 2D fluid simulation with rigid body interaction as a #bevy plugin crates.io/crates/bevy_eulerian_fluid みてね: nalog.dev

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narasan49.bsky.social @narasan49.bsky.social · 21h
Studying raymarching of the surface of signed distance fields
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narasan49.bsky.social @narasan49.bsky.social · 09/09/2026
Implemented the specular reflection. #bevy #gamedev #fluidsimulation
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narasan49.bsky.social @narasan49.bsky.social · 28/08/2026
I've been working on interactive 3d fluid. #bevy #gamedev #fluidsimulation
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Reposted by @narasan49.bsky.social
Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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narasan49.bsky.social @narasan49.bsky.social · 26/05/2026
Some playable demos of 2D fluid simulation developed with #bevy are available at nalog.dev/demo/
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narasan49.bsky.social @narasan49.bsky.social · 23/05/2026
Wrote first article of my blog about a development of fluid simulation. But it's written in Japanese, please google translate. nalog.dev/blog/two-way...
nalog.dev
2次元流体シミュレーション: 自由表面と剛体との相互作用 | nalog
物理シミュレーション・ゲーム開発などの技術メモ
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Reposted by @narasan49.bsky.social
Mike Turitzin @miketuritzin.bsky.social · 22/05/2026
Interesting new SDF-related paper just dropped: "Dual Contouring of Signed Distance Data" (SIGGRAPH 2026) gatc.cs.columbia.edu/projects/dua...
gatc.cs.columbia.edu
Dual Contouring of Signed Distance Data
Dual Contouring of Signed Distance Data project page.
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narasan49.bsky.social @narasan49.bsky.social · 19/05/2026
First result of 3D fluid simulation while it is not stable yet. Fluid surface is rendered with Marching Cubes. #bevy #fluidsimulation
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Reposted by @narasan49.bsky.social
Dakota Smith @weatherdak.bsky.social · 11/05/2026
You know 'em, you love 'em... The unbeatable and beautiful von Karman vortices.
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narasan49.bsky.social @narasan49.bsky.social · 06/05/2026
Drawing sphere with Marching Cubes in progress. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 04/05/2026
The very first step for rendering 3d fluid surface with Marching Cubes algorithm: draw a single triangle in a indirect draw pipeline.
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narasan49.bsky.social @narasan49.bsky.social · 01/05/2026
Testing breaking waves on the beach. #bevy #fluidsimulation
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narasan49.bsky.social @narasan49.bsky.social · 22/04/2026
Opened my own blog site nalog.dev. There are only a few demos made with #bevy and written only in Japanese for now though.
nalog.dev
nalog
物理シミュレーション・ゲーム開発などの技術メモ
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narasan49.bsky.social @narasan49.bsky.social · 20/04/2026
Although it runs at around 10 FPS, at high resolution (2048x2048 grid), you can see fine and interesting structures in the wake of the tube. #bevy #fluidsimulation
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narasan49.bsky.social @narasan49.bsky.social · 19/04/2026
During a renewal of examples in bevy_eulerian_fluid, I made an example for Karman vortices. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 15/04/2026
More flexible fluid setup using fluid source component I've being implementing. This is a dam breaking setup example. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 14/04/2026
~0.6ms for NVIDIA RTX4060
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narasan49.bsky.social @narasan49.bsky.social · 13/04/2026
The simulation is now 1.3x faster with the multigrid method. Down to 3.0 ms at 512x256 resolution on a Snapdragon GPU. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 06/04/2026
slightly improved the visual of fluid. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 05/04/2026
started working on fluid source/sink. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 03/04/2026
I released bevy_eulerian_fluid 0.4.0! - 2x faster pressure solve - Improved mass conservation: 100k+ frames (was ~10k) - Bevy 0.18 support github.com/narasan49/be... #bevy #rustlang #gamedev
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Reposted by @narasan49.bsky.social
Bluesky日本語(公式) @jp.bsky.app · 03/04/2026
日本のBlueskyユーザーの皆さん、こんにちは!👋 英語以外の言語として初の、日本語公式アカウントを開設しました。 今後、 @bsky.app などの投稿の翻訳、日本向けの告知などを行っていく予定です。 ぜひこの投稿をリポストして、多くの方にこのアカウントを知っていただけるようご協力ください。
Bluesky日本語公式アカウント(@jp.bsky.app)のプロフィール画面スクリーンショット。
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narasan49.bsky.social @narasan49.bsky.social · 03/04/2026
I released bevy_eulerian_fluid 0.4.0! - 2x faster pressure solve - Improved mass conservation: 100k+ frames (was ~10k) - Bevy 0.18 support github.com/narasan49/be... #bevy #rustlang #gamedev
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narasan49.bsky.social @narasan49.bsky.social · 01/04/2026
~0.7 ms on RTX4060 laptop GPU
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narasan49.bsky.social @narasan49.bsky.social · 31/03/2026
Also, the simulation became over 2x faster (8.5 ms to 4.0 ms for 512x256 simulation!) on Snapdragon's Adreno GPU while improving mass conservation.
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narasan49.bsky.social @narasan49.bsky.social · 31/03/2026
Simulation can live longer than 40000 frames
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narasan49.bsky.social @narasan49.bsky.social · 31/03/2026
Mass conservation is being much improved with Gauss-Seidel method for projection and Fast Iterative Method for level set reinitialization. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 19/02/2026
On the way to implementing Particle Level Set. Particles are passively advected by the fluid velocity currently. #bevy
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narasan49.bsky.social @narasan49.bsky.social · 08/01/2026
Started working on improving mass conservation of fluid simulation. Currently prototyping a particle levelset method in python.
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narasan49.bsky.social @narasan49.bsky.social · 18/12/2025
Finalizing the velocity overlay. #bevyengine
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narasan49.bsky.social @narasan49.bsky.social · 02/12/2025
I just completed "Secret Entrance" - Day 1 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/1
adventofcode.com
Day 1 - Advent of Code 2025
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narasan49.bsky.social @narasan49.bsky.social · 01/12/2025
Implementing uv animation for fluid velocity. #bevyengine
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narasan49.bsky.social @narasan49.bsky.social · 28/11/2025
Prototyping velocity overlay #bevyengine
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narasan49.bsky.social @narasan49.bsky.social · 26/11/2025
🚀I've published bevy_eulerian_fluid 0.3.0 The two-way interaction with various rigid-body shapes is now available. crates.io/crates/bevy_... 🌊Here is a playable demo! narasan49.github.io/bevy_euleria... #bevyengine
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narasan49.bsky.social @narasan49.bsky.social · 06/11/2025
Simulation with rigid bodies of various shapes and densities. #bevyengine
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narasan49.bsky.social @narasan49.bsky.social · 02/11/2025
2D fluid simulation work in progress. github.com/narasan49/be... #bevyengine
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narasan49.bsky.social @narasan49.bsky.social · 25/09/2024
Bluesky のユーザー数は現在 1,000 万人を超えており、私は #2,934,311 番目でした。
A virtual certificate with text "Celebrating 10M users on Bluesky, #2,934,311, narasan49.bsky.social ‪@narasan49.bsky.social‬, joined on 2024年1月8日"
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