narasan49.bsky.social @narasan49.bsky.social · 21hStudying raymarching of the surface of signed distance fields 010
narasan49.bsky.social @narasan49.bsky.social · 09/09/2026Implemented the specular reflection. #bevy #gamedev #fluidsimulation 0103
narasan49.bsky.social @narasan49.bsky.social · 28/08/2026I've been working on interactive 3d fluid. #bevy #gamedev #fluidsimulation 0335
Reposted by @narasan49.bsky.socialBevy @bevy.org · 19/06/2026Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19bevy.orgBevy 0.19Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.… 7343128
narasan49.bsky.social @narasan49.bsky.social · 26/05/2026Some playable demos of 2D fluid simulation developed with #bevy are available at nalog.dev/demo/ 031
narasan49.bsky.social @narasan49.bsky.social · 23/05/2026Wrote first article of my blog about a development of fluid simulation. But it's written in Japanese, please google translate. nalog.dev/blog/two-way...nalog.dev2次元流体シミュレーション: 自由表面と剛体との相互作用 | nalog物理シミュレーション・ゲーム開発などの技術メモ 000
Reposted by @narasan49.bsky.socialMike Turitzin @miketuritzin.bsky.social · 22/05/2026Interesting new SDF-related paper just dropped: "Dual Contouring of Signed Distance Data" (SIGGRAPH 2026) gatc.cs.columbia.edu/projects/dua...gatc.cs.columbia.eduDual Contouring of Signed Distance DataDual Contouring of Signed Distance Data project page. 2446
narasan49.bsky.social @narasan49.bsky.social · 19/05/2026First result of 3D fluid simulation while it is not stable yet. Fluid surface is rendered with Marching Cubes. #bevy #fluidsimulation 040
Reposted by @narasan49.bsky.socialDakota Smith @weatherdak.bsky.social · 11/05/2026You know 'em, you love 'em... The unbeatable and beautiful von Karman vortices. 26513
narasan49.bsky.social @narasan49.bsky.social · 06/05/2026Drawing sphere with Marching Cubes in progress. #bevy 110
narasan49.bsky.social @narasan49.bsky.social · 04/05/2026The very first step for rendering 3d fluid surface with Marching Cubes algorithm: draw a single triangle in a indirect draw pipeline. 000
narasan49.bsky.social @narasan49.bsky.social · 01/05/2026Testing breaking waves on the beach. #bevy #fluidsimulation 071
narasan49.bsky.social @narasan49.bsky.social · 22/04/2026Opened my own blog site nalog.dev. There are only a few demos made with #bevy and written only in Japanese for now though.nalog.devnalog物理シミュレーション・ゲーム開発などの技術メモ 011
narasan49.bsky.social @narasan49.bsky.social · 20/04/2026Although it runs at around 10 FPS, at high resolution (2048x2048 grid), you can see fine and interesting structures in the wake of the tube. #bevy #fluidsimulation 041
narasan49.bsky.social @narasan49.bsky.social · 19/04/2026During a renewal of examples in bevy_eulerian_fluid, I made an example for Karman vortices. #bevy 051
narasan49.bsky.social @narasan49.bsky.social · 15/04/2026More flexible fluid setup using fluid source component I've being implementing. This is a dam breaking setup example. #bevy 130
narasan49.bsky.social @narasan49.bsky.social · 13/04/2026The simulation is now 1.3x faster with the multigrid method. Down to 3.0 ms at 512x256 resolution on a Snapdragon GPU. #bevy 010
narasan49.bsky.social @narasan49.bsky.social · 06/04/2026slightly improved the visual of fluid. #bevy 000
narasan49.bsky.social @narasan49.bsky.social · 05/04/2026started working on fluid source/sink. #bevy 000
Reposted by @narasan49.bsky.socialnarasan49.bsky.social @narasan49.bsky.social · 03/04/2026I released bevy_eulerian_fluid 0.4.0! - 2x faster pressure solve - Improved mass conservation: 100k+ frames (was ~10k) - Bevy 0.18 support github.com/narasan49/be... #bevy #rustlang #gamedev 1246
Reposted by @narasan49.bsky.socialBluesky日本語(公式) @jp.bsky.app · 03/04/2026日本のBlueskyユーザーの皆さん、こんにちは!👋 英語以外の言語として初の、日本語公式アカウントを開設しました。 今後、 @bsky.app などの投稿の翻訳、日本向けの告知などを行っていく予定です。 ぜひこの投稿をリポストして、多くの方にこのアカウントを知っていただけるようご協力ください。 9791948417
narasan49.bsky.social @narasan49.bsky.social · 03/04/2026I released bevy_eulerian_fluid 0.4.0! - 2x faster pressure solve - Improved mass conservation: 100k+ frames (was ~10k) - Bevy 0.18 support github.com/narasan49/be... #bevy #rustlang #gamedev 1246
narasan49.bsky.social @narasan49.bsky.social · 31/03/2026Also, the simulation became over 2x faster (8.5 ms to 4.0 ms for 512x256 simulation!) on Snapdragon's Adreno GPU while improving mass conservation. 000
narasan49.bsky.social @narasan49.bsky.social · 31/03/2026Simulation can live longer than 40000 frames 100
narasan49.bsky.social @narasan49.bsky.social · 31/03/2026Mass conservation is being much improved with Gauss-Seidel method for projection and Fast Iterative Method for level set reinitialization. #bevy 000
narasan49.bsky.social @narasan49.bsky.social · 19/02/2026On the way to implementing Particle Level Set. Particles are passively advected by the fluid velocity currently. #bevy 052
narasan49.bsky.social @narasan49.bsky.social · 08/01/2026Started working on improving mass conservation of fluid simulation. Currently prototyping a particle levelset method in python. 020
narasan49.bsky.social @narasan49.bsky.social · 18/12/2025Finalizing the velocity overlay. #bevyengine 0132
narasan49.bsky.social @narasan49.bsky.social · 02/12/2025I just completed "Secret Entrance" - Day 1 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/1adventofcode.comDay 1 - Advent of Code 2025 010
narasan49.bsky.social @narasan49.bsky.social · 01/12/2025Implementing uv animation for fluid velocity. #bevyengine 082
narasan49.bsky.social @narasan49.bsky.social · 28/11/2025Prototyping velocity overlay #bevyengine 041
narasan49.bsky.social @narasan49.bsky.social · 26/11/2025🚀I've published bevy_eulerian_fluid 0.3.0 The two-way interaction with various rigid-body shapes is now available. crates.io/crates/bevy_... 🌊Here is a playable demo! narasan49.github.io/bevy_euleria... #bevyengine 020
narasan49.bsky.social @narasan49.bsky.social · 06/11/2025Simulation with rigid bodies of various shapes and densities. #bevyengine 052
narasan49.bsky.social @narasan49.bsky.social · 02/11/20252D fluid simulation work in progress. github.com/narasan49/be... #bevyengine 041
narasan49.bsky.social @narasan49.bsky.social · 25/09/2024Bluesky のユーザー数は現在 1,000 万人を超えており、私は #2,934,311 番目でした。 020