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Carter Anderson

@cart.work
846 followers 26 following 45 posts

Creator of Bevy Engine. Gamedev, programmer, and artist.

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Carter Anderson @cart.work · 25/08/2026
@alice-i-cecile.bsky.social is on vacation, so I'm running the #Bevy merge train today! I covered 21 PRs :) gist.github.com/cart/adb86ef...
gist.github.com
Bevy Merge Train for 2026-08-24 (Cart Edition)
Bevy Merge Train for 2026-08-24 (Cart Edition). GitHub Gist: instantly share code, notes, and snippets.
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Carter Anderson @cart.work · 10/08/2026
Today is Bevy's sixth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy: bevy.org/news/bevys-s...
bevy.org
Bevy's Sixth Birthday
Hey! @cart here (Bevy's creator and Project Lead). It is crazy to say it, but Bevy is six years old now! As is tradition, I will take this as a chance…
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Carter Anderson @cart.work · 29/07/2026
A quick note to the #Bevy community: for awhile now managing the many responsibilities of leading Bevy has made me retreat further and further into myself. The boundaries have protected me, but I've lost much of the lightness and joy in my day to day interactions with the community... (1/3)
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Carter Anderson @cart.work · 10/07/2026
Rust's proposed "default field values" would make Bevy so much better! Just wrote up some thoughts: github.com/rust-lang/ru...
github.com
Tracking issue for RFC 3681: Default field values · Issue #132162 · rust-lang/rust
View all comments This is a tracking issue for the RFC "3681" (rust-lang/rfcs#3681). The feature gate for the issue is #![feature(default_field_values)]. Allow struct definitions to provide default...
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Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Carter Anderson @cart.work · 18/03/2026
At long last, my Next Generation Scenes PR is out for review! This will be a huge step forward for the flexibility and usability of Bevy scenes. Stoked to finally get this in the hands of the people! github.com/bevyengine/b...
github.com
Next Generation Scenes: Core scene system, `bsn!` macro, Templates by cart · Pull Request #23413 · bevyengine/bevy
After much iteration, designing and collaborating, it is finally time to land a baseline featureset of Bevy's Next Generation Scene system, often known by its new scene format name ... BSN (Bev...
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Bevy @bevy.org · 05/02/2026
Bevy Jam #7 starts in 2 days! It isn't too late to sign up! itch.io/jam/bevy-jam-7
itch.io
Bevy Jam #7
A game jam from 2026-02-07 to 2026-03-01 hosted by bevy. Welcome to the seventh official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine bu...
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Bevy @bevy.org · 13/01/2026
Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...
bevy.org
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Carter Anderson @cart.work · 10/12/2025
It is high time we started tracking these things as a matter of course in a standardized way. This has already caught a ton of regressions.
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Carter Anderson @cart.work · 04/12/2025
Can someone explain to me why the PhantomData<fn() -> T> behavior cannot be the default implied behavior for unused types in Rust? (aka: pretend T is not stored on the type ... because it isn't). PhantomData comes up constantly for me in safe code and it feels SO clunky to me.
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Bevy @bevy.org · 17/09/2025
It has been a month since Bevy's fifth birthday. We asked the community to reflect on the past year and outline their hopes and dreams for the next year. You can read the community's reflections on Bevy's fifth year here: bevy.org/news/communi...
bevy.org
Community Reflection on Bevy's Fifth Year
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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PostRobcore @postrobcore.net · 08/09/2025
Fantasy Fencer - Dev Journal 1 is live! My first dev journal video, yay! 😸 I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️ Check it out! 📼 youtu.be/O4dloP3gHTM #indiedev #gamedev
youtu.be
Fantasy Fencer - Dev Journal 1
YouTube video by PostRobcore
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Carter Anderson @cart.work · 22/08/2025
Song of the day: www.youtube.com/watch?v=ilaC...
youtube.com
Wonderwall but it’s math rock and with a Game Boy
YouTube video by Josh Waites
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Carter Anderson @cart.work · 11/08/2025
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy: bevy.org/news/bevys-f...
bevy.org
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Alice I Cecile @alice-i-cecile.bsky.social · 26/06/2025
A polished commercial #visualnovel? In #rust?! Made with #bevy?! Better believe it :D Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
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Dekirisu @dekirisu.com · 26/06/2025
🦜 added charged flowers 🦆 ..which grant a lot 'fortune' 🦫 ..and drop special items 🐇 breaking boulders can lightly charge nearby flowers #bevyengine #rustlang #gamedev #solodev #cozygame
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Dekirisu @dekirisu.com · 25/06/2025
🦆 added UI notifications for: 🐇 reaching a new 'level' 🦜 gaining a 'fortune' 🐿️ (optional) restored mana 🐦‍⬛ (optional) lost/restored health #bevyengine #rustlang #gamedev #solodev #cozygame
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AlephCubed @alephcubed.com · 25/06/2025
Arcs and Chains! Now to change the model of notes attached to those chains... #beatsaber #bevy #bevyengine #rustlang
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pickle 🥒 @olekspickle.itch.io · 24/06/2025
spent way too much time but I'm happy with tabbed settings #rust #bevy #gamedev #ui
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AlephCubed @alephcubed.com · 24/06/2025
I've been working on a #beatsaber map viewer (and hopefully one day, editor) that supports V3/group lighting. Still has a long way to go, but I think I finally have a promising design. #bevy #bevyengine #rustlang
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Bevy @bevy.org · 24/06/2025
The results of Bevy Jam #6 are in! We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever! The winner of Bevy Jam #6 is ... A Fistful of Boomerangs! 4d4xfun.itch.io/bevy-jam-6 And here are the jam results: itch.io/jam/bevy-jam...
4d4xfun.itch.io
A Fistful of Boomerangs by 4D4XFUN, tigerplush, mpwoz, Jacudibu, toast
The Good, the Bad, and the Boomerang
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Bevy @bevy.org · 06/06/2025
After years of yelling into the void, the void finally answered our call! The Bevy Foundation has acquired the bevy.org domain, and as of today it is live as our official domain! Everything has been updated, including our Bluesky handle (which is now @bevy.org) and all official emails.
bevy.org
Bevy Engine
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Bevy @bevy.org · 22/05/2025
It is almost time for Bevy Jam #6, the official #Bevy game jam! The jam starts on May 31st (8 days from now) and runs until June 8th. You can sign up, read the rules, and find teammates here: itch.io/jam/bevy-jam-6
itch.io
Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine buil...
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Jondolf @jondolf.bsky.social · 09/05/2025
I just released version 0.3 of Avian, an ECS-driven #physics engine for @bevyengine.org. Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support. The announcement can be found here: joonaa.dev/blog/08/avia...
joonaa.dev
Avian Physics 0.3 - Joona Aalto
Improved contact reporting, collision hooks, and many more collision detection updates
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Patrick Walton @pcwalton.turbofishstudios.com · 29/04/2025
All this chatter about how Rust is supposedly bad for game development is the exact same chatter I used to read about how Rust is bad for server-side apps, or desktop apps, or OS kernels, or libraries to be called from C, etc. etc. 1/2
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Carter Anderson @cart.work · 24/04/2025
Really excited about this release. The performance wins were HUGE this cycle, and we've made a lot of progress on the app development user experience.
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Carter Anderson @cart.work · 15/04/2025
It took me a year to finally set up (it taking this long was fully on me ... I got tired of doing paperwork), but I'm officially employee number 2 of the #Bevy Foundation!
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Carter Anderson @cart.work · 14/03/2025
Here is a followup to my previous "consolidate #Bevy microblogging" post, which includes our final decision: github.com/bevyengine/b...
github.com
The "No Clear Winner" Era of Federated Microblogging · bevyengine bevy · Discussion #18302
This is a followup to my post suggesting that Bevy consolidate its microblogging presence to Bluesky, which is currently spread out across X, Mastodon, and Bluesky. I also strongly encouraged the c...
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Carter Anderson @cart.work · 04/03/2025
This is a hard, but important conversation that I think the #bevy community needs to have. github.com/bevyengine/b...
github.com
It is time to consolidate on Bluesky · bevyengine bevy · Discussion #18150
The maintainers and I have been discussing consolidating our "microblogging social media presence". The current state of affairs is that we have an X account (previously known as Twitter), a Mastod...
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Carter Anderson @cart.work · 03/03/2025
Did some work on Bevy's catch-all (anyhow-style) error type today. I figured we might as well take advantage of the fact that we can be opinionated and fix the "stack trace noise problem". If you're familiar with the current state of affairs this will look blissfully simple to you. #bevy
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Carter Anderson @cart.work · 19/01/2025
My ECS Relationships PR just landed in #bevy! In addition to vastly improving Bevy's built in Parent/Children system, it also opens the doors to custom user-defined relationships, enabling people to easily "connect" entities to each other. Next for me is reactivity and Bevy's new scene system!
github.com
Relationships (non-fragmenting, one-to-many) by cart · Pull Request #17398 · bevyengine/bevy
This adds support for one-to-many non-fragmenting relationships (with planned paths for fragmenting and non-fragmenting many-to-many relationships). &quot;Non-fragmenting&quot; means that entities ...
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Carter Anderson @cart.work · 19/12/2024
I'm @cart.work now! Only serious WORK posts from here on out. Nothing at that domain yet, but I'll probably host a blog there at some point.
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Carter Anderson @cart.work · 30/11/2024
The English alphabet is wrong. You missed this. Your parents missed this. Our ancestors all the way back to 700 BC missed this. I am the first person to notice this, making me a once in 2.7 MILLENNIA genius. I'll try to put this in simple enough words that even your puny brains can understand (1/26)
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Bevy @bevy.org · 29/11/2024
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more! bevyengine.org/news/bevy-0-15
bevyengine.org
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Carter Anderson @cart.work · 27/11/2024
The future of gamedev is open. @bevyengine.org isn’t ready to replace Unity yet, but the value of making steady forward progress, fully decoupled from the need to monetize, with development driven by the community is clear. Not “fully owning” the platform you build on is a liability.
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Alice I Cecile @alice-i-cecile.bsky.social · 25/11/2024
Hi! I'm Alice! I make game engines! In Rust?? I do a lot of design, coordination and planning for @bevy.bsky.social, and sometimes I even write code ;) For now, I'm going to be splitting my social media time between here and Mastodon, but I'll cross-link the coolest stuff.
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Carter Anderson @cart.work · 21/11/2024
Social networking has lost its way. We have strayed too far from the path:
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de_grote @degrote.bsky.social · 14/11/2024
guys rate the visual design of my chess game! (made in #rustlang + #bevy btw) #gamedev
my chess game :3
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Fallible Things @fallible.net · 14/11/2024
Game actions achieved! Cards can be played! #bevy #indiedev
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Rustunit @rustunit.com · 13/11/2024
Counting down to next week's #Bevy Meetup #7 with this awesome lineup of speakers, don't miss it: www.meetup.com/bevy-game-developmen… #rustlang #gamedev #ui #linting #consoledev 🦀🎮
Bevy Meetup #7
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