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ivanceras.bsky.social

@ivanceras.bsky.social
4 followers 13 following 8 posts
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ivanceras.bsky.social @ivanceras.bsky.social · 28/09/2026
I've developed an ingenious LOD solution taken from my partial destruction system. This LOD system always have a complete render of the whole planet at all times, albeit at a varying resolution depending on the distance from the player.
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ivanceras.bsky.social @ivanceras.bsky.social · 27/09/2026
Implemented a partial destruction system in #bevy. When you shoot a projectile into a wall, it creates a hole in the point of impact. This can be use for creating a game for urban warfare where soldiers can partially destroy a wall to make a hole for their sniper rifle.
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ivanceras.bsky.social @ivanceras.bsky.social · 26/07/2026
Interactive destruction system for my game. Using #bevy and #rapier
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ivanceras.bsky.social @ivanceras.bsky.social · 04/02/2026
a heightmap of earth
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Reposted by @ivanceras.bsky.social
Bevy @bevy.org · 13/01/2026
Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...
bevy.org
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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ivanceras.bsky.social @ivanceras.bsky.social · 26/12/2025
I'm working on a breakage system for #bevy which you can dynamically break objects into small pieces indefinitely while preserving conservation of mass/volume.
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