ivanceras.bsky.social @ivanceras.bsky.social · 28/09/2026I've developed an ingenious LOD solution taken from my partial destruction system. This LOD system always have a complete render of the whole planet at all times, albeit at a varying resolution depending on the distance from the player. 300
ivanceras.bsky.social @ivanceras.bsky.social · 27/09/2026Implemented a partial destruction system in #bevy. When you shoot a projectile into a wall, it creates a hole in the point of impact. This can be use for creating a game for urban warfare where soldiers can partially destroy a wall to make a hole for their sniper rifle. 021
ivanceras.bsky.social @ivanceras.bsky.social · 26/07/2026Interactive destruction system for my game. Using #bevy and #rapier 0133
Reposted by @ivanceras.bsky.socialBevy @bevy.org · 13/01/2026Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...bevy.orgBevy 0.18Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever! 218072
ivanceras.bsky.social @ivanceras.bsky.social · 26/12/2025I'm working on a breakage system for #bevy which you can dynamically break objects into small pieces indefinitely while preserving conservation of mass/volume. 0102