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theoakbear.bsky.social

@theoakbear.bsky.social
39 followers 41 following 77 posts

Building Stellar Breach, wishlist on Steam store.steampowered.com/app/4527640/…

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theoakbear.bsky.social @theoakbear.bsky.social · 27/09/2026
The Ice Moon Veil in #StellarBreach finally has an atmosphere! What started as an alpha-blended, inverted icosphere is now a Rayleigh scattering based atmosphere. Turns out, simulating how light interacts with an atmosphere looks considerably better than pretending there's one! #indiedev #gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 25/09/2026
New #StellarBreach demo with updated particles and sound design is now deployed and playable, this is likely the last update before the full release. To celebrate here is a clip of the updated second level where the Forge Master boss requires a more tactical approach! #gamedev #indiedev
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theoakbear.bsky.social @theoakbear.bsky.social · 24/09/2026
I've been playtesting the #StellarBreach demo across platforms, making sure the combat feels right and the experience is consistent wherever you play. Here's a little teaser: lots of projectiles, incoming enemies, and barely enough room to dodge. #gamedev #indiedev
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theoakbear.bsky.social @theoakbear.bsky.social · 18/09/2026
Sound design in space gets a lot more compelling when you treat the mix like a conversation rather than a wall of sound. Spent some time upgrading the audio pipeline to support better stereo effects and audio ducking for Stellar Breach so every hit carries real weight. New demo coming soon!
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theoakbear.bsky.social @theoakbear.bsky.social · 07/09/2026
A seaside hot dog haven by day, but by night? 🎃 Autumn is here and there’s a crisp cold chill in the air. The tide has washed in a trail of glowing pumpkins, wandering spirits and tangled cobwebs. Wander the lantern-lit streets, and see who’s waiting to say hello in the dark. 👻 #indiedev #gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 27/08/2026
Spent some time wrangling the #bevyengine audio backend to dynamically change audio effect pitch and follow the background music key. It took some experimentation but now as you play, your actions literally become the soundtrack. Really happy with how this turned out! #solodev #stellarbreach
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theoakbear.bsky.social @theoakbear.bsky.social · 13/08/2026
Meet the #StellarBreach Cohesion Tether Cannon! It damages and yanks enemy waves, setting up perfect combos with AOEs or the crystal mesh launcher. Plus, enjoy my first try at upgrading sound design with stereo widening and more expressive audio fx! #gamedev #indiedev
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theoakbear.bsky.social @theoakbear.bsky.social · 12/08/2026
Next up for the #StellarBreach update, the crystalline mesh launcher which acts as a high DPS single projectile that splits into multiple shards after a while. And yes, the jump pads conveniently let you cover massive distances to use it at full potential. #indiegame #indiedev #gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 11/08/2026
#StellarBreach just got a brand new upgraded weapon pack, really excited to show all of them starting with the nanite ribbon laser which can easily turn a swarm into a massive screen clearing chain reaction. Coming soon alongside even more thrilling stellar adventures! #gamedev #indiedev
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theoakbear.bsky.social @theoakbear.bsky.social · 02/08/2026
I might be the only one who thinks that enjoying the game starts with the UI. Overhauling the #StellarBreach UI using diegetic design this weekend was a treat and I think anyone playing it will appreciate the new content update. New UI, new soundtrack, new content coming soon! #gamedev #indiedev
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theoakbear.bsky.social @theoakbear.bsky.social · 30/07/2026
A new look at the Dyson Breach level which now also features the Titan and I think it's quite amazing what a shift in tone and atmosphere a background change can create. It's really turning into a thriller rather than just a thrilling adventure! #IndieDev #GameDev
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theoakbear.bsky.social @theoakbear.bsky.social · 27/07/2026
And here's a short trailer for Phantom Run. It's a high speed, pure reflex-driven platformer with a short story and multiple endings. Easy to learn, hard to master, wildly addictive. Feedback is more than welcome! #gamedev #indiedev #gamejam
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theoakbear.bsky.social @theoakbear.bsky.social · 27/07/2026
I jumped into the #BeziJam on @itch.io as an excuse to experiment with game design. What I actually did was build a blisteringly fast parkour gauntlet that demands lightning reflexes and now I'm entirely addicted to my own core loop. Playable in a browser at: theoakbear.itch.io/phantom-run
theoakbear.itch.io
Phantom Run by theoakbear
Survive the gauntlet of your own mind.
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theoakbear.bsky.social @theoakbear.bsky.social · 24/07/2026
Working hard behind the scenes on making level 5 the most enjoyably difficult level so far. Stellar mayhem never looked this good! #indiedev #gamedev #indiegame
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theoakbear.bsky.social @theoakbear.bsky.social · 19/07/2026
Designing the new "Titan's Heart" level using flow fields to power massive drone swarms that actively try to surround the player. You'll have to blast through their lines to harvest Silver Nanites and upgrade your ship. #GameDev #IndieDev #LevelDesign
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theoakbear.bsky.social @theoakbear.bsky.social · 25/06/2026
The true dread of a plot twist isn’t the grand reveal, it’s the heavy pin-drop silence right before the rug gets pulled. Here’s a sneak peek at the mesh for the Titan's Heart where the first significant story twist is unveiled, more to come! #indiegame #indiedev #stellarbreach
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theoakbear.bsky.social @theoakbear.bsky.social · 23/06/2026
Happy #TrailerTuesday! ✨ Stellar Breach got a massive visual glow-up! Check out the new trailer to see our most brutal boss battles yet. Do you have the reflexes to survive the Nebula Wraith or the Scrapyard's crushing gravity? 🚀 #gamedev #indiedev #indiegame
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theoakbear.bsky.social @theoakbear.bsky.social · 15/06/2026
Sensors indicate a massive spike in awesome indie games... and we're one of them! 🚀 Stellar Breach is officially live in #SteamNextFest. Come check it out!
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theoakbear.bsky.social @theoakbear.bsky.social · 15/06/2026
Too excited to sleep, so I updated all the Stellar Breach Demo levels instead. Just deployed a massive #SteamNextFest update! Get ready for completely overhauled visuals, brand-new animations and fresh boss mechanics! Can’t wait for you all to dive in and see the glow-up! #IndieGame #IndieDev
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theoakbear.bsky.social @theoakbear.bsky.social · 13/06/2026
Final demo update before #SteamNextFest! The Nebula Wraith is hyper-mobile, demanding a new strategy: panic & endless dodging. Pro tip: Make a Tungsten Rain build. It's hilariously inaccurate, but who needs to aim when the target has a hitbox the size of a small moon? #indiedev #gamedev
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Square Wheel Games @studiosquarewheel.bsky.social · 13/06/2026
Ready for #SteamNextFest! 💙🤍💙 Play The Steam Demo Now On Steam WISHLIST!! store.steampowered.com/app/4286910/... #SteamGame #steamdeck #gamedev #indiedev #Steam #gamer #games #eonsurvivor #roguelite #survivorlike
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theoakbear.bsky.social @theoakbear.bsky.social · 13/06/2026
The updates keep rolling in! Today, the Ice Moon Veil gets a frosty prismatic icicle upgrade, right in time for summer🧊. #SteamNextFest is right around the corner, and I'm pushing the #BevyEngine to the limit cramming fresh content into Stellar Breach for you all to experience. #IndieDev #GameDev
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theoakbear.bsky.social @theoakbear.bsky.social · 11/06/2026
Gearing up for #SteamNextFest with new updates around the corner. Today the ForgeMaster boss fight, now with 100% more GIANT LASERS and massive explosions. 💥 More cool new content on the way! #indiedev #gamedev
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FearForge Studios @gravewatch.bsky.social · 22/04/2026
Project RAZE is coming to Steam Next Fest 🎉 Who’s playing the demo in 2 weeks? 👀 #solodev #indiegame
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theoakbear.bsky.social @theoakbear.bsky.social · 20/04/2026
It’s official! ✂️🎀 The red ribbon is cut and the demo for Stellar Breach is LIVE on Steam. Jump in and experience the neon-soaked, bullet-heaven chaos for yourself. Link in comments! #gamedev #indiedev #steamdemo
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theoakbear.bsky.social @theoakbear.bsky.social · 19/04/2026
Incredible surprise today coming across Stellar Breach in the wild. Huge thanks to TheNerdForum for the spotlight! youtu.be/Wp2O-zF8PMw?... Be sure to check it out! #bevyengine #indiedev #indiegame #gamedev
youtu.be
8 New Projects Made in Bevy Game Engine
YouTube video by TheNerdForum
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Mewsturbo @mewsturbo.bsky.social · 16/04/2026
I made a game where petting a cat == shooting enemy! Wishlist on Steam 👇o(=•ェ•=)m store.steampowered.com/app/4605210/_/ #PetTheCat #cat #indiegame #indiegamedevelopers #indiedev #game #GameMaker #steamgames #WishlistWednesday #ゲーム制作 #独立游戏
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theoakbear.bsky.social @theoakbear.bsky.social · 13/04/2026
How it started: ⚪ How it's going: 🟢💥 (Plus way more particle effects, custom physics, and neon). A friendly reminder to just get that first draft on the screen. You can make it good later! Demo for Stellar Breach is dropping soon! 🎮✨ #indiedev #indiegame #solodev
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theoakbear.bsky.social @theoakbear.bsky.social · 09/04/2026
Also, Thursday day dreaming after uploading the demo build for approval! A little teaser to keep us grounded while Barnaby and C.A.T. are under review! #indiedev #gamedev #indiegame
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theoakbear.bsky.social @theoakbear.bsky.social · 09/04/2026
Couldn’t resist sneaking in one last "chill" feature right before the demo dropped: Get too close to the Ice Moon Veil, and you’ll find yourself flash frozen! There's no walking it off, your only hope of escape is to dash your way out! Think fast, or stay frosty. Literally. #indiedev #gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 06/04/2026
Kicking off the week right with this huge bump of #MondayMotivation Steam page for Stellar Breach was approved, so if you enjoy stellar chaos with a twist be sure to add this to your wishlist! Hope everyones' Monday is off to a great start! #SteamRelease #IndieDev #GameDev
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theoakbear.bsky.social @theoakbear.bsky.social · 04/04/2026
A little teaser, just enough for a handful of popcorn! 🍿 Really excited to show off the new minigames I'm adding to ensure a good gaming experience during text heavy story chapters in Stellar Breach. #screenshotsaturday #indiedev #gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 03/04/2026
The button has been clicked. ✅ The Steam review process for Stellar Breach (and the demo!) is officially underway. Assuming the lovely folks at Valve had a fantastic cup of coffee this morning, you'll be surviving the swarm in the demo very soon. 🚀 #IndieDev #GameDev #SteamRelease
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theoakbear.bsky.social @theoakbear.bsky.social · 25/03/2026
Editorial choices were definitely made here. 🎬 The #solodev secret isn't flawless meshes, it's knowing how to cast the right light so you don't get trapped in an endless polishing loop. Not to hide incomplete work, but to define the vibe so you can keep moving forward. #texturetuesday #blender3d
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theoakbear.bsky.social @theoakbear.bsky.social · 23/03/2026
This #MeshMonday just finished modeling the last parts of the Stellar Breach demo that still had placeholders. The tanker in level 2 and the player ship are now almost ready to be added to the game. #Blender3D #Gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 18/03/2026
Composability is a #gamedev superpower. 🧩 The same drone logic makes Scrappers swarm, then stress-tests your reflexes in the Void Eaters faction. A VFX trail gets a collider and becomes a lethal area-denial zone. Build one system, discover dozens more. 🚀 #indiedev #gamedesign
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theoakbear.bsky.social @theoakbear.bsky.social · 16/03/2026
Enemies are now interlocking in massive neon nets, meaning your standard dodge might just land you right into a trap. Talk about a Monday! Stellar Breach is about evolution however. As the swarm's tactics get more punishing, so do you. New dash trick to tear right through them! #gamedev #indiedev
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Jondolf @jondolf.bsky.social · 01/02/2026
Initial support for joint motors has finally landed on Avian's main branch! #bevy #physics #simulation github.com/avianphysics/avian/pull/913
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theoakbear.bsky.social @theoakbear.bsky.social · 14/03/2026
Massive arsenal upgrade: The Solar Purge is here! ☀️ Will you take manual control and manage the thermal cooldown 🔥, or let C.A.T. handle it for auto-firing evolutionary chaos? Choose wisely Captain this decision echoes later in the game. #IndieGame #GameDev #ScreenshotSaturday
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theoakbear.bsky.social @theoakbear.bsky.social · 14/03/2026
It wouldn't be a true bullet heaven without a screen full of glowing purple neon menaces, right? Here's a glimpse of the Maw of the Void. Get ready to thread the needle through this massive storm! #indiedev #gamedev #bevyengine
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theoakbear.bsky.social @theoakbear.bsky.social · 13/03/2026
Meet the Nebula Wraith! It’s officially in the game, and let's be real, you wouldn't want to see this one in the night sky. Here's a little sneak peek at the last boss fight in the game! Time to level up and get ready to dodge. #gamedev #bossfight #indiedev #indiegame
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theoakbear.bsky.social @theoakbear.bsky.social · 11/03/2026
Yesterday's raw meshes are today's painted terrors! 🎨 Following up on yesterday's reveal, the Void Eaters (the howl, the wraith, and the maw) just got their sinister glow-up for #TextureTuesday. Ready to devour some space in Stellar Breach! 🌌✨ #Blender3D #IndieDev
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theoakbear.bsky.social @theoakbear.bsky.social · 10/03/2026
Fresh out of the shipyard, aka #Blender3D! ✨ The raw meshes for the Void Eaters faction in Stellar Breach are done and looking mean. We've got the howl, the wraith, and the maw. Really looking forward to seeing these in the game. Texturing is next! #MeshMonday #GameDev
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theoakbear.bsky.social @theoakbear.bsky.social · 07/03/2026
Welcome to the Ghost Light District! ✨ In the demo's final level, you'll need to harvest massive buffs from ancient crystals if you want any chance of surviving the ultimate boss fight: the Nebula Wraith. 👾🔥 Are you ready? #bevyengine #indiegame #screenshotsaturday #gamedev
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gamedevinsiders.bsky.social @gamedevinsiders.bsky.social · 06/03/2026
🤏 Tiny Game Jam is starting soon! 🗓 March 6–9 ⏰ Starts Friday at 5PM CST 🗳 Don’t forget to get your theme votes in. Invite some friends, grab a teammate, or go solo, just make something tiny and fun. Jam page & details: itch.io/jam/tiny-gam... #gamedev #indiedev #gamejam
itch.io
GameDev Insiders - Tiny Game Jam
A game jam from 2026-03-06 to 2026-03-13 hosted by GameDev Insiders. Welcome to the GameDev Insiders Tiny Game Jam Tiny games teach you how to finish. This jam is for solo devs and small teams who wan...
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theoakbear.bsky.social @theoakbear.bsky.social · 05/03/2026
Just added the Scrapper Ram to Stellar Breach! I also coded a dynamic link to the existing drones. New interactions can act like entirely new enemy types, forcing fresh strategies. A great way to make limited assets go a long way with a little code! 🚀 #indiedev #gamedesign #gamedev
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theoakbear.bsky.social @theoakbear.bsky.social · 03/03/2026
"A theatrical level of doom." 🎭 In Stellar Breach, choices aren't just flavor text. Deciding to trust your crew changes the game experience as well as affecting the story long term. Plus, who can say no to digital salmon jerky? #gamedev #indiedev #mondaymotivation
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theoakbear.bsky.social @theoakbear.bsky.social · 01/03/2026
Your dialogue choices literally change the game. Just wired up Twine's Chapbook format for #StellarBreach! Not only does it drive long-term branching narratives, but Chapbook variables actively modify short-term gameplay. Cause and effect in real-time. 📖➡️🎮 More on this tomorrow #gamedev #solodev
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theoakbear.bsky.social @theoakbear.bsky.social · 28/02/2026
The Scrapper faction in Stellar Breach is getting reinforcements! 🚀 Here’s a look at the new enemy types I plan to add next week, plus boss encounters for scale. Modeling these has been incredibly fun. Loop cut and bevel are easily my favorite tools #indiedev #3dmodeling #screenshotsaturday
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theoakbear.bsky.social @theoakbear.bsky.social · 27/02/2026
#FollowFriday!. 🌆 Barnaby & C.A.T. here in the 1st story trailer for Stellar Breach! Experimenting with some amazing AI tech (Google Flow + Suno) to bring this universe to life, captured 100% in-game using @bevyengine.org.web.brid.gy.Absolute cinema! #indiegame #AI #gamedev youtu.be/3yPvWFvDTxU
youtu.be
Stellar Breach - Story Trailer
YouTube video by Steven Moss
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