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enes altun

@altunenes.bsky.social
143 followers 168 following 266 posts

Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code 🦀 :-) And for keeping track of new things/discussions in the science of course :-) github.com/altunenes

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enes altun @altunenes.bsky.social · 23/09/2026
Really cool work from the NVIDIA team with a new speaker diarization model (Nemotron 3 Diarization). Since they gave me early access, I’ve been investigating the model and the Rust port for a while, and I released it the same day for parakeet-rs. 🙂 github.com/altunenes/pa... #rustlang #asr #onnx
github.com
Release v0.3.8 · altunenes/parakeet-rs
Highlights Nemotron 3 Diarization (Sortformer v3) replaces Sortformer v2: up to 8 speakers, much better on overlapping speech, and all four of NVIDIA's latency presets (30.4 s to 0.32 s) from a sin...
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enes altun @altunenes.bsky.social · 20/09/2026
Spent some time making a piece of "art" for a happy sunday 🙂 lightwell.. code: www.shadertoy.com/view/sXyGzz #creativecoding
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enes altun @altunenes.bsky.social · 18/09/2026
path tracing for no reason #codeart
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enes altun @altunenes.bsky.social · 16/09/2026
Been making the environment react while you aim a spell in my game.. braziers, the open tome, the rune dais and maybe more? 🙂 See before/after #gamedev #bevy #vfx #indiedev
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enes altun @altunenes.bsky.social · 07/09/2026
Now some shader coding to relax and have fun with art without performance concerns...🙂 "eroded horizon" #creativecoding #wgpu
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enes altun @altunenes.bsky.social · 06/09/2026
Another spell VFX: "undertow" 🐸 --I generated particles using my custom compute pipeline🙂-- #vfx #bevy #gamedev #indiedev
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enes altun @altunenes.bsky.social · 05/09/2026
Some VFX for Willcaster🐸🐸: Thunder Strike The bolt is a texture. The impact is geometry. #gamedev #vfx #bevy
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enes altun @altunenes.bsky.social · 30/08/2026
Waterpool version that uses exactly the same technique I used in my game.. so same interior mapping, water in the hole this time one refract() before the trace and a box instead of a cylinder. Still a flat quad. Still 0.04 units thick. code: www.shadertoy.com/view/NfVSRy #gamedev #perception
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enes altun @altunenes.bsky.social · 04/08/2026
Some art stuff via compute shaders... the joy of shader programming without performance concerns is something therapeutic XD #wgpu #cuneus
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enes altun @altunenes.bsky.social · 29/07/2026
Fire in my game: How to render fire as real geometry on the GPU: left -> raymarch (8 steps) in a traditional frag shader right -> real mesh: a compute shader makes bezier ribbons + a vertex shader extrudes them into triangles right's cheaper but more work Devlog below #gamedev #bevy #vfx #shaders
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enes altun @altunenes.bsky.social · 28/07/2026
The Hole That Isn't There... code: www.shadertoy.com/view/Ncy3W1 #perception #gamedev #parallax
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enes altun @altunenes.bsky.social · 22/07/2026
I’ve been building a game in my free time for the last 4 years with Rust + #bevy, and the Steam page is up 🙂 You don't control the hero. You draw the path, cast the spells; he walks it and fights alone. He has desires of his own, and strays when you break his trust🐸 #gamedev #rust
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enes altun @altunenes.bsky.social · 22/06/2026
internet has plenty of black holes already. but I couldn't resist making one of my "own" anyway... 😁 geodesics, disk coloured with spectral rendering etc etc shader code (lives in cuneus rust/wgpu): github.com/altunenes/cu...
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enes altun @altunenes.bsky.social · 15/06/2026
Gaussian vs Gabor. Real time 2d splatting via compute shader with adam (first 8.0 seconds) in cuneus 🦀 Code: github.com/altunenes/cu...
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enes altun @altunenes.bsky.social · 07/06/2026
fun fluid experiment (and also an additional experiment to see how badly bluesky's video encoder mangles them :-P ) code: github.com/altunenes/cu... #rustlang #fluid
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Reposted by enes altun
Xor @xordev.com · 02/06/2026
Little shader by @altunenes.bsky.social
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enes altun @altunenes.bsky.social · 11/04/2026
Physarum experiment in rust
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enes altun @altunenes.bsky.social · 05/04/2026
my physarum experiment via Kolmogorov arnold #wgpu #creativecoding
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enes altun @altunenes.bsky.social · 28/03/2026
weekend activity: tried to replicate a part of Veridis Quo (Daft Punk) with math/shaders based on my guitar feelings :-P code/live version: shadertoy.com/view/NfjGDc its also on cuneus too 🦀: github.com/altunenes/cu... #codeart
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enes altun @altunenes.bsky.social · 27/03/2026
tried to improve lil bit with maccormack + helmholtz hodge 🙂 But more importantly: 17 compute passes per frame declared in ~18 lines of Rust. Cuneus wires all bind groups, buffers, and passes from a simple dep graph. one dispatch call... github.com/altunenes/cu... #rustlang
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enes altun @altunenes.bsky.social · 23/03/2026
video looks full color, but the code is actually just flashing RGB frames one by one. try pausing the video anywhere you'll only see a single color channel 🙂 See Fabrice's code for demonstration: www.shadertoy.com/view/scS3Rz #perception #vision
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enes altun @altunenes.bsky.social · 21/03/2026
fluid experiment code: cargo run --release --example fluid with egui params 🙂 github.com/altunenes/cu...
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enes altun @altunenes.bsky.social · 12/03/2026
some art shading stuff for unwind after work🙂 code: shadertoy.com/view/Ncf3WB #creativecoding
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enes altun @altunenes.bsky.social · 11/03/2026
I've been working a lot with GStreamer lately, and somehow its logo caught my attention 😅 😵‍💫 So.. some shading stuff for unwind after hard work...🙂 code: www.shadertoy.com/view/7cfGzj
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enes altun @altunenes.bsky.social · 08/03/2026
too many good improvements in parakeet-rs 🦜🦜🙂 github.com/altunenes/pa... also with this version, you can say goodbye to unstable CoreML on apple and work with webgpu directly (uses metal under the hood natively, dont confuse by "web" thing 😉). #rustlang #speech #diarization #asr
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enes altun @altunenes.bsky.social · 19/02/2026
It's been over four years, but Scramblery got a major update. scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence. -Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area- github.com/altunenes/sc...
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enes altun @altunenes.bsky.social · 14/02/2026
physically based rendering for fractal: spectral buddhabrot #fractal #buddhabrot #creativecoding
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enes altun @altunenes.bsky.social · 11/02/2026
short coding session while waiting for lunch: logarithmic spiral with spectral colors #creativecoding #rustlang
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enes altun @altunenes.bsky.social · 09/02/2026
night time shading stuff code: shadertoy.com/view/t3tfRS
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enes altun @altunenes.bsky.social · 08/02/2026
spectral render spiral galaxy via chaos game algo (with many ugly if else blocks 😃) #codeart
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enes altun @altunenes.bsky.social · 05/02/2026
3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export 🙂 code: github.com/altunenes/cu... #GaussianSplatting #rustlang #creativecoding
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enes altun @altunenes.bsky.social · 09/01/2026
Here is wgsl code: github.com/altunenes/cu... #codeart #procedural
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enes altun @altunenes.bsky.social · 09/01/2026
Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/ github.com/altunenes/pa...
github.com
nemotron-speech-streaming-en-0.6b by altunenes · Pull Request #58 · altunenes/parakeet-rs
#56
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enes altun @altunenes.bsky.social · 30/12/2025
Tame Impala via ray tracing experiments Rust + WGSL Note: no physics 😁 #wgpu
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enes altun @altunenes.bsky.social · 10/12/2025
point sampling vs. integral convolution
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enes altun @altunenes.bsky.social · 09/12/2025
Rorschach via monte carlo integration of a domain warped vector field 🙂 #creativecoding #wgpu #rorschach
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enes altun @altunenes.bsky.social · 24/11/2025
I ported NVIDIA's new Sortformer model to Rust via ONNX. so streaming speaker diarization with zero torch/py dependencies! And it works really fast even in cpu! github.com/altunenes/pa... #speakerdiarization #rust #asr
github.com
GitHub - altunenes/parakeet-rs: very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust
very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs
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enes altun @altunenes.bsky.social · 19/11/2025
some compute shader session for relaxinh 🙂 "strange galaxy" 😙 rust + wgsl #creativecoding #wgpu #rustlang
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enes altun @altunenes.bsky.social · 19/11/2025
NVIDIA just released their new streaming model "parakeet_realtime_eou". I exported it to ONNX and added it to parakeet-rs! It runs incredibly fast, even on CPU. I also exported and implemented their diarization model also. github.com/altunenes/pa... #rustlang #asr
github.com
GitHub - altunenes/parakeet-rs: very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust
very fast speech-to-text (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs
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enes altun @altunenes.bsky.social · 21/10/2025
Showerthoughts What if we treat a long audio file's spectrogram as one "optical 2D map"? Then use a DeepEncoder style model (deepseek-OCR) to compress that entire "image" into just ~256 vision tokens.a decoder could then try to decompress those tokens back into the full transcript & speaker labels.🫠
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enes altun @altunenes.bsky.social · 24/09/2025
Brightness induced by motion Instruction: Without blinking, follow the green ball :) live version with shader code: www.shadertoy.com/view/tc2fDD #illusion #perception
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enes altun @altunenes.bsky.social · 03/09/2025
attractor of the universe rust + wgsl code: github.com/altunenes/cu... #rustlang #creativecoding
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enes altun @altunenes.bsky.social · 26/08/2025
One of the most interesting ways to render a fractal.... I learned from Wyatt on Shadertoy. rust code: github.com/altunenes/cu... shadertoy: www.shadertoy.com/view/wfB3Dy #rustlang #fractal
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enes altun @altunenes.bsky.social · 01/08/2025
Sinh() on the Plane 😁 code/live version: www.shadertoy.com/view/wXcSDl #creativecoding
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enes altun @altunenes.bsky.social · 25/07/2025
Brightness induction 😁
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enes altun @altunenes.bsky.social · 18/07/2025
Ray marched headless cross (from Black Sabbath) code: www.shadertoy.com/view/3XGGWc #creativecoding
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enes altun @altunenes.bsky.social · 15/07/2025
I coded a simple game using the Cuneus (Rust + wgsl) 🦀 (I used to play this game on my phone, a very long time ago 😁) code rust: github.com/altunenes/cu... wgsl: github.com/altunenes/cu... #rustlang
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enes altun @altunenes.bsky.social · 10/07/2025
spiral with Gabors 😀 code: www.shadertoy.com/view/w3K3Rw
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enes altun @altunenes.bsky.social · 03/07/2025
volumetric passage :-) code/live: www.shadertoy.com/view/w33GRl #creativecoding
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enes altun @altunenes.bsky.social · 22/06/2025
A fun experiment: how LLMs see illusory faces with different spectrums: altunenes.github.io/posts/pareid...
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