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Tim Newsome-Ward

@anamazingpunk.bsky.social
141 followers 195 following 49 posts

Quest designer @ Double Eleven| Working on Fallout 76 | Lover of story, level and game design | Horror, Scifi, comics & loose leaf tea enthusiast.

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Reposted by Tim Newsome-Ward
The Spaceshipper 🚀 @thespaceshipper.com · 10/06/2026
Treasure Planet (2002): Montressor Spaceport, art by Michael Spooner
An intricate, sepia-toned concept sketch depicts Montressor Spaceport from Disney's Treasure Planet, featuring towering Victorian structures, massive domes, and flying solar galleons sailing through a white void.A sweeping, high-angle shot from Disney's Treasure Planet captures a vast, crescent-shaped spaceport city filled with Victorian-style architecture and large metallic domes as flying solar-sail ships navigate the sky.
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Dr Florence Smith Nicholls @florencesn.bsky.social · 09/06/2026
My thesis “Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation” is now online and open access! You can access the official version here, however this has some figures redacted: qmro.qmul.ac.uk/xmlui/handle...
Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation

Abstract: Video game archaeology is a relatively new field. This can involve studying players through the traces they leave in digital game worlds, though only limited work of this kind exists. Furthermore, the potential of these methods to record ephemeral play experiences for preservation purposes has not been widely explored. The first part of the thesis establishes the background literature on games archaeology and play preservation. The second part reports on the development of novel archaeological methodologies for preserving play. This includes three case studies; a go-along study in the massively multiplayer online game Wurm Online, an archaeological survey in Elden Ring, and a collaborative autoethnography in Elden Ring Shadow of the Erdtree. The third part of this thesis reports on the results of a player study investigating how participants interpret environmental storytelling. We report on a study in which participants (N=202) played a game about exploring a procedurally generated ruined village and were then surveyed on their interpretations. We draw on methods and theory from archaeology, a field that specialises in the interpretation of material remains, to support a grounded theory analysis of the survey responses, from which we form the theory of an archaeological gameworld mental model. Finally, the fourth part of the thesis synthesises these case studies to argue that archaeological game design brings together both the archaeological recording of player traces, as well as player interpretations of a fictional gameworld that should also be preserved. This work contributes both novel methodologies for play preservation and a new theory for how players interpret gameworlds. This work has narrative design applications, and interdisciplinary contributions to game AI, games studies and HCI.
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The Game Kitchen @thegamekitchen.com · 10/06/2026
Hello! We're hiring! 🙌 We're looking for: 🎮 Senior Gameplay Game Designer 🎨 Mid / Senior Pixel Artist 👾 Senior Pixel Art Animator If you've worked on a commercial game and have B1 English, we'd love to hear from you. Send your CV and portfolio to: jobs@thegamekitchen.com
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Claire - open for work 🦈 @thesharkbit.bsky.social · 03/06/2026
Shocked & heartbroken to say Team17 PR & Events dept & thus my role have been made redundant. ✨Looking for new roles using my 15 years supporting projects & brands across Marketing, PR, Brand & Comms✨ I appreciate any help that comes my way. Dhia libh uilig💚 (More info in post under this)
Some key art from a few games I've worked on past couple of years (I have worked on a lot more these are just some highlights).
Featured are Date Everything!, Hell Let Loose Vietnam, Banquet for Fools, Lumentale, Alien Isolation and Worms franchise
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Taffer King @tafferking451.bsky.social · 03/05/2026
This new harpoon is tipped with a sea urchin that violently explodes spines when agitated, and can be used on soft surfaces as a proximity trap, or hard surfaces as an immediate shrapnel explosive. #gloomwood #screenshotsaturday
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Tim Newsome-Ward @anamazingpunk.bsky.social · 03/05/2026
Holy hell! The end of Flashpoint hits hard...
Screen grab of Bruce Wayne in the Flashpoint graphic novel.
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Tim Newsome-Ward @anamazingpunk.bsky.social · 12/04/2026
Wasn't expecting that...
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Tim Newsome-Ward @anamazingpunk.bsky.social · 18/03/2026
Really enjoying catching up with @fearzinemagazine.com! Thanks for sending these out!
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Kevin M. Gill @kevinmgill.bsky.social · 05/03/2026
A panorama from the Mars Curiosity Rover taken late last week (Sol 4821) looking towards the distant Yardang Unit. Part of a much larger 360 degree MastCam panorama. flic.kr/p/2rZJQyd
Rocks, sand, and layered buttes.

NASA/JPL-Caltech/MSSS/Kevin M. Gill
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Adriaan @adriaan.games · 08/01/2026
friends! acquaintances! help! i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks. know someone who's a good fit? pls forward this, ty! hiddenfolks.com/job-opening/...
hiddenfolks.com
Job opening: game designer @ Hidden Folks
We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
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Tim Newsome-Ward @anamazingpunk.bsky.social · 05/01/2026
At least the Marmite is feeling good today.
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Erin Reed @erininthemorning.com · 28/12/2025
One of the most incredible shots I've ever gotten, in Yellowstone. This coyote walked over a ridge in the blowing snow and posed for me, with a small grin on its face, the snowfalkes like stars in the background. The desolation and beauty of life and nature is grounding, and so good for the soul.
Coyote in the snow.
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The Spaceshipper 🚀 @thespaceshipper.com · 17/12/2025
“Don’t waste your time on anything that doesn’t thrill you or bring you love. See you out somewhere in the cosmos.” This is the posthumous message left by Gil Gerard. The actor who played Buck Rogers in Buck Rogers in the 25th Century (1979) has just passed away at the age of 82.
deadline.com
Gil Gerard Dies At 82: Star Of ‘Buck Rogers’ Leaves Posthumous Message For Fans
Gil Gerard, the star of 'Buck Rogers in the 25th Century' who battled cancer, advised, "Don’t waste your time on anything that doesn’t thrill you or bring you love"
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Tim Newsome-Ward @anamazingpunk.bsky.social · 16/12/2025
Just finished re-reading The Court of Owls and really loved it. Does anyone have any suggestions on what to read next? #comics
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Konstantinos Dimopoulos @konstantinosd.bsky.social · 16/12/2025
If you are interested in game urbanism and the cities of video games, do join me tomorrow (Dec 17, 17:00 CET) for the live *Designing Cities for Video Games* course presentation, and an intro to the subject. [A Q&A session will follow.] Reserve your spot here ⇢ www.eventbrite.com/e/designing-...
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Ian McQue @ianmcque.bsky.social · 14/12/2025
Digital painting, from the book ‘Mileships’ by Ian McQue and Jim Rossignol
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Bannister @bannister.bsky.social · 09/12/2025
À Annecy entre le 15 décembre et 5 janvier, passez voir l'expo Banncars au forum du Centre Culturel Bonlieu. Plus de 30 images seront exposées. J'y serai le 20 samedi 20 décembre pour une visite commentée de l'expo et une séance de dédicaces. #banncars #exposition #exhibition #moviecars #movieposter
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🎃ℌ𝔞𝔩𝔩𝔬𝔴 ℑ𝔞𝔫👻 @mplsnightmayor.bsky.social · 09/12/2025
The Thing (1982, John Carpenter)
A golden retriever holding an octopus in its mouth, so it looks like tentacles
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🔞YellowJackinit🔞 commissions open @yellowjackinit.bsky.social · 06/12/2025
If I could go anywhere in the world right now, it’d be the library near my first apartment. They had an outside reading area. What I wouldn’t give to be there right now, with a nice hot coffee and an obscure graphic novel I’m surprised they had.
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Game Developer @gamedeveloper.bsky.social · 05/12/2025
Yes, Netflix is acquiring Warner Bros. Games
gamedeveloper.com
Yes, Netflix is acquiring Warner Bros. Games
A Warner Bros. spokesperson has confirmed the video game division will be acquired by Netflix alongside its wider streaming and television business.
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Dora B @heyitsdora.com · 01/12/2025
Hey folks; I don't have a job opportunity to share YET but: anyone have any narrative designers to recommend who specifically have experience with surreal, fantastical settings AND working with small teams?
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Bianca 🌼 @biancathemaker.com · 29/11/2025
Games crowd! 🎮 We're looking for a level designer at the studio I work in! Pls pass along to anyone who might be looking atm 🙏 www.linkedin.com/posts/activi...
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Tim Newsome-Ward @anamazingpunk.bsky.social · 21/11/2025
I miss the sky.
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 15/11/2025
NERODEX for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘ incept date nov 15/2025 #PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
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sable¹⁰(jolly arc) @handle.invalid · 19/11/2025
#pizzatower hi any of you nerds wanna be a level designer for me? its a paid possition (via kofi)
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Kim @iibo.games · 17/11/2025
still looking for level design work! I can work in Unreal, Unity, and probably whatever in-house engine you'll throw at me. I have worked on DLC for Sniper Elite 5, various community mod projects, and custom maps for TF2 and Half-Life 2. portfolio ➡️ iibo.games
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emily @emilysue.bsky.social · 16/11/2025
i just read something about grief from C.S. Lewis and his book, “A Grief Observed” basically, when someone you love dies, it isn’t just them that you miss, but the parts of yourself that person brought out of you that can never be brought out again. i feel that with my dad.
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TimOfLegend @timoflegend.bsky.social · 07/11/2025
Besides learning about @leepetty.bsky.social's inspirations for Keeper, watching this video will also give you an amazing list of cool movies to watch and artists to check out! bsky.app/profile/doub...
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Cheaple Cheapling @cheaplemapper.bsky.social · 07/11/2025
Good evening, i have started actively working on a custom L4D2 campaign, i really need people who can VA as main L4D2 survivors, Nick, Ellis, Coach and finally Rochelle (Doesn't need to be perfect). If you wanna participate add me and we'll talk, thank you for reading this BS. #l4d2
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Aravelle @aravelle.bsky.social · 28/10/2025
If you’ve enjoyed an indie game please consider leaving a review on Steam. It does massively help and the devs and community teams love to read them. Especially around launch when everyone is knackered, a lovely review is such an energy boost.
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Puff the Magic Hater @mskellymhayes.bsky.social · 02/11/2025
I have Voyager on. It's the episode where they all have to go into stasis for a month, and I am so jealous. Sleeping for a month sounds awesome.
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Jason Perlow @jperlow.bsky.social · 01/11/2025
Outstanding
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Bart Gazzola @bartgazzola381.bsky.social · 31/10/2025
Death Looking into the Window of One Dying, 1900, Jaroslav Panuška
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Andy | microCosmik games @microcosmik.bsky.social · 31/10/2025
I had a great chat with Steve Lee on his career in games as a level designer. We talked about AAA games, indie games, level design, and yellow paint! Thanks, @stevelee.bsky.social hope you enjoyed it as much as I did. youtu.be/WePMCeiJiLs?...
youtu.be
EP 04 Steve Lee | Interesting Levels | Agency Within the Narrative
YouTube video by Andy Lemoine
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Anna Megill @annamegill.com · 29/10/2025
Narrative Designers, do you want to work on "a multiplayer game set in The Witcher universe"? And with one of the kindest, friendliest teams I've ever met? Then this job's for you #games #gamedev #CDPR www.cdprojektred.com/en/jobs/2064...
cdprojektred.com
CD PROJEKT RED — Award-Winning Creator of Story-Driven RPGs
As the team behind The Witcher 4, Cyberpunk 2077, and The Witcher 3: Wild Hunt, we create revolutionary RPGs with memorable stories that inspire gamers.
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Warren Leigh @readyplayerwoz.bsky.social · 29/10/2025
🎮💫 𝗛𝗮𝗽𝗽𝘆 𝗕𝗶𝗿𝘁𝗵𝗱𝗮𝘆, 𝗦𝗘𝗚𝗔 𝗠𝗲𝗴𝗮 𝗗𝗿𝗶𝘃𝗲! 37 years ago today, SEGA first launched the Mega Drive in Japan! 🕹️ 𝘞𝘩𝘢𝘵’𝘴 𝘺𝘰𝘶𝘳 𝘧𝘢𝘷𝘰𝘶𝘳𝘪𝘵𝘦 𝘔𝘦𝘨𝘢 𝘋𝘳𝘪𝘷𝘦 𝘮𝘦𝘮𝘰𝘳𝘺 𝘰𝘳 𝘨𝘢𝘮𝘦?
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Patrick Haslow @patrickhaslow.bsky.social · 22/10/2025
It's #Blocktober again, so its time for a reminder about my video for #EpicGames on creating #leveldesign blockouts in #UnrealEngine. It's part of a series I created as a Level Design Learning Path: dev.epicgames.com/community/pr... Trailer here: www.youtube.com/watch?v=EFE5...
youtube.com
Creating a Level Blockout for Game Development - Epic Games Dev Community
YouTube video by Level Design Learning with Patrick Haslow
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Jim Musil Painter @jimmusilpainter.bsky.social · 18/10/2025
My painting THUNDERSTORM
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Tim Newsome-Ward @anamazingpunk.bsky.social · 17/10/2025
Hard to believe we’re already halfway through #Blocktober! Here’s a personal #blockout project, Granger’s Point. Built in the amazing Hammer++ editor, focuses on designing a compact space that encourages player choice, varied playstyles & multiple routes. #LevelDesign timnewsome.me/level-design...
Half-life 2 crossbow.Vantage point for assessing your options. Releasing prisoners to help. Alternative playstyles. Another vantage point.
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Joel Burgess @joelburgess.bsky.social · 15/10/2025
With our new demo running during Steam Next Fest, I'm seeing more players discover Ambrosia Sky's immersive sim sensibilities. I thought it might be fun to share a pair of moment from the demo that illustrates this, through the lens of how I do my work as a level designer.
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Dr. Nic Junius @quakefultales.bsky.social · 15/10/2025
Hey narrative folks my team is looking for a narrative designer to come work with me in Iceland! If you have solid storytelling fundamentals, some technical experience, and live ops or adjacent experience, we are looking for someone like you! careers.ccpgames.com/en/postings/...
careers.ccpgames.com
Narrative Designer
Job Opening: Narrative Designer at CCP Games in Reykjavík.
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Alejo Silos @alejosilos.bsky.social · 14/10/2025
It’s great that I have finally something I can share for #Blocktober no longer under NDA. This is one of the (many) “beat’em up” coop prototypes I worked on at Tequila. It was a set of level tiles procedurally ensambled like Warframe youtu.be/4SmsGanQP-k?...
youtu.be
Procedural Mission gameplay - Tequila Works unreleased project
YouTube video by Alejo Silos Leal
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Arthur Baron-Clément @arthur.baron-clement.com · 14/10/2025
Hello again #PortfolioDay I'm a french illustrator specializing in landscapes and sceneries. ✉️ arthur@baron-clement.com 🔗 arthur.baron-clement.com/en/
Composite of 16 digital landscape paintings.
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Steve Lee @stevelee.bsky.social · 14/10/2025
Rich was a level designer on Bioshock 2, then Senior LD on Dishonored 1, then Lead LD on Prey. Hire him you fools
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Sven Wesker 🔜MFF, FC 2027 (Comm Slots: 3/8) @svenwesker.bsky.social · 13/10/2025
I know my reach can only go so far but if anyone has good experience as a level designer and would be willing to take on the role as the lead level designer for our game, please consider filling out the application, while all the roles here are needed, we are especially in need of a Lvl Design lead!
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GoldboroughStudio @goldboroughstudio.bsky.social · 11/10/2025
Laputa... #sketch
Robot from Laputa
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Tim Newsome-Ward @anamazingpunk.bsky.social · 09/10/2025
May the mighty #blocktober continue! Here's a Metro 2033 inspired blockout. My #leveldesign themes were decision points, combat & pacing and other good stuff like vantage points and environmental storytelling. More breakdown over here: timnewsome.me/level-design...
A level blockout showing AI paths in a combat arena.A level blockout establishing a landmark as the players objective. A pacing graph for a level.A level blockout showing some leading lines that guide the player toward a goal.
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