Sign in

Alghost

@alghost.bsky.social
2.2K followers 6.9K following 123 posts

Godot game dev, open source software dev, musician gruner.tech | sunriseglitch.games 🛠️ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city 🌊🪸 store.steampowered.com/app/2750120/…

PostsRepliesMedia
Reposted by Alghost
passivestar @passivestar.bsky.social · 22h
wowie look at my animated decal so very high tech
641433
Reposted by Alghost
loren schmidt @lorenschmidt.bsky.social · 23/09/2026
a thread on the idea of "historical window" generation. this generator, with houses and gardens, was the first thing which really felt right in this project.
1385
Reposted by Alghost
passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
15840125
Reposted by Alghost
Dragon1Freak @dragon1freak.bsky.social · 04/07/2026
Footstepper v2 is finished! I'll probably add it to the Godot Asset Store soon, gotta make images etc. Theres now FootstepperSoundProfiles and an optional material aware mode for per material sounds as shown in the video Get it here! github.com/dragon1freak... #gamedev #godotengine #godotaddon
1256
Reposted by Alghost
Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
311260357
Reposted by Alghost
loren schmidt @lorenschmidt.bsky.social · 10/06/2026
a thread on aesthetics and signifiers of worth in games: in the post- moore's law world, games are distinguished by craft rather than tech. we've known that in smaller scale games for decades! we're always focusing on the personal, coming up with interesting ways to do expressive lo fi aesthetics.
310113
Reposted by Alghost
Zi @majormcdoom.bsky.social · 01/06/2026
Figured out a neat little trick to do procedural directional pointers on speech bubbles without any code or shaders: Just rotate a child node under a vertically squished parent! Works best if the bubble has a simple shape and the pointer is chonky. #GodotEngine #gamedev #indiedev
1246646
Reposted by Alghost
Binbun @binbun3d.bsky.social · 13/04/2026
Released some magic fx for godot. Projectiles and areas. I wish to update this pack with different kinds of elemental magic in the future too so suggestions are welcome! Link: binbun3d.itch.io/elemental-ma... #godot #godotengine #vfx #gamedev #indiedev
417033
Reposted by Alghost
Nicholas O / Essay Games @essaygames.bsky.social · 25/02/2026
TIL that you can reference class names in gdsript within comments quite easily without using external plugins. Make sure whatever .gd script you want to link to has a class_name. Then put that class within []. Then you can ctl+click to directly access. Yay for code documentation!
051
Reposted by Alghost
Simon Roy @simonroy.bsky.social · 10/02/2026
“The oxpecker and the elephant” - one of the tales you can find in “a star called the sun”, coming out this week from myself and @imagecomics.com
332495
Reposted by Alghost
Tyler Glaiel @tylerglaiel.com · 03/02/2026
All made at least partially with Adobe Animate, the program that adobe doesn't think deserves to exist anymore
330569
Reposted by Alghost
Aerial_Knight @aerialknight.com · 01/02/2026
Shout out to all the amazing Black game developers, media, and creatives across every part of making games. I’m rooting for y’all year-round. Go follow Black folks making games. We’re often ignored, then imitated. Tag some Black devs below and follow the ones you don’t know yet.
17857332
Reposted by Alghost
Aura/Moom @moomanibe.bsky.social · 31/01/2026
Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them:
22774481
Reposted by Alghost
edmundm.bsky.social @edmundm.bsky.social · 29/01/2026
Mewgenics releases feb 10th! wishlist on steam today! www.youtube.com/watch?v=s8X4...
youtube.com
Mewgenics Features Trailer
YouTube video by Edmund McMillen
22509381
Reposted by Alghost
Rémi Verschelde @akien.bsky.social · 28/01/2026
I'm here for the year of game devs on the Linux desktop. We've been preparing the ground for you folks for the past 30 years (well only 20 for myself). It's pretty comfy by now 🐧 (yes, it still has shortcomings, and yes, alternatives do too)
10919
Reposted by Alghost
Zi @majormcdoom.bsky.social · 27/01/2026
My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch. codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
217829
Reposted by Alghost
Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
281402370
Reposted by Alghost
Godot Barn @thegodotbarn.com · 27/01/2026
Did you know that you can use the Steam Rich Presence API in your #godot game? And it's not even hard! Check out another amazing @godotsteam.com tutorial: thegodotbarn.com/contribution... Perfect for your #indie game!
thegodotbarn.com
GodotSteam Tutorial - Rich Presence
This short tutorial is all about rich presence for your game; specifically the game's enhanced rich presence.
0227
Reposted by Alghost
Maxfield @maxfieldev.bsky.social · 28/01/2026
I always love how much work goes into the #GodotEngine release post. There's a lot of love and charm, and it's a ton of fun to read. Excited to start using #Godot 4.6! Here's the blog if you haven't read it yet ;) godotengine.org/releases/4.6/
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.
041
Reposted by Alghost
Giada Zavarise @cheerfulgoth.bsky.social · 25/01/2026
Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales
101089424
Reposted by Alghost
Quaternius @quaternius.bsky.social · 23/01/2026
Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal? The Universal Animation Library 2 is out right now! quaternius.com/packs/univer... #gamedev
33613
Reposted by Alghost
TheDuckCow @theduckcow.com · 20/01/2026
So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen github.com/TheDuckCow/g...
2214
Reposted by Alghost
Kitfox Games 🦊 @kitfoxgames.com · 16/01/2026
Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first! kitfoxgames.medium.com/e9b916491afe
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.
314341
Reposted by Alghost
Rami Ismail (رامي) @ramiismail.com · 14/01/2026
In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
60109987
Reposted by Alghost
Yarn Spinner 🔜 #MIGW26 @yarnspinner.dev · 13/01/2026
We're not subtle with all our sassy skeeting about it, but it's probably time for a persistent, official statement about our stance on AI. TL;DR: we know what we're talking about. GenAI is harming creatives. There will be no AI features in Yarn Spinner. yarnspinner.dev/blog/why-we-...
yarnspinner.dev
Why We Don't Use AI | Yarn Spinner
We get asked about AI a lot. Whether we’re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesn’t use the...
327063
Reposted by Alghost
JoeDigital 🔮 Creator of AKASHA @joedigital.bsky.social · 06/01/2026
Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine. Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time. #gamedev #pcgaming #indiegame #steam #3dart #indiedev
1767851
Reposted by Alghost
Elif Siebenpfeiffer @elif7.bsky.social · 27/12/2025
It's my birthday today! ✨🕯️ I would be very grateful for shares of my art as a little gift while I'm waiting for the cake to be done 🔥🎂
a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow cloudsAn illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbolsAn old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.
30322156
Reposted by Alghost
Kenney @kenney.nl · 04/12/2025
It would be great if there'd be an app that would generate all capsule images of Steam, Itch.io, EGS, GOG, Microsoft Store, Game Jolt, Google Play, App Store and Unity Asset Store in a single click... 👀 (subtle foreshadowing, announcement soon)
1529631
Reposted by Alghost
GlaireDaggers🍉🏳️‍⚧️🎄 @glairedaggers.bsky.social · 28/11/2025
Some goofy lil audio experiments in Godot :) #gamedev #godot
511415
Reposted by Alghost
Erik Robson @erikrobson.net · 24/11/2025
This paper is the OG. The turning point in non-realtime 3D rendering. "Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well. graphics.pixar.com/library/Dist...
graphics.pixar.com
1349
Reposted by Alghost
Stein Makes Games @steinmakesgames.bsky.social · 25/11/2025
#GodotTip: Code comments have dedicated keywords that color the text.
#Godot script editor keywords, highlighted in red, yellow, green
810916
Reposted by Alghost
Banner Saga @bannersaga.com · 24/11/2025
This is your reminder to give Blue Prince a try. @blueprincegame.bsky.social won Best Indie Game at the Golden Joysticks Awards. 🏆 #indiedev #gamedev
0134
Reposted by Alghost
Anton ☾ ❦ ⟡ @antonarcana.gay · 12/11/2025
Something that it’s important to note about disability; Even if you are not currently disabled, if you live for long enough, you will become so. It is inevitable. Fighting for the rights of disabled people is not only the right thing to do, it also benefits your future self
2565251
Reposted by Alghost
Antti Tiihonen @anttitiihonen.bsky.social · 12/11/2025
My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more. www.youtube.com/watch?v=cfip...
youtube.com
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest
45911
Reposted by Alghost
Rebekah Valentine @duckvalentine.bsky.social · 11/11/2025
credits that include the names of everyone who worked on the game at any point
162027481
Reposted by Alghost
Xavier @xavierck.com · 05/11/2025
A little peek into how the sausage is (being) made: These are the start of the shadow masks I'll be using to define where fake cast shadows should fall on the character Combining this with a bunch of other masking and overlays will give me some nice control over shadow behavior
An image of a back and front of a 3D character in flat black and white. The white areas are where stylized shadows have been painted on.
1396
Reposted by Alghost
André Cardoso @andremc.bsky.social · 06/10/2025
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
161374314
Reposted by Alghost
CSLR @venitstudios.bsky.social · 03/11/2025
i threw this shader together for the energy shield today and im quite proud of it. its mainly inspired by the vortex shield in titanfall but i wanted something unique and i think i achieved that quite well. #godot #godotengine #gamedev #solodev #shaderdev
1326
Reposted by Alghost
celestialmaze @cmzw.bsky.social · 31/10/2025
928250
Reposted by Alghost
Anna 🌿👁️ @annacwebs.bsky.social · 31/10/2025
Unfortunately I suspect as union activity gains momentum and popular support in this broken industry we will continue to see studios ramp up their union busting efforts. Be smart: practice good infosec, read up on typical union-busting tactics, and most importantly: don’t let them scare you.
4501161
Reposted by Alghost
Leena 🌵 @leena.reuben.games · 01/11/2025
this is gamedev
7672124
Reposted by Alghost
Kenney @kenney.nl · 28/10/2025
Kenney Game Assets All-in-1 will receive a free update on Friday adding a brand new launcher! It'll have various small tools common for #gamedev It'll be a separate download, so you can choose whether you want just the assets or the launcher ✨
312123
Reposted by Alghost
Eternal Skies TCG RPG @eternalskies.neocities.org · 25/10/2025
I don't know who needs to hear this right now, but to any indie devs feeling bad because their game didn't sell or wasn't played as much as you wanted: You still made a god damn video game. You did it, and that's harder than anything most people will do. I'm proud of you, you did great.
11611114
Reposted by Alghost
Kasey Gifford @kaseygifford.bsky.social · 25/10/2025
Nothing fills me with a sense of dread quite like the work of artist Chris Van Allsburg. When I was very young, his illustrations terrified me just as much as the ones in Scary Stories to Tell in the Dark, but in a way I didn't even have words to describe yet. He was liminal before liminal was cool
20901220
Reposted by Alghost
Staggart Creations @staggart.bsky.social · 23/10/2025
Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders. Will be interesting to see if it can be used to make golf courses 😄 #unity3d #gamedev #pcg
0204
Reposted by Alghost
John Stolzle @ambientartstyles.bsky.social · 22/10/2025
KISS your design. Build with simple well formed blocks, test by subtraction. Make it feel good, sound good, and fun. But always remember to KISS your work when done. Prioritize teammates, prioritize people. Refine the seam and customize process for your team. 📣📋 (keep it stupid simple)
143
Reposted by Alghost
AbleToPlay | Find Accessible Games! @abletoplay.com · 21/10/2025
Pssst! 👀 Are you a disabled content creator OR a creator passionate about accessibility? DM us! We’re working on something new and exciting at AbleToPlay to help inclusive creators grow their audiences and connect with game studios and publishers for sponsorships. Reposts appreciated!
23258215
Reposted by Alghost
Ramiro Cibrian (Open for work) @wisak.bsky.social · 17/10/2025
Im in desperate need of a job. Almost 20 years in #Gamedev and #Indiedev in design and level design. Any recommendations would be appreciated!
12111
Reposted by Alghost
Daniel J. Menezes @danjohnston.uk · 17/10/2025
Hey all new game devs! 👋 Since there seems to be a whole new wave of people coming here I thought I'd do a little write up of how to get the best out of BlueSky as a game dev: chequered.ink/how-to-use-b... #gamedev #indiedev
chequered.ink
How to use BlueSky as a game dev - Chequered Ink
BlueSky has become a solid successor to Twitter among game developers. Wondering how to use BlueSky as a game dev? we've written a guide!
37325