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Alghost

@alghost.bsky.social
2.2K followers 6.9K following 123 posts

Godot game dev, open source software dev, musician gruner.tech | sunriseglitch.games 🛠️ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city 🌊🪸 store.steampowered.com/app/2750120/…

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passivestar @passivestar.bsky.social · 29/09/2026
wowie look at my animated decal so very high tech
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loren schmidt @lorenschmidt.bsky.social · 23/09/2026
a thread on the idea of "historical window" generation. this generator, with houses and gardens, was the first thing which really felt right in this project.
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passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
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Alghost @alghost.bsky.social · 19/09/2026
Unless you have expensive custom getter logic this is fine. E.g. for a normal int or string var you can use it without issues. Or even with the expensive getter if you're not calling it every frame.
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Alghost @alghost.bsky.social · 06/09/2026
That would be great, this shader looks super cool! 🔥
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Dragon1Freak @dragon1freak.bsky.social · 04/07/2026
Footstepper v2 is finished! I'll probably add it to the Godot Asset Store soon, gotta make images etc. Theres now FootstepperSoundProfiles and an optional material aware mode for per material sounds as shown in the video Get it here! github.com/dragon1freak... #gamedev #godotengine #godotaddon
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Alghost @alghost.bsky.social · 21/06/2026
Obviously the most anticipated Marvel villain, finally available as a card - Stilt-Man, Towering Terror. Right?
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Godot Engine @godotengine.org · 18/06/2026
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
godotengine.org
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
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Alghost @alghost.bsky.social · 15/06/2026
48 according to the spreadsheet... Might need to start cutting a few 😅
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loren schmidt @lorenschmidt.bsky.social · 10/06/2026
a thread on aesthetics and signifiers of worth in games: in the post- moore's law world, games are distinguished by craft rather than tech. we've known that in smaller scale games for decades! we're always focusing on the personal, coming up with interesting ways to do expressive lo fi aesthetics.
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Zi @majormcdoom.bsky.social · 01/06/2026
Figured out a neat little trick to do procedural directional pointers on speech bubbles without any code or shaders: Just rotate a child node under a vertically squished parent! Works best if the bubble has a simple shape and the pointer is chonky. #GodotEngine #gamedev #indiedev
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Alghost @alghost.bsky.social · 20/05/2026
Just saw the short - all in for soup prep 😅 I was starting to build a Blech deck, but I might pivot to Lluwen now... 🤔
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Alghost @alghost.bsky.social · 20/05/2026
Is the idea to exile Lluwen with the cauldron to re-prepare other creatures that are harder to prepare like the Emeriti? Sounds like fun ✨
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Alghost @alghost.bsky.social · 22/04/2026
@mtgcritical.bsky.social
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Alghost @alghost.bsky.social · 14/04/2026
Does the prepared spell "stay" on the creature when swapping text boxes? Or does this only work once after the creature is already prepared, then you have the harder to achieve prepare condition again?
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Alghost @alghost.bsky.social · 13/04/2026
Thinking of doing that with my Vivi/ Stella Lee deck... Muddle says non-legendary however, but there are still a bunch of cool value pieces you could copy like Stormkiln Artist or Guttersnipe.
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Binbun @binbun3d.bsky.social · 13/04/2026
Released some magic fx for godot. Projectiles and areas. I wish to update this pack with different kinds of elemental magic in the future too so suggestions are welcome! Link: binbun3d.itch.io/elemental-ma... #godot #godotengine #vfx #gamedev #indiedev
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Alghost @alghost.bsky.social · 19/03/2026
Nice, you can finally create typed dictionaries in GDScript? Does it support types other than Variant for the value yet?
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Nicholas O / Essay Games @essaygames.bsky.social · 25/02/2026
TIL that you can reference class names in gdsript within comments quite easily without using external plugins. Make sure whatever .gd script you want to link to has a class_name. Then put that class within []. Then you can ctl+click to directly access. Yay for code documentation!
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Simon Roy @simonroy.bsky.social · 10/02/2026
“The oxpecker and the elephant” - one of the tales you can find in “a star called the sun”, coming out this week from myself and @imagecomics.com
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Tyler Glaiel @tylerglaiel.com · 03/02/2026
All made at least partially with Adobe Animate, the program that adobe doesn't think deserves to exist anymore
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Aerial_Knight @aerialknight.com · 01/02/2026
Shout out to all the amazing Black game developers, media, and creatives across every part of making games. I’m rooting for y’all year-round. Go follow Black folks making games. We’re often ignored, then imitated. Tag some Black devs below and follow the ones you don’t know yet.
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Aura/Moom @moomanibe.bsky.social · 31/01/2026
Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them:
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edmundm.bsky.social @edmundm.bsky.social · 29/01/2026
Mewgenics releases feb 10th! wishlist on steam today! www.youtube.com/watch?v=s8X4...
youtube.com
Mewgenics Features Trailer
YouTube video by Edmund McMillen
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Rémi Verschelde @akien.bsky.social · 28/01/2026
I'm here for the year of game devs on the Linux desktop. We've been preparing the ground for you folks for the past 30 years (well only 20 for myself). It's pretty comfy by now 🐧 (yes, it still has shortcomings, and yes, alternatives do too)
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Zi @majormcdoom.bsky.social · 27/01/2026
My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch. codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Godot Barn @thegodotbarn.com · 27/01/2026
Did you know that you can use the Steam Rich Presence API in your #godot game? And it's not even hard! Check out another amazing @godotsteam.com tutorial: thegodotbarn.com/contribution... Perfect for your #indie game!
thegodotbarn.com
GodotSteam Tutorial - Rich Presence
This short tutorial is all about rich presence for your game; specifically the game's enhanced rich presence.
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Maxfield @maxfieldev.bsky.social · 28/01/2026
I always love how much work goes into the #GodotEngine release post. There's a lot of love and charm, and it's a ton of fun to read. Excited to start using #Godot 4.6! Here's the blog if you haven't read it yet ;) godotengine.org/releases/4.6/
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.
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Giada Zavarise ➡️ AdvX @cheerfulgoth.bsky.social · 25/01/2026
Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales
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Quaternius @quaternius.bsky.social · 23/01/2026
Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal? The Universal Animation Library 2 is out right now! quaternius.com/packs/univer... #gamedev
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TheDuckCow @theduckcow.com · 20/01/2026
So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen github.com/TheDuckCow/g...
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Kitfox Games 🦊 @kitfoxgames.com · 16/01/2026
Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first! kitfoxgames.medium.com/e9b916491afe
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.
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Rami Ismail (رامي) @ramiismail.com · 14/01/2026
In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
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Yarn Spinner @ MIGW @yarnspinner.dev · 13/01/2026
We're not subtle with all our sassy skeeting about it, but it's probably time for a persistent, official statement about our stance on AI. TL;DR: we know what we're talking about. GenAI is harming creatives. There will be no AI features in Yarn Spinner. yarnspinner.dev/blog/why-we-...
yarnspinner.dev
Why We Don't Use AI | Yarn Spinner
We get asked about AI a lot. Whether we’re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesn’t use the...
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JoeDigital 🔮 Creator of AKASHA @joedigital.bsky.social · 06/01/2026
Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine. Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time. #gamedev #pcgaming #indiegame #steam #3dart #indiedev
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Elif Siebenpfeiffer @elif7.bsky.social · 27/12/2025
It's my birthday today! ✨🕯️ I would be very grateful for shares of my art as a little gift while I'm waiting for the cake to be done 🔥🎂
a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow cloudsAn illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbolsAn old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.
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Alghost @alghost.bsky.social · 14/12/2025
Some of my recent Steam Deck all-stars: Megabonk, Haste, Brotato, Ballionaire, Sea of Stars, Word Play, Hades 2, Mars First Logistics, Merge Maestro, Metaphor: ReFantazio
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Alghost @alghost.bsky.social · 07/12/2025
It definitely is! And it's great in Godot for sure, works well with the node system, tool scripts in the editor etc. in my experience. In case you're interested, I did a talk on proc gen in Godot at least year's GodotCon: youtu.be/h_4W7GSspco
youtu.be
Procedural generation workshop – Milan Gruner – GodotCon 2024
YouTube video by Godot Engine
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Kenney @kenney.nl · 04/12/2025
It would be great if there'd be an app that would generate all capsule images of Steam, Itch.io, EGS, GOG, Microsoft Store, Game Jolt, Google Play, App Store and Unity Asset Store in a single click... 👀 (subtle foreshadowing, announcement soon)
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Alghost @alghost.bsky.social · 01/12/2025
Not sure if you've tried these already, but this reddit thread has a couple of suggestions you can try to get RenderDoc working with Steam on Linux: www.reddit.com/r/linux_gami... Hope it works out!
reddit.com
Gimbnazgimb's comment on "Need help attaching RenderDoc to Steam game"
Explore this conversation and more from the linux_gaming community
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GlaireDaggers🍉🏳️‍⚧️🎃 @glairedaggers.bsky.social · 28/11/2025
Some goofy lil audio experiments in Godot :) #gamedev #godot
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Erik Robson @erikrobson.net · 24/11/2025
This paper is the OG. The turning point in non-realtime 3D rendering. "Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well. graphics.pixar.com/library/Dist...
graphics.pixar.com
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Stein Makes Games @steinmakesgames.bsky.social · 25/11/2025
#GodotTip: Code comments have dedicated keywords that color the text.
#Godot script editor keywords, highlighted in red, yellow, green
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Alghost @alghost.bsky.social · 25/11/2025
Tbh, I love doing visual polish/ technical art stuff like VFX, particles, shaders etc. (especially in Godot). Then again, I have a hard time finishing all my different prototypes as well 😅
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Banner Saga @bannersaga.com · 24/11/2025
This is your reminder to give Blue Prince a try. @blueprincegame.bsky.social won Best Indie Game at the Golden Joysticks Awards. 🏆 #indiedev #gamedev
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Anton ☾ ❦ ⟡ @antonarcana.gay · 12/11/2025
Something that it’s important to note about disability; Even if you are not currently disabled, if you live for long enough, you will become so. It is inevitable. Fighting for the rights of disabled people is not only the right thing to do, it also benefits your future self
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Antti Tiihonen @anttitiihonen.bsky.social · 12/11/2025
My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more. www.youtube.com/watch?v=cfip...
youtube.com
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest
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Rebekah Valentine @duckvalentine.bsky.social · 11/11/2025
credits that include the names of everyone who worked on the game at any point
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