Reposted by Alghostpassivestar @passivestar.bsky.social · 29/09/2026wowie look at my animated decal so very high tech 945638
Reposted by Alghostloren schmidt @lorenschmidt.bsky.social · 23/09/2026a thread on the idea of "historical window" generation. this generator, with houses and gardens, was the first thing which really felt right in this project. 1386
Reposted by Alghostpassivestar @passivestar.bsky.social · 22/09/2026godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now 15844125
Alghost @alghost.bsky.social · 19/09/2026Unless you have expensive custom getter logic this is fine. E.g. for a normal int or string var you can use it without issues. Or even with the expensive getter if you're not calling it every frame. 100
Reposted by AlghostDragon1Freak @dragon1freak.bsky.social · 04/07/2026Footstepper v2 is finished! I'll probably add it to the Godot Asset Store soon, gotta make images etc. Theres now FootstepperSoundProfiles and an optional material aware mode for per material sounds as shown in the video Get it here! github.com/dragon1freak... #gamedev #godotengine #godotaddon 1256
Alghost @alghost.bsky.social · 21/06/2026Obviously the most anticipated Marvel villain, finally available as a card - Stilt-Man, Towering Terror. Right? 000
Reposted by AlghostGodot Engine @godotengine.org · 18/06/2026#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity. 311261357
Alghost @alghost.bsky.social · 15/06/202648 according to the spreadsheet... Might need to start cutting a few 😅 000
Reposted by Alghostloren schmidt @lorenschmidt.bsky.social · 10/06/2026a thread on aesthetics and signifiers of worth in games: in the post- moore's law world, games are distinguished by craft rather than tech. we've known that in smaller scale games for decades! we're always focusing on the personal, coming up with interesting ways to do expressive lo fi aesthetics. 310113
Reposted by AlghostZi @majormcdoom.bsky.social · 01/06/2026Figured out a neat little trick to do procedural directional pointers on speech bubbles without any code or shaders: Just rotate a child node under a vertically squished parent! Works best if the bubble has a simple shape and the pointer is chonky. #GodotEngine #gamedev #indiedev 1246646
Alghost @alghost.bsky.social · 20/05/2026Just saw the short - all in for soup prep 😅 I was starting to build a Blech deck, but I might pivot to Lluwen now... 🤔 050
Alghost @alghost.bsky.social · 20/05/2026Is the idea to exile Lluwen with the cauldron to re-prepare other creatures that are harder to prepare like the Emeriti? Sounds like fun ✨ 130
Alghost @alghost.bsky.social · 14/04/2026Does the prepared spell "stay" on the creature when swapping text boxes? Or does this only work once after the creature is already prepared, then you have the harder to achieve prepare condition again? 000
Alghost @alghost.bsky.social · 13/04/2026Thinking of doing that with my Vivi/ Stella Lee deck... Muddle says non-legendary however, but there are still a bunch of cool value pieces you could copy like Stormkiln Artist or Guttersnipe. 100
Reposted by AlghostBinbun @binbun3d.bsky.social · 13/04/2026Released some magic fx for godot. Projectiles and areas. I wish to update this pack with different kinds of elemental magic in the future too so suggestions are welcome! Link: binbun3d.itch.io/elemental-ma... #godot #godotengine #vfx #gamedev #indiedev 417033
Alghost @alghost.bsky.social · 19/03/2026Nice, you can finally create typed dictionaries in GDScript? Does it support types other than Variant for the value yet? 100
Reposted by AlghostNicholas O / Essay Games @essaygames.bsky.social · 25/02/2026TIL that you can reference class names in gdsript within comments quite easily without using external plugins. Make sure whatever .gd script you want to link to has a class_name. Then put that class within []. Then you can ctl+click to directly access. Yay for code documentation! 051
Reposted by AlghostSimon Roy @simonroy.bsky.social · 10/02/2026“The oxpecker and the elephant” - one of the tales you can find in “a star called the sun”, coming out this week from myself and @imagecomics.com 332495
Reposted by AlghostTyler Glaiel @tylerglaiel.com · 03/02/2026All made at least partially with Adobe Animate, the program that adobe doesn't think deserves to exist anymore 330569
Reposted by AlghostAerial_Knight @aerialknight.com · 01/02/2026Shout out to all the amazing Black game developers, media, and creatives across every part of making games. I’m rooting for y’all year-round. Go follow Black folks making games. We’re often ignored, then imitated. Tag some Black devs below and follow the ones you don’t know yet. 17856332
Reposted by AlghostAura/Moom @moomanibe.bsky.social · 31/01/2026Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them: 22774481
Reposted by Alghostedmundm.bsky.social @edmundm.bsky.social · 29/01/2026Mewgenics releases feb 10th! wishlist on steam today! www.youtube.com/watch?v=s8X4...youtube.comMewgenics Features TrailerYouTube video by Edmund McMillen 22510383
Reposted by AlghostRémi Verschelde @akien.bsky.social · 28/01/2026I'm here for the year of game devs on the Linux desktop. We've been preparing the ground for you folks for the past 30 years (well only 20 for myself). It's pretty comfy by now 🐧 (yes, it still has shortcomings, and yes, alternatives do too) 10919
Reposted by AlghostZi @majormcdoom.bsky.social · 27/01/2026My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch. codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev 217829
Reposted by AlghostGodot Engine @godotengine.org · 26/01/2026#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development. 281401369
Reposted by AlghostGodot Barn @thegodotbarn.com · 27/01/2026Did you know that you can use the Steam Rich Presence API in your #godot game? And it's not even hard! Check out another amazing @godotsteam.com tutorial: thegodotbarn.com/contribution... Perfect for your #indie game!thegodotbarn.comGodotSteam Tutorial - Rich PresenceThis short tutorial is all about rich presence for your game; specifically the game's enhanced rich presence. 0227
Reposted by AlghostMaxfield @maxfieldev.bsky.social · 28/01/2026I always love how much work goes into the #GodotEngine release post. There's a lot of love and charm, and it's a ton of fun to read. Excited to start using #Godot 4.6! Here's the blog if you haven't read it yet ;) godotengine.org/releases/4.6/godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development. 041
Reposted by AlghostGiada Zavarise ➡️ AdvX @cheerfulgoth.bsky.social · 25/01/2026Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales 101089424
Reposted by AlghostQuaternius @quaternius.bsky.social · 23/01/2026Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal? The Universal Animation Library 2 is out right now! quaternius.com/packs/univer... #gamedev 33613
Reposted by AlghostTheDuckCow @theduckcow.com · 20/01/2026So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen github.com/TheDuckCow/g... 2214
Reposted by AlghostKitfox Games 🦊 @kitfoxgames.com · 16/01/2026Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first! kitfoxgames.medium.com/e9b916491afe 314341
Reposted by AlghostRami Ismail (رامي) @ramiismail.com · 14/01/2026In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes. 60110287
Reposted by AlghostYarn Spinner @ MIGW @yarnspinner.dev · 13/01/2026We're not subtle with all our sassy skeeting about it, but it's probably time for a persistent, official statement about our stance on AI. TL;DR: we know what we're talking about. GenAI is harming creatives. There will be no AI features in Yarn Spinner. yarnspinner.dev/blog/why-we-...yarnspinner.devWhy We Don't Use AI | Yarn SpinnerWe get asked about AI a lot. Whether we’re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesn’t use the... 327063
Reposted by AlghostJoeDigital 🔮 Creator of AKASHA @joedigital.bsky.social · 06/01/2026Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine. Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time. #gamedev #pcgaming #indiegame #steam #3dart #indiedev 1767851
Reposted by AlghostElif Siebenpfeiffer @elif7.bsky.social · 27/12/2025It's my birthday today! ✨🕯️ I would be very grateful for shares of my art as a little gift while I'm waiting for the cake to be done 🔥🎂 30322156
Alghost @alghost.bsky.social · 14/12/2025Some of my recent Steam Deck all-stars: Megabonk, Haste, Brotato, Ballionaire, Sea of Stars, Word Play, Hades 2, Mars First Logistics, Merge Maestro, Metaphor: ReFantazio 000
Alghost @alghost.bsky.social · 07/12/2025It definitely is! And it's great in Godot for sure, works well with the node system, tool scripts in the editor etc. in my experience. In case you're interested, I did a talk on proc gen in Godot at least year's GodotCon: youtu.be/h_4W7GSspcoyoutu.beProcedural generation workshop – Milan Gruner – GodotCon 2024YouTube video by Godot Engine 110
Reposted by AlghostKenney @kenney.nl · 04/12/2025It would be great if there'd be an app that would generate all capsule images of Steam, Itch.io, EGS, GOG, Microsoft Store, Game Jolt, Google Play, App Store and Unity Asset Store in a single click... 👀 (subtle foreshadowing, announcement soon) 1529631
Alghost @alghost.bsky.social · 01/12/2025Not sure if you've tried these already, but this reddit thread has a couple of suggestions you can try to get RenderDoc working with Steam on Linux: www.reddit.com/r/linux_gami... Hope it works out!reddit.comGimbnazgimb's comment on "Need help attaching RenderDoc to Steam game"Explore this conversation and more from the linux_gaming community 110
Reposted by AlghostGlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 28/11/2025Some goofy lil audio experiments in Godot :) #gamedev #godot 511415
Reposted by AlghostErik Robson @erikrobson.net · 24/11/2025This paper is the OG. The turning point in non-realtime 3D rendering. "Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well. graphics.pixar.com/library/Dist...graphics.pixar.com 1349
Reposted by AlghostStein Makes Games @steinmakesgames.bsky.social · 25/11/2025#GodotTip: Code comments have dedicated keywords that color the text. 810916
Alghost @alghost.bsky.social · 25/11/2025Tbh, I love doing visual polish/ technical art stuff like VFX, particles, shaders etc. (especially in Godot). Then again, I have a hard time finishing all my different prototypes as well 😅 110
Reposted by AlghostBanner Saga @bannersaga.com · 24/11/2025This is your reminder to give Blue Prince a try. @blueprincegame.bsky.social won Best Indie Game at the Golden Joysticks Awards. 🏆 #indiedev #gamedev 0134
Reposted by AlghostAnton ☾ ❦ ⟡ @antonarcana.gay · 12/11/2025Something that it’s important to note about disability; Even if you are not currently disabled, if you live for long enough, you will become so. It is inevitable. Fighting for the rights of disabled people is not only the right thing to do, it also benefits your future self 2565251
Reposted by AlghostAntti Tiihonen @anttitiihonen.bsky.social · 12/11/2025My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more. www.youtube.com/watch?v=cfip...youtube.comAntti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025YouTube video by GodotFest 45810
Reposted by AlghostRebekah Valentine @duckvalentine.bsky.social · 11/11/2025credits that include the names of everyone who worked on the game at any point 162026481