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TheDuckCow

@theduckcow.com
1.2K followers 211 following 449 posts

Plugin developer, gamedev, Animator, and creator of Moo-Ack! Productions | #MCprep #b3d #GodotEngine #vegan Working on @wheelstealgame.com

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TheDuckCow @theduckcow.com · 3h
Maybe I should always take a plane flight before releasing updates - being stuck in one place working offline, I managed to find and fix several bugs and simultaneously drop scene loading time from possibly seconds down to, like, instant? #godot
screenshot of the github stack of fixes done while on a plane
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TheDuckCow @theduckcow.com · 28/09/2026
idk who isn't already using source control for their #gamedev work but here's another compelling case for you: fixing bugs (regressions, in particular) #godot though really applies to any software/coding project
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TheDuckCow @theduckcow.com · 20/09/2026
Never did it before now. It's 9 games that "shaped me", does not mean these are all positive reviews - the last one was a real source of trauma for ME
The 9 Games That Shaped Who I Am
1. Zelda a link to the past
2. Need for speed underground
3. Super mario sunshine
4. Final fantasy III
5. Pokemon Sapphire
6. Tony Hawk's pro skater 3
7. Zelda Twilight Princess
8. Hot wheels velocity x
9. Trauma center: second opinion
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Blender @blender.org · 18/09/2026
Blender Extensions Platform update: the system will soon be expanded to support asset libraries as well. Learn more: devtalk.blender.org/t/asset-libr... #b3d
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TheDuckCow @theduckcow.com · 17/09/2026
Some progress on a placement tool - cursor offset aside, it's already a nice improvement over the "spawn at the scene origin" way it was before. After the cursor offset, then to get the snapping system to work... aka fighting the undo/redo system ☠️ #godot #roads #addon
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TheDuckCow @theduckcow.com · 06/09/2026
While the #godot road generator's RoadPoint is meant to be directionally agnostic, it does help for troubleshooting to know which was is "forward". Finally got around to implementing this little puzzle-piece motif in the gizmo itself to visually help with that - work in progress
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TheDuckCow @theduckcow.com · 30/08/2026
Added updated videos and gif breakdowns to using the non-procedural, prefab intersections here - don't be shy about asking about other areas to improve docs-wise! github.com/TheDuckCow/g...
github.com
Using prefab intersections
A Godot plugin for creating 3D highways/streets and lane-following traffic - TheDuckCow/godot-road-generator
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Fordon dreams of game dev jobs @thisisfordon.bsky.social · 27/08/2026
Trying out the road generation addon by @theduckcow.com, really good stuff #gamedev #godot
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TheDuckCow @theduckcow.com · 12/08/2026
How it started vs how it's going sketchfab.com/blogs/commun...
Sketchfab blog page with header "FAB". Epic acquired sketchfab in part to integrate it into FAB, as is evident on the sketchfab homepage back in Oct'2024Sketchfab blog post with the more muted header "Sketchfab A KitBash Company" posted August 2026, announcing they were sold by Epic
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TheDuckCow @theduckcow.com · 02/08/2026
While there's not much to my entry, I'm nonetheless happy I contributed to this Godot milestone (also, I'll admit being a bit proud for ranking in the top ~15% for artwork at least!) theduckcow.itch.io/gmtk26-paper...
static.klipy.com
I'm Doing My Part! - Serious Soldier Meme
Alt: I'm Doing My Part! - Serious Soldier Meme
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Picorims 🛞 developing Open Street Kart @picorims.bsky.social · 29/07/2026
#openstreetkart: Painting #openstreetmap areas with Godot Terrain3D addon. Still feels empty without trees and buildings in far distance area, but it slowly gets better. Terrain3D autoshader helps greatly too. #gamedev #indiedev #opensource
Aerial view of OpenStreetKart terrain with automatic land texture painting based on OpenStreetMap data. Features sport infrastructure, construction and farmland, and forest floor, with grass being the default texture. Buildings and roads can be seen at the top.
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Silver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 23/07/2026
Hey! Wishlist my game! Human made by me! store.steampowered.com/app/3545170/...
store.steampowered.com
Alice's Current Draft on Steam
Fly around and explore floating islands, interact with townsfolk and cryptids, and discover secrets.
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Wheel Steal Game @wheelstealgame.com · 24/07/2026
What better way is there to deliver a #devlog, than with visuals the last #godot Road Generator release? Includes a feature that even got reported on by 80 Level 😱 Say hello to intersection road lanes: www.patreon.com/WheelStealGa... (free as always to view)
patreon.com
July Devlog | Wheel Steal Game
Hope this "cool devlog" can help combat the summer heat, we've some fun visuals of the recent Road Generator release. New devlog schedule Fi
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TheDuckCow @theduckcow.com · 09/07/2026
Just merged: traffic lanes for procedural intersection, yet another community edition! Really love it when contributors come along and are so open to feedback and going through the iterations to make something just work great like this. #godot #plugin
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Blender @blender.org · 08/07/2026
Blender 5.2 LTS has reached Release Candidate! 🚀 Now's the time to put it to the test and report any issues. Let's make this release as stable as possible! ⬇️ Download: builder.blender.org/download/dai... #b3d
builder.blender.org
Blender Builds - blender.org
Continuous build delivery with the latest features and fixes. Use at your own risk!
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TheDuckCow @theduckcow.com · 04/07/2026
On a binge to try every #godot vehicle/car physics template/addon, to compare them + my own prior attempts. Anyone have any favorites? Made your own car controller? Just using stock Vehiclebody 3D? (GEVP pictured here, one I've liked more so far, placed into Road Generator demo scenes)
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TheDuckCow @theduckcow.com · 04/07/2026
Definitely my favorite from this year's vintage car show
A miniature roadster car that looks like it was made from a tricycle build.Dated 1930-1939
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TheDuckCow @theduckcow.com · 29/06/2026
Very impressive LOD/streaming demo in #godot, also happens to be a wild encounter of the road generator addon! Curious what they did to get it all to fit together, and also getting more exciting to take a crack at the render server myself sometime soon www.reddit.com/r/godot/comm...
reddit.com
From the godot community on Reddit: Seamless World Streaming in Godot with per-LOD asset streaming
Explore this post and more from the godot community
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TheDuckCow @theduckcow.com · 29/06/2026
Got changelogs credit last month for a contribution I made to another addon - said change was from... *checks notes* 2017?! haha I guess they just happened to revive it for Blender 5.x for a random project github.com/leomoon-stud...
github.com
Release v2.0.0 · leomoon-studios/leomoon-textcounter
What's Changed Theduckcow update by @TheDuckCow in #2 1.4.0 by @StyriamMZ in #11 New Contributors @TheDuckCow made their first contribution in #2 @StyriamMZ made their first contribution in #11 ...
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Climate.us @climate.us · 23/06/2026
Climate.us is live. Built by members of the team behind Climate.gov, this new independent nonprofit website keeps trusted climate information easy to find, easy to use, and harder to erase. #ClimateForUs #ClimateUS
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TheDuckCow @theduckcow.com · 25/06/2026
Love that feeling of finding a bug (a crashing one, no less!), reporting it, and the devs fixing it with 3 days. A real "I'm doing my part" moment, esp. since it affects the #blender addon dev I'm doing. Would've had to deal with workarounds or user warnings 😁 projects.blender.org/blender/blen...
projects.blender.org
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TheDuckCow @theduckcow.com · 24/06/2026
Very happy someone is taking on the challenge of procedural intersection lane connections. My brain is now not so happy after spending all this time thinking through the simplest yet robust approach to give 🤪 let's see if this still makes sense to me tomorrow morning github.com/TheDuckCow/g...
Draw over a first pass of procedural lanes for proposed correctionsAlgorithm idea for how default "next lanes" are determined for the whole edge of lanes of an intersection at a time, using an angle reference
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TheDuckCow @theduckcow.com · 22/06/2026
Oh neat, I just now realized there are badges on the #Blender project/source control site, I've even collected a few over the years. Throwback to the Blender rocket ship, I've actually still got mine!
Screenshot of badges, including "Blender Studio Subscriber", "Donated towards the Blender 2.8 Code Quest" which is currently show this hover tooltip, "Supported the open movie Charge", and "Supported the open movie "Sprite Fright"
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Wheel Steal Game @wheelstealgame.com · 21/06/2026
What's this, a new devlog dropped?! Has some great #godot Road Generator updates with fun visuals, check it out: www.patreon.com/WheelStealGa...
patreon.com
June Devlog | Wheel Steal Game
Hello Wheelers! An exciting devlog is here to showcase some recent "road construction work" that's just wrapped up. Two Road Generator updat
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TheDuckCow @theduckcow.com · 20/06/2026
Testing for the next road generator patch, doing some quick spot checking with the Terrain3D integration in #Godot 4.7 - looking smooth!
Screenshot of the road generator and terrain3D integration, with an intersection about to create another branch
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TheDuckCow @theduckcow.com · 20/06/2026
aint_much_but_honest_work.gif Improving the UX of working with intersections one paper cut at a time. Here, you can now connect points between different RoadContainers and maintain their proper "connected" states. #godot #addon More here: github.com/TheDuckCow/g...
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Walaber @walaber.com · 15/06/2026
🛻🆚🪑it's time! (to drive a 4x4 in a Furniture Store) PLEASE spread the word the demo is OUT NOW, and let me know what you think of it 😍 s.team/a/4135570
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TheDuckCow @theduckcow.com · 14/06/2026
Finally got around to adding visuals to the Road Generator getting started tutorial, that was well overdue: github.com/TheDuckCow/g...
github.com
A getting started tutorial
A Godot plugin for creating 3D highways/streets and lane-following traffic - TheDuckCow/godot-road-generator
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TheDuckCow @theduckcow.com · 14/06/2026
Trying to improve intersections QoL. Briefly thought it'd be nice to auto-insert a mid-point intersection node on conversion (ie first try on the left side, where I simulate adding a point in the middle), but makes less sense on right side despite being the same node layout just rotated slightly 🤔
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TheDuckCow @theduckcow.com · 13/06/2026
I did get a chuckle that Blender's the wild card, free alternative to everything? Nothing? Spacetime?
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TheDuckCow @theduckcow.com · 13/06/2026
That sad moment when, after all your attempts, you finally give up 🫠 github.com/TheDuckCow/g... But in more exciting/related news, this was the last thing I was *trying* to get into this release, so v0.9.1 of the #godot road generator #addon will be coming out today.
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TheDuckCow @theduckcow.com · 28/05/2026
... ok, what's the best intuitive name for this feature? - Bake RoadLanes (as is) - Make RoadLanes editable (kinda long?) - Expose RoadLanes (scandalous!) - Add RoadLane Children (confusing vs the on/off lane toggle?) - Persist RoadLanes (maybe??) - Convert RoadLanes (seems like the wrong verb)
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TheDuckCow @theduckcow.com · 27/05/2026
Incoming: a small 🧵 of #godot Road Generators improvements inbound! First up - a much improved RoadLane visual for car-following paths (comes with a notable performance boost bonus, too). Merged to dev: github.com/TheDuckCow/g...
Left: vertical fins are more spaced out and hard to see at top-down angles.
Right: 3D triangles are more densely spaced and easy to see from all angles, with clearer start/end colors
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TheDuckCow @theduckcow.com · 26/05/2026
It's hard balancing promoting your own tools while acknowledging shortcomings, but sometimes you just gotta call it out. The #godot Road Generator indeed has flexible procedural intersections, but has awkward UX issues. Join the chat and see what I'm proposing here: github.com/TheDuckCow/g...
github.com
Improve Intersection UX paint points · Issue #365 · TheDuckCow/godot-road-generator
Though we already have this ticket summarizing a number of issues, I wanted to specifically collect the current paint points and papercuts of working with procedural intersections, now that they ex...
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TheDuckCow @theduckcow.com · 25/05/2026
Heyo, the #Godot Road Generator is now on the [beta] asset store! Would love to get reviews from any current users, even if it's critical 😁 just takes a sign in, thumbs up/down, and an optional comment: store.godotengine.org/asset/theduc...
store.godotengine.org
Road Generator - Godot Asset Store
Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support.
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TheDuckCow @theduckcow.com · 23/05/2026
How my evening went: 1. Really need to finish rigging this car model we finished awhile ago 2. Now to test extreme poses 3. *moves top back* Oo looks like it's blowing away, could be fun to animate.... 4. Sometime later, posts render Animation is fun, should do little ones like this more often.
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TheDuckCow @theduckcow.com · 22/05/2026
Was very excited to sign up for the Godot asset store! But now my username is stuck in limbo 😭 Pressing reset password for my username *does* generate new password email, but the email it's linked to must be tied to a new account I accidentally started creating, saying my username isn't available.
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TheDuckCow @theduckcow.com · 19/05/2026
Made this feature after sitting in the back of my head for awhile. If you've setup a reusable *custom* mesh for a road segment/intersection, you can now set its material by specifying the meshes to influence. Makes it easy to reuse prefabs for different settings.
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TheDuckCow @theduckcow.com · 17/05/2026
Working on another Road Generator demo scene - physics vehicle lane following (aka NPC car)! It's hard to find a balance of "make demo look good" but also having the code simple enough to be *just* a demo, I'm used to adding all sorts of extra mechanisms just to make driving look... okish
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TheDuckCow @theduckcow.com · 13/05/2026
Another fun open movie - reminds me a bit of Sky Children of Light (aka a high compliment).
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TheDuckCow @theduckcow.com · 10/05/2026
Round things are happening. Adding new hand modeled presets, will eventually guide how to make the procedural ones. All set up with AI lanes and everything! #godot #road #procgen
Model of a roundabout in Godot, with indicators for the lane paths
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TheDuckCow @theduckcow.com · 29/04/2026
This has somehow become an accidental tradition. v0.9.0 indeed went out when we had ~900 stars. And at 998 right now, I'm hoping it helps manifest the v0.10.0 decoration release. ....I'm so ready to be done with weird vector-bezier curve math I've been wrangling 😂
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Audiot - Audio library and sample manager @audiot.app · 25/04/2026
Version 0.2.0 of Audiot was just released! This version includes automatic tagging based on universalcategorysystem.com #godot #audio
Screenshot of Audiot application showing various automatically applied tags
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Godot Engine @godotengine.org · 17/04/2026
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5! Asset store overhaul, rectangular area light sources, inline text shader previews, and more await: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.7 dev 5 – Godot Engine
Freeze, Feature!
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TheDuckCow @theduckcow.com · 05/04/2026
Took me too long to recognize the root of my tilt-preserving woes: 1. Is simple and I'm just messing it up 2. Looks simple but isn't 3. Approach flawed at a mathematical level (bingo) Something-something power to know what I can code, what I can't, and wisdom to know the difference.
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TheDuckCow @theduckcow.com · 04/04/2026
Just merged this demo scene to help validate the performance of various decoration types. Here, showing off multi-scene-instancing not being not very performant during frame refreshes. #godot #addon github.com/TheDuckCow/g... AKA I'm getting back into the swing here... lots to still sort out.
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TheDuckCow @theduckcow.com · 04/04/2026
Me, returning to a WIP change from weeks ago and seeing this is where things left off (aka me using git stash and apply to go back and forth to test changes)
Visual representation of a git commit history with several temporary changes, which are "stashes", in a row unmerged
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TheDuckCow @theduckcow.com · 30/03/2026
Though no really my genre, of course had to play Slay the Spire II as a #godot supporter. I feel privileged to see the non-ai-placeholder artwork while I still could 😁
Screenshot from Slay the Spire II, showing "Chapter 2 - Devastation, The Ironclad" being unlocked, with an MS-paint level placeholder artwork drawing.
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TheDuckCow @theduckcow.com · 25/03/2026
Added a "wrap around" tick box to the RoadActor demo vehicle, super satisfying seeing the vehicles just loop around like this. Will be turning this into a broader decoration demo scene over time for the #godot road generator.
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Wheel Steal Game @wheelstealgame.com · 22/03/2026
Time for some road addon decorations and WIP vehicle models! Check out the latest #godot #devlog here: www.patreon.com/posts/march-...
patreon.com
March Devlog Updates | Wheel Steal Game
Get more from Wheel Steal Game on Patreon
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