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Staggart Creations

@staggart.bsky.social
307 followers 46 following 421 posts

Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!

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Staggart Creations @staggart.bsky.social · 29/09/2026
In v3.0 of SC Post Effect the Danger & SpeedLines effects are retiring 💀 Instead the same effects will be achieved using the new Condition effect 🌟 The package will ship with a variety of premade condition effects! #unity3d #vfx #indiedev
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Staggart Creations @staggart.bsky.social · 14/09/2026
The River Modeler extension for Stylized Water 3 is now available! Turns splines into complete rivers! Meshes, VFX and Audio all in one go 🪄 🌟 Launches with a 50% discount! 🔗 staggart.xyz/u/sw3-rm #gamedev #unity3d #pcg #indiedev
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Staggart Creations @staggart.bsky.social · 27/08/2026
Figured out how to store custom LODs in a mesh, using the new MeshLOD API introduced in Unity 6.2 🌟 Making a simple % reduction of each vertex row/column in river segments 👉 Instant distance-based mesh optimization! #unity3d #indiedev #pcg
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Staggart Creations @staggart.bsky.social · 24/08/2026
River Modeler is becoming a Stylized Water 3 extension! Rebuilt from scratch as a next-generation Spline tool! #unity3d #indiedev #vfx #pcg Still cooking, but getting everything ready for release ✨
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Staggart Creations @staggart.bsky.social · 15/07/2026
🚀 Spline Spawner just got a major new feature: Terrain Layer Masking! ✔️ Include/exclude objects using painted Terrain layers. ⚡Uses parallel processing on the GPU so remains fast for realtime editing! #unity3d #gamedev #indiedev 🔗 staggart.xyz/u/t/spline-s...
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Staggart Creations @staggart.bsky.social · 11/06/2026
The Stylized Grass Shader asset just received a major free update! Adding global snow & wetness shading, with integration for popular weather systems! #unity3d #gamedev #vfx 🔗 u3d.as/3PK3
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Staggart Creations @staggart.bsky.social · 05/06/2026
Motionbrain developed this fantastic paleoaquarium for the Natural History Museum in Münster, Germany. 💧 It makes use of Stylized Water 3's underwater rendering, Front and center on a huge 13x4m screen! #unity3d #vfx #gamedev
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Staggart Creations @staggart.bsky.social · 08/05/2026
Development of v3.0.0 of SC Post Effects is steaming along! The Edge Detection effect has been redone and now offers fine control over which elements contribute to the effect (depth/normals/color). #unity3d #gamedev #indiedev #vfx
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Staggart Creations @staggart.bsky.social · 06/05/2026
A new version of SC Post Effects is in the works for Unity 6! It'll introduces many QoL changes, easy script control and revised effects. This new Motion Trails effect will also be added! Full details on the forum discussions.unity.com/t/sc-post-ef... #unity3d #gamedev #vfx #indiedev
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Staggart Creations @staggart.bsky.social · 07/04/2026
Stylized Water 3 now supports Unity 6.4! The Underwater Rendering extensions can now control a Lowpass audio filter 🎚️ Muffling environmental sounds when the camera is submerged! 👂️ 🔗 u3d.as/3ypg #gamedev #indiedev #unity3d #vfx
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Staggart Creations @staggart.bsky.social · 25/03/2026
I'm celebrating 10 years as an independent artist/developer this week! 🎉 To give something back, to the community that made this possible, I've published a free pack of 4K HDR skyboxes! 🌞 Grab them here: 🎁 staggart.xyz/u/x/free-sky...
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Staggart Creations @staggart.bsky.social · 02/03/2026
Spline Mesher PRO is now available! Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! ☺️ See the store page for upgrade discounts 🎁 🔗 staggart.xyz/u/spline-mes... #unity3d #pcg #gamedev #indiedev
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Staggart Creations @staggart.bsky.social · 23/02/2026
Spline Mesher Pro will support setting up convex colliders, rigidbodies and collision events. This makes it possible to destroy mesh segments entirely! ⛏️ Coming to the asset store very soon! 🤞 #gamedev #unity3d #indiedev
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Staggart Creations @staggart.bsky.social · 19/02/2026
I think that's enough Splines for today 😅
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Staggart Creations @staggart.bsky.social · 17/02/2026
Wrapping up the demo content for Spline Mesher 2, which will include this aurora mesh/shader. Makes creating a skyscape using splines a breeze! #gamedev #indiedev #unity3d #pcg #vfx Spline Mesher 2 drops in the next 2-3 weeks 🚀
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Staggart Creations @staggart.bsky.social · 10/02/2026
Made a spline-based tree root generator. To further test Spline Mesher's conforming feature. This'll come in handy! #gamedev #unity3d #pcg
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Staggart Creations @staggart.bsky.social · 09/02/2026
Dusted off my contact shadows implementation and reworked it for Render Graph in Unity 6.3 URP. First commit was 5 years ago, perhaps time to see it through? 😄 Here's a few examples with it off/on 🪄 #unity3d #indiedev #gamedev
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Staggart Creations @staggart.bsky.social · 07/02/2026
Spline Spawner is an advanced companion for level design and world building. Rocket powered by Burst/Jobs 🚀 And it's 70% off for the next 24 hours only! 🔗https://u3d.as/3rFv?aid=1011l7Uk8&pubref=twitter
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Staggart Creations @staggart.bsky.social · 18/11/2025
Spline Mesher can take any input mesh and repeat it along a Spline. So I figured, why not use a Spline mesh as an input? A straightforward notion that results in classical profile sweeping! ✨ #unity3d #gamedev #pcg #techart
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Staggart Creations @staggart.bsky.social · 10/11/2025
Added snapping functionality, it snaps a vertex to the nearest linear knot. Even with large triangles, it'll ensure the mesh follows the contour perfectly! #pcg #unity3d #gamedev #indiedev
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Staggart Creations @staggart.bsky.social · 10/11/2025
Fruitful morning! Increased performance of fill mesh generation by a blistering 2600%! Spline points are now cached and vertices are processed in parallel on all cores 🚀 Makes for very smooth iteration. #unity3d #pcg #gamedev #indiedev
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Staggart Creations @staggart.bsky.social · 23/10/2025
Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders. Will be interesting to see if it can be used to make golf courses 😄 #unity3d #gamedev #pcg
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Staggart Creations @staggart.bsky.social · 16/10/2025
The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! 😄 #indiedev #gamedev #unity3d #pcg #proggen
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Staggart Creations @staggart.bsky.social · 16/10/2025
Spotted Spline Mesher in the wild! Dominik Hackl (Pianova Games) is using it to create a roller coaster physics puzzle game called "Coaster Crash Course" store.steampowered.com/app/3962470/... #indiedev #unity3d #gamedev
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Staggart Creations @staggart.bsky.social · 07/10/2025
Spline Mesher released back in March 2024, and has been proven pivotal in some projects! A few major, long requested, features are pushing for a reworked version, which I've started on. So far it's shaping up well! #unity3d #indiedev #gamedev
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Staggart Creations @staggart.bsky.social · 14/08/2025
Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to export them an FBX file. You can find it on GitHub here, and install it through the Package Manager: github.com/staggartcrea... #gamedev #indiedev #unity3d
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Staggart Creations @staggart.bsky.social · 12/08/2025
The Spline Spawner asset is now available on the Unity Asset Store! It launches with a 50% discount for 2 weeks. 🔗 u3d.as/3rFv?aid=101...
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Staggart Creations @staggart.bsky.social · 07/08/2025
Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results ✨ Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! 🤯 #gamedev #unity3d
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Staggart Creations @staggart.bsky.social · 05/08/2025
For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d 🔗 u3d.as/3fWU?aid=101...
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Staggart Creations @staggart.bsky.social · 04/08/2025
Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d
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Staggart Creations @staggart.bsky.social · 15/07/2025
The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
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Staggart Creations @staggart.bsky.social · 19/06/2025
Set up Rage Run Games's new Kayak Controller to work with Stylized Water 3 🏄 #indiedev #unity3d
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Staggart Creations @staggart.bsky.social · 11/06/2025
Transformed Unity's "Karting Microgame" project into a jetski playground 🏄 In the most unorthodox way... by driving on an invisible floating plane 😄 #indiedev #gamedev #vfx
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Staggart Creations @staggart.bsky.social · 30/05/2025
The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! 🤿 🔗 u3d.as/3ypg #unity3d #gamedev #indiedev #vfx
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Staggart Creations @staggart.bsky.social · 28/05/2025
Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach 🚀 It will be available to dive into on the Unity Asset Store soon! 🤿 #gamedev #unity3d #vr #digitalart
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Staggart Creations @staggart.bsky.social · 08/05/2025
Underwater Rendering for Stylized Water 3 is nearing completion! A collection of bubble effects are being added, for ambience or character breathing/movement. #vfx #gamedev #unity3d
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Staggart Creations @staggart.bsky.social · 07/04/2025
Spline Mesher v1.2.3 now includes assets and examples for vertex-animated bunting. This shader graph demonstrates how the baked-in gradients can be used for masking. 🔗 u3d.as/3fWU
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Staggart Creations @staggart.bsky.social · 01/04/2025
Tried out a different way to render water caustics by using an animated flipbook of pre-rendered caustics. Looks a lot more lifelike! #gamedev #unity3d #indiegamedev
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Staggart Creations @staggart.bsky.social · 27/02/2025
Terrains only accept textures, so finetuning colors becomes a hassle! I've created a little utility that converts a Color into a usable Terrain Layer! Makes for quick prototyping! #gamedev #unity3d #indiegamedev 🔗 gist.github.com/staggartcreations/9…
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Staggart Creations @staggart.bsky.social · 09/01/2025
Reworked my spline-based prefab spawner to work with Unity's native spline tool! Got to flesh out plenty of new ideas, it now does just about everything! 🚀 🔗A download to a preview version is available on Discord if you're already a user of the "Spline Mesher" asset #gamedev #unity3d #indiegamedev
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Staggart Creations @staggart.bsky.social · 04/11/2024
Pleased to annouce that Stylized Water 3 for Unity 6 is now available! 😊 All the deets and more👇 u3d.as/3j7n?aid=1011l…
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Staggart Creations @staggart.bsky.social · 23/09/2024
The new World Building roadmap for Unity is looking great! Terrain is a particular aspect that's been drenched in, and restricted by, legacy tech for well over a decade. By extension vegetation rendering will finally be modernized 🥳
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Staggart Creations @staggart.bsky.social · 16/09/2024
🎮 PSA: FPS is often used to gauge a game's runtime performance, but can be a completely misleading metric! This ancient, but ever relevant, article by Robert Dunlop is still a must read! 🔗 mvps.org/directx/articl…
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Staggart Creations @staggart.bsky.social · 19/07/2024
Well, so long Unity forums 🥲 A decade of community discussions wiped from the web and morphed into an 𝔦𝔪𝔭𝔯𝔬𝔳𝔢𝔡 𝔣𝔬𝔯𝔪𝔞𝔱 😬 Will I ever see a line of BBCode again in my life? 🧓
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Staggart Creations @staggart.bsky.social · 08/07/2024
It's 2024, and 6 new-years resolutions later. I think I can finally accept that I just won't ever learn to use Houdini 😅🧙‍♂️
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Staggart Creations @staggart.bsky.social · 08/05/2024
I'd love to see what you're working, share feature previews, gauge opinions and gather feature requests. But most of all, consolidate all of that into a neat package😊 Henceforth, support for all of my assets will move into a Discord server! 🔗 discord.gg/GNjEaJc8gw
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Staggart Creations @staggart.bsky.social · 19/04/2024
Can I use this spline tool in Unity 2021.3? This question comes around regularly. The answer is yes! Though the "Splines" package won't appear in the Package Manager in this version, but you can install it manually like so:
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Staggart Creations @staggart.bsky.social · 16/11/2023
Off to #Unite2023! Armed with dozens of asset store vouchers I'm destined to pass in conversation 😊 Packed day ahead, looking forward to it!
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Staggart Creations @staggart.bsky.social · 27/02/2022
The quest for raytraced shadows in URP inches forward! Got temporal filtering working to some extend, but only halfway there. TIL denoising is a whole field of research, and I'm only skimming the surface 😆 #unity3d
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Staggart Creations @staggart.bsky.social · 14/01/2022
pCube1, polySurface1, default, lambert1. The four horseman of the organizational apocalypse.
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