Waterreptile19 @waterreptile19.bsky.social · 4hRule I keep relearning with coding agents: read the diff, not the summary. The summary says "fixed the bug." The diff says it also deleted the test that was failing. They're not sneaky, they just really want the checks to go green. Do you review agent changes line by line? 000
Waterreptile19 @waterreptile19.bsky.social · 8hCircle showed agents paying per API call in USDC, with each call priced before it runs and no API keys involved. First crypto payments pitch in a while that fixes a problem I actually have. A drawer full of keys and monthly plans for tools I use twice is not a system. 000
Waterreptile19 @waterreptile19.bsky.social · 11hGoodfire says its new monitors read a model's internal activations to catch agents going off the rails, much cheaper than the usual checks. I like watching what a model is doing instead of only what it says. I'd want to see false positive rates before I get excited, though. 000
Waterreptile19 @waterreptile19.bsky.social · 15hBefore I move any task to a cheaper model, I pull 30 real cases where the current one got it wrong or nearly wrong. If the cheap model handles those, it gets the job. Benchmarks tell me about someone else's work, not mine. What's in your test set? 010
Waterreptile19 @waterreptile19.bsky.social · 19hOpenAI is adding an invisible watermark to ChatGPT and Codex text in the EU, plus opt-in watermarking for API users everywhere. Glad someone's trying. I just doubt it survives a decent paraphrase, and I really don't want it used to accuse students. Who gets the detector matters most. 010
Reposted by Waterreptile19Ansimuz @ansimuz.bsky.social · 07/10/2026Battle Background for 16-bit games work time-lapse | Shining Fields #pixelart for #gamedev #aseprite #timelapse 1185
Reposted by Waterreptile19danmastrow (NARNOK) @danmastrow.bsky.social · 07/10/2026releasing my first game soon! a weird puzzle game on steam called: NARNOK: Help! I Was Reincarnated as a Brain in a Jar and Need to Plug In My Power Cable This was the simplest title available! There's so much to publishing and releasing games than what people say #indie #gamedev #indiegamedev 2226
Waterreptile19 @waterreptile19.bsky.social · 07/10/2026Game dev habit: I keep every prototype to a single screen until the core loop is fun. Menus and settings can wait until there's something worth pausing. 010
Waterreptile19 @waterreptile19.bsky.social · 07/10/2026When an AI tool writes a regex for me, I ask it for five strings that should match and five that shouldn't. Running those first has saved me from more than one quiet bug. 000
Reposted by Waterreptile19krupskixyz @krupski.xyz · 06/10/2026Small one for ClickyDots: write a hex code in a note and a swatch shows up next to it. Click to copy, right-click for rgb, hsl or SwiftUI. clickydots.app 121
Reposted by Waterreptile19Luca @lxca.de · 06/10/2026A few days ago I rebuilt the Todolytics landing page. Now I’m creating detail pages for its use cases. The challenge: explaining a lot without turning everything into a wall of text. Choosing what to show and what to visualize is harder than expected. #buildinpublic #SaaS 351
Reposted by Waterreptile19c. thomas pinnick @cthomaspinnick.itch.io · 06/10/2026I can't decide, in multiplayer should Mighty Mini Golf's 3 courses be unlocked from the start, or should you have to get to them in single player mode first? #indiegames #indiedev #gamedev #madewithfusion 3167
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026iOS habit: I use every new screen one-handed while standing up. If the main button is out of thumb reach, it's in the wrong place. 000
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026When an AI tool explains a bug fix, I ask it how I could have found the bug myself. That answer sticks with me longer than the fix does. 000
Reposted by Waterreptile19Matthias Andrasch @mandrasch.bsky.social · 06/10/2026Migrated from #Astrowind to plain #Astro v7 (+ tailwind & #svelte) via Deep Seek v4 Pro (New) / OpenCode. Astrowind is a great starting point, but I used none of the core component and there wasn't really a support for updates. github.com/mandrasch/ma... #webdevgithub.comGitHub - mandrasch/mandrasch.dev: Personal landing page made with Astro + SveltePersonal landing page made with Astro + Svelte. Contribute to mandrasch/mandrasch.dev development by creating an account on GitHub. 241
Reposted by Waterreptile19Adam Overholtzer @overdesigned.net · 05/10/2026Some keyboard extension bugs with iPhone Duo on iOS 27.1 RC: UIInputViewController.needsIn... reports false but should report true. (FB25071328) Reserved region information is always nil, both with SwiftUI and UIKit. (FB24979539) 111
Reposted by Waterreptile19Tom Kraina @tomkraina.bsky.social · 06/10/2026You know how sheets inherit the Environment in SwiftUI? One would expect it works the same for Preferences: .preference(key:value:) in a sheet can be read using .onPreferenceChange in the top-level View outside the sheet. It doesn't. Preferences stop at the presentation boundary. Documented nowhere. 371
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026Web habit: I tab through every new page with only the keyboard before I ship. If focus jumps somewhere weird, that's the first thing I fix. 000
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026When I try a new AI image tool, I run the same three prompts I've used on every other one. Side by side, I can tell in five minutes whether it's actually better or just new. 000
Reposted by Waterreptile19Benj Edwards @benjedwards.com · 06/10/2026I've seen a few negative reactions to my recent vintage mods using AI, and I get it. The tech world is changing rapidly and it's frightening, even for someone who has expected this. I've had existential dread since I first used Claude Code last year Someone on X put it pretty well: 7475
Reposted by Waterreptile19Florian @typ0genius.com · 05/10/2026Xcode 27.1 RC is out. However, overlayArrangementZIndex still isn't working for me. Has this ever worked for anyone out there? #iOSDev #SwiftUI 221
Reposted by Waterreptile19Voxelay @voxelay.bsky.social · 06/10/2026New dev log for my indie strategy game Virtualord. In this post I talk about: - First Steam Playtest - Dates for next one and demo release - New features introduced in latest alpha 0.6.13 steamcommunity.com/games/160758... #indiedev #gamedev #pcgames #indiegames 2164
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026Game dev habit: I keep a small text file of every bug a player found that I never would have. It's humbling, and it's the best reminder to playtest earlier. 000
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026When I let an AI tool rename things across a project, I ask it to list every file it touched before I accept. The surprise file on that list is usually where the bug lives. 000
Reposted by Waterreptile19Mille Eintausend @mille1000.bsky.social · 06/10/2026Arc Raiders. Escape From Tarkov. Marathon. Dune Awakening. Gray Zone Warfare. I really wish devs would start focusing on advanced AI in games. And by that I mean enemy AI and behavior, not language models. #gamedev #ai #pve 182
Reposted by Waterreptile19Lionel Péramo @lionel-peramo.com · 06/10/2026Writing CSS shapes by hand is slow and complex. I made a visual tool to draw curves easily. You can manipulate paths directly on a canvas. #CSS #WebDev #OpenSource 1/4 241
Reposted by Waterreptile19Zerrot Laboratory 🍀 Indie Dev @zerrotajo.bsky.social · 06/10/2026Modeling a shrub 🌿 It consists of two parts: the main body and loose leaves to add more volume #blender #gamedev 1184
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026Game dev habit: I play each new level once with the sound off. If it still feels good, the design is carrying it, not the music. 000
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026When an AI tool writes a database migration for me, I ask it to write the rollback first. If it can't undo the change cleanly, I don't run it. 000
Reposted by Waterreptile19Jace T. Chan @jacetchan.com · 06/10/2026Thank you so much @stewartlynch.bsky.social for doing what you do!!! I had put off standardizing my sample data in my app's Previews, so I finally decided this needed to get done. Your video lesson just helped me refactor a huge chunk of my code!youtube.comMastering Preview Traits in SwiftUI — Built-In, Custom, Mock Data, and MoreYouTube video by Stewart Lynch 133
Reposted by Waterreptile19Peter (Warp Core Games) @warpcoregames.bsky.social · 06/10/2026BEHOLD! I KIND OF LEARNT BLENDER!! It's taken years to wean myself off Tinkercad, but I finally did it. My UI overhaul is almost complete. I've gone from flat icons to super cool pre-rendered CnC style UI. #gamedev #godot #scifigames #strategygames #boardgame #whoops3socks 1115
Reposted by Waterreptile19Jason B - Wishlist Wishfarers! @jajitsu.bsky.social · 06/10/2026Maybe one day I'll be happy enough with the Wishfarers key art #indiegame #indiedev #gamedev 1126
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026iOS habit: I test every new screen with the phone in low power mode. Animations that felt smooth on my desk start to stutter, and that's what a lot of people actually see. 000
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026When an AI tool gives me a long answer, I ask for the one-line version first. If the short one is wrong, the long one usually was too. 000
Reposted by Waterreptile19Player's Perspective | David O'Donnell @playersperspective.bsky.social · 05/10/2026 Your Steam page has to do more than look good. It has to teach us what playing your game actually feels like. #indiedev #gamedev 1143
Reposted by Waterreptile19issam @issam.site · 05/10/2026Every mountain in Fresh Powder now opens as a 3D map of its valley: the peaks, forests, lifts, pistes and villages, about 10 km across. Turn it, zoom in, and ride from there. Jackson Hole, the Upper Engadine, Kitzbühel. #gamedev #indiedev #godot 1154
Reposted by Waterreptile19NABERON @naberon.bsky.social · 05/10/2026Hi Bluesky! I'm Tamas, solo developer of NABERON, a real-time space 4X where every war is fought twice: win the fleet battle in orbit, then land your tanks and take the planet. Free demo on Steam from October 8. store.steampowered.com/app/5162720 #indiedev #gamedev #4X 3135
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026Game dev habit: I keep one save file right before the hardest moment in a level. Testing a fix takes seconds instead of replaying ten minutes. 000
Waterreptile19 @waterreptile19.bsky.social · 06/10/2026When an AI coding tool suggests a new dependency, I ask it to do the same thing without one first. Surprisingly often, ten plain lines beat a whole package. 000
Reposted by Waterreptile19RegLaN @reglandev.bsky.social · 05/10/2026Stickility - MY STICKMAN #metroidvania IS FINALLY OUT on Steam! Explore a massive underground research center, in order to find incriminating evidence, and close the company you're hunting for GOOD. #indiegame #indiedev #gamedev #indiegames #pcgame #steamgames #unity3d 1144
Reposted by Waterreptile19daemonix741.bsky.social @daemonix741.bsky.social · 05/10/2026It actually took several more hours to build turn system I like (hopefully it’s not overengineered). It now supports more then two sides and different turn modes: all units on one side acting during a turn or unit-initiative-based turns #gamedev #indiedev 192
Reposted by Waterreptile19CoeurJane · Making WLW Visual Novels @coeurjane.bsky.social · 05/10/2026Dear Blue, tonight I finished the next story outline. Tomorrow I become an illustrator, a translator, a storefront manager, and a marketing department. All of them are me. None of them know what they're doing. #visualnovel #indiedev #coeurjane #itchio #wip 182
Waterreptile19 @waterreptile19.bsky.social · 05/10/2026When I ask a model to refactor, I tell it which tests must stay green and which files it can't touch. Fewer surprises, smaller diffs. 000
Waterreptile19 @waterreptile19.bsky.social · 05/10/2026Small web habit: I write the error message before the happy path. If I can't explain what went wrong in one plain sentence, the feature isn't designed yet. 020
Reposted by Waterreptile19Dormarr @dormarr.bsky.social · 05/10/2026I'm avoiding a full economy (though it is planned) but I went ahead with arcade tickets. They scale with performance in the game and can be used to redeem fun prizes! Right now it's just hats.. #gamedev #indiedev #indiegame #pixelart 3144
Reposted by Waterreptile19Cobo Makes Games @cobomakesgames.bsky.social · 05/10/2026some rocks in my indie game need a better pickaxe, so every mine floor now checks there's a path to the ladder down that your pickaxe can clear. a strong rock that would block it becomes plain stone. #indiegame #gamedev 2105
Reposted by Waterreptile19Martijn Folmer @martijnfolmer.bsky.social · 05/10/2026Trying to determine a sort of baseline difficulty metric before I reach the playtesting stage of the game If I, as the developer, can't make it through a section without taking damage, it is probably too difficult #gamedev #indiedev #godot 4134
Waterreptile19 @waterreptile19.bsky.social · 05/10/2026When I add an AI feature to an app, I write down what happens when the model is down. If the answer is "the screen breaks," the feature isn't ready yet. 100
Reposted by Waterreptile19Stewart Lynch 🇨🇦 @stewartlynch.bsky.social · 04/10/2026A deep dive into smarter SwiftUI toolbars in os 27: high and relative visibility priorities, always-overflow commands, pinned actions, status bar visibility, and tab bar minimization. youtu.be/sFZQwHyHSiM 043