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Peter (Warp Core Games)

@warpcoregames.bsky.social
39 followers 12 following 40 posts

I'm recreating the Mothership board game in Godot. Follow my journey and laugh at my failures.

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Peter (Warp Core Games) @warpcoregames.bsky.social · 06/10/2026
BEHOLD! I KIND OF LEARNT BLENDER!! It's taken years to wean myself off Tinkercad, but I finally did it. My UI overhaul is almost complete. I've gone from flat icons to super cool pre-rendered CnC style UI. #gamedev #godot #scifigames #strategygames #boardgame #whoops3socks
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Peter (Warp Core Games) @warpcoregames.bsky.social · 03/10/2026
I'm super excited to show off our fully textured ships! Our artist has done an amazing job turning board game miniatures into amazing in game ships. Check out his portfolio: www.artstation.com/grubber #gamedev #godot #scifigames #strategygames #screenshotsaturday #daymare
Textured space shipsTextured space shipsTextured space ships
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Peter (Warp Core Games) @warpcoregames.bsky.social · 06/09/2026
Does anyone else have a canvas FULL of scrappy UI elements and ideas?? #gamedev #godot #scifigames #strategygames #screenshotsaturday #sleepallnightawakeallday
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Peter (Warp Core Games) @warpcoregames.bsky.social · 28/08/2026
Mothership shields are now working and react what players set their energy levels to. That way you can glance and see how much an opponent has buffed their ships before engaging. #gamedev #godot #scifigames #strategygames #screenshotsaturday #timehealsallballoons
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Peter (Warp Core Games) @warpcoregames.bsky.social · 01/08/2026
NEW: 3D nebula, wormholes and new planet textures! Planet shader came from FORGE3D's Unity planet pack and it was made it work [poorly] with Godot. Nebula and wormhole shader came from godotshaders.com #gamedev #godot #scifigames #strategygames #screenshotsaturday #fireantpie
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Peter (Warp Core Games) @warpcoregames.bsky.social · 19/07/2026
It's been SO much fun finally working on visuals. Just updated: hex outlines, planet ownership, selection markers and 3d asteroids. #gamedev #godot #scifigames #strategygames #parrotsoup
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Peter (Warp Core Games) @warpcoregames.bsky.social · 24/05/2026
I hit a massive milestone, all 59 unique action cards are now functionally working! There's still so much cleaning up to do, plus there's no animations...but it's a massive hurdle to clear. "Good work me!" ... "Thanks me!!" 🫸🏻💥🫷🏻 #gamedev #godot #scifigames #strategygames #custardslippers
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Peter (Warp Core Games) @warpcoregames.bsky.social · 05/05/2026
A momentous occasion! Every single passive tech ability from the board game is now functional. That's a total of 96 technologies I had to meticulously test. Now to make over 80 action cards! #gamedev #godot #scifigames #strategygames #sonicthehedghogbeartrap
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Peter (Warp Core Games) @warpcoregames.bsky.social · 28/03/2026
We got cards! The game now tracks the players hand and lets them buy and sell action cards. Also in the screenshot: new borders and menu icons. I need to do a full UI overhaul but I'm lazy. #gamedev #godot #leftshoewarehouse
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Peter (Warp Core Games) @warpcoregames.bsky.social · 28/02/2026
Added the Pirate Base, Wandering Space Whale, Black holes and neutron stars. I've almost got all the board game content in here...now I just have to get the darn things work. #gamedev #indiedev #godot #frogmassage
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Peter (Warp Core Games) @warpcoregames.bsky.social · 21/02/2026
I made a thing! A little player panel to track who's turn it is and what resources everyone has. Alright I'm bored of game mechanics, time see if I can get this working in real multiplayer. #gamedev #indiedev #godot #kirbyeatingdisorder
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Peter (Warp Core Games) @warpcoregames.bsky.social · 01/02/2026
I spent a long time figuring out the best way to display buffs to players. I settled on this context window that's split into passive an active abilities. I can't wait for playtesters to be like "don't know what's happening this system sucks" 😭 #gamedev #indiedev #godot #explosions4kids
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Peter (Warp Core Games) @warpcoregames.bsky.social · 12/01/2026
The control panel is connected! Move your energy in and out of systems just like the board game. The UI is still rough looking but, it works. #gamedev #indiedev #godot #screenshotwhateverdayIwant
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Peter (Warp Core Games) @warpcoregames.bsky.social · 03/01/2026
I overhauled all the tech tree buttons to be their own scene and set them up with custom states. Does anyone else prefer doing that over using the built in button nodes? #gamedev #indiedev #godot #bonelesschicken
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Peter (Warp Core Games) @warpcoregames.bsky.social · 21/12/2025
Mothership dev log: Got multi-ship attack working with a break down behind the scenes to show who damaged what, plus a log that will output somewhere. Next step, producing a Game Awards ad for next year. #gamedev #indiedev #godot #ballooningdisasters
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Peter (Warp Core Games) @warpcoregames.bsky.social · 11/12/2025
To all you peeps posting "just make it exist, you can make it look good later"...thank you! It helped me stop obsessing over this movement radius graphic. It is now future me's problem (that guy is a real sucker). #gamedev #indiedev #godot #onearmjuggling
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Peter (Warp Core Games) @warpcoregames.bsky.social · 04/12/2025
See that red Mothership in the top left corner? That poor ship has been killed over and over again in the pursuit of perfecting the combat resolver. It's stuck in an 'Edge of Tomorrow' nightmare it can't escape from... #gamedev #indiedev #godot #pregnantpencil
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Peter (Warp Core Games) @warpcoregames.bsky.social · 27/11/2025
I've spent an unholy amount of time getting the tech tree working (added the board game version for context). Trying to keep things crisp at any resolution, plus scaleable is hard and I haven't even started trying to code the damn thing together. #gamedev #indiedev #godot #apesandwiches
First pass at tech tree in game
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Peter (Warp Core Games) @warpcoregames.bsky.social · 15/11/2025
Mothership dev log: Spent time picking new fonts, hooking up UI elements and testing different BG's. I'm finding video game dev is spending 90% of your time advancing one tiny feature forward (compared to board game dev) #gamedev #indiedev #godot #clockbashing
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Peter (Warp Core Games) @warpcoregames.bsky.social · 02/11/2025
Mothership dev log: We now have a map maker! Custom maps was a huge part of the board game, so it was essential that it's included in the digital version. I can't wait to see maps on the steam workshop with penis' drawn from asteroids. #gamedev #indiedev #godot #gianttoesydrome
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Peter (Warp Core Games) @warpcoregames.bsky.social · 27/10/2025
Mothership dev log: We got planets and we got a UI. I'm very slowly getting my head around Godot's anchor system (it feels like my head is being dragged across broken glass). #gamedev #indiedev #godot #extralactosemilk
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Peter (Warp Core Games) @warpcoregames.bsky.social · 23/10/2025
I got the ships to face the right way, so that's pretty good. I'm starting to setup movement functions. I'm still undecided about the thick hex outline (which matches the board game version). Make it look later, amirte??? #gamedev #indiedev #godot #onioncuttingadvice
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Peter (Warp Core Games) @warpcoregames.bsky.social · 18/10/2025
We got ships on the board, and they're multi-coloured! A lot time has been spent trying to get the board to read a json file to set the size, location of ships and player counts. Pretty sure it's solid but need to add planets and other unit types. #gamedev #indiedev #godot #flyscreensalesman
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Peter (Warp Core Games) @warpcoregames.bsky.social · 17/10/2025
Mothership dev log: Testing out generating asteroid and nebula spaces on the board. Who doesn't love a good brown patch? #gamedev #indiedev #godot #farmersunite
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Peter (Warp Core Games) @warpcoregames.bsky.social · 15/10/2025
And now a camera! You can zoom in and out. I bet you can't do THAT in a real life board game. #gamedev #indiedev #godot #socksoftheworld
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Peter (Warp Core Games) @warpcoregames.bsky.social · 15/10/2025
Mothership dev log: Got the board to generate with axial coordinates setup. I can also check for adjacency. Expect full release by tomorrow. #gamedev #indiedev #godot #flapjackrecipes
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