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Martijn Folmer

@martijnfolmer.bsky.social
1.1K followers 2.6K following 705 posts

Dutch roboticist | indie game dev I post updates of my video game development, art progress and nerdy hyperfixations #NoAI, and no crypto Please check out Broom and Boom : s.team/a/3673790 #GameDev #indiedev #solodev #gamemaker #godot

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Martijn Folmer @martijnfolmer.bsky.social · 03/10/2026
So, the ability to kick arrows back towards the archers that just fired them sort of emerged naturally because the arrow object has the same collision/kickback/movement components as the other interactable objects I'm keeping it #screenshotsatuday #godot #indiedev #gamedev
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Martijn Folmer @martijnfolmer.bsky.social · 01/10/2026
31st game of 2026, Big Walk Playing this with a group of friends, all well into their adult years, all shouting "Big Walk!" every time we have to go somewhere, getting very excited about finding and holding gourds over our heads... It is a very special game, highly recommended
A screenshot of big walk. It is four colorful duck-things sitting around a box watching a key get sharpened. One of them holds up a ball, it is a wild game. The realistic background juxtaposed to the simple cartoonish characters in front of it.
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Martijn Folmer @martijnfolmer.bsky.social · 30/09/2026
Thought it would be good to give the player an option to get even with the archers before going on I do like the current level of oomph when enemies go splat #godot #indiedev #gamedev #indiegame
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Martijn Folmer @martijnfolmer.bsky.social · 26/09/2026
This is my 1st game where I handcraft each lvl instead of procgen Just spend 2h making a lvl that I can play through in about 3 min Assuming players take 2x as long and a 4h playthrough, that's 80 hours of #gamedev on base lvl design One step at a time 💪 #godot #indiedev #screenshotsaturday
a screenshot of a level I made in godot, which looks like a snail (spiral on the left and a raised snailhead on the right). In reality, it is a bunch of rooms with colored rectangles, which will spawn the desired map upon start of the game
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Martijn Folmer @martijnfolmer.bsky.social · 23/09/2026
The environment of my game is a lot of black and white, so I figured that adding a chromatic aberration to accentuate impact would be noticeable and create some more oomph I do think I'll keep it #gamedev #indiedev #godot #indiegame
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Martijn Folmer @martijnfolmer.bsky.social · 21/09/2026
Sometimes I just get excited about a certain brush and want to do something with it. Doesn't always turn out the way I expect, but good practice regardless And DTIYS is always fun Thank you for setting up @eggroyale.bsky.social ! #RoyaleBDay2026 #DTIYS #art #digitalart
A draw this in your style from a character by @eggroyale.bsky.social, a female presenting human with orange hair in curls, orange eyes, sitting on her knees, with a blue jacket, orange dress, gray leggings, a yellow cravat (I think that is what it is called), holding up a cupcake. They smile
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Martijn Folmer @martijnfolmer.bsky.social · 20/09/2026
30th game, Many Nights a Whisper Please play this game. One aspect of the narrative centers around "If you could grant any wish, which wishes would you grant?" and it has been a while since I had to put a game down and really contemplate the choices I was asked to make It is short and very sweet
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Martijn Folmer @martijnfolmer.bsky.social · 19/09/2026
Working on swarm pathfinding, to minimize them getting in eachothers way Some tweaks to be done, and I need a better idea for what happens when you kick a group instead of "they all get dazed", but I'm pretty happy with it #gamedev #indiedev #screenshotsaturday #godot
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Martijn Folmer @martijnfolmer.bsky.social · 18/09/2026
Another #DTIYS, tried to create some depth with three tiers of thorny branches, I'm pretty happy with it (and my art progress in general) Thank you for setting up @lichjuliorra.bsky.social, your art is very evocative and pretty #LichJuliorraDTIYS #art #digitalart
a character by @lichjuliorra.bsky.social, which is a young girl in a brown dress with gray eyes and white hair and some beaded jewelry oround her neck. She is surrounded by thorny bushes, with orange eyes stuck on the tips of these bushes, whilst inky crows with the same orange eyes are flying near her.
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Martijn Folmer @martijnfolmer.bsky.social · 15/09/2026
Another #DTIYS I've been seeing a lot of minimalist, flat color fanart, so I figured that would be fun to try Also, I'm a sucker for incorporating text into the drawing Thanks for sharing @michellehemora.bsky.social and happy birthday in advance! #art #digitalart #notmyoc #oc
A draw this in your own style of an OC called Hollie by @michellehemora.bsky.social. A female presenting pink tiefling/demon looking person in shorts, black tanktop, red sports coat and waist length, large black hair tied in the end, tinted glasses on top of their face with their large tongue sticking out. they hold a staff that ends in a chainsaw disk at the end. The background is the same pink as the skin color, and there is the name Hollie at the bottom of the screen, where the O is replaced with the disk
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Martijn Folmer @martijnfolmer.bsky.social · 14/09/2026
For all assets I make myself, I'm in a cycle where I keep replacing placeholders with other placeholders that are slightly more representative So now dialogue boxes are just a picture of me talking to a picture I drew of the main character #godot #gamedev #indiedev
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Martijn Folmer @martijnfolmer.bsky.social · 13/09/2026
29th game of 2026, Drop Duchy This is a deck builder where the cards are tetromino shapes that you have to play tetris with, giving bonusses and effects based on their surroundings I think that is a very fun idea for a game and I was exited to play But I can't get past the roguelite elements
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Martijn Folmer @martijnfolmer.bsky.social · 12/09/2026
Recently played Neon White, still thinking about it several weeks later. The speedrunning in it is just designed very well The art style is also pretty evocative, I just enjoyed looking at the game itself and was inspired to make some fanart #neonwhite #art #digitalart #fanart
Fanart of the main character of neon white, named neon white. He is a white suit wearing man with a oni mask, jumping out of the clouds, whilst a yellow card depicting a pistol is disintegrating and forming a real pistol in his hand
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Martijn Folmer @martijnfolmer.bsky.social · 11/09/2026
I'm getting too bogged down in minutiae, so instead I'm just going wild with placeholders, populating all planned levels with nonsense geometry, so that a full playthrough is technically possible This includes placeholder dialogue between player and friendly NPC #gamedev #indiedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 09/09/2026
Arrows, like other movable objects, check if they are still over floor pieces every frame. If not, they fall Strictly speaking, because of how inheritance works, this is expected behaviour But the archers don't really inspire fear like this, with their weak arrow game #godot #gamedev #indiedev
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Martijn Folmer @martijnfolmer.bsky.social · 07/09/2026
Made a new exploding enemy type that you can kick into other enemies and walls, seems to be working Running into the problem that currently, distinguishing between different types of enemies at a moments notice is hard. Gonna have to work on silhouettes #gamedev #indiedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 05/09/2026
Another #DTIYS I try to find challenges that include something that I've never drawn before (in this case, bloodstains and light gore), really helps with the motivation to keep practicing I'm slowly making my way through all the brushes in krita #DTIYSCASCADEHILLS #art #digitalart
A character made by @uylisis.bsky.social. It is a female presenting dark skinned person, wearing a bomberjacket and turtleneck, sitting astride what looks like a ribcage with gore in it. There are bloodstains over her, and it is a night scene with a full moon and trees in the background.
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Martijn Folmer @martijnfolmer.bsky.social · 05/09/2026
Making an bow and arrow enemy, forgot to link arrow scale to enemy scale I love #gamedev #screenshotsaturday #indiedev #godot
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Reposted by Martijn Folmer
cryling.art 🌘💜 Comms Open @cryling.bsky.social · 05/09/2026
I want to thank everyone who participated~! 💙 It was a busy month, but I'm glad you all had fun and I loved to see your drawings of Nazar! Thank you all for participating!!!!! 🥰✨ 💙 Entries: @martijnfolmer.bsky.social @yuzubyte.bsky.social @shyorchidghost.bsky.social @froglucose.bsky.social
all the dtiys entries for my dtiys including artwork from
@martijnfolmer.bsky.social 
@yuzubyte.bsky.social 
@shyorchidghost.bsky.social 
@froglucose.bsky.social 
showing my oc Nazar in their style
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Martijn Folmer @martijnfolmer.bsky.social · 02/09/2026
I need to make safe areas that enemies can't go So I made a type of tile that are explosive only to enemies #gamedev #godot #indiedev
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Reposted by Martijn Folmer
Sam 📷 [Resources for Artists] @sambestock.bsky.social · 31/08/2026
Congrats to @martijnfolmer.bsky.social for winning the giveaway! :D Check out their awesome artwork: bsky.app/profile/mart... Of course, these references can be used at any time, not just for this little challenge. Thanks as always for the support! Happy arting ^^
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Martijn Folmer @martijnfolmer.bsky.social · 31/08/2026
28th game, Neon white This game has made me more interested in speedrunning as a concept. It is just really good at getting you into that flowstate. Also, really like the stylishness of it. Highly recommended!
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Martijn Folmer @martijnfolmer.bsky.social · 30/08/2026
Another #DTIYS, based on the post by @nyanorsmth.myatproto.social The more art I see on bluesky, the longer the list of stuff I want to try and draw. I appreciate everyone who shares their creative stuff
a flame on a black background, with a female presenting person in front of the flame, silhouetted by the flame. They have a witches hat, a gasmask, short hair, a one piece and fishnet stockings on the legs.
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Martijn Folmer @martijnfolmer.bsky.social · 29/08/2026
This was a particularly interesting #DTIYS, a wheelchair is lots of interconnected beams and what is in front and what is in the back is kind of difficult. So good practice for simulating depth Thank you for @sambestock.bsky.social for setting it up!
A black and white sketch of a person climbing out of a wheelchair, with some tree branches in an arch above them and falling leaves behind them, and some leaves on the floor
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Martijn Folmer @martijnfolmer.bsky.social · 27/08/2026
A little #gamedev tip : in a topdown game, rectangular collision boxes can mean the player gets stuck on edges a lot Make the movement feels smoother by pushing the player towards the nearest corner of the collision box whenever they walk into it, so they'll slip around #godot #indiedev
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Martijn Folmer @martijnfolmer.bsky.social · 25/08/2026
Favorite bug of the week, there is a button prompt for talking to the friendly NPC, which is supposed to flash above their head But because I rotated the whole character and not only the sprite, the prompt rotated with it I love #gamedev #indiedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 23/08/2026
I've been using #DTIYS challenges to draw with brushes and in styles that I've not done before/wish to practice with, and that has been good fun, lots of stuff to explore This one is of an OC by @ipsalo.bsky.social, thank you for sharing! #art
a cosmic blue whale with some constallations floats above a glowing earth in the night sky. It is in a painterly fashion with paint brushes.
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Martijn Folmer @martijnfolmer.bsky.social · 22/08/2026
Another #DTIYS I really like how the originals clothing folds, shading and highlights are done, I want to do more things like that Also learned that I got to practice nails (along with hands, drawing straight lines, accurate faces, etc.) Plenty to learn, but happy with progress #art
A drawing of the OC Khaelira from @amildbreeze.bsky.social, whoc is a female red tiefling with a one-shoulder white toga, black leggings, black arm sleeves, sandals and an assortment of golden jewels. She has a smile and is in a squatting position, looking upwards.
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Martijn Folmer @martijnfolmer.bsky.social · 22/08/2026
Been working on custom Lvl editor, so I just have to place rectangular areas in the editor and it will populate and surround the areas with floors and walls Now for the easy part, coming up with engaging levels that players enjoy #godot #screenshotsaturday #indiedev #gamedev
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Martijn Folmer @martijnfolmer.bsky.social · 19/08/2026
Been working on a custom Lvl transition. The main visual theme for my game may turn out to be 'floating shards', so this felt appropriate #gamedev #indiedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 17/08/2026
Another #DTIYS Adjusting to digital art is hard, but then finding out and learning about things like texture brushes is good fun #art #digitalart
The OC belonging to @ladyofmusic2410.bsky.social, a young woman wearing an off shoulder dress, with rose patterned nettings on her arms and a heart shaped necklace with two colors. She has long hair in a pony tail that reaches to her waist. The image itself is her walking with her eyes closed, holding part of the dress with one hand and lifting the other hand to her face. It is drawn in a black and white manga style, except for half the heart and the rose patterns, which are purple.
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Martijn Folmer @martijnfolmer.bsky.social · 17/08/2026
Found a nice and clear tutorial by Queble about smooth transitions between scenes (www.youtube.com/watch?v=m4Pf...) Now I just got to replace the generic fade out/fade in with a custom transition. I'm thinking shards that fly from off screen and fit together #godot #indiedev #gamedev
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Martijn Folmer @martijnfolmer.bsky.social · 16/08/2026
Did another #DTIYS. I do really like doing these, because it gets me to draw things I wouldn't normally think to draw, and practice on the drawing tablet Congratulations to @cryling.bsky.social for reaching 5K, your art looks amazing, thanks for setting this up #cryling5K #art #digitalart
The OC of cryling.bsky.social, Nazar. A dark skinned female figure with a top knot, a blue open dress, gold bands around the chest and legs and tentacle like blue tattoos around the top arms and stomach. She is sitting with one leg crossed over the other, one hand near the head and the other draped over the arm of a chair that is not visible. The blue of the dress bleeds into the background, which is also blue
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Martijn Folmer @martijnfolmer.bsky.social · 15/08/2026
When an enemy can't walk around an obstacle like glass walls, they will now smash that glass to get to you #gamedev #indiedev #screenshotsaturday #godot
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Reposted by Martijn Folmer
Ellory @thelocalmuffin.bsky.social · 14/08/2026
{ #ocsky #knight } Finished my first reciprocation artwork for the #dtiys event I'm hosting. Thank you very much for entering @martijnfolmer.bsky.social Here's your OC.
A knight with broken armor with a crimson hue.
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Martijn Folmer @martijnfolmer.bsky.social · 13/08/2026
The blood was kind of boring because it was a plain colour, so I'm trying the application of some random patterns to give it texture #indiedev #gamedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 12/08/2026
27th game, BE-A walker If your fantasy is playing a AT-ST crushing Ewoks and imperials, this will fulfill that just fine, clunky controls and all The story isn't very good, gameplay a bit repetitive, but it is -90% (€0.81) the next couple days, the novelty of it is definitely worth more than that
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Martijn Folmer @martijnfolmer.bsky.social · 11/08/2026
I've gotten some great use out of the #godot profiler Right now it shows that every frame, 40% of total process computation (blue line) is taken up by the players cape movement (purple line) It is not quite magnificent enough to justify that, there are some bugs happening #gamedev #indiedev #code
A composite image, on the left is a screenshot of the profiler from godot. It shows a fluctuating blue line at the top, which represents all of the computation time of the functions running in the game. Around the 40% mark, there is a relatively straight purple line, which represents how much of the total computation is taken up by the script which calculates the movement of the cape of the player. The cape of the player is shown on the right side of the image and is not so impressive that it should take up 40%
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Martijn Folmer @martijnfolmer.bsky.social · 09/08/2026
#gamedev question When you are playing through a Lvl you made that doesn't have a time limit, what kind of multiplier do you use for how long it will take your players? So if it takes you 10 minutes to get through something, do you expect players to take 10, 15, 20 minutes?
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Martijn Folmer @martijnfolmer.bsky.social · 08/08/2026
Replaced the enemy sprite with groups of shards that move together and explode outward upon death Questioning if the blood splatter is no longer visually consistent If the enemy is a bunch of interconnected floating rocks, why would it go splat? #screenshotsaturday #gamedev #indiedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 06/08/2026
Did a #DTIYS. Still coming to grips with switching to digital art, but I enjoy trying different brushes and seeing what I can make Congratulations to @fairyqrtz.bsky.social for the 2.6K and thanks for sharing, this was fun #fairyqrtzdtiys #art
a DTIYS of two OCs of @fairyqrtz.bsky.social, Summer and luna. The one on the left has dark long hair, dark skin, a crown in a bop and an orange dress. The one on the right has purple hair, light skin, silver tiara and a blue dress. The drawing itself is digital art mostly marker and paint, with some speckled, bifurcated color background
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Martijn Folmer @martijnfolmer.bsky.social · 06/08/2026
26th game, Swordship A fast paced game that manages not to overwhelm you. Zipping around enemies, getting them to shoot eachother just feels good. Minimalist but very stylish in its look and execution. Heartily recommended
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Martijn Folmer @martijnfolmer.bsky.social · 05/08/2026
Added a blue lightning effect when an enemy dies from crashing into a wall. Kind of a bridging effect to obfuscate that the enemy sprite simply disappears and turns into a blood smear #godot #indiegame #gamedev #indiedev
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Martijn Folmer @martijnfolmer.bsky.social · 04/08/2026
Got a little tired of the purely black background, and seeing as all stationary elements fly in as you walk down the level, made sense to make some of these things drift in a parallax layer #godot #gamedev #indiedev
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Martijn Folmer @martijnfolmer.bsky.social · 02/08/2026
25th game, Karate survivors Survivor-like where the attacks are a fixed series of melee attacks and environmental kills Cool aesthetics, but needing to position yourself very close to the giant mass of enemies to do damage + not being able to control the timing of attacks doesn't feel good to me
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Martijn Folmer @martijnfolmer.bsky.social · 02/08/2026
Did a pokemon themed #DTIYS for @thelocalmuffin.bsky.social Trying to switch from pencil sketches to digital art, so this was a good challenge. Lots of practice still to do, but I'm happy with the progress :-) #art #digitalart
A Draw this in your style for an OC made by @thelocalmuffin.bsky.social. It involves a human character with a blue bonnet, which sweather, orange hair with pink tips and a blue vest, surrounded by their three pokemon (Lilligant, Tinkaton, Pangoro). Each has a shy expression. On the background is a mosaic of a pokeball logo with the colors of all 4 characters.
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Martijn Folmer @martijnfolmer.bsky.social · 01/08/2026
I have this shader over the screen that dims anything far away from the player without a torch there. Figured I could use that to create a better focus on the players blood smear when they end up dying #godot #gamedev #screenshotsaturday #indiedev
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Martijn Folmer @martijnfolmer.bsky.social · 31/07/2026
Used Verlet integration to create a tattered cape behind the main character. There is some work to be done, but I like the way it looks, I think I'll keep it. #gamedev #indiegame #indiedev #godot
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Martijn Folmer @martijnfolmer.bsky.social · 30/07/2026
There was this N64 game, Starshot space circus fever, in which the antagonists goal was to take real life wonders, digitize them, then destroy the originals and sell access to the virtual versions The boss was called Wolfgang von Ravel, he was described as half man, half cyborg, 100% evil
The manual image of wolfgang, who is a sort of mime creature with eye stalks as arms, wearing a labcoat, lower body is a rocket thruster which he uses to hover, and orange hair on the side of a bald skull with beady little red glassesthe in game screenshot of wolfgang after the final boss fight, he looks like a hovering clown with eyestalks for arms.
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Martijn Folmer @martijnfolmer.bsky.social · 29/07/2026
Made some floating text at the top that fades in and fades out based on the position of the player #gamedev #indiedev #godot
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