Player's Perspective | David O'Donnell @playersperspective.bsky.social · 16h “The hardest part was recreating the tension of conversation and tactical exchange in a solo game.” -@Fahrenheit_213 What does a game lose when you remove the other humans? This murder mystery brings dialogue, bluffing, deduction, and social pressure to a solo game. #indiedev #gamedev 1135
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 28/09/2026884games、いきなり飛ばしてくる。 トレーラー開始3秒で、もうゲームプレイが始まる。 そしてGiri-Jump Star Rushは、「何が特別なのか」を隠さない。 その答えは……容赦ない難易度。 Steamのトレーラーもページも、無理ゲー級のジャンプをついに成功させた、あの唯一無二の気持ちよさをダイレクトに伝えてくる。 #インディーゲーム #ゲーム開発 010
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 27/09/2026 You've spent 2 years on your game. How much time do you spend on your Steam page? #indiedev #gamedev 0123
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 26/09/20264:AMは、一風変わったゲームシステムを前面に押し出している。 オブジェクトをコピーして使い回しながら問題を解決する。このゲームならではの仕組みを、トレーラーもSteamページもど真ん中に持ってきている。 #インディーゲーム #ゲーム開発 010
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 24/09/2026 Did I ever tell you how much I love Japan? 000
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 23/09/2026I’ve been thinking about this one a lot lately. Indie games have a lot of amazing mechanics. Sometimes the problem is getting those ideas across to someone who hasn’t spent two years living inside the game. What do you think? #indiedev #gamedev 0134
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 21/09/2026Can’t believe it’s been over a year already since Aichi Game Castle 2 in Nagoya, Japan. Anyone else attend? #indiedev #インディーゲーム 093
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 19/09/2026What if a deck-builder felt like a hot mug of cocoa on a cold winter's day? A systems-heavy genre gets injected with a healthy dose of the feels. Deck of Memories is an invitation to story-driven players who wouldn't normally try a deck-builder. @sentimentgames.com #indiedev #gamedev 1145
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 17/09/2026Momo’s take on Serious Bigness : “Rampage had a baby with Katamari Damacy.” What the #@$%? Momo mapped the core loop: Destruction ➜ Growth ➜ Escalating Scale. Reverse-engineer the weird comparisons. They can reveal your game's core hook. @seriousbigness.bsky.social #indiedev #gamedev 1133
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 16/09/2026Inkblood's trailer trusts its gameplay. No walls of text… just carefully selected scenes that show you what you’ll do, and the kind of world you're stepping into. And who doesn't love a whodunnit with a murderboard? #indiedev #gamedev 1111
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/20264:AM leans into its oddest mechanic. Others hide what makes them special. This page slaps you in the face with it: copy objects and reuse them to solve problems. Trailer and Steam page put the secret sauce center stage. Don’t hide your hook. @darkzonestudios.bsky.social #indiedev #gamedev 1112
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 15/09/2026The trailer started… something was different. Is that the developer talking to me? Having the creator invite me into their game's world made Isle Goblin feel more human, grounded, and personal. What an unexpected and memorable way to build rapport. #indiedev #gamedev 1123
Player's Perspective | David O'Donnell @playersperspective.bsky.social · 13/09/2026Double down on a mechanic like powerwashing, and you get pure gold. That’s what There Are No Ghosts at the Grand does. Reno tools by day. Eldritch weapons by night. Did I mention the tools talk? Yes, you’ve been air-dropped into a Disney musical. @noghostsgame.bsky.social #indiedev #gamedev 1172