Reposted by Jonathan.Mekka Okereke @mekka.mekka-tech.com · 10hRare work post: This remains the most important and most revealing interview question that I ask in 2026. 3306
Reposted by Jonathan.Captain Edward Jellico @captainjellico.bsky.social · 16/09/2026#StarTrek #StarTrekTNG 712727
Jonathan. @twoscomplement.brnz.org · 03/09/2026I've fallen victim to one of the classic blunders: never use a macro parameter in an expression without wrapping it in parentheses. #inconceivable 030
Reposted by Jonathan.mjp @mjp123.bsky.social · 31/08/2026Being an open source maintainer in 2026 015330
Reposted by Jonathan.mjp @mjp123.bsky.social · 22/08/2026WIP spec for Work Lists, the successor to ExecuteIndirect that lets you change PSOs between draws and dispatches github.com/microsoft/Di...github.com 23812
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 15/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Variable Rate Ray Tracing in Call of Duty: Modern Warfare 4 by Michał Olejnik from Activision are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 14724
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 14/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Upgrading PSSR on PlayStation 5 Pro by Daniel Craig from Sony Interactive Entertainment are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 0175
Jonathan. @twoscomplement.brnz.org · 12/08/2026My family had this selective, broadcast-order, Star Trek watch through thing going for ... some years now. As folks get older and have lives outside the house (good for them 😅), progress has gotten inconsistent - so it's fun when we're all around and able to watch a few episodes together. 100
Jonathan. @twoscomplement.brnz.org · 10/08/2026Local squirrels have been getting walnuts somewhere and stashing them all around our yard, for the last few months. Now we have other visitors enjoying a walnut treasure hunt 🌱 0214
Jonathan. @twoscomplement.brnz.org · 05/08/2026The absurdly hot pepper plant is doing quite well this year 🌱 0254
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 03/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SMOLDER — REAL-TIME VOLUMETRIC EFFECT RENDERING IN GLACIER AND 007 FIRST LIGHT by @lexdev.net from IO Interactive are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 05419
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 03/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SPEEDING UP PATH TRACING VIA ORCA (ONLINE RADIANCE CACHE ACCELERATION) by @jontology2.bsky.social from EA SEED are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 14217
Reposted by Jonathan.mmalex @mmalex.bsky.social · 02/08/2026today's alex-mega-gamedev-tip: one of my favourite passtimes is getting deep into design thoughts on whatever im working on; on walks, in the shower. but dont let the thinking get more than about 1 day ahead of the process of actually making it. any more, and you're probably wasting your time... 🧵 3336
Reposted by Jonathan.Stephen Hill @selfshadow.com · 27/07/2026SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.blog.selfshadow.comSIGGRAPH 2026 Links 05225
Reposted by Jonathan.Yining Karl Li @yiningkarlli.bsky.social · 20/07/2026Disney Animation has a bunch of talks at #SIGGRAPH2026; each day I'll post a thread about our talks for the day! In total my coworkers and I are presenting a total of 10 talks. Here are the talks my coworkers are presenting Sunday/Monday: (1/10) disneyanimation.com/events/?draw...disneyanimation.comWalt Disney Animation Studios - EventsThe official site of Walt Disney Animation Studios. 1203
Reposted by Jonathan.Yining Karl Li @yiningkarlli.bsky.social · 17/07/2026PSA: HPG 2026 is being livestreamed on Youtube, so even if you aren't able to make the conference in person, you can still see all of the presentations: www.youtube.com/watch?v=h2V8... I'm not able to go in person this year, so I'm super thankful that the conference decided to do this!youtube.comHPG 2026: Day 1 - July 17thYouTube video by High-Performance Graphics 0223
Reposted by Jonathan.davemakes🔶 @mixolumia.com · 17/07/2026bsky will continue to be an unserious website until i can navigate posts with the j and k keys 1251
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 15/07/20262026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com 16127
Reposted by Jonathan.innes mck @innes.bsky.social · 10/07/2026and it's not until the fifth or six brick that you start to ask "wait, wasn't that my house?" 0303
Reposted by Jonathan.davemakes🔶 @mixolumia.com · 10/07/2026everybody warns you about programming in C like it's gonna be so complicated but it's dead simple. C lets you do anything however you wanna do it. C rolls up on a mini bike, gives you a drag off his cigarette and asks if you wanna throw bricks at an abandoned house 313618
Jonathan. @twoscomplement.brnz.org · 10/07/2026Today I learned wg21.link/P0780R2wg21.linkPack expansion in lambda init-capture 000
Jonathan. @twoscomplement.brnz.org · 04/07/2026I am reminded of this delightful little absurdity - specifically, the descriptions of the "performances" - from the earlier Sid Meier's Pirates! for the Commodore Amiga, released in 1990. 010
Reposted by Jonathan.GitHub @github.com · 02/07/2026We heard you. We agree. In light of recent developments in physical media, GitHub is proud to announce that you can now obtain your public repo on CD-ROM. Keep it. Lend it to friends. Pass it on to your children. Your code is physically yours, forever. Until you lose it, let's be real. gh.io/cd 2339177
Reposted by Jonathan.Americana at Brand Memes @americanamemes.bsky.social · 21/06/2026World Cup visitors in LA are getting a free LA experience (breathing very toxic air for an unknown amount of time). 07919
Reposted by Jonathan.Leena 🌵 @leena.reuben.games · 16/06/2026That’s hot coffee in a goon sack my love what a country 041
Jonathan. @twoscomplement.brnz.org · 25/05/2026Major League Cricket playing at venues on the west coast this year, let's gooo 🏏 200
Reposted by Jonathan.Gravity Well @gravitywell.games · 14/05/2026✨ Another one, & another, & another! ✨ Gravity Well is growing and we're looking for talented folks in the Concept Art 🎨, UI/UX 📱, & Animation 🎬 spaces to help us build something special. We're also still looking for our next Principal Engineer! 💻 Apply here: job-boards.greenhouse.io/gravitywell 54226
Jonathan. @twoscomplement.brnz.org · 14/05/20261) everything that's already in the world when you're born is just normal; 2) anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it; ... 110
Reposted by Jonathan.Josh Caratelli @joshcaratelli.bsky.social · 12/05/2026We're #hiring an engineer with a focus on Rendering. Come work with the lovely legends at Gravity Well! We are: 🔥Making rad new IP ❤️An empathetic AAA Team 💸Have profit sharing and focused on being sustainable long term Interested? Please apply! gravitywell.games #gamedev #gamedevjobs 15130
Reposted by Jonathan.Liz England @lizardengland.bsky.social · 06/05/2026I made a bot and it is good 78919
Reposted by Jonathan.Slothy @slothy.com · 30/04/2026Game dev job posting alert! I'm looking for a principal level engineer who likes rendering but doesn't just want to work on rendering for the rest of their life. job-boards.greenhouse.io/gravitywell/... More info about Gravity Well on the link below:gravitywell.gamesGravity Well 01312
Reposted by Jonathan.Aurélie Vache @aurelievache.bsky.social · 21/04/2026With the new version of git, Welcome to the new "git history" command! 🎉 Rewording and split commits will be finally easier than before. 💪 github.blog/open-source/... 36927