Reposted by Jonathan.Mekka Okereke @mekka.mekka-tech.com · 14hRare work post: This remains the most important and most revealing interview question that I ask in 2026. 3326
Jonathan. @twoscomplement.brnz.org · 17/09/2026re: this bit: "when they ... start talking lyrically about the love of the craft" Do I ever wish I could work out where/how to do/experience/encourage more of this 😁 100
Reposted by Jonathan.Captain Edward Jellico @captainjellico.bsky.social · 16/09/2026#StarTrek #StarTrekTNG 712727
Jonathan. @twoscomplement.brnz.org · 03/09/2026I've fallen victim to one of the classic blunders: never use a macro parameter in an expression without wrapping it in parentheses. #inconceivable 030
Reposted by Jonathan.mjp @mjp123.bsky.social · 31/08/2026Being an open source maintainer in 2026 015330
Reposted by Jonathan.mjp @mjp123.bsky.social · 22/08/2026WIP spec for Work Lists, the successor to ExecuteIndirect that lets you change PSOs between draws and dispatches github.com/microsoft/Di...github.com 23812
Jonathan. @twoscomplement.brnz.org · 17/08/2026Part 2: Janeway relentlessly hunts them all down across time, space, and realities. 😢 120
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 15/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Variable Rate Ray Tracing in Call of Duty: Modern Warfare 4 by Michał Olejnik from Activision are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 14724
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 14/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Upgrading PSSR on PlayStation 5 Pro by Daniel Craig from Sony Interactive Entertainment are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 0175
Jonathan. @twoscomplement.brnz.org · 12/08/2026From the last few days it's been some DS9: Statistical Probabilities, The Magnificent Ferengi (Vorta: Iggy Pop), and Waltz. 010
Jonathan. @twoscomplement.brnz.org · 12/08/2026My family had this selective, broadcast-order, Star Trek watch through thing going for ... some years now. As folks get older and have lives outside the house (good for them 😅), progress has gotten inconsistent - so it's fun when we're all around and able to watch a few episodes together. 100
Jonathan. @twoscomplement.brnz.org · 10/08/2026Local squirrels have been getting walnuts somewhere and stashing them all around our yard, for the last few months. Now we have other visitors enjoying a walnut treasure hunt 🌱 0214
Jonathan. @twoscomplement.brnz.org · 09/08/2026Seems to be mostly under control at this point - the aerial bucket brigade continues, but the rate of smoke production is greatly diminished. 020
Jonathan. @twoscomplement.brnz.org · 09/08/2026Yeah, definitely some anxiety when these things flare up! Today, there's not a lot of wind, and the city's fire response is usually very effective - once the helicopters start dropping water, they can get it under control in short order. 020
Jonathan. @twoscomplement.brnz.org · 08/08/2026It's taken a bit to get used to the different style of roasting - the Behmor is a lot more "hands off" or "coffee roasting at a (slight) distance" than the open-topped bread machine + heat gun was - but I think I've worked out how to get a decent/consistent roast out of it somewhat reliably. 010
Jonathan. @twoscomplement.brnz.org · 08/08/2026I replaced the old bread machine I'd been using to roast coffee in a little while back, after it fell apart more than I could reasonably repair, and bought a Behmor dedicated coffee roasting appliance thing. 110
Jonathan. @twoscomplement.brnz.org · 05/08/2026The absurdly hot pepper plant is doing quite well this year 🌱 0254
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 03/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SMOLDER — REAL-TIME VOLUMETRIC EFFECT RENDERING IN GLACIER AND 007 FIRST LIGHT by @lexdev.net from IO Interactive are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 05419
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 03/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SPEEDING UP PATH TRACING VIA ORCA (ONLINE RADIANCE CACHE ACCELERATION) by @jontology2.bsky.social from EA SEED are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 14217
Reposted by Jonathan.mmalex @mmalex.bsky.social · 02/08/2026today's alex-mega-gamedev-tip: one of my favourite passtimes is getting deep into design thoughts on whatever im working on; on walks, in the shower. but dont let the thinking get more than about 1 day ahead of the process of actually making it. any more, and you're probably wasting your time... 🧵 3336
Reposted by Jonathan.Stephen Hill @selfshadow.com · 27/07/2026SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.blog.selfshadow.comSIGGRAPH 2026 Links 05225
Jonathan. @twoscomplement.brnz.org · 27/07/2026static.klipy.comMaximus: Are You Not Entertained?ALT: Maximus: Are You Not Entertained? 010
Jonathan. @twoscomplement.brnz.org · 25/07/2026static.klipy.comNathan Fillion Thats NotALT: Nathan Fillion Thats Not 000
Jonathan. @twoscomplement.brnz.org · 22/07/2026www.youtube.com/watch?v=TceP...youtube.comKorn - Twist (Official Audio)YouTube video by KornVEVO 000
Reposted by Jonathan.Yining Karl Li @yiningkarlli.bsky.social · 20/07/2026Disney Animation has a bunch of talks at #SIGGRAPH2026; each day I'll post a thread about our talks for the day! In total my coworkers and I are presenting a total of 10 talks. Here are the talks my coworkers are presenting Sunday/Monday: (1/10) disneyanimation.com/events/?draw...disneyanimation.comWalt Disney Animation Studios - EventsThe official site of Walt Disney Animation Studios. 1203
Reposted by Jonathan.Yining Karl Li @yiningkarlli.bsky.social · 17/07/2026PSA: HPG 2026 is being livestreamed on Youtube, so even if you aren't able to make the conference in person, you can still see all of the presentations: www.youtube.com/watch?v=h2V8... I'm not able to go in person this year, so I'm super thankful that the conference decided to do this!youtube.comHPG 2026: Day 1 - July 17thYouTube video by High-Performance Graphics 0223
Reposted by Jonathan.davemakes🔶 @mixolumia.com · 17/07/2026bsky will continue to be an unserious website until i can navigate posts with the j and k keys 1251
Reposted by Jonathan.ceruleite.bsky.social @ceruleite.bsky.social · 15/07/20262026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com 16127
Reposted by Jonathan.innes mck @innes.bsky.social · 10/07/2026and it's not until the fifth or six brick that you start to ask "wait, wasn't that my house?" 0303
Reposted by Jonathan.davemakes🔶 @mixolumia.com · 10/07/2026everybody warns you about programming in C like it's gonna be so complicated but it's dead simple. C lets you do anything however you wanna do it. C rolls up on a mini bike, gives you a drag off his cigarette and asks if you wanna throw bricks at an abandoned house 313618
Jonathan. @twoscomplement.brnz.org · 10/07/2026Today I learned wg21.link/P0780R2wg21.linkPack expansion in lambda init-capture 000