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Tomáš Weiss

@tomasweisss.bsky.social
142 followers 371 following 100 posts

Rendering humans on phones Graphics Programmer & 3D Lead at PromethistAI 23 | Czechia

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Reposted by Tomáš Weiss
Lilah Sturges @lilahsturges.com · 28/03/2026
AI is a hammer and the stock market thinks everything on earth is a nail and they’re on the cusp of realizing that this is far from true
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Tomáš Weiss @tomasweisss.bsky.social · 25/03/2026
Crude experiment with custom raytraced shadows in URP via @unity.com's Unified Ray Tracing. Eventually I'm hoping to replace shadow maps with RT and soften them with a bilateral blur. Maybe if I try hard enough, it won't be much slower :)
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CookieBadger @cookiebadger.bsky.social · 14/03/2026
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below!
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Tomáš Weiss @tomasweisss.bsky.social · 14/02/2026
The trailer Addy Valentine just dropped for his @kickstarter.com action-mystery 3D pixel-art game is simply incredible. He's also the one singing! Consider also supporting the campaign to get more unique creative games out there. www.youtube.com/watch?v=0R9F...
youtube.com
GUN NOSE - Official Kickstarter Trailer
YouTube video by Addy Valentine
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Xor @xordev.com · 13/02/2026
Introducing FragCoord: My ultimate shader editing tool!
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Tomáš Weiss @tomasweisss.bsky.social · 17/01/2026
Finally got For Each working in my 𝗰𝘂𝘀𝘁𝗼𝗺 𝗻𝗼𝗱𝗲-𝗯𝗮𝘀𝗲𝗱 𝗮𝘀𝘀𝗲𝘁 𝗽𝗿𝗼𝗰𝗲𝘀𝘀𝗼𝗿 for @unity.com! Per-scope cache and iteration state were a headscratcher. Other features: • Dataflow across foreach scopes • Custom Generics implementation via node type dropdown • No compilation step • Zero repeat evaluations
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Tomáš Weiss @tomasweisss.bsky.social · 30/12/2025
Fun 5 hour sidequest of adding UInt support to texture visualization in the WebGPU Inspector browser extension, all in an attempt to debug my Unity GBuffer packing. @brendanduncan.bsky.social thanks for making the extension and making it open source! I'll complete this and submit a pull request.
Screenshot of the WebGPU Inspector extension showing a functional visualization of a rgba16uint texture.
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Tomáš Weiss @tomasweisss.bsky.social · 23/12/2025
"You will own nothing and be happy." We must not get complacent or this becomes the case for all things we once owned.
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Tomáš Weiss @tomasweisss.bsky.social · 08/10/2025
I'm gonna be attending the graphicsprogrammingconference.com in Breda, Netherlands this year. My first ever conference! Any chance I'll be able to meet anyone from here?
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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Ashley Nichols @ashleynichols.bsky.social · 23/08/2025
I feel sick to my stomach making this post, but at this point I don't have a choice docs.google.com/document/d/1...
docs.google.com
I Need Help
Hey guys. I'm in a bad spot. I've BEEN in a bad spot for a long time. Close friends have known about these things for a while, but I’ve been struggling with opening up about them for a long time. I fe...
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Jendrik Illner @jendrikillner.bsky.social · 22/07/2025
Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...
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Jacco Bikker 🎦 @jbikker.bsky.social · 13/06/2025
Saw that "The Witcher 4" UE5 tech demo with the voxel trees for fast rendering at a distance? I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels. Code in tiny_bvh_foliage.cpp: github.com/jbikker/tiny...
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Specoolar @specoolar.bsky.social · 15/06/2025
Custom water update for my VR game. Unity 6, URP, Quest 3 native. #madewithunity #water #quest3 #vr
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Ruben Osorio @osor.io · 12/06/2025
Hola again graphics peeps! 😊 I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱 osor.io/text Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more! I hope you enjoy it! 🧡
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WaffleSlapper @waffleslapper.poetica.dev · 15/04/2025
I have been making some decent progress on my Ocean Shader's new Wave Editor. Currently, it's just a port of the auto-generator script, but now includes preview screens to make sure lower resolution settings still look coherent. Next up, making the Wave Settings editor! #Indiedev #Unity #Shader
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Anna Hollinrake 🌤️ @annahollinrake.com · 07/05/2025
WE'RE OFFICIALLY PAST 1300 FOLLOWERS IT'S ALMOST TIME 2 POST THE LAUNCH DATE????
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Muno @bymuno.com · 21/04/2025
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵
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Joris Sanchez @jorissanchezart.bsky.social · 21/04/2025
New part of the Florist house for my personnal project ! ⭐
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Matt2 @lushfoil.bsky.social · 19/04/2025
"Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us."
butwhytho.net
Lushfoil Photography Sim Review: A Masterclass in Creative Play
Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us.
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Protopop @protopop.bsky.social · 18/04/2025
Procedural rivers now carve terrain, clear trees and grass (and grow reeds on the side), follow basic pathfinding and generate instantly. Next: making them less roadlike with variable width and more natural, winding flow - basically I don't want to see any straight lines💧 NimianLegends.com
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davemakes🔶 @mixolumia.com · 17/04/2025
you know i'm right
most gamers have held up Time To Finish as a unit of value in a game, but all this has done is lead to bloated, dull, over-padded games that stretch on for 40+ hours with little to say.

i propose a new measurement: Novelties Per Hour. this will incentivize increasingly short but dense games. someday you will be able to play for 30 minutes and have your mind blown 100 times in a row
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sad3d @sad3d.bsky.social · 31/03/2025
ATTENTION INDIEDEVS Show off your art style
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Mr F @guycalledfrank.bsky.social · 27/03/2025
ATTENTION INDIEDEVS Show off your art style
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Giant Squid 🦑 @giantsquidstudios.com · 26/03/2025
ATTENTION INDIEDEVS Show off your art style
Image from Sword of the Sea (In Dev - 2025) of the Wraith surfing through a desert landscape headed towards a stone archway with ruins in the distance.Image from Sword of the Sea (In Dev - 2025) of silhouetted dolphins swimming through the air past the Wraith.Image from Sword of the Sea (In Dev - 2025) of the Wraith surfing on a hoversword through crystal clear waters flanked by manta rays.Image from Sword of the Sea (In Dev - 2025) of the Wraith surfing through a desert landscape with temples and ancient architecture in the background.
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Samurai Unicorn @samuni.bsky.social · 23/03/2025
Got rejected from an Aussie games showcase, so would you help us out and share this around if it looks like something you'd be interested in playing?
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mgear @unitycoder.com · 23/03/2025
interesting repo: "multi-functional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and drawing can be done both in OnDrawGizmos and in Update" github.com/DCFApixels/U...
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Rachael Talibart @rachaeltalibart.bsky.social · 21/03/2025
‘Puissance’, 2017. I love the patterns within waves.
A fast-shutter, close-up photo of a wave. Sea foam and spray.
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Reload Magazine @reload-magazine.net · 19/03/2025
It is #wishlistwednesday my dudes reload-magazine.net/articles/wis...
reload-magazine.net
Wishlist Wednesday - 10 Great Boomer Shooters to Keep an Eye On — Reload Magazine
It’s Wednesday again! And it’s time to fill your wishlists:
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Joe Wintergreen @joewintergreen.com · 16/03/2025
buy game on sale
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SimonDev @simondev.bsky.social · 04/03/2025
🚀 GPU particles can be difficult to understand—how do they work? If you want INSANELY high particle counts, they're the answer. We'll start with the basics of GPGPU, laying the groundwork for GPU particles. This is just the beginning. Sign up here 👉 simondev.teachable.com/p/games-thre...
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Paradark Studio @paradarkstudio.bsky.social · 03/03/2025
King Hotel, Brooklyn 🏨 Once a haven for the elite, now a relic of a lost world. The wind howls through shattered windows, and the only ones left? Outlaws and fugitives. ☠️ Recently claimed by the Blind Justice gang, it’s become their stronghold - where justice is ruthless. 💥
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Alec 🌸 @slyllama.net · 24/02/2025
Yo #Godot plush makers, lemme cook!!!
Drawing of an extremely wide Godot plush based on the NinePatchRect meme.
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Desecrators @desecrators.bsky.social · 21/02/2025
Desecrators version 1.0 releases February 28th, 2025 www.youtube.com/watch?v=77YF...
youtube.com
Desecrators Full Release Trailer
YouTube video by Woodhound
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Discounty 🛒 @discountygame.bsky.social · 20/02/2025
Is Bluesky worth it for promoting cozy/wholesome games? We haven't had quite as much success here as on the Other Place...but I think it's nicer here and I want to stay ☺️ If our game looks like your cup of tea, could you please like & share this? More info in 🧵⬇️
Discounty key art showing a lively town scene in front of the discounty store.Discounty screenshot showing a fully stocked store filled with customers.Discounty screenshot showing the player character checking out an elderly female customer at the cash register.Discounty screenshot showing a bus driving down a road in town.
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dekier.bsky.social @dekier.bsky.social · 18/02/2025
Update 0.6.0 😍 - New road texture - Road has been extended - Added fence model - Changed Light position - New flora colors - Added texture for tree trunk - Added grass behind fence #threejs #threejsJourney #webgl #web3d #javascript #Website #WebsiteDesign #UX #UI #game #indiegame
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André Cardoso @andremc.bsky.social · 11/02/2025
Unfortunately I have been affected by the latest Unity layoff. While I didn’t expect it to happen so suddenly, I’m still incredibly grateful for nearly six years there! I’m open to new opportunities - so I'm more than happy to connect with anyone wanting to make great games!
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Mr F @guycalledfrank.bsky.social · 11/02/2025
Having fun with a mix of froxels and raymarched primitives for volumetric fog
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🐁 Luka The Mouse - SQUEAKROSS 🧩 @lukathemouse.gay · 05/02/2025
Had to share this lovely home I made for the in-game manual screenshots in Squeakross 🐁 I spent so much time modeling all those props I actually forgot how much work that was!!
Screenshot of the game Squeakross home squeak home. It shows a neatly arranged room filled with red and brown modern looking furniture and a couple of plants. A rodent is in the background sitting in front of a large table with a pizza in front of them. The walls are made of dark bricks and there is a dark de-saturated wooden flooring.Screenshot of the game Squeakross home squeak home. The rodent is standing in front of a double door fridge. A tall cabinet with lots of dishes is standing at the right of the rodent. Next to the fridge is a microwave on a sideboard.Screenshot of the game Squeakross home squeak home. The rodent is sleeping sitting on a couch, next to them there is a sideboard with decoration on top of it.
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Zi @majormcdoom.bsky.social · 05/02/2025
Made some VR chalk tech. 🐧✍️ #GodotEngine #gamedev #indiedev
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VR Games Showcase @vrgamesshowcase.bsky.social · 30/01/2025
🚨 We're back! 🚨 The VR Games Showcase returns, March 2025 with our biggest line-up yet. More details to come. Subscribe: buff.ly/4dcrHy4
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rob cupisz @robcupisz.bsky.social · 27/01/2025
For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵
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Rowye - Play Darkenstein 3D @rowye.bsky.social · 18/10/2024
Hi BlueSky! I'm Roger from Spain and I'm working on Darkenstein 3-D, an old school FPS inspired by the id classics. I'm also a graphic artist and a musician, and I just got here. Cheers! 🍻
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Joe Wintergreen @joewintergreen.com · 24/01/2025
here's a game with vibes not as fucked as those of the world today store.steampowered.com/app/867150/I...
store.steampowered.com
InFlux Redux on Steam
InFlux Redux is a high-def remake of the 2013 ball-rolling puzzler InFlux, built on a new engine with improved graphics and physics. Roll through a series of beautiful environments filled with elabora...
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Nina K 🐟 @ninaklos.bsky.social · 19/01/2025
Technical artists, show me your custom websites. I want to collect them all! (Other artists, you're also welcome to share yours)
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Harry 💬 @halisavakis.com · 17/01/2025
Also fun fact: There's a new Technically Art issue out today! ✨ There's so much cool, insightful, and juicy shader-y, tech-artsy, and VFX-y stuff in there, you definitely don't want to miss it! 👀 Check it out here: halisavakis.com/technically-... #gamedev #indiedev #vfx
Featured image for Technically Art Issue 141
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Jonas Pfeiffer 🌿 @polygonas.bsky.social · 14/01/2025
Yo #PortfolioDay! I'm Jonas, mainly a general 3D artist, but I love everything game dev! Also have a huge knack for eerie nature and retro tech 🍃📠 posting here mostly my private projects and experiments :D #gameart #gamedev #3dart #3d #3dartist #stylized
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Pekka Väänänen @pekkavaa.bsky.social · 10/01/2025
May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility. The first three parts are out now! Read them here: 📜 30fps.net/pages/pvs-portals-and-qua… Related code available at: 🖳 github.com/pekkavaa/vis.py
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Brandon Jones @toji.dev · 08/01/2025
Very cool WebGPU demo showing a variety of rendering techniques. And, even better, the author wrote a whole article about it! georgi-nikolov.com/blog/webgpu-...
gnikoloff.github.io
WebGPU Sponza Demo
WebGPU Tech Demo Showcasing Various Rendering Techniques
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Kent Bye (Voices of VR) @kentbye.com · 03/01/2025
Pretty comprehensive survey by @freya.bsky.social of how Generative AI is polluting Google and Bing search results with around 80% content about *.glb files being AI slop. Lots of deep thoughts on GenAI being a parasitic cancer erasing humanity & ruining the Internet: www.youtube.com/watch?v=-opB...
Freya found that 80% of search results from Bing and Google on *.glb files were generated by AI
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David Szymanski @duskdev.bsky.social · 31/12/2024
Reminder that the HROT dev made a little RTS called SHROT a few months back. I know next to nothing about RTS but the little I've played of it is pretty darn fun.
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