Reposted by Tomáš WeissLilah Sturges @lilahsturges.com · 28/03/2026AI is a hammer and the stock market thinks everything on earth is a nail and they’re on the cusp of realizing that this is far from true 41542149
Tomáš Weiss @tomasweisss.bsky.social · 25/03/2026Crude experiment with custom raytraced shadows in URP via @unity.com's Unified Ray Tracing. Eventually I'm hoping to replace shadow maps with RT and soften them with a bilateral blur. Maybe if I try hard enough, it won't be much slower :) 020
Reposted by Tomáš WeissCookieBadger @cookiebadger.bsky.social · 14/03/2026Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below! 1340372
Tomáš Weiss @tomasweisss.bsky.social · 14/02/2026The trailer Addy Valentine just dropped for his @kickstarter.com action-mystery 3D pixel-art game is simply incredible. He's also the one singing! Consider also supporting the campaign to get more unique creative games out there. www.youtube.com/watch?v=0R9F...youtube.comGUN NOSE - Official Kickstarter TrailerYouTube video by Addy Valentine 010
Reposted by Tomáš WeissXor @xordev.com · 13/02/2026Introducing FragCoord: My ultimate shader editing tool! 1432388
Tomáš Weiss @tomasweisss.bsky.social · 17/01/2026Finally got For Each working in my 𝗰𝘂𝘀𝘁𝗼𝗺 𝗻𝗼𝗱𝗲-𝗯𝗮𝘀𝗲𝗱 𝗮𝘀𝘀𝗲𝘁 𝗽𝗿𝗼𝗰𝗲𝘀𝘀𝗼𝗿 for @unity.com! Per-scope cache and iteration state were a headscratcher. Other features: • Dataflow across foreach scopes • Custom Generics implementation via node type dropdown • No compilation step • Zero repeat evaluations 000
Tomáš Weiss @tomasweisss.bsky.social · 30/12/2025Fun 5 hour sidequest of adding UInt support to texture visualization in the WebGPU Inspector browser extension, all in an attempt to debug my Unity GBuffer packing. @brendanduncan.bsky.social thanks for making the extension and making it open source! I'll complete this and submit a pull request. 120
Tomáš Weiss @tomasweisss.bsky.social · 23/12/2025"You will own nothing and be happy." We must not get complacent or this becomes the case for all things we once owned. 010
Tomáš Weiss @tomasweisss.bsky.social · 08/10/2025I'm gonna be attending the graphicsprogrammingconference.com in Breda, Netherlands this year. My first ever conference! Any chance I'll be able to meet anyone from here?graphicsprogrammingconference.comGraphics Programming ConferenceThe Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe. 0122
Reposted by Tomáš WeissAshley Nichols @ashleynichols.bsky.social · 23/08/2025I feel sick to my stomach making this post, but at this point I don't have a choice docs.google.com/document/d/1...docs.google.comI Need HelpHey guys. I'm in a bad spot. I've BEEN in a bad spot for a long time. Close friends have known about these things for a while, but I’ve been struggling with opening up about them for a long time. I fe... 10729932633
Reposted by Tomáš WeissJendrik Illner @jendrikillner.bsky.social · 22/07/2025Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic... 06019
Reposted by Tomáš WeissJacco Bikker 🎦 @jbikker.bsky.social · 13/06/2025Saw that "The Witcher 4" UE5 tech demo with the voxel trees for fast rendering at a distance? I figured... that should be easy to do in TinyBVH. :) So now TinyBVH can do voxel meshes. Attached video: CPU-only, switching between BVH and voxels. Code in tiny_bvh_foliage.cpp: github.com/jbikker/tiny... 39313
Reposted by Tomáš WeissSpecoolar @specoolar.bsky.social · 15/06/2025Custom water update for my VR game. Unity 6, URP, Quest 3 native. #madewithunity #water #quest3 #vr 081
Reposted by Tomáš WeissRuben Osorio @osor.io · 12/06/2025Hola again graphics peeps! 😊 I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱 osor.io/text Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more! I hope you enjoy it! 🧡 44812
Reposted by Tomáš WeissWaffleSlapper @waffleslapper.poetica.dev · 15/04/2025I have been making some decent progress on my Ocean Shader's new Wave Editor. Currently, it's just a port of the auto-generator script, but now includes preview screens to make sure lower resolution settings still look coherent. Next up, making the Wave Settings editor! #Indiedev #Unity #Shader 3184
Reposted by Tomáš WeissAnna Hollinrake 🌤️ @annahollinrake.com · 07/05/2025WE'RE OFFICIALLY PAST 1300 FOLLOWERS IT'S ALMOST TIME 2 POST THE LAUNCH DATE???? 37817
Reposted by Tomáš WeissMuno @bymuno.com · 21/04/2025How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵 181947823
Reposted by Tomáš WeissJoris Sanchez @jorissanchezart.bsky.social · 21/04/2025New part of the Florist house for my personnal project ! ⭐ 515931
Reposted by Tomáš WeissMatt2 @lushfoil.bsky.social · 19/04/2025"Lushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us."butwhytho.netLushfoil Photography Sim Review: A Masterclass in Creative PlayLushfoil Photography Sim is more than just a simulation — it's a way to connect, express, and relive the moments that move us. 0102
Reposted by Tomáš WeissProtopop @protopop.bsky.social · 18/04/2025Procedural rivers now carve terrain, clear trees and grass (and grow reeds on the side), follow basic pathfinding and generate instantly. Next: making them less roadlike with variable width and more natural, winding flow - basically I don't want to see any straight lines💧 NimianLegends.com 51027
Reposted by Tomáš Weisssad3d @sad3d.bsky.social · 31/03/2025ATTENTION INDIEDEVS Show off your art style 0265
Reposted by Tomáš WeissMr F @guycalledfrank.bsky.social · 27/03/2025ATTENTION INDIEDEVS Show off your art style 1402
Reposted by Tomáš WeissGiant Squid 🦑 @giantsquidstudios.com · 26/03/2025ATTENTION INDIEDEVS Show off your art style 822040
Reposted by Tomáš WeissSamurai Unicorn @samuni.bsky.social · 23/03/2025Got rejected from an Aussie games showcase, so would you help us out and share this around if it looks like something you'd be interested in playing? 331168539
Reposted by Tomáš Weissmgear @unitycoder.com · 23/03/2025interesting repo: "multi-functional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and drawing can be done both in OnDrawGizmos and in Update" github.com/DCFApixels/U... 052
Reposted by Tomáš WeissRachael Talibart @rachaeltalibart.bsky.social · 21/03/2025‘Puissance’, 2017. I love the patterns within waves. 1139323
Reposted by Tomáš WeissReload Magazine @reload-magazine.net · 19/03/2025It is #wishlistwednesday my dudes reload-magazine.net/articles/wis...reload-magazine.netWishlist Wednesday - 10 Great Boomer Shooters to Keep an Eye On — Reload MagazineIt’s Wednesday again! And it’s time to fill your wishlists: 1143
Reposted by Tomáš WeissSimonDev @simondev.bsky.social · 04/03/2025🚀 GPU particles can be difficult to understand—how do they work? If you want INSANELY high particle counts, they're the answer. We'll start with the basics of GPGPU, laying the groundwork for GPU particles. This is just the beginning. Sign up here 👉 simondev.teachable.com/p/games-thre... 0142
Reposted by Tomáš WeissParadark Studio @paradarkstudio.bsky.social · 03/03/2025King Hotel, Brooklyn 🏨 Once a haven for the elite, now a relic of a lost world. The wind howls through shattered windows, and the only ones left? Outlaws and fugitives. ☠️ Recently claimed by the Blind Justice gang, it’s become their stronghold - where justice is ruthless. 💥 1112
Reposted by Tomáš WeissAlec 🌸 @slyllama.net · 24/02/2025Yo #Godot plush makers, lemme cook!!! 1018219
Reposted by Tomáš WeissDesecrators @desecrators.bsky.social · 21/02/2025Desecrators version 1.0 releases February 28th, 2025 www.youtube.com/watch?v=77YF...youtube.comDesecrators Full Release TrailerYouTube video by Woodhound 4229
Reposted by Tomáš WeissDiscounty 🛒 @discountygame.bsky.social · 20/02/2025Is Bluesky worth it for promoting cozy/wholesome games? We haven't had quite as much success here as on the Other Place...but I think it's nicer here and I want to stay ☺️ If our game looks like your cup of tea, could you please like & share this? More info in 🧵⬇️ 52720229
Reposted by Tomáš Weissdekier.bsky.social @dekier.bsky.social · 18/02/2025Update 0.6.0 😍 - New road texture - Road has been extended - Added fence model - Changed Light position - New flora colors - Added texture for tree trunk - Added grass behind fence #threejs #threejsJourney #webgl #web3d #javascript #Website #WebsiteDesign #UX #UI #game #indiegame 0305
Reposted by Tomáš WeissAndré Cardoso @andremc.bsky.social · 11/02/2025Unfortunately I have been affected by the latest Unity layoff. While I didn’t expect it to happen so suddenly, I’m still incredibly grateful for nearly six years there! I’m open to new opportunities - so I'm more than happy to connect with anyone wanting to make great games! 1815138
Reposted by Tomáš WeissMr F @guycalledfrank.bsky.social · 11/02/2025Having fun with a mix of froxels and raymarched primitives for volumetric fog 1252
Reposted by Tomáš Weiss🐁 Luka The Mouse - SQUEAKROSS 🧩 @lukathemouse.gay · 05/02/2025Had to share this lovely home I made for the in-game manual screenshots in Squeakross 🐁 I spent so much time modeling all those props I actually forgot how much work that was!! 410121
Reposted by Tomáš WeissZi @majormcdoom.bsky.social · 05/02/2025Made some VR chalk tech. 🐧✍️ #GodotEngine #gamedev #indiedev 491080198
Reposted by Tomáš WeissVR Games Showcase @vrgamesshowcase.bsky.social · 30/01/2025🚨 We're back! 🚨 The VR Games Showcase returns, March 2025 with our biggest line-up yet. More details to come. Subscribe: buff.ly/4dcrHy4 43114
Reposted by Tomáš Weissrob cupisz @robcupisz.bsky.social · 27/01/2025For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵 26216
Reposted by Tomáš WeissRowye - Play Darkenstein 3D @rowye.bsky.social · 18/10/2024Hi BlueSky! I'm Roger from Spain and I'm working on Darkenstein 3-D, an old school FPS inspired by the id classics. I'm also a graphic artist and a musician, and I just got here. Cheers! 🍻 711028
Reposted by Tomáš WeissJoe Wintergreen @joewintergreen.com · 24/01/2025here's a game with vibes not as fucked as those of the world today store.steampowered.com/app/867150/I...store.steampowered.comInFlux Redux on SteamInFlux Redux is a high-def remake of the 2013 ball-rolling puzzler InFlux, built on a new engine with improved graphics and physics. Roll through a series of beautiful environments filled with elabora... 0127
Reposted by Tomáš WeissNina K 🐟 @ninaklos.bsky.social · 19/01/2025Technical artists, show me your custom websites. I want to collect them all! (Other artists, you're also welcome to share yours) 20408
Reposted by Tomáš WeissHarry 💬 @halisavakis.com · 17/01/2025Also fun fact: There's a new Technically Art issue out today! ✨ There's so much cool, insightful, and juicy shader-y, tech-artsy, and VFX-y stuff in there, you definitely don't want to miss it! 👀 Check it out here: halisavakis.com/technically-... #gamedev #indiedev #vfx 913038
Reposted by Tomáš WeissJonas Pfeiffer 🌿 @polygonas.bsky.social · 14/01/2025Yo #PortfolioDay! I'm Jonas, mainly a general 3D artist, but I love everything game dev! Also have a huge knack for eerie nature and retro tech 🍃📠 posting here mostly my private projects and experiments :D #gameart #gamedev #3dart #3d #3dartist #stylized 610325
Reposted by Tomáš WeissPekka Väänänen @pekkavaa.bsky.social · 10/01/2025May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility. The first three parts are out now! Read them here: 📜 30fps.net/pages/pvs-portals-and-qua… Related code available at: 🖳 github.com/pekkavaa/vis.py 38431
Reposted by Tomáš WeissBrandon Jones @toji.dev · 08/01/2025Very cool WebGPU demo showing a variety of rendering techniques. And, even better, the author wrote a whole article about it! georgi-nikolov.com/blog/webgpu-...gnikoloff.github.ioWebGPU Sponza DemoWebGPU Tech Demo Showcasing Various Rendering Techniques 27517
Reposted by Tomáš WeissKent Bye (Voices of VR) @kentbye.com · 03/01/2025Pretty comprehensive survey by @freya.bsky.social of how Generative AI is polluting Google and Bing search results with around 80% content about *.glb files being AI slop. Lots of deep thoughts on GenAI being a parasitic cancer erasing humanity & ruining the Internet: www.youtube.com/watch?v=-opB... 10522170
Reposted by Tomáš WeissDavid Szymanski @duskdev.bsky.social · 31/12/2024Reminder that the HROT dev made a little RTS called SHROT a few months back. I know next to nothing about RTS but the little I've played of it is pretty darn fun. 320423