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Ruben Osorio

@osor.io
347 followers 91 following 65 posts

Senior VFX/Graphics Programmer working @ Rockstar Games All posts/opinions/views my own :) Website at osor.io

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Ruben Osorio @osor.io · 28/08/2026
Warms my heart to see the everyone's excitement 🧡 Finally people can imagine how amazing it is to be part of this graphics team. 🔥 Especially proud of VFX art who made all that effort worth it, from every big fire, splash and smoke to the wee sparks, dust and blood 💥 youtu.be/tJbzMqJGH4k?...
youtu.be
Grand Theft Auto VI: An Extended Look
YouTube video by Rockstar Games
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Ruben Osorio @osor.io · 22/12/2025
Hello graphics Bluesky! 🧡 I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities! He's one of the most talented and tireless people I've ever seen at work so he deserves the praise 😊 Try and get him while you can! 🏃💨 www.linkedin.com/in/daniil-sm...
linkedin.com
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Ruben Osorio @osor.io · 12/06/2025
Hola again graphics peeps! 😊 I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱 osor.io/text Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more! I hope you enjoy it! 🧡
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Ruben Osorio @osor.io · 06/05/2025
Been quiet but busy Hope you all like it! 🧡 rockstargames.com/VI www.youtube.com/watch?v=VQRL...
rockstargames.com
Grand Theft Auto VI - Rockstar Games
Vice City, USA. Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the...
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Ruben Osorio @osor.io · 31/12/2024
Tried a few ways to resolve a visibility buffer as a nightly adventure a few days ago 😄 So far my favourite I could come up with is collecting lists of pixels per shader, internally sorted per draw, then a dispatch indirect per shader scalarizing on the draw index. Plus it can have cute bugs! 🙃 🧵
Bunch of blurry colours together, a fun bug while looking at strategies for resolving visibility buffer.
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Ruben Osorio @osor.io · 20/11/2024
Spent a wee bit implementing some 🫰 rich-ish 🫰 text with support for *bold* and _italic_ annotations plus some cheeky line wrapping. Here's the beginning of a possible future post running through it 📄 Also "Look ma, no textures!" Just tracing them rays agaist them beziers ❤️
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Ruben Osorio @osor.io · 16/11/2024
Added a small section to osor.io/OIT about a neat way to avoid self-occlusion when sampling transmittance 😊 It came up in conversation enough times that it's worth updating instead of waiting for a new post ❤️ Also, some peeps asked for a clip with less & slower spheres intersecting so here it is! 🙏
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Ruben Osorio @osor.io · 16/11/2024
Graphics Programming Conference was incredible ❤️ So many notes to go through, ideas to investigate, people to talk to and games to play! 🔥 Thank you so much to the organizers and all the attendees, it was such a pleasure to meet you all 😊 Can we have Texels sponsor next year though? 🍻🙃
3 graphics people drinking some “Texels” branded beer.
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Ruben Osorio @osor.io · 11/11/2024
Very excited to be at the Graphics Programming Conference at Breda this week with my guy @angelortiz.bsky.social! 😊😊 If you wanna meet up or have a chat (or 🍻🍻) drop us a message! ❤️
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Reposted by Ruben Osorio
Chloe | VFX Artist @chloemay.bsky.social · 09/11/2024
Spreading the love, a thread of effects I can't stop thinking about. Starting with this scene in Arcane S01E08, like naaaaaaaaah, every frame is 😘
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Ruben Osorio @osor.io · 09/11/2024
@gameengines.bsky.social I would like the custom engine label please! ❤️ Thanks for setting all this up btw! 😊
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Ruben Osorio @osor.io · 05/11/2024
Hola graphics people! ❤️ I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency. osor.io/OIT 🙌Super excited to finally release this!🙌 I hope you enjoy it!
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Ruben Osorio @osor.io · 22/10/2024
If anyone stumbles in here, I like to partake in some cheeky programming at home and I would like to share a bit more of it ❤️ More than *nothing at all* which is the amount right now 🙃 The intention is to do a bit more blogging soon too 🤞 Here's a old meshlet culling video for eye candy 😂
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Ruben Osorio @osor.io · 22/10/2024
Happy to see more of the graphics community here 😊 Perhaps I should be posting a little bit more, and over the past few days I've been bitten by the text rendering bug again so... here's a video saying hi! 👋😄
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Ruben Osorio @osor.io · 08/09/2024
⌨️🙌 Hall Effect on an Alice layout! 🙌⌨️ Seems like hall effect/magnetic keyboards have become all the rage but I was sad that there was no options I could find for my favourite layout. So... here we are making a PCB and writing some firmware 😄 🧵🧵🧵
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Ruben Osorio @osor.io · 22/01/2024
🎮❄️Late Christmas project post!❄️🎮 A controller with hall-effect sensors, custom firmware, PCB and case. With a funky layout too 🙃 Been playing fighting games with this since and I've been really enjoying it! Here's some pics 🖼️
Image of Hallbox, a leverless controller
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Ruben Osorio @osor.io · 01/12/2023
Hey Bluesky! I guess this is good timing for an introduction 🥰 I'm a Senior VFX/Graphics Programmer working @ Rockstar North. And I'm also really excited for everyone to see this little thing on December 5th 😊 Hope you like it!!
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