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Brendan Duncan

@brendanduncan.bsky.social
61 followers 46 following 48 posts

Staff Graphics Engineer at Unity, WebGPU and WebGL. github.com/brendan-duncan

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Brendan Duncan @brendanduncan.bsky.social · 26/09/2026
I've been a big fan of the Pixies for a very long time. I got the chance to see them play live last night, and that put them on a whole new level for me. Wow!!!
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Brendan Duncan @brendanduncan.bsky.social · 21/09/2026
I was working on a Vulkan project, using RenderDoc and Nsight, and started thinking: what if I ported the WebGPU Inspector debugger I wrote to native. So I started working on that. Vulkan, D3D12, Metal, on Windows, macOS, Linux, Android, Quest. github.com/brendan-dunc...
GPU Inspector frame capture
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Brendan Duncan @brendanduncan.bsky.social · 29/08/2026
For the last 5 years I've been working to bring #WebGPU to #Unity. It started as a side "what if" project, became a hackweek project where the first triangle was rendered. As of Unity 6.6, it's officially supported! It was awesome deleting the Experimental tag! discussions.unity.com/t/webgpu-out...
discussions.unity.com
WebGPU out of experimental in Unity 6.6
Greetings from the Web Graphics team! We’re excited to share a milestone we’ve been working toward since the first early-access build: as of Unity 6000.6, the WebGPU graphics API is no longer experim...
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anandduncan.bsky.social @anandduncan.bsky.social · 04/08/2026
www.youtube.com/watch?v=WU3S...
youtube.com
Stephen Hillenburg: A Documentary | PART 1
YouTube video by Bionivision
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Brendan Duncan @brendanduncan.bsky.social · 31/05/2026
I wanted a Windows screen capture tool that handles HDR displays. Game Bar is okay; Snipping Tool (which I prefer) is terrible at it. So I wrote my own—Snipping Tool-style, HDR support, plus an editor to tweak HDR→SDR conversion. Open source in case it's useful to you too. github.com/brendan-dunc...
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anandduncan.bsky.social @anandduncan.bsky.social · 09/05/2026
I thought THIS #princess needed a drawing. #Ingrid #goodluckhavefundontdie #haleylurichardson #goreverbinski
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Brendan Duncan @brendanduncan.bsky.social · 29/03/2026
While I was working on the Cesium For Unity Web project, I made a little flight sim game to test it. I wanted to make MS Flight Sim on the web. I didn't get there, but I still had fun. I put it up on github, warts and all. github.com/brendan-dunc...
github.com
GitHub - brendan-duncan/unity_webgpu_cesium_flight: Cesium for Unity Web toy flight simulator using WebGPU
Cesium for Unity Web toy flight simulator using WebGPU - brendan-duncan/unity_webgpu_cesium_flight
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Brendan Duncan @brendanduncan.bsky.social · 29/03/2026
I wrote some blog posts for the #Cesium for #Unity Web project I did a while back. It was a side project because I wanted Cesium Unity on the web, so I did the work on my own. I'm very happy it's generating a lot of excitement for Unity Web. unity.com/blog/cesium-... cesium.com/blog/2026/03...
unity.com
Cesium for Unity Brings 3D Geospatial Apps to the Web
Learn how the new Cesium for Unity update lets you deploy high-resolution, 3D geospatial applications directly to any web browser with Unity's web platform.
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Brendan Duncan @brendanduncan.bsky.social · 02/03/2026
I loved this movie.
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anandduncan.bsky.social @anandduncan.bsky.social · 14/02/2026
Happy Valentines Day
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Game Informer @gameinformer.com · 01/01/2026
We connected King’s Quest creator Roberta Williams to comedy writer @mikedrucker.bsky.social, who may be her biggest fan, for a conversation about the series’ legacy and a generation’s connection to it. The full article has been moved from behind the paywall! gameinformer.com/feature/2026...
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Brendan Duncan @brendanduncan.bsky.social · 03/12/2025
I did a project with #Cesium to support #Unity Web. That just shipped this morning (cesium.com/blog/2025/12...)! To test it I've been making a #WebGPU flight sim game. Lots of fun being able to fly across the entire world, from a web page! And it's running at 144 FPS on my computer, in a browser!
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anandduncan.bsky.social @anandduncan.bsky.social · 04/09/2025
youtu.be/QuW-VI6tzNE
youtu.be
Gamma Girls - Charades
YouTube video by Gamma Girls
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Brendan Duncan @brendanduncan.bsky.social · 14/03/2025
It was 4 years ago that I started a little side project to add #WebGPU to #Unity. It started with a single triangle, with a hard-coded shader and no buffers. And now we have Project Prismatic from Stratton Studios! I'm really proud of how far we've come for web gaming! play.projectprismatic.com
play.projectprismatic.com
Stratton Studios | Project Prismatic
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Brendan Duncan @brendanduncan.bsky.social · 09/02/2025
Making more progress on my #WebGPU #WGSL debugger project. Starting to integrate it into my WebGPU Inspector tool. Lots more to do, but I'm having fun working on it.
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Brendan Duncan @brendanduncan.bsky.social · 07/02/2025
I've been going down this side project road of wanting to make a #WGSL shader debugger to integrate into my #WebGPU Inspector tool (chromewebstore.google.com/detail/webgp...). I'm making some progress! The "first triangle" of unpolished, incomplete WGSL debugging! The rest should be easy, right?
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Brendan Duncan @brendanduncan.bsky.social · 29/01/2025
Working on a WebGPU project I wanted a shader debugger like PIX. A while back I wrote a WGSL parser (github.com/brendan-dunc...). Could I use that to implement a debugger? It wouldn't be native, and PIX is already kind of an option, but the idea was stuck in my head. I started down that rabbit hole.
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George Bolba @gikster.bsky.social · 26/01/2025
The blog post is finally done. Give it read if you want to find out more about Real-Time Ocean Rendering in games! Let me know what you think 😄 gikster.dev/posts/Ocean-...
gikster.dev
Oceans: Theory to Implementation
Introduction to Ocean Rendering
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De-Panther @de-panther.bsky.social · 24/01/2025
Made a quick video with tips for WebXR Export in Unity. www.youtube.com/watch?v=UG9i... For those in game jams that have some questions
youtube.com
Tips for WebXR in Unity - January 2025 Edition
YouTube video by Oren De-Panther
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Jacco Bikker 🎦 @jbikker.bsky.social · 16/01/2025
TinyBVH has been updated to 1.2.5 on main. New: TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU. #RTXoff github.com/jbikker/tiny...
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Brandon Jones @toji.dev · 08/01/2025
Very cool WebGPU demo showing a variety of rendering techniques. And, even better, the author wrote a whole article about it! georgi-nikolov.com/blog/webgpu-...
gnikoloff.github.io
WebGPU Sponza Demo
WebGPU Tech Demo Showcasing Various Rendering Techniques
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Brendan Duncan @brendanduncan.bsky.social · 20/12/2024
I'm very happy we announced our #WebGPU support in #Unity 6.1! It's been a long but fun road from the first triangle until now. There's still work to do, but it's really exciting to see the things people are starting to create with it! discussions.unity.com/t/webgpu-sup...
discussions.unity.com
WebGPU Support in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces experimental support for the WebGPU graphics API. To learn more about WebGPU, we recommend you check the initial...
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Brandon Jones @toji.dev · 19/12/2024
Unity 6.1 includes #WebGPU support.
discussions.unity.com
WebGPU Support in Unity 6.1
Greeting from the Graphics team, We are happy to announce that Unity 6000.1 introduces experimental support for the WebGPU graphics API. To learn more about WebGPU, we recommend you check the initial...
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