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Rusticorn

@rusticorn.bsky.social
272 followers 292 following 129 posts

Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast Company: www.rustunit.com Github: github.com/extrawurst

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Rustunit @rustunit.com · 30/09/2026
Saturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Alice I Cecile @alice-i-cecile.bsky.social · 28/09/2026
What's that? A *Sunday* #bevymergetrain? That's right: I decided that I wanna try swapping the day, so I can get right into the open source PRs that have piled up over the weekend <3 Join me in this little ritual, and maybe learn a thing or two about Rust or graphics? gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-27
Bevy Merge Train for 2026-09-27. GitHub Gist: instantly share code, notes, and snippets.
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Rustunit @rustunit.com · 27/09/2026
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Jonathan Spira @sanbox-irl.bsky.social · 03/06/2026
Over the last year, Fields of Mistria has been ported to Rust 🦀 come play our 🦀 game on our 🦀 engine
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JMS55 @jms5517.bsky.social · 18/09/2026
New blog post! Go read about making ReSTIR better, killing ReSTIR, improving denoising, and more! jms55.github.io/posts/2026-0...
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Rustunit @rustunit.com · 05/09/2026
"Dropping Swift from our Bevy iOS crates" new blog post published on our migration from crate+swift-package to pure rust: rustunit.com/blog/2026/09-04-bevy-i… #rustlang #gamedev #Bevy 🦀🎮
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Rustunit @rustunit.com · 23/08/2026
All our bevy crates are now up to date for #Bevy 0.19 and even more exciting all our iOS crates now drop the companion swift package and work on pure rust via objc2: github.com/rustunit/bevy_ios_notifi… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 30/06/2026
Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: bevy.org/news/bevy-0-19/#rectangula… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 29/06/2026
Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated bevy scene editor: bevy.org/news/bevy-0-19/#more-feath… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 27/06/2026
Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: bevy.org/news/bevy-0-19/#next-gener… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 26/06/2026
Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: bevy.org/news/bevy-0-19 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Alice I Cecile @alice-i-cecile.bsky.social · 22/06/2026
Another Monday, another #bevymergetrain. We're into Bevy 0.20 in earnest now, and I'm very excited to be back into feature-mode, rather than endless fixes and technical writing :) Follow along, and get a slice of what #opensource #rust looks like in practice: gist.github.com/alice-i-ceci...
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Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Rustunit @rustunit.com · 20/05/2026
Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 19/05/2026
Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 18/05/2026
Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 16/05/2026
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: rustunit.com/bevy-meetup/bevy-meetu… - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Alice I Cecile @alice-i-cecile.bsky.social · 05/05/2026
Like many of you, I'm itching to get my hands on Bevy 0.19, "the one with bsn!". Because I merged 20 PRs yesterday in preparation for that, this week's #bevymergetrain is a little different: 0.19 milestone review! Follow along at gist.github.com/alice-i-ceci...
gist.github.com
Bevy 0.19 milestone review 2026-05-04
Bevy 0.19 milestone review 2026-05-04. GitHub Gist: instantly share code, notes, and snippets.
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Rustunit @rustunit.com · 01/05/2026
Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Alice I Cecile @alice-i-cecile.bsky.social · 28/04/2026
Every week, I go through Bevy's PRs, looking for PRs that are approved by at least two people: *any* two people. Overwhelmingly, we've found that the community does a great job with it! This weekly #bevymergetrain closes the loop, as I sign-off on and merge them! gist.github.com/alice-i-ceci...
gist.github.com
Bevy merge train for 2026-04-27
Bevy merge train for 2026-04-27. GitHub Gist: instantly share code, notes, and snippets.
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Rustunit @rustunit.com · 23/04/2026
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 23/04/2026
Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮
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Rustunit @rustunit.com · 23/04/2026
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 23/04/2026
The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮
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Brian Jesse @brianjesse.com · 23/04/2026
I just released Unbug 0.5! github.com/greymatterga... Unbug provides debug breakpoint assertions for your Bevy and Rust projects. - added a macro that can insert assertions before failures with the try-operator (?) - I also added experimental support for triggering test failures #rust #bevy
github.com
Release 0.5 · greymattergames/unbug
Note Unbug was developed for our upcoming multiplayer automation game, Computronium. Learn more at https://greymattergames.com Unbug on crates.io Unbug docs New Features debug_fail macro - Assert...
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Rustunit @rustunit.com · 23/04/2026
In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮
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Rustunit @rustunit.com · 17/04/2026
How we build a very simple, fast self hosted link shortening service thats free to use and open source: rustunit.com/blog/2026/04-17-ezlime… #rustlang #link #shortening 🦀
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Alice I Cecile @alice-i-cecile.bsky.social · 13/04/2026
Despite merging aggressively yesterday (like 20 PRs!) to prepare for Bevy's 0.19 release, the #bevymergetrain cannot, will not be stopped. In the 24 hours since I did that, the community has approved 10 new open source Rust PRs. Chill with me as we work through them: gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train 2026-04-13
Bevy Merge Train 2026-04-13. GitHub Gist: instantly share code, notes, and snippets.
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JMS55 @jms5517.bsky.social · 12/04/2026
Bevy 0.19 is releasing soon, which means it's time for a blog post! jms55.github.io/posts/2026-0...
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Alice I Cecile @alice-i-cecile.bsky.social · 08/04/2026
Francois and I are hosting a #bevy workshop at RustWeek again this year! We're trying a different approach: handing new-ish users a simple working game and encouraging them to explore and modify it. Take a gander at github.com/alice-i-ceci...: this should still be fun even learning self-directed.
A simple, colorful match 3 game. The gems are simple colored squares, but at least the color palette looks nice!
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Alice I Cecile @alice-i-cecile.bsky.social · 07/04/2026
Another Monday, another #bevymergetrain! Follow along for 17 heart-warming stories of #opensource contributions, considerations and #rustlang trivia! 16 community-approved PRs to get through today: take a look? gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train 2026-04-06
Bevy Merge Train 2026-04-06. GitHub Gist: instantly share code, notes, and snippets.
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This Week in Rust @thisweekinrust.bsky.social · 02/04/2026
This week in #rust 645 this-week-in-rust.org/blog/2026/04/… #rustlang
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Rustunit @rustunit.com · 31/03/2026
For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: rustunit.com/blog/2026/03-30-gitea-… #rustlang #kubernetes #rust 🦀🕸️
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Alice I Cecile @alice-i-cecile.bsky.social · 30/03/2026
Despite running an unofficial #bevymergetrain but yesterday, squashing a dozen random bugs, I'm still left with 7 community-approved PRs for @bevy.org. Take a gander at my rationale, and maybe learn a thing or two about Rust, open source or gamedev :) gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train 2026-03-30
Bevy Merge Train 2026-03-30. GitHub Gist: instantly share code, notes, and snippets.
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Rustunit @rustunit.com · 28/03/2026
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: github.com/bevyengine/bevy/pull/234… #rustlang #gamedev 🦀🎮
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Rust GameDev 🦀🎮 @rust-gamedev.bsky.social · 25/03/2026
Update from the Fyrox game engine: after 7 years in development the first stable version of the engine is now released! fyrox.rs/blog/post/fy... #rustlang #gamedev #programming #opensource
fyrox.rs
Fyrox 1.0.0
Fyrox 1.0.0 is the first stable release of the engine.
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Alice I Cecile @alice-i-cecile.bsky.social · 23/03/2026
This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations! Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you. gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train 2026-03-23
Bevy Merge Train 2026-03-23. GitHub Gist: instantly share code, notes, and snippets.
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Alice I Cecile @alice-i-cecile.bsky.social · 22/03/2026
Hi #bevy! Want to hang out at #rustweek in May? We're gathering a list of folks for socialization and unconf planning purposes! If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3 Fill in the spreadsheet: docs.google.com/spreadsheets...
docs.google.com
Bevy at RustWeek 2026
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Rustunit @rustunit.com · 19/03/2026
Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bevy-meetu… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
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Jondolf @jondolf.bsky.social · 16/03/2026
I just released version 0.6 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev v0.6 features move-and-slide, joint motors, and an overhauled broad phase using BVHs, resulting in massively reduced overhead for scenes with a large number of colliders. joonaa.dev/blog/12/avia...
joonaa.dev
Avian Physics 0.6 - Joona Aalto
Move-and-slide, joint motors, and BVH optimization
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Rustunit @rustunit.com · 04/03/2026
My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮
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Bevy @bevy.org · 04/03/2026
Bevy 0.18.1 is out now! This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function. github.com/bevyengine/b... To update from Bevy 0.18.0, just run "cargo update"
github.com
Comparing v0.18.0...v0.18.1 · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Comparing v0.18.0...v0.18.1 · bevyengine/bevy
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Bevy @bevy.org · 03/03/2026
The results of Bevy Jam #7 are in! We had 310 participants, 64 submissions, and 1,331 votes! The winner of Bevy Jam #7 is ... PvF! kaiva-morphin.itch.io/pacmodillo-v... And here are the jam results: itch.io/jam/bevy-jam...
kaiva-morphin.itch.io
PvF⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ by Kaiva-Morphin, yaroyanuo, Krivarya
A journey through the incoherency of a fever dream
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JMS55 @jms5517.bsky.social · 19/02/2026
🧵 I've been experimenting with caching the best lights in world space to improve NEE sampling. Inspired by ReGIR, MegaLights, and www.yiningkarlli.com/projects/cac....
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Doce 💫 @doceazedo.com · 18/02/2026
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
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Rustunit @rustunit.com · 14/02/2026
Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
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Rustunit @rustunit.com · 10/02/2026
The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: www.youtube.com/playlist?list=PLbvv… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Patrick Walton @pcwalton.turbofishstudios.com · 09/02/2026
In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.
A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lightsA screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms
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Patrick Walton @pcwalton.turbofishstudios.com · 04/02/2026
Landed light probe falloff and blending in Bevy 0.19: github.com/bevyengine/b... Along with parallax correction, I think that's the last of the features that are needed to make light probes really usable. Still would be nice to have in-engine baking, of course.
github.com
Implement gradual falloff and blending for light probes. by pcwalton · Pull Request #22610 · bevyengine/bevy
Currently, if a fragment overlaps multiple reflection probes and/or irradiance volumes, Bevy arbitrarily chooses one to provide diffuse and/or specular light. This is unsightly. The standard approa...
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Rustunit @rustunit.com · 03/02/2026
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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