Jonathan Spira @sanbox-irl.bsky.social · 18/09/2026We rewrote our drawing API to be stateful instead of command based (you have a sprite, rather than call draw_sprite), which allowed us to transition from a 90s-esque lockstep 60hz framerate to a modern split update/render framework (a la, fix your timestep). extremely pleased with the output! 1327
Jonathan Spira @sanbox-irl.bsky.social · 03/06/2026Over the last year, Fields of Mistria has been ported to Rust 🦀 come play our 🦀 game on our 🦀 engine 23210
Reposted by Jonathan SpiraDan Izzo @izzos.net · 30/01/2026Seriously. Schumer got the GOP into a position where the only thing being argued over is DHS funding. You think in THIS climate the GOP wants to be arguing FOR DHS without ANYTHING else to point to? 1316556
Jonathan Spira @sanbox-irl.bsky.social · 23/09/2025Translucency was difficult to implement within our low-spec requirements, and I'm very glad we got it done! The normal way, to prevent alpha stacking, of rendering to an offscreen buffer, wouldn't work with our really small memory requirements. We do a depth-only pre-pass, which works well! 060
Reposted by Jonathan SpiraFields of Mistria ✨ Out now in 1.0 @fieldsofmistria.bsky.social · 28/05/2025✨ Fields of Mistria's 3rd Update is coming this July! Check out the roadmap below to see what’s on the way and stay tuned for updates and sneak peeks in the coming months 💛 🖥️ Web Version: www.fieldsofmistria.com/post/fields-... 601942671
Jonathan Spira @sanbox-irl.bsky.social · 14/04/2025I know him -- we talked about our favorite taco trucks at a party a year or so ago. He was a normal, normal man. He wasn't some monster, he was just a student. I can't believe this -- he should be free immediately 020
Jonathan Spira @sanbox-irl.bsky.social · 21/03/2025hi! i'm jonathan (jack) spira - 🤖lead programmer on @fieldsofmistria.bsky.social - 📐designer on it too - 🦀 crab evangelist i'm not really on this website, so if you want me, send me an email! 010