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Doce 💫

@doceazedo.com
225 followers 347 following 175 posts

🦄 Unicorn dev, hobbyist DJ & full-time nerd 🏳️‍🌈🏳️‍⚧️ he/they • Have fun 🤠👉 doce.sh

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Doce 💫 @doceazedo.com · 17/09/2026
i fuck a lot with this kind of policy
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Doce 💫 @doceazedo.com · 19/07/2026
anyways ...i added a sidebar to my website!! and a few other new things you can find out about on my latest blog post :) ⤷ doce.sh/blog/changel...
Screenshot of my website on dark mode. It features a sidebar with icon links, a hero section about me with my photo and some geometric lines for decoration
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Doce 💫 @doceazedo.com · 19/07/2026
ohh it's been a while since i last opened this website
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Doce 💫 @doceazedo.com · 24/06/2026
Sprinkles, my GPU particle system & editor has reached v0.3! 🍩💕 it includes #bevy 0.19 support, WASM support, and visibility AABBs ;) ⤷ full changelog: github.com/doceazedo/sp...
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Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Chet Faliszek @chetsucks.com · 17/06/2026
All uses of AI are costing someone… this sucks as the Game UI database is such a valuable resource.
Edd Coates talking about the game ui database being scraped
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Doce 💫 @doceazedo.com · 13/06/2026
crowbar & new walk animations 😙✨ #gamedev #bevy
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rich harris @rich-harris.dev · 10/06/2026
There are two ways to resolve the cognitive dissonance of being on Twitter while also caring about all the awful shit happening because of Twitter 1. Leave Twitter 2. Stop caring Profoundly disappointing how many people I like seem to have chosen the latter
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Doce 💫 @doceazedo.com · 10/06/2026
new character model in-game w/ clothing items & hair "physics" 😼 also implemented chests!! #gamedev #bevy
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river 🌾 @ludwigsrifle.bsky.social · 07/06/2026
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Doce 💫 @doceazedo.com · 04/06/2026
vroid saved my ass lolllll 🔥
3D render of a female character model with a dark pink spiky ponytail. She has light brown skin and sharp pink eyes. She's wearing a cropped white jacket with pins and patches, a black turtleneck crop top, pink shorts, and white/pink sneakers with black socks.Same character, now from a birds-eye view.Same character and birds-eye view, now from the back.Same character, now showing the dead smiley face on the back of her jacket, while she does a cool finger gun pose.
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Doce 💫 @doceazedo.com · 17/05/2026
i fear i’m very much enjoying playing albion online 😔 this will be so bad for me lollll
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Rustunit @rustunit.com · 16/05/2026
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: rustunit.com/bevy-meetup/bevy-meetu… - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Doce 💫 @doceazedo.com · 30/04/2026
been a while since i last posted about my game, so here's a wip of the 3D model for the protagonist 😼 #gamedev #blender
Close-up of a female character model with spiked hair tied in a high ponytailThe same character model viewed from a 45 degrees camera angle
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Charles Boury @charlesboury.fr · 24/04/2026
did you know? blender can generate convex hulls handy for in engine collisions
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Rustunit @rustunit.com · 23/04/2026
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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rockcen.itch.io @rockcen.itch.io · 05/04/2026
learning bevy bsn by writing a debugging tool! #bevy
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Doce 💫 @doceazedo.com · 03/04/2026
i’m sorry WHAT that’s insane
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Fields of Aaru ☀️ Zymartu Games @zymartugames.bsky.social · 19/03/2026
IGN just premiered the exclusive announcement trailer for our game! My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal. youtu.be/wu3RVvxqfG4?...
youtu.be
Fields of Aaru: Official Reveal Trailer
YouTube video by IGN
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Rustunit @rustunit.com · 19/03/2026
Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bevy-meetu… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
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Doce 💫 @doceazedo.com · 18/03/2026
updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma
Character & inventory UI with menu navigation on the top-left, stats panel on the bottom-left with XP bar, core stats and resistances, and a right panel with equipment and inventory slots. Panels and buttons have angled corners. Panels have a very dark background with some grid and screen-like textures.
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Ef 📐 @sandboxspirit.bsky.social · 17/03/2026
What is the best way to encode a road network as data? sandboxspirit.com/blog/data-st...
sandboxspirit.com
The Data Structures of Roads
What is the data structure of procedural roads?
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Doce 💫 @doceazedo.com · 16/03/2026
illusion of free choice
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pickle 🥒 @olekspickle.itch.io · 12/03/2026
sprinkles particled in action #bevy #gamedev #particles
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Mikkel Malmberg @mikker.dev · 09/03/2026
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Doce 💫 @doceazedo.com · 09/03/2026
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
Inventory UI with dark background and pink accents. Left panel features an inventory grid equipment slots. Hot pink full width tab navigation for Gear, Talents, Skills, and Quests on the top. Top right display the character level. Bottom right displays core stats and resistances.
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Doce 💫 @doceazedo.com · 07/03/2026
made some loot VFX variations! 💫✨ still got to add some spawn & pickup animations as well... #gamedev #indiedev #bevy #screenshotsaturday
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Doce 💫 @doceazedo.com · 06/03/2026
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! 🍩💕 it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! ⤷ full changelog: github.com/doceazedo/sp...
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Doce 💫 @doceazedo.com · 04/03/2026
got my first PR merged into #bevy!! 🥳💕 github.com/bevyengine/b...
github.com
Fix `AlphaMode::Mask` threshold being ignored on unlit materials by doceazedo · Pull Request #23206 · bevyengine/bevy
Objective I noticed that changing the AlphaMode::Mask threshold value had no effect on my material. Looking into the PBR shaders, I found out it was only reading the alpha_cutoff for lit materials,...
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Doce 💫 @doceazedo.com · 01/03/2026
re-implemented hit impacts, now with some wobble :p enemies simply react to the damage direction, while the player have extra logic for frontal hits & for the arms to stay (kinda) in place #gamedev #indiedev #bevy
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Doce 💫 @doceazedo.com · 28/02/2026
the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) 😬
Top-down view of a player and a goblin enemy.

Gray line: original aim direction
Green line: corrected aim direction
Yellow capsule: shape cast to find nearest enemy along aim direction
Red sphere: contact point between capsule and enemy
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Caitlin @mholiv.bsky.social · 28/02/2026
For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. It’s very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
bevydex.dev
BevyDex - Crate Browser
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Doce 💫 @doceazedo.com · 28/02/2026
made a cool split effect for the health bar 😼 ...also added some aim assist! #gamedev #indiedev #bevy #rustlang #screenshotsaturday
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Doce 💫 @doceazedo.com · 21/02/2026
it’s #caturday! say hi to salsicha & billy! 🐈🐈‍⬛
Orange and tuxedo cat sleeping together hugging each other
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Doce 💫 @doceazedo.com · 21/02/2026
nice
69 stars
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Doce 💫 @doceazedo.com · 20/02/2026
oh this is the kind of tool i would *love* to build one day
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pickle 🥒 @olekspickle.itch.io · 19/02/2026
Took sprinkled 3d particle editor for a spin. 2 hours well spent github.com/doceazedo/sp... #gamedev #vfx #particles
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Doce 💫 @doceazedo.com · 19/02/2026
i got caught by the penguin, i fear 😔
Screenshot of a terminal with the output of the fastfatch command, showing the Fedora logo
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Doce 💫 @doceazedo.com · 18/02/2026
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
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Doce 💫 @doceazedo.com · 18/02/2026
writing a blog post & feeling so weird about finally sharing this tool publicly 🫨
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Doce 💫 @doceazedo.com · 11/02/2026
will be taking this bad boy to a test drive on my game. then i'll be ready to open source it!
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nia (cia asset) @nia.is.fckn.gay · 06/02/2026
L + Ratio + Cope + Seethe + Send + Sync + 'static
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Doce 💫 @doceazedo.com · 05/02/2026
yes i just stole fl studio's automation clip (behavior AND looks) for my curve editor what are you gonna do about it ??
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Doce 💫 @doceazedo.com · 05/02/2026
btw i'm remaking the particles system editor with bevy_ui 😼
Particles system editor showing an explosion effect. Emitters are listed on the left panel. Emitter properties are shown on the right panel. The curve editor is open showing a custom curve resembling a shark fin.
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Doce 💫 @doceazedo.com · 05/02/2026
if the steam frame doesn’t launch by the time i’m in europe i’m cooked 💔🥀
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Arthur Munoz @arthurmunoz.bsky.social · 03/02/2026
It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev
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Doce 💫 @doceazedo.com · 01/02/2026
thinking of coding a custom game dev feed focused on people sharing their progress… less self promo… i want to see what others are building, not marketing.
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Doce 💫 @doceazedo.com · 31/01/2026
just @ me next time, sis.
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Doce 💫 @doceazedo.com · 30/01/2026
2XKO is quite fun, i fear 😔
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Doce 💫 @doceazedo.com · 26/01/2026
currently working on a GPU particles system for my game, *heavily* inspired by godot :-) will publish it as a crate in the future™! #gamedev #indiedev #bevy #rust #rustlang
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