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Rust GameDev 🦀🎮

@rust-gamedev.bsky.social
166 followers 40 following 8 posts

A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff. - gamedev.rs (on ⏸️ atm) - arewegameyet.rs - mastgame.dev/@rust_gamedev

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Reposted by Rust GameDev 🦀🎮
Anselmo @elmowilk.bsky.social · 01/10/2026
I have added Ferries to Times of Progress. It allows to transport passengers as well as small cargoes, so that you can expand your city also on islands and across large bodies of water. It's available now with update 0.7.1 #indiegame #transport
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Reposted by Rust GameDev 🦀🎮
Lucas 🌐 @realfakenerd.bsky.social · 28/09/2026
It works, now called #Mudcrab Not yet playable. But getting there. Lots of people are already helping with the #Skyrim remade with #bevy
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Reposted by Rust GameDev 🦀🎮
Half Busted Games @halfbusted.bsky.social · 29/09/2026
Lopers v0.0.20 - Squad Formations No more getting separated in dungeons. No more healers face tanking. Form a squad and move with your whole party. Chain mail in the front and cloth in the back. #bevy #indiedev #solodev
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Reposted by Rust GameDev 🦀🎮
maciekglowka.bsky.social @maciekglowka.bsky.social · 30/09/2026
Got back to proper development (after working mostly on internals). Three new potions added. Some minor mechanic changes. Boss rewrite is next... #roguelike #roguelikedev #pixelart #solodev
Pixel art tile-based roguelike game
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Reposted by Rust GameDev 🦀🎮
Evra ⚜️🍁 @evrasoe.bsky.social · 30/09/2026
A view of the different biomes in my new procedural generation. You can specify continents, their zones, and the zones' biomes. Boundaries between zones are marked by rivers, or mountains. #GameDev #IndieDev #SoloDev #BevyEngine
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Reposted by Rust GameDev 🦀🎮
MEANWHILE IN SECTOR 80 @ms80.space · 30/09/2026
Happy #WishlistWednesday! Today, we answered an age-old question with an age-old solution. "How blast things more gooder, fastly?" Our answer: the Revolverator, letting you set up your own gatling mechanism. Try it out in our demo NEXT THURSDAY! #gamedev #indiegamedev #gaming #videogames
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Reposted by Rust GameDev 🦀🎮
Markus Moenig @markusmoenig.bsky.social · 01/10/2026
Eldiron v0.95.0 is out! 🎉 Visual nodes for character behavior, dialogue, quests & entity setup, with live execution highlighting. Plus procedural wall/surface patterns, first-person mouse look & more. eldiron.com/blog/2026/10... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Reposted by Rust GameDev 🦀🎮
Alice I Cecile @alice-i-cecile.bsky.social · 28/09/2026
What's that? A *Sunday* #bevymergetrain? That's right: I decided that I wanna try swapping the day, so I can get right into the open source PRs that have piled up over the weekend <3 Join me in this little ritual, and maybe learn a thing or two about Rust or graphics? gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-27
Bevy Merge Train for 2026-09-27. GitHub Gist: instantly share code, notes, and snippets.
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Reposted by Rust GameDev 🦀🎮
Jim @parishgames.bsky.social · 27/09/2026
Trailer for The Old Parish ☘️ An Irish life/farming sim I’ve been working on, built with #Bevy and #RustLang and set in rural #Ireland. If it looks like your kind of game, I’d really appreciate a wishlist on Steam ❤️ #IndieGame #GameDev #IndieDev #CozyGame
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Rustunit @rustunit.com · 27/09/2026
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Reposted by Rust GameDev 🦀🎮
Evra ⚜️🍁 @evrasoe.bsky.social · 27/09/2026
Started a new "vibe test" little village while hammering the last major issues with the building mode, an inn seemed an appropriate new addition. #GameDev #IndieDev #SoloDev #BevyEngine
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Mental Vertex @mentalvertex.bsky.social · 23/09/2026
The dystopian metropolis now has a name and a trailer: Omega Transmission. Wishlist on Steam store.steampowered.com/app/5277420/... #gamedev #indiedev #rustlang
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Reposted by Rust GameDev 🦀🎮
Bauxitedev @bauxitedev.bsky.social · 21/09/2026
I added VR support to my debug console… works better than I anticipated :o Here's an example of making a performance graph... (You can also run any GDScript expression in real time, without leaving VR!) #godotengine #godot #vr #virtualreality #gamedev #rustlang #indiedev
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MEANWHILE IN SECTOR 80 @ms80.space · 25/09/2026
I'll be honest. I tried to workshop the caption for this, I really did. I was thinking 'NO HANDS, NO PROBLEM' but I was told it sounded too much like something they'd put on a Deadpool movie poster. Hard to argue with HEAD CANNON though! #indiegamedev #indiedev #screenshotsaturday #gamedev
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Evra ⚜️🍁 @evrasoe.bsky.social · 26/09/2026
Today I'm adding some variety to my building blocks. The test village must grow. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #BevyEngine
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MEANWHILE IN SECTOR 80 @ms80.space · 25/09/2026
Happy Friday! Every time I type laser I want to spell it "lazer." While I think about what that says about me, go read Friday @ Second Half #73 — Mastering Blastering! secondhalf.games/news/2026-09... #indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games
FSH #73 — Mastering Blastering - Second Half Games
Saturday @ Second Half — Now we're jammin'
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Martin Sandin @msandin.bsky.social · 26/09/2026
Hello! This is from episode 3 of my cute cosmic horror puzzle game, showing off some of the storytelling which is woven through your adventure into the catacombs! store.steampowered.com/app/4025180 #ScreenshotSaturday #adventure #indiegame #gaming #puzzlegame #pixelart #bevyengine #gamedev
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Oab @im-oab.bsky.social · 24/09/2026
This week, I improved the game UI and finished setting up the Steam page. Please help by adding it to your wishlist. :) #indiegame #rustlang #incrementalgame
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MEANWHILE IN SECTOR 80 @ms80.space · 24/09/2026
You can't say the evil robot dogs don't take their jobs seriously! #gamedev #indiegamedev #gaming #videogames
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Evra ⚜️🍁 @evrasoe.bsky.social · 24/09/2026
A first iteration on a "blueprint" functionality, allowing you to save the current state of a building a paste it elsewhere. The cursor chugs a bit, but it's functional. Maybe it is good enough for now. #GameDev #IndieDev #SoloDev #BevyEngine
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Splitwood Games @splitwoodgames.bsky.social · 19/09/2026
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
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Reposted by Rust GameDev 🦀🎮
Nikita Lisitsa @lisyarus.bsky.social · 22/09/2026
How's it going: Students are having a great time learning Rust while also learning graphics I am having an...ok time learning Rust alongside them 😅
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MEANWHILE IN SECTOR 80 @ms80.space · 22/09/2026
It was really nice of all those robot manufacturing megacorporations to make all their killer drones explode into lots of handy separate pieces after you blast them enough. It's the little things that make all the difference. #gamedev #indiegamedev #gaming #videogames
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Reposted by Rust GameDev 🦀🎮
codewright @codewright.bsky.social · 21/09/2026
The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built. 100% ProcGen. End-to-end. Geometry, textures, audio, ... thejanusstream.github.io/symbios-over... #Rust #Bevy #ATProto
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Alice I Cecile @alice-i-cecile.bsky.social · 22/09/2026
That's right, it's #bevymergetrain time <3 While Bevy 0.20 is baking, Bevy's main branch continues on undeterred, as we continue to merge new features and fixes, backporting the most critical bug fixes to the release candidate branch. Read the whole thing for more! gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-21
Bevy Merge Train for 2026-09-21. GitHub Gist: instantly share code, notes, and snippets.
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Reposted by Rust GameDev 🦀🎮
Alex Ene 🦀 @alexene.dev · 21/09/2026
I just published the first balance pass. Overworked all workshops, balanced the food supply, balanced the attacking goblins and elves. You can try these things now in the play-test: store.steampowered.com/app/4000460/...
store.steampowered.com
Dwarf Things on Steam
Manage and expand a colony of dwarves. Decide where to dig and how to build a settlement. Choose what items to craft and what skills to learn and master. Keep your dwarves alive and survive goblin…
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Reposted by Rust GameDev 🦀🎮
MEANWHILE IN SECTOR 80 @ms80.space · 21/09/2026
No good boys were harmed during the making of MEANWHILE IN SECTOR 80. These are all EVIL ROBOT DOGS and are NOT good boys. #gamedev #indiegamedev #gaming #videogames
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Milan nightblogs @milan-creates.bsky.social · 20/09/2026
More Rust+Bevy+Avian prototyping. If I spawn only cuboids gradually and let them settle down, the engine can handle about 50'000 dynamic bodies at once at ~60fps, ~20% CPU load, 2.7GB RAM, GPU near idle. If a lot of them are disturbed at once it's unplayable, but overall still great performance.
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Reposted by Rust GameDev 🦀🎮
Martin Sandin @msandin.bsky.social · 20/09/2026
I just released a new version of my game: store.steampowered.com/news/app/402... This is a major update as it introduces mid-chamber save points, which you will return to whenever you die, or need to rethink your solution. #ShowMeSunday #PuzzleGame #IndieGame #GameDev #IndieDev #Gaming #SteamDeck
store.steampowered.com
The Portsmoor Abysm - The Save Point Update - Steam News
This release introduces save points, a feature which many have requested, and which is a major step forward for the game! Save points further improves the emphasis on puzzles by minimizing the need to...
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Reposted by Rust GameDev 🦀🎮
Slow Rush @slow-rush.bsky.social · 19/09/2026
Testing out lightning rework in my game Grenade has a modifier on it so it has a chance to emit lightning The word "Signs" conducts electricity because it is made of metal #gamedev #indiedev #sandbox #roguelite
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Martin Sandin @msandin.bsky.social · 19/09/2026
This #ScreenshotSaturday I'm getting ready to release the save point functionality that I've been working on. The Portsmoor Abysm has intentionally small chambers, but this is the most requested feature. store.steampowered.com/app/4025180 #puzzlegame #gamedev #indiegame #indiedev #steamdeck #bevy
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Francesco · Eresh Engine @ereshengine.org · 19/09/2026
#ScreenshotSaturday In August I wrote that the browser build doesn't get Luau scripting. Over the last month, I've changed that. No install, just a tab. Try it → ereshengine.org/try.html?utm... #gamedev #indiedev #rustlang #indietech #luau
The Eresh Engine editor. A Luau script is open in the text editor, and in the viewport, a 3D character with capsule collision. The ereshengine.org watermark is visible bottom-right.
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Slow Rush @slow-rush.bsky.social · 18/09/2026
I hear folks like cool lighting videos Here is a cool lighting video It is from my multiplayer roguelite, Signs of Danger, and you have permission to 1/2 #gamedev #indiedev #graphics
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clayferris.bsky.social @clayferris.bsky.social · 18/09/2026
I started packaging up a handful of turn-based games I’ve worked on into a single multiplayer game set. I’ve added CPU player options if you need to fill in an extra seat in a game which also allows for solo play. Work in progress screens. Built using #bevy
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MEANWHILE IN SECTOR 80 @ms80.space · 18/09/2026
Happy Friday! I've got some hot news, fresh off the press! Some of it looks a lot more vertical than usual. Check it out at FSH #72 — Steam! Next! Fest! secondhalf.games/news/2026-09... #indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games
FSH #72 — Steam! Next! Fest! - Second Half Games
Saturday @ Second Half — Say it with me now, all together!
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Reposted by Rust GameDev 🦀🎮
Sam Flores @samflores.bsky.social · 17/09/2026
It's actually happening, gamers! Dead Keys pre-alpha version is up! Feel free to playtest it and leave comments in the Itch.io page. samflores.itch.io/dead-keys #gamedev #vacaroxa #bevyengine
samflores.itch.io
Dead Keys by samflores
Play in your browser
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enes altun @altunenes.bsky.social · 16/09/2026
Been making the environment react while you aim a spell in my game.. braziers, the open tome, the rune dais and maybe more? 🙂 See before/after #gamedev #bevy #vfx #indiedev
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MEANWHILE IN SECTOR 80 @ms80.space · 16/09/2026
Happy #WishlistWednesday! MEANWHILE IN SECTOR 80 is a robot action-engineering adventure, where you blast enemies into piles of bits and use that to upgrade your own body circuit. store.steampowered.com/app/2660180/... #indiegamedev #indiedev
store.steampowered.com
MEANWHILE IN SECTOR 80 on Steam
MS80 is an action-engineering adventure in an abandoned star system. Trapped in a robot body, scavenge your way through the aftermath of a robot rebellion. Your body is a weapon — upgrade it with modu...
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Alex Ene 🦀 @alexene.dev · 15/09/2026
Dwarf things update. Alpha 0.2.3.1 Hotfix - Fix dwarves spawning with no clothes on at the start of a new game - Fix dwarves freezing when they are supposed to idle inside a cave. Try out the new build here: store.steampowered.com/app/4000460/... #indiedev #gamedev
store.steampowered.com
Dwarf Things on Steam
Manage and expand a colony of dwarves. Decide where to dig and how to build a settlement. Choose what items to craft and what skills to learn and master. Keep your dwarves alive and survive goblin…
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Reposted by Rust GameDev 🦀🎮
Alice I Cecile @alice-i-cecile.bsky.social · 15/09/2026
After a bit of a hiatus (I wasn't feeling up to spending the day doing publicity, even though I did review and merge PRs), the #bevymergetrain is back on the tracks! Come one, come all: learn about open source, Rust, and even a bit of game development! 17 PRs today! gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-14
Bevy Merge Train for 2026-09-14. GitHub Gist: instantly share code, notes, and snippets.
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Francesco · Eresh Engine @ereshengine.org · 14/09/2026
Pressed Play in the Eresh editor and a Luau script spins this cube. The script asks the engine for components by name and a reflection registry does the rest: no binding code per component. A short thread on how scripting talks to my Rust engine 🧵
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sworderist.bsky.social @sworderist.bsky.social · 12/09/2026
Been grinding hard. - navmesh gen - on demand mesh update - pathfinding - avoidance (ORCA), - basic automatic unstuck logic #bevy #gamedev #NoAI
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Martin @martinsvanberg.bsky.social · 12/09/2026
Always wanted to do one of these pseudo-3D water surfaces #screenshotsaturday #bevy
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MEANWHILE IN SECTOR 80 @ms80.space · 11/09/2026
Howdy pardners! Happy Friday! Why don't you mosey on over and have a look-see at FSH #71 — Biggest Iron! secondhalf.games/news/2026-09... #indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games
FSH #71 — Biggest Iron - Second Half Games
Saturday @ Second Half — Rootin' Tootin' Lootin'
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Francesco · Eresh Engine @ereshengine.org · 11/09/2026
#ScreenshotSaturday: this street feels more real. In Eresh, I use post-processing to give its lights more weight. Pre-alpha. Try it → ereshengine.org?utm_source=b... #gamedev #indiedev #rustlang #indietech
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wesfly @wesfly.bsky.social · 12/09/2026
Why did nobody ever tell me that there are some really amazing debug views in #Bevy ? I just found them by pressing random keys 😅 The keys are F1 and F2 for everyone who wants to try. #GameDev #BevyEngine #FlightSim
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Evra ⚜️🍁 @evrasoe.bsky.social · 12/09/2026
I realize I've never shown the true scale of my map. Here it is, the whole 256 square kilometers without fog :) Cameos from past post experiments included lol #GameDev #IndieDev #SoloDev #BevyEngine
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Martin Sandin @msandin.bsky.social · 12/09/2026
It's #ScreenshotSaturday, and this shows the feature I'm working on right now... chamber snapshots. Not quite done, with some cases yet to cover, and it's going to need some juice, but still getting close. store.steampowered.com/app/4025180 #puzzlegame #indiegame #indiedev #gamedev
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Evra ⚜️🍁 @evrasoe.bsky.social · 12/09/2026
Still quirky and in need of polish, but here is the latest development in my build mode: Furniture! #GameDev #IndieDev #SoloDev #BevyEngine
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Anselmo @elmowilk.bsky.social · 11/09/2026
A new version of Times of Progress is out! It improves immigration frequency, makes food theft less likely, and fixes a few bugs related to the city growing in complexity. Now onward and forward to adding more content to the demo and making it more replayable. Stay tuned! #indiegame #steam #demo
Capsule art of Times of Progress with the text on top reading "0.7.0: Gameplay tweaks"
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