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Brian Jesse

@brianjesse.com
1.6K followers 1K following 118 posts

Founder of Grey Matter Games (Ex - Epic Games, Psyonix, Wolfram|Alpha) #rustlang #bevyengine #selfhosted #gamedev #indiedev

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Brian Jesse @brianjesse.com · 05/07/2026
The summer playtest for our computer centric automation game, Computronium, is now live! Head over to our Steam page and request access! store.steampowered.com/app/3632770/... #indiedev #gamedev #game 🎮
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Brian Jesse @brianjesse.com · 04/05/2026
I added biomes and texture blending to my terrain generation. There's full support for PBR, and the biomes have indivdually configurable noise and textures. The physics on the CPU is also synchronized with the terrain visuals in a the vertex shader on the GPU. 🎮 #game #gamedev #indiedev
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Brian Jesse @brianjesse.com · 30/04/2026
Rainbow planet 🎮 #game #gamedev #indiedev
A debug shader applied to an in-progress terrain generation system. The mountains are multi-colored like the rainbow.
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Reposted by Brian Jesse
Rustunit @rustunit.com · 23/04/2026
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Brian Jesse @brianjesse.com · 23/04/2026
I'm speaking during the Bevy virtual meetup about my open source debugging tool Unbug in a few minutes! Come and hang out with us! rustunit.com/bevy-meetup/... #rust #bevy
rustunit.com
rustunit
Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.
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Brian Jesse @brianjesse.com · 23/04/2026
I just released Unbug 0.5! github.com/greymatterga... Unbug provides debug breakpoint assertions for your Bevy and Rust projects. - added a macro that can insert assertions before failures with the try-operator (?) - I also added experimental support for triggering test failures #rust #bevy
github.com
Release 0.5 · greymattergames/unbug
Note Unbug was developed for our upcoming multiplayer automation game, Computronium. Learn more at https://greymattergames.com Unbug on crates.io Unbug docs New Features debug_fail macro - Assert...
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Brian Jesse @brianjesse.com · 16/04/2026
Horizontal scaling go brrrr 🎮 #game #indiedev
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Brian Jesse @brianjesse.com · 13/04/2026
Midnight synthwave vibes 🎮 #game #indiedev
A robot stands in dunes of ash, a blue sun hangs low in the sky, purple haze streaks around the horizion giving way to clearer stars above and a pink glow on the boundary between earth and sky.
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Brian Jesse @brianjesse.com · 08/04/2026
Finally starting to look like an automation game. 🎮 #game #indiedev
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Brian Jesse @brianjesse.com · 06/04/2026
I added LODs to my infinite procedural terrain generation this weekend. I'm pretty happy with the result. It now looks like a proper desert. 🎮 #indiedev #game
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Brian Jesse @brianjesse.com · 01/04/2026
Congratulations to @moonmonster.bsky.social on their launch of Space Control! Go pick it up and leave a review if you like it! store.steampowered.com/app/1759150/... www.meta.com/en-gb/experi... 🎮 #game #vr #videogame #gamedev #indiegame
store.steampowered.com
Save 10% on Space Control on Steam
You've been abducted by an intergalactic megacorporation, Glorpo Inc! Work off your debt with your alien crew - abduct new recruits, take care of alien babies and cook up some questionable space snack...
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Brian Jesse @brianjesse.com · 30/03/2026
@eyeblinktwice.bsky.social just launched their demo of Time To Wake Up! Check it out and give them a review! store.steampowered.com/app/2509870/... #game #steam #demo #videogame #indiegame #indiedev #gamedev 🎮
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Brian Jesse @brianjesse.com · 26/03/2026
Our friends at @moonmonster.bsky.social are less than a week away from launching Space Control! Head over to Meta or Steam and wishlist it! www.meta.com/en-gb/experi... store.steampowered.com/app/1759150/... 🎮 #game #vr #videogame #gamedev #indiegame
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Brian Jesse @brianjesse.com · 24/03/2026
1000 more employees laid off... I don't think Epic has learned a damn thing since the last time. Always trend chasing and never nurturing the products and teams that are doing well. www.epicgames.com/site/en-US/n...
epicgames.com
Today’s layoffs
This note was sent to Epic employees today.
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Brian Jesse @brianjesse.com · 21/03/2026
I'm experimenting with ANSI art in Moebius, made a scribble and thought it looked a bit like an orange, so I continued to make that so. Manually dithering is surprisingly easy and fun. #art #pixelart #gamedev #indiedev #indegame #gamedev 🎮
An orange made from ANSI characters in a program called Moebius. The orange has shading made from semi-randomly placed darker pixels.
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Brian Jesse @brianjesse.com · 20/03/2026
This is just exploiting ignorance of space and data centers for more investment dollars that will never be repaid. It makes no sense to put hot computers in a place that has neither water nor atmosphere to dissipate that heat into. www.techrepublic.com/article/news...
techrepublic.com
Nvidia Launches Space-Ready AI Platforms for Orbital Data Centers
Nvidia announces AI chip for space-based data centers at the annual GTC 2026 AI conference.
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Brian Jesse @brianjesse.com · 19/03/2026
MoonMonster studios is launching their VR game soon and only need a few more wishlists on Meta to get featured! Head over there and help them out! www.meta.com/en-gb/experi... There's a demo available on Steam too! store.steampowered.com/app/1759150/... 🎮 #game #vr #videogame #gamedev #indiegame
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Brian Jesse @brianjesse.com · 11/03/2026
I saw Steven's showcase of Servo last night at the Show And Tell event. It looked like a unique experience, and then he drops the news that it's releasing THAT NIGHT -- WHAT? Go give this game a look and a review if you pick it up! store.steampowered.com/app/4078500/... 🎮 #indie #game
store.steampowered.com
Save 10% on Servo on Steam
Take control of Servo — a high-speed drone. Chain boosts & switch gravity. Ricochet with precision and use momentum to survive in a chaotic world.
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Brian Jesse @brianjesse.com · 26/02/2026
In an era of tech companies cozying up to an administration that has shown hostility to the trans community there's real harm in de-anonymization on Discord. Data will be misused to expose dissenting voices or the "age appropriate" excuse will be used to gate discussions about seeking equal rights.
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Brian Jesse @brianjesse.com · 25/02/2026
Also, LLMs can't reliably follow instructions. The guardrail of not making weapons fully autonomous is the bare minimum. Are they trying to speedrun the plot of Horizon Zero Dawn? www.businessinsider.com/meta-ai-alig...
businessinsider.com
Meta AI alignment director shares her OpenClaw email-deletion nightmare: 'I had to RUN to my Mac mini'
Meta alignment director Summer Yue hooked OpenClaw up to her inbox. Then, the bot tried to delete her emails. Yue chalked it up to a "rookie mistake."
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Brian Jesse @brianjesse.com · 22/02/2026
For Computronium it's having such a vibrant modding ecosystem that a total overhaul mod appears and makes all my hard-fought design decisions irrelevant 😅
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Brian Jesse @brianjesse.com · 20/02/2026
It's been so difficult to be a computer hobbyist for ages. Between crypto, scalpers, supply chain shocks, and now AI - It's been impossible to get enthusiast hardware. It's half the reason I'm making Computronium, at least in a video game we might be able to enjoy ourselves.
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Brian Jesse @brianjesse.com · 18/02/2026
This is a good take, and I'm happy for some of the clarity this message brings. However, I think this leaves out that we risk becoming a content junkie society wholly dependent on a few that control the automation. There will be little recourse when things go awry because labor power won't exist.
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Brian Jesse @brianjesse.com · 17/02/2026
It's extremely frustrating to watch the open source community, one of the best examples of cooperative humanity, become a victim of the LLM grift.
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Reposted by Brian Jesse
All Will Rise by Speculative Agency @allwillrise.bsky.social · 17/02/2026
🥳 INCREDIBLE NEWS! 🥳 All Will Rise was funded on #Kickstarter in UNDER 24 HOURS! We have been blown away by the support! Not only are we fully funded, we’ve also hit our first stretch goal! Amazing! Link: www.kickstarter.com/projects/spe... #IndieGame #GameDev #IndieDev
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Brian Jesse @brianjesse.com · 26/01/2026
I did an interview covering the journey for Grey Matter Games so far, our ethos, and how and why we're building Computronium. youtu.be/0a-1_aVORiI Wishlist Computronium: store.steampowered.com/app/3632770/... #indiegame #game #videogame #indiedev #gamedev #indiegamedev #gamedevelopment 🎮
youtu.be
The Strengths of Open Source Innovation in Game Development
YouTube video by What's In a Game
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Brian Jesse @brianjesse.com · 12/01/2026
You will like my indie game if you played these games: - Factorio - Satisfactory - Dyson Sphere Program - Shapez - PC Building Simulator Wishlist: store.steampowered.com/app/3632770/... #indiegame #game #videogame #indiedev #gamedev #indiegamedev #gamedevelopment 🎮
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Brian Jesse @brianjesse.com · 15/12/2025
Fun with the new stair implementation. #indiegame #game #indiedev #gamedev #indiegamedev 🎮
An in-game screenshot of an game in development. A collection of platforms and stairs make up a crude pyramid amongst the sands of a procedurally generated desert. A lone player stands atop the pyramid.
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Brian Jesse @brianjesse.com · 14/12/2025
This is me if you substitute the Netherlands for Flanders (Belgium). Hit me up if you're an entrepreneur looking to make the leap with a startup or an indie game studio. I can help connect you with the right folks here and can guide you through the process! #expat #indiedev #indiegamedev
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Brian Jesse @brianjesse.com · 14/12/2025
We now have a replicated laser pointer! #indiegame #game #indiedev #gamedev #indiegamedev 🎮
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Brian Jesse @brianjesse.com · 13/12/2025
Here's a look at the current state of our multiplayer implementation. We have replicated build previews! #indiegame #game #indiedev #gamedev #indiegamedev 🎮
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Reposted by Brian Jesse
Belgian Games @belgiangames.be · 09/12/2025
If you browse to the Steam homepage now, you'll see the Belgian Game Awards event taking center stage! Go find some cool Belgian games to play/wishlist/buy: store.steampowered.com/sale/Belgian...
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Brian Jesse @brianjesse.com · 02/12/2025
We upgraded some of the network at @flgamehub.bsky.social for @oscargodspear.bsky.social and it turned into an unexpected lesson on how to terminate ethernet cables.
A group of people gathered around a desk being instructed on how to terminate ethernet cables.An alternate view of a group of people gathered around a desk being instructed on how to terminate ethernet cables. One of them is staring mischievously at the camera.
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Brian Jesse @brianjesse.com · 01/12/2025
Our friends from @eyeblinktwice.bsky.social have a Demo up for their upcoming visual novel "Up or Down?". You should head over and try it out, wishlist, and leave a review! store.steampowered.com/app/4150880/... #indiegame #indedev #gamedev #indiegamedev 🎮
store.steampowered.com
Up or Down? Demo on Steam
Up or Down? is a dark choice-driven visual novel in which you choose which guests will be evacuated from the Deluxe Resort. Talk to them, search them, and if they prove suspicious, be sure to do what ...
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Reposted by Brian Jesse
Jondolf @jondolf.bsky.social · 25/11/2025
Avian finally has built-in move and slide, the movement and collision algorithm at the heart of kinematic character controllers! #bevy #gamedev #physics #kcc PR: github.com/avianphysics...
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Brian Jesse @brianjesse.com · 25/11/2025
A look at some of the current progress for our computer themed automation game Computronium. We now have a player model, a preview ghost, a console, and a new server rack mk2. #indiegame #indedev #gamedev #indiegamedev 🎮 Discord: discord.gg/c2fXaTUK7h Steam: store.steampowered.com/app/3632770/...
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Brian Jesse @brianjesse.com · 24/11/2025
Hi, it's been a while so I'd like to reintroduce myself. I'm working on a multiplayer automation game built in the Bevy Engine. Previously I worked on Rocket League and Fortnite. My cofounders and I left San Diego last year to start our indie studio in Belgium! 🎮 #indiedev #gamedev #indiegamedev
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Brian Jesse @brianjesse.com · 26/05/2025
Computronium has a Steam page now! Wishlist and sign up for future public playtests here: store.steampowered.com/app/3632770/...
store.steampowered.com
Computronium on Steam
Build data centers, manufacture integrated circuits, and deal with threats to your network in this automation game with an emphasis on computer hardware and networks.
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Reposted by Brian Jesse
Rust Language @rust-lang.org · 05/04/2025
🦀 Hello World! The Rust project now has an official presence on Bluesky! ✨ We'll be posting the same on our Mastodon and Bluesky accounts, so you won't miss anything on either platform.
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Brian Jesse @brianjesse.com · 24/03/2025
Animations are now working for the spawn platform in Computronium! #indiegame #indedev #gamedev #indiegamedev 🎮
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Brian Jesse @brianjesse.com · 19/03/2025
Spawn platform progress! #gamedev #indiedev #indiegame #indiegamedev 🎮
A screenshot of an in-progress spawn platform that looks like a rocket capsule suspended over four legs. It has two large windows and some charring from reentry on the windows.
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Brian Jesse @brianjesse.com · 18/03/2025
An early look at the spawn platform, I'm going to be working on getting the animations hooked up next! #indiedev #gamedev #indiegamedev #indiegame 🎮
In-game screenshot of a spawn platform that looks like a rocket capsule suspended on legs. It has large windows on each side.
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Brian Jesse @brianjesse.com · 13/03/2025
Walls, foundations, racks, and servers all together now. #gamedev #indiedev #indiegamedev #indiegame 🎮
An in-game screenshot of a long row of servers on racks stretching into the distance.
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Brian Jesse @brianjesse.com · 12/03/2025
A sneak peek at the in progress walls in our game Computronium. It's starting to look like a real space! #gamedev #indiedev #indiegame #indiegamedev 🎮
An in game screenshot of the interior of a player created space with foundations and walls.
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Brian Jesse @brianjesse.com · 11/03/2025
And now servers can be placed and removed from rack slots with full replication! #gamedev #indiedev #indiegamedev #indiegame
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Brian Jesse @brianjesse.com · 10/03/2025
Some progress getting servers to slot into racks. It's all coming together! #indiedev #gamedev #3dmodelling #indiegame #indiegamedev
An in game render of a server rack with servers on shelves. The rack is made of wood and the servers have wooden chassis.
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Brian Jesse @brianjesse.com · 09/03/2025
Here's the mark 1 server chassis for Computronium. This also has a used and DIY quality to it. We were inspired by 70s era HiFi equipment and the Atari. #gamedev #indiedev #3dmodelling
A 3d model of a rackmount server that has a wooden chassis and a used "hand me down" look.
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Brian Jesse @brianjesse.com · 08/03/2025
Just added camera collision to Computronium! It's a really simple, but robust solution. The clipping at extreme angles still needs some work, but I didn't like the jittering in corners when I used a normal offset. Join our Discord to be part of our first networked playtest! discord.gg/c2fXaTUK7h
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Brian Jesse @brianjesse.com · 05/03/2025
Here's the Mark 1 server rack for Computronium. It's a very ”hacked together" aesthetic that I hope a lot of self hosting enthusiasts might enjoy. #gamedev #indiedev
A 3d model of a server rack that has wooden planks in place of shelves.
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Brian Jesse @brianjesse.com · 04/03/2025
Grey Matter Games is working on our first title, Computronium - an automation game like Factorio or Satisfactory with an emphasis on computer hardware and networks. Build data centers, manufacture integrated circuits, and deal with threats to your network. Join our Discord: discord.gg/c2fXaTUK7h
The Computronium logo, in a stylized retro future text over a colorful chromatic depiction of a silicon wafer. The logo is over an image of a row of empty server racks on a tiled floor beneath a starry sky.
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