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Rust GameDev 🦀🎮

@rust-gamedev.bsky.social
166 followers 40 following 8 posts

A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff. - gamedev.rs (on ⏸️ atm) - arewegameyet.rs - mastgame.dev/@rust_gamedev

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maciekglowka.bsky.social @maciekglowka.bsky.social · 05/10/2026
New (significant I hope) mechanic coming in the next test release: ability to cast spells into triggerable traps (rather than immediate action). #gamedev #roguelike #roguelikedev #indiedev
Pixel art byte sized roguelike game
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Mario Morgenthum @morgenthum.bsky.social · 28/09/2026
A first vertical slice of Wild Spikes. New lighting, sounds, and a small playable chapter. More on my blog: morgenthum.dev/blog/a-first... #gamedev #rust #bevy #bevyengine #indiedev #rustlang
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Patrick Walton @pcwalton.turbofishstudios.com · 03/10/2026
Bevy's scene format is frustrating because it's the best scene format out there, but it could have been far better. Lack of a delimiter between entities is such an own-goal and everyone is going to be tripping up on this forever.
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Alice I Cecile @alice-i-cecile.bsky.social · 05/10/2026
Another late night #bevymergetrain. Flexible schedules are a mixed blessing, but *you* get to enjoy the tales from the trenches of open source game engine development at your leisure. Follow along for 15 free-form rambles, prompted by community-approved PRs gist.github.com/alice-i-ceci.... Fuzzing!
gist.github.com
Bevy Merge Train for 2026-10-05
Bevy Merge Train for 2026-10-05. GitHub Gist: instantly share code, notes, and snippets.
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Evra ⚜️🍁 @evrasoe.bsky.social · 04/10/2026
Checkmate, flat-earthers. (Globe-ifying my world allowed me to do some more aggressive culling and improve some issues I had with lighting, and helps with the "scale" feel. 32x32KM with 361k trees. Solid 60 fps on the ground, a bit shakier from the air) #GameDev #IndieDev #SoloDev #BevyEngine
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Evra ⚜️🍁 @evrasoe.bsky.social · 03/10/2026
Did some more water improvements so it all blends together better. With mock transparency and a wet shoreline, I think the goal has been achieved. #GameDev #IndieDev #SoloDev #BevyEngine
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Caitlin @mholiv.bsky.social · 04/10/2026
A more technical #IndieGameDev blog post here. I go over how how the dynamic and reactive dialogue systems works. That and the progress towards the upcoming demo 2. #GameDev #rust #bevy #factorygame exofactory.net/blog/2026-10...
exofactory.net
Reactive & Dynamic Dialogue, and a Better Paced Intro
The intro is now much better paced. Less cinematic, more doing things! Also a deep dive into how Exofactory's reactive dialogue works. It's entirely data driven, with one file per event, an idea stole...
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Martin Sandin @msandin.bsky.social · 03/10/2026
This #ScreenshotSaturday I'll show off the #SteamAutumnSale trailer for my cute cosmic horror puzzle game: youtube.com/shorts/RDGZ8... #puzzlegame #indiegame #gaming #steamdeck #steamsale #steamautumnsale #indiegame #indiedev #gamedev #thinkygame
youtube.com
The Portsmoor Abysm - Steam Autumn Sale
YouTube video by Renons
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Rustunit @rustunit.com · 03/10/2026
First talk today by Jasmine - Realtime Pathtracing with Bevy - join us over on YouTube: www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev #Bevy 🦀🎮
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Evra ⚜️🍁 @evrasoe.bsky.social · 02/10/2026
Scotty, beam us up! You can now click on the minimap to instantly move there, doesn't take much time at all for the detail level to catch up #GameDev #IndieDev #SoloDev #BevyEngine
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Martin Sandin @msandin.bsky.social · 01/10/2026
My cute cosmic horror puzzle game is now discounted as part of the Steam Autumn Sale! With Boulder Dash-inspired gameplay The Indie Game Network recently called it "...a little piece of art in the indie scene.” store.steampowered.com/app/4025180/ #SteamSale #SteamAutumnSale #puzzlegame #bevyengine
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Slow Rush @slow-rush.bsky.social · 01/10/2026
Cut up playtest footage to get a new lil trailer for my roguelite Might be a little long, WDYT? (I just have a hard time saying No to explosions) #indiedev #gamedev #roguelite #roguelike
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MEANWHILE IN SECTOR 80 @ms80.space · 02/10/2026
Happy Friday! Did you know our demo comes out on OCTOBER 8TH? That's this Thursday! This week though, it's all about flavour text. Read all about it at secondhalf.games/news/2026-10... #indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games
FSH #74 — Flavour Text? Flavor Text? Flava Text? - Second Half Games
Saturday @ Second Half — All of the above?
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Anselmo @elmowilk.bsky.social · 01/10/2026
I have added Ferries to Times of Progress. It allows to transport passengers as well as small cargoes, so that you can expand your city also on islands and across large bodies of water. It's available now with update 0.7.1 #indiegame #transport
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Lucas 🌐 @realfakenerd.bsky.social · 28/09/2026
It works, now called #Mudcrab Not yet playable. But getting there. Lots of people are already helping with the #Skyrim remade with #bevy
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Half Busted Games @halfbusted.bsky.social · 29/09/2026
Lopers v0.0.20 - Squad Formations No more getting separated in dungeons. No more healers face tanking. Form a squad and move with your whole party. Chain mail in the front and cloth in the back. #bevy #indiedev #solodev
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maciekglowka.bsky.social @maciekglowka.bsky.social · 30/09/2026
Got back to proper development (after working mostly on internals). Three new potions added. Some minor mechanic changes. Boss rewrite is next... #roguelike #roguelikedev #pixelart #solodev
Pixel art tile-based roguelike game
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Evra ⚜️🍁 @evrasoe.bsky.social · 30/09/2026
A view of the different biomes in my new procedural generation. You can specify continents, their zones, and the zones' biomes. Boundaries between zones are marked by rivers, or mountains. #GameDev #IndieDev #SoloDev #BevyEngine
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MEANWHILE IN SECTOR 80 @ms80.space · 30/09/2026
Happy #WishlistWednesday! Today, we answered an age-old question with an age-old solution. "How blast things more gooder, fastly?" Our answer: the Revolverator, letting you set up your own gatling mechanism. Try it out in our demo NEXT THURSDAY! #gamedev #indiegamedev #gaming #videogames
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Markus Moenig @markusmoenig.bsky.social · 01/10/2026
Eldiron v0.95.0 is out! 🎉 Visual nodes for character behavior, dialogue, quests & entity setup, with live execution highlighting. Plus procedural wall/surface patterns, first-person mouse look & more. eldiron.com/blog/2026/10... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Alice I Cecile @alice-i-cecile.bsky.social · 28/09/2026
What's that? A *Sunday* #bevymergetrain? That's right: I decided that I wanna try swapping the day, so I can get right into the open source PRs that have piled up over the weekend <3 Join me in this little ritual, and maybe learn a thing or two about Rust or graphics? gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-27
Bevy Merge Train for 2026-09-27. GitHub Gist: instantly share code, notes, and snippets.
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Jim @parishgames.bsky.social · 27/09/2026
Trailer for The Old Parish ☘️ An Irish life/farming sim I’ve been working on, built with #Bevy and #RustLang and set in rural #Ireland. If it looks like your kind of game, I’d really appreciate a wishlist on Steam ❤️ #IndieGame #GameDev #IndieDev #CozyGame
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Rustunit @rustunit.com · 27/09/2026
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Evra ⚜️🍁 @evrasoe.bsky.social · 27/09/2026
Started a new "vibe test" little village while hammering the last major issues with the building mode, an inn seemed an appropriate new addition. #GameDev #IndieDev #SoloDev #BevyEngine
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Mental Vertex @mentalvertex.bsky.social · 23/09/2026
The dystopian metropolis now has a name and a trailer: Omega Transmission. Wishlist on Steam store.steampowered.com/app/5277420/... #gamedev #indiedev #rustlang
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Bauxitedev @bauxitedev.bsky.social · 21/09/2026
I added VR support to my debug console… works better than I anticipated :o Here's an example of making a performance graph... (You can also run any GDScript expression in real time, without leaving VR!) #godotengine #godot #vr #virtualreality #gamedev #rustlang #indiedev
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MEANWHILE IN SECTOR 80 @ms80.space · 25/09/2026
I'll be honest. I tried to workshop the caption for this, I really did. I was thinking 'NO HANDS, NO PROBLEM' but I was told it sounded too much like something they'd put on a Deadpool movie poster. Hard to argue with HEAD CANNON though! #indiegamedev #indiedev #screenshotsaturday #gamedev
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Evra ⚜️🍁 @evrasoe.bsky.social · 26/09/2026
Today I'm adding some variety to my building blocks. The test village must grow. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #BevyEngine
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MEANWHILE IN SECTOR 80 @ms80.space · 25/09/2026
Happy Friday! Every time I type laser I want to spell it "lazer." While I think about what that says about me, go read Friday @ Second Half #73 — Mastering Blastering! secondhalf.games/news/2026-09... #indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games
FSH #73 — Mastering Blastering - Second Half Games
Saturday @ Second Half — Now we're jammin'
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Martin Sandin @msandin.bsky.social · 26/09/2026
Hello! This is from episode 3 of my cute cosmic horror puzzle game, showing off some of the storytelling which is woven through your adventure into the catacombs! store.steampowered.com/app/4025180 #ScreenshotSaturday #adventure #indiegame #gaming #puzzlegame #pixelart #bevyengine #gamedev
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Oab @im-oab.bsky.social · 24/09/2026
This week, I improved the game UI and finished setting up the Steam page. Please help by adding it to your wishlist. :) #indiegame #rustlang #incrementalgame
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MEANWHILE IN SECTOR 80 @ms80.space · 24/09/2026
You can't say the evil robot dogs don't take their jobs seriously! #gamedev #indiegamedev #gaming #videogames
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Evra ⚜️🍁 @evrasoe.bsky.social · 24/09/2026
A first iteration on a "blueprint" functionality, allowing you to save the current state of a building a paste it elsewhere. The cursor chugs a bit, but it's functional. Maybe it is good enough for now. #GameDev #IndieDev #SoloDev #BevyEngine
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Splitwood Games @splitwoodgames.bsky.social · 19/09/2026
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
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Nikita Lisitsa @lisyarus.bsky.social · 22/09/2026
How's it going: Students are having a great time learning Rust while also learning graphics I am having an...ok time learning Rust alongside them 😅
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MEANWHILE IN SECTOR 80 @ms80.space · 22/09/2026
It was really nice of all those robot manufacturing megacorporations to make all their killer drones explode into lots of handy separate pieces after you blast them enough. It's the little things that make all the difference. #gamedev #indiegamedev #gaming #videogames
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codewright @codewright.bsky.social · 21/09/2026
The L-System engine being used here for plant modelling was the first part of what became the Symbios ecosystem of Rust crates, on which #Overlands is built. 100% ProcGen. End-to-end. Geometry, textures, audio, ... thejanusstream.github.io/symbios-over... #Rust #Bevy #ATProto
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Alice I Cecile @alice-i-cecile.bsky.social · 22/09/2026
That's right, it's #bevymergetrain time <3 While Bevy 0.20 is baking, Bevy's main branch continues on undeterred, as we continue to merge new features and fixes, backporting the most critical bug fixes to the release candidate branch. Read the whole thing for more! gist.github.com/alice-i-ceci...
gist.github.com
Bevy Merge Train for 2026-09-21
Bevy Merge Train for 2026-09-21. GitHub Gist: instantly share code, notes, and snippets.
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Alex Ene 🦀 @alexene.dev · 21/09/2026
I just published the first balance pass. Overworked all workshops, balanced the food supply, balanced the attacking goblins and elves. You can try these things now in the play-test: store.steampowered.com/app/4000460/...
store.steampowered.com
Dwarf Things on Steam
Manage and expand a colony of dwarves. Decide where to dig and how to build a settlement. Choose what items to craft and what skills to learn and master. Keep your dwarves alive and survive goblin…
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MEANWHILE IN SECTOR 80 @ms80.space · 21/09/2026
No good boys were harmed during the making of MEANWHILE IN SECTOR 80. These are all EVIL ROBOT DOGS and are NOT good boys. #gamedev #indiegamedev #gaming #videogames
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Milan nightblogs @milan-creates.bsky.social · 20/09/2026
More Rust+Bevy+Avian prototyping. If I spawn only cuboids gradually and let them settle down, the engine can handle about 50'000 dynamic bodies at once at ~60fps, ~20% CPU load, 2.7GB RAM, GPU near idle. If a lot of them are disturbed at once it's unplayable, but overall still great performance.
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Martin Sandin @msandin.bsky.social · 20/09/2026
I just released a new version of my game: store.steampowered.com/news/app/402... This is a major update as it introduces mid-chamber save points, which you will return to whenever you die, or need to rethink your solution. #ShowMeSunday #PuzzleGame #IndieGame #GameDev #IndieDev #Gaming #SteamDeck
store.steampowered.com
The Portsmoor Abysm - The Save Point Update - Steam News
This release introduces save points, a feature which many have requested, and which is a major step forward for the game! Save points further improves the emphasis on puzzles by minimizing the need to...
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Slow Rush @slow-rush.bsky.social · 19/09/2026
Testing out lightning rework in my game Grenade has a modifier on it so it has a chance to emit lightning The word "Signs" conducts electricity because it is made of metal #gamedev #indiedev #sandbox #roguelite
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Martin Sandin @msandin.bsky.social · 19/09/2026
This #ScreenshotSaturday I'm getting ready to release the save point functionality that I've been working on. The Portsmoor Abysm has intentionally small chambers, but this is the most requested feature. store.steampowered.com/app/4025180 #puzzlegame #gamedev #indiegame #indiedev #steamdeck #bevy
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Francesco · Eresh Engine @ereshengine.org · 19/09/2026
#ScreenshotSaturday In August I wrote that the browser build doesn't get Luau scripting. Over the last month, I've changed that. No install, just a tab. Try it → ereshengine.org/try.html?utm... #gamedev #indiedev #rustlang #indietech #luau
The Eresh Engine editor. A Luau script is open in the text editor, and in the viewport, a 3D character with capsule collision. The ereshengine.org watermark is visible bottom-right.
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Slow Rush @slow-rush.bsky.social · 18/09/2026
I hear folks like cool lighting videos Here is a cool lighting video It is from my multiplayer roguelite, Signs of Danger, and you have permission to 1/2 #gamedev #indiedev #graphics
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clayferris.bsky.social @clayferris.bsky.social · 18/09/2026
I started packaging up a handful of turn-based games I’ve worked on into a single multiplayer game set. I’ve added CPU player options if you need to fill in an extra seat in a game which also allows for solo play. Work in progress screens. Built using #bevy
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MEANWHILE IN SECTOR 80 @ms80.space · 18/09/2026
Happy Friday! I've got some hot news, fresh off the press! Some of it looks a lot more vertical than usual. Check it out at FSH #72 — Steam! Next! Fest! secondhalf.games/news/2026-09... #indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games
FSH #72 — Steam! Next! Fest! - Second Half Games
Saturday @ Second Half — Say it with me now, all together!
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Sam Flores @samflores.bsky.social · 17/09/2026
It's actually happening, gamers! Dead Keys pre-alpha version is up! Feel free to playtest it and leave comments in the Itch.io page. samflores.itch.io/dead-keys #gamedev #vacaroxa #bevyengine
samflores.itch.io
Dead Keys by samflores
Play in your browser
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enes altun @altunenes.bsky.social · 16/09/2026
Been making the environment react while you aim a spell in my game.. braziers, the open tome, the rune dais and maybe more? 🙂 See before/after #gamedev #bevy #vfx #indiedev
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