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Markus Moenig

@markusmoenig.bsky.social
62 followers 22 following 38 posts
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Markus Moenig @markusmoenig.bsky.social · 01/10/2026
Eldiron v0.95.0 is out! 🎉 Visual nodes for character behavior, dialogue, quests & entity setup, with live execution highlighting. Plus procedural wall/surface patterns, first-person mouse look & more. eldiron.com/blog/2026/10... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Markus Moenig @markusmoenig.bsky.social · 09/09/2026
🚀 Denrim: Forge 1.5 is here! Animate objects with a new timeline, build parent-child hierarchies, merge projects, and export animations to GLB—plus many modeling, UV, and viewport improvements. iPad and macOS. denrim.com/blog/denrim-... #3DModeling #LowPoly #GameDev #3DPrinting
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Markus Moenig @markusmoenig.bsky.social · 08/09/2026
🚀 Eldiron v0.94.0 is out! Build RPG worlds with connected masonry walls, editable Prefabs, improved 3D modeling and painting. Plus a refreshed Creator UI and responsive game screens! 🎨 Read the full update: eldiron.com/blog/2026/09... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Markus Moenig @markusmoenig.bsky.social · 15/08/2026
Eldiron v0.93.0 is out! 🎉 Explore Stonefall Dungeon, level 1–10 progression, Skeletons, new spells and gear, procedural recipes, Eldiron Source, Words of Power, and improved 2D workflows. Full release notes: eldiron.com/blog/2026/08... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Markus Moenig @markusmoenig.bsky.social · 05/08/2026
Denrim: Forge v1.1 is now available for iPad and macOS! It features complete UV workspaces for objects, smooth texture painting, SVG import and many other new features, bug fixes and workflow improvements. denrim.com/blog/denrim-... #3DModeling #LowPoly #GameDev #3DPrinting
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Markus Moenig @markusmoenig.bsky.social · 21/07/2026
Denrim: Forge is now available on the App Store for iPad and macOS! It’s a low-poly 3D editor for creating game props and 3D-printable assets, designed specifically for an iPad and Apple Pencil workflow. #3DModeling #LowPoly #GameDev #3DPrinting
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Markus Moenig @markusmoenig.bsky.social · 15/07/2026
🎨 Eldiron v0.92.0 is out! Inspired by the organic isometric worlds of classic RPGs, this release introduces 3D Painting and the new Block Tool—build your world quickly, then give it history and character. eldiron.com/blog/2026/07... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Markus Moenig @markusmoenig.bsky.social · 12/06/2026
Eldiron v0.91.0 is out! First ruleset-based release: classes, combat, spells, loot, economy, gathering/crafting, rules-aware UI, improved 3D navigation / modeling, and 8-direction avatars. Blog: eldiron.com/blog/2026/06... #Eldiron #GameDev #IndieDev #RPG #RustLang
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Markus Moenig @markusmoenig.bsky.social · 23/05/2026
Eldiron.com Official Ruleset Characters, items, weapons, armor, cooldowns, progression, visuals, and starter loadouts are moving toward one shared source of truth, so projects need less scattered configuration while still allowing overrides. Planned for v0.91 around mid June.
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Markus Moenig @markusmoenig.bsky.social · 01/05/2026
After 3 years, I finally updated my free Metal shader editor ShaderMania.com for macOS and iPadOS. ShaderMania 2.0 brings many bug fixes, faster node graph interaction, improved preview updates, undo/redo for graph edits, and a refreshed website. #Metal #ShaderArt #CreativeCoding #macOS #iPadOS
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Markus Moenig @markusmoenig.bsky.social · 26/04/2026
Eldiron v0.9.7 is out. This release adds turn-based, hybrid, and realtime simulation modes, NPC sequences, nested dialogs, multiple-choice menus, organic surface painting, and new renderer + post controls. More here: eldiron.com/blog/2026/04... #gamedev #indiedev #rpgdev
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Markus Moenig @markusmoenig.bsky.social · 19/04/2026
Eldiron v0.9.3 is out. Mostly a bugfix release, but with some important 2D upgrades: LOS/visibility, point-and-click style intents, optional auto-walk, and better runtime render scripting via world/region context. More here: eldiron.com/blog/2026/04... #gamedev #indiedev #rpgdev
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Markus Moenig @markusmoenig.bsky.social · 07/04/2026
Eldiron.com now supports text-based gameplay. No assets needed—just story, systems, and rules. A fully simulated world you can play and interact with purely through text. Start with what really matters. #gamedev #indiedev #rpgdev
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Markus Moenig @markusmoenig.bsky.social · 06/04/2026
Eldiron v0.9.2 is out 🎉 This update adds several new tools (including the new Dungeon Tool), plus more work on authoring and text-style play (IF). Read more: eldiron.com/blog/2026/04... #gamedev #indiedev #rpgdev
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Markus Moenig @markusmoenig.bsky.social · 15/03/2026
🚀 Eldiron.com v0.9.1 is out! This update adds global rules, localization, audio FX, better realtime visual scripting debugging, improved combat formulas/messages, and lots of editor polish. #gamedev #indiedev #rustlang #rpg #pixelart #gameengine
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Markus Moenig @markusmoenig.bsky.social · 08/03/2026
My first video in a while. Talking about the new Avatar system in Eldiron.com v0.9. www.youtube.com/watch?v=kmOb... #gamedev #indiedev #rpgdev
youtube.com
Eldiron v0.9: Avatars
YouTube video by EldironRPG
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Markus Moenig @markusmoenig.bsky.social · 07/03/2026
Eldiron v0.9 is now available 🚀 New Avatar system, redesigned spellcasting, procedural mesh generation, audio, and many improvements as Eldiron moves closer to v1. Full update: eldiron.com/blog/2026_03... #gamedev #indiedev #rpgdev #rustlang
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Markus Moenig @markusmoenig.bsky.social · 25/02/2026
First screenshot of Eldiron.com v0.9. It will feature character rigging via editable pixel art avatars (in up to 4 directions), procedural props and much more. It will become available in the first half of March. #Eldiron #gamedev #indiedev #rpg #rustlang
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Markus Moenig @markusmoenig.bsky.social · 07/02/2026
Eldiron v0.8.100 is out! 🎉 New terrain system, new Eldrin scripting language, many improvements, and a major docs rewrite. eldiron.com/blog/2026/02... #Eldiron #gamedev #indiedev #rpg #rustlang
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Markus Moenig @markusmoenig.bsky.social · 02/02/2026
Some progress as I work towards a Dungeon Master style example for Eldiron.com. Will now bring the documentation up to date, release a new version and than finally implement the editor for skinnable characters as this will also directly plug into character and item previews in the UI. #crpg #gamedev
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Markus Moenig @markusmoenig.bsky.social · 23/01/2026
Playing around with a #6502 fantasy console. I can draw pixels, draw 4 color sprites and have a debugger. Every bit counts 😆
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Markus Moenig @markusmoenig.bsky.social · 09/12/2025
New video is out. I talk about the latest Eldiron release and specifically about the new UI system, 3D editing and GPU rendering. youtu.be/xtk1JL-jCWw
youtu.be
Eldiron v0.8.9: New UI, 3D Editing and GPU Rendering
YouTube video by EldironRPG
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Markus Moenig @markusmoenig.bsky.social · 07/12/2025
🚀 Eldiron v0.8.90 is live! New tree‑view UI , GPU rendering with ray tracing/PBR , real‑time tile editing & 3D painting , plus a fresh tileset . Read more 👉https://eldiron.com/blog/2025/12/07/eldiron-v0.8.9 #gamedev #indiedev #rustlang #gameengine #Eldiron #retro #rpg #crpg
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Markus Moenig @markusmoenig.bsky.social · 19/11/2025
Sneak Peek #1: Arriving early–mid December. The new tree widget replaces sections and most of the tool system. Maximizing a dock opens a specialized editor—like the new tile editor with per-tile undo. Editing 2D/3D map tiles will be fast and fun.
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Markus Moenig @markusmoenig.bsky.social · 22/02/2025
Eldiron v0.8.20 is now available for download for all platforms. This is the first release with the new Doom style editor system (which I think is a big improvement) and also features my new software rasterizer (to keep things authentic 😅). It's a lot of fun working on this.
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Markus Moenig @markusmoenig.bsky.social · 25/11/2024
If one day Apple changes the Retina scaling factor from 2 to something else, how many drawing bugs in shaders will there be ? I guess a lot.
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Markus Moenig @markusmoenig.bsky.social · 19/11/2024
CHIPcade simulates a 16bit Arcade Chip with a Graphical Co-Processor which you program in assembly to create games ... Why use Godot , thats far too easy!
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