Reposted by Richard KogelnigAras Pranckevičius @aras-p.bsky.social · 12h"Unroll a loop, make shader 10x faster", where I accidentally speed up Blender's Kuwahara compositor node on Apple GPUs (and elsewhere). aras-p.info/blog/2026/10... 15614
Reposted by Richard KogelnigRune Skovbo Johansen @runevision.bsky.social · 16hI'm working on adding large-scale structure to my procedural terrain based on Voronoi-esque cells. Down the line, this allows me all kinds of level design control not possible with traditional noise functions. For now I've tested it with largely flat cells at 3 heights. #GameDev #IndieDev #ProcGen 510313
Richard Kogelnig @richardkogelnig.bsky.social · 23hWell somehow with as far as I remember kindergarden we went to see this animated moviestatic.klipy.comThe Last Unicorn Lady AmaltheaAlt: The Last Unicorn witch gets eaten by the harpy (or whatever that was) 010
Reposted by Richard Kogelnigpassivestar @passivestar.bsky.social · 04/10/2026working on procedural rock formations 1266065
Reposted by Richard KogelnigAI and Games Conference @conference.aiandgames.com · 30/09/2026The Making of SCUM's Wildlife: Scaling AI for a Live Multiplayer Game by Jayanth Erode Mani, Splash Damage About the talk: A wildlife overhaul that transformed hunting from scripted encounters into a persistent wildlife ecosystem in a live 80-player survival game. #AIandGames #GameAI #GameDev #SCUM 094
Reposted by Richard KogelnigDaniel Cook @danctheduck.bsky.social · 29/09/2026Sometimes the hardest part is giving yourself permission. 082
Reposted by Richard KogelnigTom Forsyth @tomforsyth.bsky.social · 28/09/2026DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...youtu.beDASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes versionYouTube video by Tom Forsyth 1423175
Reposted by Richard KogelnigRE 🇨🇦 @hewer-of-code.bsky.social · 27/09/2026I'm specialized in mathematics, and I work in software. I am very much a STEM person, and I think it's extremely valuable for people to take courses beyond what's required for their specialties. For STEM people, that means taking, e.g. history courses. 132
Reposted by Richard KogelnigD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2649031730
Reposted by Richard KogelnigMegan Fox @glassbottommeg.bsky.social · 24/09/2026Blender con is happening right now, and the next-gen Blender anim tech is basically what Cascadeur did. Remember that cool anim tool where you can arbitrarily lock bones and move the rest like it's IK but it isn't actually IK, and everything Just Works? HOLY SHIT. www.youtube.com/watch?v=M2J_...youtube.comMotion Sculpting: A New Animation Paradigm — BCON26YouTube video by Blender 73914
Reposted by Richard KogelnigAI and Games Conference @conference.aiandgames.com · 23/09/2026It's time to announcing the first wave of talks for AI and Games Conference 2026, including presentations from Embark Studios, Splash Damage, Arm, Warhorse Studios, Wargaming, and the first insight into Fenris Creations collaboration with Google DeepMind. www.aiandgames.com/p/fenris-cre...aiandgames.comFenris Creations, Embark, Warhorse, and Wargaming Headline the AI and Games Conference 2026 | 23/09/26Sponsored by CometForge 153
Richard Kogelnig @richardkogelnig.bsky.social · 23/09/2026Happy that Havok is again sponsoring the best game ai conference in 2026 @conference.aiandgames.com - see everyone there! 030
Reposted by Richard KogelnigAsher Wolf @asherwolf.bsky.social · 19/09/2026The future of automation is here! 41638183
Richard Kogelnig @richardkogelnig.bsky.social · 18/09/2026Realized I need to do more things I love again - so climbed more rock after work yesterday. Bonus rewards of absolute amazing views of Dublin and Dun Laoghaire. #rockclimbing #Dublin #tradclimbing 020
Reposted by Richard KogelnigKenney @kenney.nl · 16/09/2026Did you know I made assets? Yeah. There's a lot, all free, all human made, all fit for use in any of your projects! gameassets.com (flexing this domain whenever I can) 618634
Reposted by Richard KogelnigEdd Coates | Game UI Database @eddcoates.bsky.social · 13/09/2026I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts! 7712253
Richard Kogelnig @richardkogelnig.bsky.social · 14/09/2026Out and about touching rock and looking for yellow paint. Have to say, the level designers of this open world game made it more subtle. There are sometimes faint white chalk marks and other abrasion hints but often nothing at all! Game designers - take note! #climbing #ireland 020
Reposted by Richard KogelnigRobin-Yann Storm @rystorm.com · 12/09/2026“Adobe software can produce mind-boggling graphical effects.” 1343
Reposted by Richard KogelnigDerek Lieu - Game Trailer Editor @derek-lieu.com · 11/09/2026I need to interview someone who knows a ton about game optimization—esp. if they have AAA experience! I’m making a video about why it’s impractical to wait until the game is finished to start making trailers (especially for AAA). This is one angle I want to explain it from. Reposts appreciated! 🙏 811477
Reposted by Richard KogelnigRobin-Yann Storm @rystorm.com · 10/09/2026Who will be in Amsterdam for Blendercon this month? 152
Reposted by Richard KogelnigSos "Buy Lazy Kickers" Sosowski @sosowski.bsky.social · 10/09/2026Another such case. Every day, an indie game developer making something cool and sharing is getting ripped off by these clowns. Original on the left. Don’t share your game - no sales Share your game - gets stolen 13447115
Reposted by Richard KogelnigTomas Sala @falconeerdev.bsky.social · 05/09/2026Ooh shit, I've worked in multiple ships in the world mode. On a whim. Now building a squadron feature.. and it's hella epic. Perhaps,... perhaps this is going to be the craziest EA ever.. Cuz I made a boating sandbox.. and I only realized that I am gonna go buckwild on it... 4214
Reposted by Richard KogelnigJamie D @uk-resistant.bsky.social · 05/09/2026Do I know anyone that has made an online multiplayer game using #playmaker ? 111
Reposted by Richard KogelnigAlex Spahn 🌋🌪️☄️ @spahn711.bsky.social · 04/09/2026This is a good time to remember that Africa and South America look like a t-rex head when overlapped. 1120848
Reposted by Richard KogelnigTomas Sala @falconeerdev.bsky.social · 05/09/2026tell your friends.... best boat builder on steam.. Next target.. 500 and overwhelmingly positive... #indiedev. (I get to be proud just a little, Shipshaper is by far the best rated game I've ever made) 1282
Richard Kogelnig @richardkogelnig.bsky.social · 03/09/2026@sorenjohnson.bsky.social Heya- thanks again for Old world. Playing on steamdeck and late-game can be a bit crashy. No issue for me but let me know if there is any value and way to get crashdumps/logs to you people. Cheers 100
Reposted by Richard KogelnigDreStation @drestation.bsky.social · 03/09/2026Do you remember the best day of your life? Here's a little story about mine at SEGAWORLD in 1996! 02712
Reposted by Richard KogelnigTomas Sala @falconeerdev.bsky.social · 02/09/2026yes!!!! ShipShaper is released into Early Access store.steampowered.com/app/4339280/... Do spend a 8.99 on the best boat builder ever!!! Also when does this horror of having to listen to my own voice end.!! Buy now so I can retreat into the shadows again!! #indiedev #indiegame 816458
Reposted by Richard KogelnigOmar @ocornut.bsky.social · 31/08/2026Reminder: looking for feedback on ImDrawList improvements slated for 1.93, see post below. If you make extensive use of draw primitives and/or have dealt with careful positioning, pixel-perfect shapes, etc trying this in your project and reporting would be nice! 0114
Reposted by Richard KogelnigRobin-Yann Storm @rystorm.com · 30/08/2026Help wanted: I am looking for a manufacturer of conference badge tags in Europe! I hand out stroopwafels and an accompanying STROOPWAFEL badge tag at the conferences I go to, but I often run out of tags, such as at Gamescom, and the only manufacturer I know is marcopromos who is based in the US 3113
Reposted by Richard KogelnigJay Tholen @jaytholen.net · 30/08/2026i'm looking for a resource with high-quality reference photos of flora, fauna, architecture, etc etc. is there a good website (subscription is fine) outside of google/pinterest? i do use flickr but i'd love something more curated and well organized. 562
Reposted by Richard KogelnigBrianna Townsend @brianna.town · 27/08/2026why play Grand Theft Auto 6 when you could play Schnapsen the 200-year-old Austrian 20-card 2-player duel of skill 🤔 151
Richard Kogelnig @richardkogelnig.bsky.social · 26/08/2026Sometimes one needs to get out and touch rock - went seacliff trad-climbing (with instructor) on the West coast of Ireland. Easy enough routes - more intimidating above the lapping waves and needing to rely on self-placed protection. 10/10 would recommend. #Ireland #tradclimbing #climbing 150
Reposted by Richard KogelnigTommy Thompson @tommy.aiandgames.com · 25/08/2026The first ever AI Summit at Gamescom Dev hosted by @conference.aiandgames.com was a huge success. Really appreciate the trust placed in us to run two tracks on AI that will appeal to the audience. Good content and people is paramount! Next stop: AI and Games Conference in November! 0123
Reposted by Richard KogelnigArtemis ✨️🔧 @artemisronan.bsky.social · 19/08/2026Quick quesition- If you make art for video games (AAA, indie, hobby, or whatever), how comfortable are you with source control like Perforce, Plastic, or Git? What parts scare or confuse you? Also, if you do other things besides art, but source control is still scary, your feedback also welcome! 143
Reposted by Richard KogelnigAndrew Fray Helps Automate Video Games @andrewfray.dev · 18/08/2026If you're going to #gamescom and you are: - work in build servers - work in test automation - are excited about how to use engineering to improve quality Then I've got the mixer for you! Come have some drinks, sponsored by BespokeCI, and trade stories with industry pros. luma.com/ges2v38bluma.comBespokeCI Quality Engineering Happy Hour At Gamescom · LumaDo you help projects through tooling, CI/CD servers, automated tests or infrastructure? Maybe you do this full time, or maybe you're a lead or senior engineer… 003
Reposted by Richard Kogelnigdavid goldfarb @locust9.bsky.social · 18/08/2026so depressing but great article laurenleek.substack.com/p/temperatur...laurenleek.substack.comTemperature Zero for Culture: Why Everything Is Starting to Look the SameWhat 640 London shopping streets, 4,000 Billboard hits, a million films and synthetic AI personas tell us about why everything is flattening into sameness and how to regulate the algorithms behind it. 0113
Reposted by Richard KogelnigMat Piscatella @matpiscatella.bsky.social · 18/08/2026"But the game business has changed and it’s just not as much fun for me anymore" is the full quote. He's right. The game business has changed a lot and no one outside of the C-suite is having as much fun as they used to. The business is chewing up the less and more experienced alike. 4476107
Reposted by Richard KogelnigSean Dick @seandick.net · 17/08/2026anyone with experience with Bakery willing to help me figure out how to properly bake a lightmap on an object that'll get swapped into the scene later in place of another? 495
Reposted by Richard KogelnigCrowsa Luxemburg @quendergeer.bsky.social · 17/08/2026sorry i'm late they released an update to my main quest line 38736
Reposted by Richard Kogelniginnes mck @innes.bsky.social · 16/08/2026it's only an immersive sim if you're getting fully dunked in a liquid 0354
Reposted by Richard KogelnigTomas Sala @falconeerdev.bsky.social · 14/08/2026I had such a fun time with @lewispackwood.bsky.social on this. Best quote I forgot about: "I don't love the things most people love, but there's enough weirdos like me out there that love exactly what I love" Things that make the world bearable ;) #gamedevgamesindustry.biz"I don't see why people are scared of it" – ShipShaper developer Tomas Sala on why indies shouldn't be stressing about GTA6"The media doesn't cover indies anyway" 36110
Reposted by Richard KogelnigMax! @littlepolygon.bsky.social · 13/08/2026Nightshift Galaxy Proof-of-Life, haha. Working on a new heads-up-display that's a bit more stylish, and has a speedometer to help with some movements changes I've been making (higher top-speed with a custom acceleration curve, gravity-assisted descent, etc). 2239698
Richard Kogelnig @richardkogelnig.bsky.social · 12/08/2026Well well well - it seems today my skills from dabbling in Java 2EE programming finally pay off. WHO IS LAUGHING NOW? #eclipse 150
Reposted by Richard KogelnigLive++ @liveplusplus.bsky.social · 11/08/2026In other news, Linux support is coming along nicely and the Closed Beta will most likely start in Q3 2026. Reach out if you are interested! 0134
Reposted by Richard KogelnigRobin-Yann Storm @rystorm.com · 07/08/2026Is there any Tool Designer, who works at a company and does that job for a living, and also that I have met, who is going to Gamescom Dev? If so, please let me know! I'd like to talk with you asap 047
Reposted by Richard KogelnigStefan Reinalter @molecularmusing.bsky.social · 07/08/2026People know that I care about performance, especially since we've almost collectively forgotten how fast our machines actually are (except for a few people that *do* care - you know who you are). This now sits at 720ms in a master build. Thread with optimizations: 27810
Reposted by Richard KogelnigOmar @ocornut.bsky.social · 05/08/2026Request for feedback for upcoming ImDrawList rework! On April 10 @mikkomononen.bsky.social showed up to "fix a missing pixel", and he/we ended up spending a long time fixing/cleaning/improving many aspects + long last issues of ImDrawList. w/ new pretty Wiki pages! github.com/ocornut/imgu...github.comRequest for feedback: improved ImDrawList functions (for incoming v1.93) · Issue #9504 · ocornut/imguiWe are looking for feedback/early adopter to test a series of changes/refactor of the ImDrawList system! Any issue? Any misunderstanding? Let us know. Pushed an experimental features/drawlist_193 b... 3298