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Derek Lieu - Game Trailer Editor

@derek-lieu.com
10K followers 755 following 4.4K posts

🎬 Game trailer editor who made trailers for: Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more! He/him dereklieu.carrd.com

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Reposted by Derek Lieu - Game Trailer Editor
Danny Weinbaum @dannyweinbaum.bsky.social · 3h
🎻🎵 📢 Songs of Glimmerwick, the witch academy RPG where music is magic is AVAILABLE NOW! 📢 🎵 🎻 store.steampowered.com/app/1706510/...
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Suzanne | Indiebard Trailers @indiebard.co · 2h
I had a blast making short form content for Songs of Glimmerwick, during this past month leading up to the game's launch. I've been following @dannyweinbaum.bsky.social's work since Eastshade, and Songs of Glimmerwick is made entirely of charm (pun intended) 💖 Check out the game on Steam!!
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 5h
This part kills me 🤣 - "fall of" (11,527 results on Steam) - "echoes of" (2,750 results on Steam) - "shadow of" (8,243 results on Steam) Excellent insight from @itshannahflynn.bsky.social about game naming (I contributed a few words, too)
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 29/09/2026
I trailer-ed this again! Much more messing around with the sheep this time around 🤪 Sound mix by Michael Cardillo of Creative Waves. youtu.be/pLih7mb4H_k?...
youtu.be
Tiny Flock Launch Trailer
YouTube video by No Brakes Games
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Rob McCallum @robmccallum.bsky.social · 17h
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 29/09/2026
I trailer-ed this again! Much more messing around with the sheep this time around 🤪 Sound mix by Michael Cardillo of Creative Waves. youtu.be/pLih7mb4H_k?...
youtu.be
Tiny Flock Launch Trailer
YouTube video by No Brakes Games
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Rami Ismail (رامي) @ramiismail.com · 28/09/2026
Awwww hyphenonline.com/2026/09/28/r...
hyphenonline.com
Rami Ismail is trying to change who gets to make video games - Hyphen
The Dutch-Egyptian developer is one of the gaming industry's most prominent Muslims — and he's giving others like him a helping hand
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Mayor Zohran Kwame Mamdani @mayor.nyc.gov · 28/09/2026
Last month, we refurbished 10 tennis courts in Crotona Park — the only public tennis courts in the Bronx with lights for night play. We stopped by recently to see how things were going. Thank you to NYJTL, USTA and Yonex for helping us deliver high-quality public spaces that New Yorkers deserve.
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Tim Gaedke @timgaedke.com · 26/09/2026
talent is a lie
a cartoon picture of a frog throwing a crooked looking clay vase with the words “talent is a lie, just do it anyway”
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 24/09/2026
Any mutuals going to GDC in 2027 who are interested in being on a panel about being a freelancer? 👀 Please DM me! 🙏🏻
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Cyan Worlds @cyan.com · 25/09/2026
33 years ago today, the Stranger stepped onto the dock of Myst Island for the first time. We can still hear the water splashing against the pilings.
The dock of Myst Island from the original version of the game. A wooden dock ends at a spiral staircase that leads up to giant gears on a hillside. A ship is sunk in the water on the right, and parts of buildings are visible on the left.
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Raphael van Lierop 🇨🇦 @raphlife.bsky.social · 24/09/2026
Burn OpenAI to the ground.
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 24/09/2026
Any mutuals going to GDC in 2027 who are interested in being on a panel about being a freelancer? 👀 Please DM me! 🙏🏻
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Pip Wren @lollibeepop.bsky.social · 24/09/2026
A joyous fat bear week to all 🐻
A painting of fat blobby bears
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Game Devs of Color Expo @gdocexpo.com · 23/09/2026
There's more than meets the eye for a game trailer! Game trailer director @derek-lieu.com walked us through the concept & creation for Skin Deep by Blendo Games. He explored researching & playing the game, finding the creative direction, gathering tools for easier capture, & executing. #gdocexpo
Insurance Commando Protecting Cats in Space

 Die Hard in Space
* Glass in your feet
* Tactile guns
* Sneaking around
* Frantic situations
* Walkie talkies to defuse alarms
* Jump on guards backs
* Make guards sneeze
* Throwing guards into space

Funny & Campy Tone
* Talking Cats
* Skullsaver Mechanic
* Sneeze meter
* Limited use of guns
* Story & characters
* Guards slip on banana peels
* Make guards & yourself sneeze
* Wonky Space

Immersive Sim
* First person
* Stealth
* Contiguous spaces
* Flush guards into space
* Peeking around corners
* Alert status
* Limited inventory
* Flushable Toilets
* Throwable objects
* Crawling through vents
* Breakable things
* Pick pocketing
* Setting things on fire

Derek-Lieu.com | Game Devs of Color - More Than Skin Deep | © 2026
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 23/09/2026
Thanks to everyone who watched my talk about the trailer for Skin Deep! Here's the clip from the cold open that was supposed to be in the talk which has all of the game sound effects turned off (to show how much emptier it feels without them)
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 23/09/2026
This was a nice talk about USPs! One he touched upon are "systems" and his example of the "Pressens" combo system from Remember me is a really good of a USP that is REALLY HARD to show in trailers. It might be a good system, but you usually need to actually play to see what make it good.
Screenshot of "Combo Lab" menu from the game Remember Me where you can customize your attack combos
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Brian S. Chung @brianschung.bsky.social · 23/09/2026
It's not too late to join in. In fact, here's a code for a free ticket (normally $50): ti.to/GDoCExpo/202... Code is good for the first 10 people who use it, grab yours quick!
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Sally Beaumont | BAFTA Breakthrough | Voice Actor & Writer @sallybeaumont.bsky.social · 23/09/2026
Having a developer/writer start scribbling on a nearby envelope because your acting unlocked a hidden layer of creativity is a great feeling. The creative payoff of collaboration! Also casting early and writing FOR an excellent, creative VA, even without knowing specifics, can be really inspiring.
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Sally Beaumont | BAFTA Breakthrough | Voice Actor & Writer @sallybeaumont.bsky.social · 23/09/2026
The AI clones of this “needle in a haystack” game have made the market so overcrowded, finding the real game is like finding a needle in a haystack.
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Jon Ingold @jon.inkle.co · 23/09/2026
we were once approached by a company that wanted to buy inkle and i couldn't understand *why*: our back catalogue isn't especially valuable and our future projects aren't likely to be either. They explained quite cheerfully the following points:
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 23/09/2026
Can't wait to see this 👀 In my video about movie trailer structure a lot of people ask: "But what if my movie doesn't have explosions?" to which I say, you have to find an equivalent for your story. This is a great example of a climax with no explosions.
youtube.com
You Can See Everything | Official Trailer HD | A24
YouTube video by A24
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Suzanne | Indiebard Trailers @indiebard.co · 23/09/2026
When we were making the trailer I had to stop myself multiple times from trying to squeeze in just one more Amelia Tyler / Monika dialogue. They're all just so GOOD.
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Mike Rose @mikerose.bsky.social · 23/09/2026
Man, can’t believe there are YouTubers who want money to cover games, and they keep it silent that they are being paid If only someone had warned us years ago
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Chip (aka Josh) @chipcheezum.bsky.social · 21/09/2026
Hey it's me, a dev at Remedy. I made some of the trailers for CONTROL Resonant! I'll be streaming the game for a few hours when it launches on September 24th at 10AM EDT, 9AM CDT, 7AM PDT, 3PM BST, 5PM EEST over at twitch.tv/chipcheezum
Key art for the game CONTROL Resonant. The protagonist Dylan Faden is holding a huge hammer with a corrupted Manhattan in the background.
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Samperson @samperson.bsky.social · 20/09/2026
it's fucking insane how good the vibes are on the original MYST
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Eka | Dosa Divas @ekanaut.bsky.social · 22/09/2026
It’s wild seeing companies completely shred their trust with employees and partners. You still have to run a business (well maybe not??) and do you think anyone will trust you at your word. Get everything in a contract, don’t expect them to do the things they say they’ll do.
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Tamoor Hussain @tamoorh.com · 22/09/2026
Don’t call layoffs and closures stuff like “reset” or “refresh” or “rejuvenation” or “rejigger” or “reshuffle” unless you’re trying to get clapped.
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Emily Kolm 📽️🎮 @em-k-ultra.bsky.social · 22/09/2026
Today at 3:30 eastern! Its going to be fun I promise :)
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Jill Murray @jillmurray.bsky.social · 22/09/2026
If you hate dealing with a paywalls and logins for mainstream news but want to support a healthy news ecosystem, it’s worth checking whether your library card will give you access to a zillion publications through PressReader or similar. So far the only thing I can’t read there is The Globe & Mail.
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Zi @majormcdoom.bsky.social · 22/09/2026
YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev
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Brian S. Chung @brianschung.bsky.social · 21/09/2026
GDoCExpo is this week. World-class one-track online conference. Sliding-scale tickets, nothing gated by price. Open captions, immediate VODs. $21K in no-strings dev grants. Front-page Steam Sale + Direct, no fees. Watch Parties around the world. No unpaid speakers, mods, labor. Come see it.
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 21/09/2026
PSA to devs: Before it’s time to capture footage for trailers make sure your builds have toggles to turn off text like: “Pre-alpha version [build number] and button prompts if you’re shipping cross platform.
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 21/09/2026
DLC ANNOUNCEMENT! Just when you thought the card-flipping horrors were over... new secrets are unearthed. Introducing a brand new story-driven DLC, Forbidden Solitaire: The Discarded! Please wishlist and share: store.steampowered.com/app/5238350/... New levels, enemies, jokers, sigils + more!
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Noah Magnolia @noah.aesthetic.games · 21/09/2026
In Australia Did It we have a command called “trailermode” which toggles this kind of stuff. We also have a component you can attach to anything which basically just disables that thing if trailermode is on. It works pretty well!
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 21/09/2026
PSA to devs: Before it’s time to capture footage for trailers make sure your builds have toggles to turn off text like: “Pre-alpha version [build number] and button prompts if you’re shipping cross platform.
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Mike Bithell @mikebithell.bsky.social · 21/09/2026
“GenAI is great for parts of the game you don’t care about” Wait. Is that an option?
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 21/09/2026
Game Devs of Color is this week!!! My talk making the trailer for Skin Deep by @blendogames.bsky.social is Wednesday at 1:45p Eastern time. This one is an extremely tight 30 min which starts with me getting the job and ends with final capture (and lots of unused takes 😅)
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Smooth Dunk @smoothdunk2.bsky.social · 20/09/2026
when ai leaves u behind
7 panel comic.

Panel 1:
A Red Guy with AI across his chest looks like he’s about to run away. A Yellow Guy stands next to him. Red Guy says “I’m the future, buddy. You comin’?”
Yellow Guy replies “Nah”

Panel 2: 
Red Guy is almost out of the panel. He leans in and says “Enjoy getting left behind, pal”
Yellow Guy replies “ok”

Panel 3:
Yellow Guy stands alone.

Panel 4: 
Close up on Yellow Guy, there is a quiet “huff-huff-huff” noise coming from behind him

Panel 5:
Yellow Guy turns to look behind him

Panel 6: 
Close up on Yellow Guy’s face as if from the point of view of an attacker.
Yellow Guy yells “Jesus Christ”

Panel 7:
AI Red Guy is now chasing the Yellow Guy. 
Red Guy: “Use me”
Yellow Guy “No”
Red Guy “USE ME”
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Sascha Stronach🏳️‍⚧️, The Sunforge out now @understatesmen.bsky.social · 20/09/2026
hey remember that shoe company that pivoted to AI
the 6 month stock price for shoe company Allbirds (now Smartbird), which very briefly shot up 700% after announcing it was becoming an AI company, and is now lower than it started
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Lewis | ICO Partners @persistentworld.bsky.social · 20/09/2026
It would be wonderful if we could stop framing games as studio versus studio. All developers care about all games. I've never once heard a developer talk about another in this way. Most are simply glad to be doing what they love, while watching others do the same.
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Del @del.art · 20/09/2026
When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
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Brainmage.itch.io @brainmage.bsky.social · 19/09/2026
Genuinely - *genuinely* - thought this was a @theonion.com headline. Holy shit.
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gamera obscura @ohrobin.bsky.social · 19/09/2026
incredibly well-done resident evil teaser from a movie theater
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Mike Drucker @mikedrucker.bsky.social · 18/09/2026
On one hand, AI might cause nuclear annihilation in the dumbest way possible. But on the other hand, it is semi-almost-useful at making lists. Gotta take the bad with the good!
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Raj Patel @rajio.bsky.social · 18/09/2026
Hannah is 100% correct here. A lot of people in the industry don't even fully know what marketing IS, and thats fine, its not your discipline, but its not an afterthought you can start once you're done building the game. You can start as early as pre-production!
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Aura/Moom @moomanibe.bsky.social · 18/09/2026
cynical take - 1mil at 70USD is 70 mil. chop off 30% for platform fees, now we're 49mil. Assume the publisher is 100% recoup, that's 9 mil. Then the split after... let's be GENEROUS and say 50/50. Final income for 1mil sales is: * $4.5mil for studio * $44.5mil for pub * $21mil for platform holders
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 18/09/2026
👇🏻This this this this this!👇🏻
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No Cartridge Trev @nocartridge.bsky.social · 17/09/2026
It ain’t so bad, Homer
Mitch McConnell in place of Moe (brilliant job by the artist, me) who has had his lobotomy put into place by Ned Flanders in this episode of Treehouse of Horror and is telling Homer it’s not so bad
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AttaKat @attakat.bsky.social · 17/09/2026
This video from game trailer master Derek Lieu is extremely insightful for any indie dev unsure of whether they should make a Short or Trailer to promote their game. He highlights the goals and differences of both in a way I hadn't yet considered. Now I'm excited to eventually work on both!
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