Reposted by Derek Lieu - Game Trailer EditorDanny Weinbaum @dannyweinbaum.bsky.social · 3h🎻🎵 📢 Songs of Glimmerwick, the witch academy RPG where music is magic is AVAILABLE NOW! 📢 🎵 🎻 store.steampowered.com/app/1706510/... 23322
Reposted by Derek Lieu - Game Trailer EditorSuzanne | Indiebard Trailers @indiebard.co · 2hI had a blast making short form content for Songs of Glimmerwick, during this past month leading up to the game's launch. I've been following @dannyweinbaum.bsky.social's work since Eastshade, and Songs of Glimmerwick is made entirely of charm (pun intended) 💖 Check out the game on Steam!! 0113
Derek Lieu - Game Trailer Editor @derek-lieu.com · 5hThis part kills me 🤣 - "fall of" (11,527 results on Steam) - "echoes of" (2,750 results on Steam) - "shadow of" (8,243 results on Steam) Excellent insight from @itshannahflynn.bsky.social about game naming (I contributed a few words, too) 29721
Reposted by Derek Lieu - Game Trailer EditorDerek Lieu - Game Trailer Editor @derek-lieu.com · 29/09/2026I trailer-ed this again! Much more messing around with the sheep this time around 🤪 Sound mix by Michael Cardillo of Creative Waves. youtu.be/pLih7mb4H_k?...youtu.beTiny Flock Launch TrailerYouTube video by No Brakes Games 1213
Derek Lieu - Game Trailer Editor @derek-lieu.com · 29/09/2026I trailer-ed this again! Much more messing around with the sheep this time around 🤪 Sound mix by Michael Cardillo of Creative Waves. youtu.be/pLih7mb4H_k?...youtu.beTiny Flock Launch TrailerYouTube video by No Brakes Games 1213
Reposted by Derek Lieu - Game Trailer EditorRami Ismail (رامي) @ramiismail.com · 28/09/2026Awwww hyphenonline.com/2026/09/28/r...hyphenonline.comRami Ismail is trying to change who gets to make video games - HyphenThe Dutch-Egyptian developer is one of the gaming industry's most prominent Muslims — and he's giving others like him a helping hand 722532
Reposted by Derek Lieu - Game Trailer EditorMayor Zohran Kwame Mamdani @mayor.nyc.gov · 28/09/2026Last month, we refurbished 10 tennis courts in Crotona Park — the only public tennis courts in the Bronx with lights for night play. We stopped by recently to see how things were going. Thank you to NYJTL, USTA and Yonex for helping us deliver high-quality public spaces that New Yorkers deserve. 262137702351
Reposted by Derek Lieu - Game Trailer EditorTim Gaedke @timgaedke.com · 26/09/2026talent is a lie 86172706063
Reposted by Derek Lieu - Game Trailer EditorDerek Lieu - Game Trailer Editor @derek-lieu.com · 24/09/2026Any mutuals going to GDC in 2027 who are interested in being on a panel about being a freelancer? 👀 Please DM me! 🙏🏻 1135
Reposted by Derek Lieu - Game Trailer EditorCyan Worlds @cyan.com · 25/09/202633 years ago today, the Stranger stepped onto the dock of Myst Island for the first time. We can still hear the water splashing against the pilings. 361601458
Reposted by Derek Lieu - Game Trailer EditorRaphael van Lierop 🇨🇦 @raphlife.bsky.social · 24/09/2026Burn OpenAI to the ground. 127292
Derek Lieu - Game Trailer Editor @derek-lieu.com · 24/09/2026Any mutuals going to GDC in 2027 who are interested in being on a panel about being a freelancer? 👀 Please DM me! 🙏🏻 1135
Reposted by Derek Lieu - Game Trailer EditorPip Wren @lollibeepop.bsky.social · 24/09/2026A joyous fat bear week to all 🐻 106194916483
Reposted by Derek Lieu - Game Trailer EditorGame Devs of Color Expo @gdocexpo.com · 23/09/2026There's more than meets the eye for a game trailer! Game trailer director @derek-lieu.com walked us through the concept & creation for Skin Deep by Blendo Games. He explored researching & playing the game, finding the creative direction, gathering tools for easier capture, & executing. #gdocexpo 0174
Derek Lieu - Game Trailer Editor @derek-lieu.com · 23/09/2026Thanks to everyone who watched my talk about the trailer for Skin Deep! Here's the clip from the cold open that was supposed to be in the talk which has all of the game sound effects turned off (to show how much emptier it feels without them) 1100
Derek Lieu - Game Trailer Editor @derek-lieu.com · 23/09/2026This was a nice talk about USPs! One he touched upon are "systems" and his example of the "Pressens" combo system from Remember me is a really good of a USP that is REALLY HARD to show in trailers. It might be a good system, but you usually need to actually play to see what make it good. 1182
Reposted by Derek Lieu - Game Trailer EditorBrian S. Chung @brianschung.bsky.social · 23/09/2026It's not too late to join in. In fact, here's a code for a free ticket (normally $50): ti.to/GDoCExpo/202... Code is good for the first 10 people who use it, grab yours quick! 22629
Reposted by Derek Lieu - Game Trailer EditorSally Beaumont | BAFTA Breakthrough | Voice Actor & Writer @sallybeaumont.bsky.social · 23/09/2026Having a developer/writer start scribbling on a nearby envelope because your acting unlocked a hidden layer of creativity is a great feeling. The creative payoff of collaboration! Also casting early and writing FOR an excellent, creative VA, even without knowing specifics, can be really inspiring. 0335
Reposted by Derek Lieu - Game Trailer EditorSally Beaumont | BAFTA Breakthrough | Voice Actor & Writer @sallybeaumont.bsky.social · 23/09/2026The AI clones of this “needle in a haystack” game have made the market so overcrowded, finding the real game is like finding a needle in a haystack. 07730
Reposted by Derek Lieu - Game Trailer EditorJon Ingold @jon.inkle.co · 23/09/2026we were once approached by a company that wanted to buy inkle and i couldn't understand *why*: our back catalogue isn't especially valuable and our future projects aren't likely to be either. They explained quite cheerfully the following points: 313125
Derek Lieu - Game Trailer Editor @derek-lieu.com · 23/09/2026Can't wait to see this 👀 In my video about movie trailer structure a lot of people ask: "But what if my movie doesn't have explosions?" to which I say, you have to find an equivalent for your story. This is a great example of a climax with no explosions.youtube.comYou Can See Everything | Official Trailer HD | A24YouTube video by A24 2152
Reposted by Derek Lieu - Game Trailer EditorSuzanne | Indiebard Trailers @indiebard.co · 23/09/2026When we were making the trailer I had to stop myself multiple times from trying to squeeze in just one more Amelia Tyler / Monika dialogue. They're all just so GOOD. 0235
Reposted by Derek Lieu - Game Trailer EditorMike Rose @mikerose.bsky.social · 23/09/2026Man, can’t believe there are YouTubers who want money to cover games, and they keep it silent that they are being paid If only someone had warned us years ago 5936
Reposted by Derek Lieu - Game Trailer EditorChip (aka Josh) @chipcheezum.bsky.social · 21/09/2026Hey it's me, a dev at Remedy. I made some of the trailers for CONTROL Resonant! I'll be streaming the game for a few hours when it launches on September 24th at 10AM EDT, 9AM CDT, 7AM PDT, 3PM BST, 5PM EEST over at twitch.tv/chipcheezum 1141375
Reposted by Derek Lieu - Game Trailer EditorSamperson @samperson.bsky.social · 20/09/2026it's fucking insane how good the vibes are on the original MYST 3565
Reposted by Derek Lieu - Game Trailer EditorEka | Dosa Divas @ekanaut.bsky.social · 22/09/2026It’s wild seeing companies completely shred their trust with employees and partners. You still have to run a business (well maybe not??) and do you think anyone will trust you at your word. Get everything in a contract, don’t expect them to do the things they say they’ll do. 07313
Reposted by Derek Lieu - Game Trailer EditorTamoor Hussain @tamoorh.com · 22/09/2026Don’t call layoffs and closures stuff like “reset” or “refresh” or “rejuvenation” or “rejigger” or “reshuffle” unless you’re trying to get clapped. 16759114
Reposted by Derek Lieu - Game Trailer EditorEmily Kolm 📽️🎮 @em-k-ultra.bsky.social · 22/09/2026Today at 3:30 eastern! Its going to be fun I promise :) 032
Reposted by Derek Lieu - Game Trailer EditorJill Murray @jillmurray.bsky.social · 22/09/2026If you hate dealing with a paywalls and logins for mainstream news but want to support a healthy news ecosystem, it’s worth checking whether your library card will give you access to a zillion publications through PressReader or similar. So far the only thing I can’t read there is The Globe & Mail. 08749
Reposted by Derek Lieu - Game Trailer EditorZi @majormcdoom.bsky.social · 22/09/2026YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev 2449779
Reposted by Derek Lieu - Game Trailer EditorBrian S. Chung @brianschung.bsky.social · 21/09/2026GDoCExpo is this week. World-class one-track online conference. Sliding-scale tickets, nothing gated by price. Open captions, immediate VODs. $21K in no-strings dev grants. Front-page Steam Sale + Direct, no fees. Watch Parties around the world. No unpaid speakers, mods, labor. Come see it. 16545
Reposted by Derek Lieu - Game Trailer EditorDerek Lieu - Game Trailer Editor @derek-lieu.com · 21/09/2026PSA to devs: Before it’s time to capture footage for trailers make sure your builds have toggles to turn off text like: “Pre-alpha version [build number] and button prompts if you’re shipping cross platform. 4718
Reposted by Derek Lieu - Game Trailer EditorJake Birkett - Veteran Indie @greyalien.bsky.social · 21/09/2026DLC ANNOUNCEMENT! Just when you thought the card-flipping horrors were over... new secrets are unearthed. Introducing a brand new story-driven DLC, Forbidden Solitaire: The Discarded! Please wishlist and share: store.steampowered.com/app/5238350/... New levels, enemies, jokers, sigils + more! 13397148
Reposted by Derek Lieu - Game Trailer EditorNoah Magnolia @noah.aesthetic.games · 21/09/2026In Australia Did It we have a command called “trailermode” which toggles this kind of stuff. We also have a component you can attach to anything which basically just disables that thing if trailermode is on. It works pretty well! 1113
Derek Lieu - Game Trailer Editor @derek-lieu.com · 21/09/2026PSA to devs: Before it’s time to capture footage for trailers make sure your builds have toggles to turn off text like: “Pre-alpha version [build number] and button prompts if you’re shipping cross platform. 4718
Reposted by Derek Lieu - Game Trailer EditorMike Bithell @mikebithell.bsky.social · 21/09/2026“GenAI is great for parts of the game you don’t care about” Wait. Is that an option? 1924117
Derek Lieu - Game Trailer Editor @derek-lieu.com · 21/09/2026Game Devs of Color is this week!!! My talk making the trailer for Skin Deep by @blendogames.bsky.social is Wednesday at 1:45p Eastern time. This one is an extremely tight 30 min which starts with me getting the job and ends with final capture (and lots of unused takes 😅) 2225
Reposted by Derek Lieu - Game Trailer EditorSmooth Dunk @smoothdunk2.bsky.social · 20/09/2026when ai leaves u behind 74254749520
Reposted by Derek Lieu - Game Trailer EditorSascha Stronach🏳️⚧️, The Sunforge out now @understatesmen.bsky.social · 20/09/2026hey remember that shoe company that pivoted to AI 20496115
Reposted by Derek Lieu - Game Trailer EditorLewis | ICO Partners @persistentworld.bsky.social · 20/09/2026It would be wonderful if we could stop framing games as studio versus studio. All developers care about all games. I've never once heard a developer talk about another in this way. Most are simply glad to be doing what they love, while watching others do the same. 615829
Reposted by Derek Lieu - Game Trailer EditorDel @del.art · 20/09/2026When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1. 211735407
Reposted by Derek Lieu - Game Trailer EditorBrainmage.itch.io @brainmage.bsky.social · 19/09/2026Genuinely - *genuinely* - thought this was a @theonion.com headline. Holy shit. 15749203
Reposted by Derek Lieu - Game Trailer Editorgamera obscura @ohrobin.bsky.social · 19/09/2026incredibly well-done resident evil teaser from a movie theater 80168635690
Reposted by Derek Lieu - Game Trailer EditorMike Drucker @mikedrucker.bsky.social · 18/09/2026On one hand, AI might cause nuclear annihilation in the dumbest way possible. But on the other hand, it is semi-almost-useful at making lists. Gotta take the bad with the good! 11438121
Reposted by Derek Lieu - Game Trailer EditorRaj Patel @rajio.bsky.social · 18/09/2026Hannah is 100% correct here. A lot of people in the industry don't even fully know what marketing IS, and thats fine, its not your discipline, but its not an afterthought you can start once you're done building the game. You can start as early as pre-production! 2409
Reposted by Derek Lieu - Game Trailer EditorAura/Moom @moomanibe.bsky.social · 18/09/2026cynical take - 1mil at 70USD is 70 mil. chop off 30% for platform fees, now we're 49mil. Assume the publisher is 100% recoup, that's 9 mil. Then the split after... let's be GENEROUS and say 50/50. Final income for 1mil sales is: * $4.5mil for studio * $44.5mil for pub * $21mil for platform holders 1838488
Reposted by Derek Lieu - Game Trailer EditorNo Cartridge Trev @nocartridge.bsky.social · 17/09/2026It ain’t so bad, Homer 418314
Reposted by Derek Lieu - Game Trailer EditorAttaKat @attakat.bsky.social · 17/09/2026This video from game trailer master Derek Lieu is extremely insightful for any indie dev unsure of whether they should make a Short or Trailer to promote their game. He highlights the goals and differences of both in a way I hadn't yet considered. Now I'm excited to eventually work on both! 1102