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Live++

@liveplusplus.bsky.social
79 followers 1 following 30 posts

Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. liveplusplus.tech

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Reposted by Live++
Echolox | Play BEAT WEAVER! @echolox.com · 11/08/2026
If you work with C or C++ on Linux you'll want to get in on this. Believe me when I say Live++ accelerates your workflow and reduces iteration times in ways you can't imagine before you've tried it.
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Live++ @liveplusplus.bsky.social · 11/08/2026
In other news, Linux support is coming along nicely and the Closed Beta will most likely start in Q3 2026. Reach out if you are interested!
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Live++ @liveplusplus.bsky.social · 11/08/2026
Live++ 2.11.4 out now! liveplusplus.tech/releases.html Added full support for network paths, improved sorting of compilands having an "N/A" entry, and fixed an edge case with "external vague" dynamic initializers in static libraries. Thanks to everybody for reporting issues! #cpp
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Live++ @liveplusplus.bsky.social · 08/07/2026
Live++ 2.11.3 out now! liveplusplus.tech/releases.html Fixed a few warnings when using pure C compilers, improved compatibility with Clang (especially around dynamic initializers), full support for VS 2026 in all examples. #cpp
Release notes for Live++ 2.11.3:

All platforms

    Fixed line break in license activation dialog when having scale set to 150%.
    Fixed warnings in API headers when using C compilers.
    Added last modification date and last patch date for target compilands, which can be used to filter and order translation units in the compilands view. This should make it easier to work on files which were recently patched, changed or deoptimized.
    All examples now ship with Visual Studio 2026 solutions and projects.

Windows, Xbox One® and Xbox Series X|S®

    Implemented detection and support for clang.exe C compiler.
    Fixed race between registering and unregistering page regions in DLLs that get loaded and unloaded quickly, with other unrelated DLLs being loaded at the same base address in the meantime.

    Thanks to Alexander Torstling from Mojang for reporting this.
    Implemented reconstruction of dynamic initializers in .CRT$XCU sections by cross-referencing sections and contributions between object files and COFF groups in the PDB. This should improve robustness with Clang, especially with "external vague" dynamic initializers.

    Once again, thanks to Alexandre Ganea from Haven Studios for reporting this and his support with this issue.
    Improved interoperability with other applications like OBS and PIX that need to inject their own code by reserving address space less aggressively.

    Thanks to Kester Maddock from Electronic Arts for bringing this to our attention.

Xbox One® and Xbox Series X|S®

    Updated examples to the latest GDK.

PlayStation®4 and PlayStation®5

    Updated examples to the latest SDK.
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Reposted by Live++
Mike Turitzin @miketuritzin.bsky.social · 03/04/2026
Visual Studio's C++ hot reload was kinda-sorta working but with various glitches/limitations, and a bit slow. I've now switched to Live++ and so far have been very happy, quite an upgrade in both speed and robustness.
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Live++ @liveplusplus.bsky.social · 13/03/2026
Live++ 2.11.2 out now! liveplusplus.tech/releases.html This release includes quality-of-life improvements and a fix for a rare edge case when compiling with the MSVC toolchain. #cpp
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Live++ @liveplusplus.bsky.social · 05/12/2025
Live++ 2.11.1 out now: A range of bug fixes across all platforms, some of them obscure, some of them long-standing. Thanks to all the people who reported these issues, you help improve Live++ for everybody. #cpp #gamedev
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Live++ @liveplusplus.bsky.social · 06/11/2025
Is your company interested in trying Live++? Want to know what it can do for you? Curious about its features? You can now request a live demo through our website - free of charge! liveplusplus.tech/request_live... #cpp
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Live++ @liveplusplus.bsky.social · 31/10/2025
Last week, we were invited by Mojang Stockholm to do a talk about Live++ and its use cases. You can download the presentation here: liveplusplus.tech/downloads/Mo... liveplusplus.tech/downloads/Mo... The talk was well received and some of the feedback already made it into the latest update. #cpp
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Live++ @liveplusplus.bsky.social · 30/10/2025
Live++ 2.11.0 out now: liveplusplus.tech/releases.html - Support for virtual file systems - Support for 10x by @stewartlynch8.bsky.social - Environment variable set for invoked compiler - Hot-Restart via exception handler dialog - Smaller fixes #cpp #gamedev
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Live++ @liveplusplus.bsky.social · 29/10/2025
The Live++ Releases page now offers an RSS feed, making it easier to keep track of updates. #cpp #gamedev
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Live++ @liveplusplus.bsky.social · 28/10/2025
In the next update, it will be possible to hot-restart on an unhandled exception. This is incredibly useful in situations where code has been deoptimized and a few patches have been applied, especially in startup code, because this will automatically be injected upon restart.
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Live++ @liveplusplus.bsky.social · 17/10/2025
Some build statistics from our "Live++ meets DOOM" experiment to show off the benefits of unity splitting in Live++.
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Reposted by Live++
Echolox | Play BEAT WEAVER! @echolox.com · 17/10/2025
Once again I need to shout out my appreciation for @liveplusplus.bsky.social. I'm dealing with some wacky geometric deformations involving formulas that are easy to get wrong. Being able to just pause the game at a tricky section and modify the C++ code is pure magic. #gamedev #procgen
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Live++ @liveplusplus.bsky.social · 16/10/2025
Live++ meets DOOM. Showing DOOM (released in 1993) utilizing Live++ (released in 2018) is a true testament to its completely generic hot-reload abilities, requiring just 3 LOC. Wonder what John Carmack could have done with this back in the days? www.youtube.com/watch?v=cpDF... #cpp
youtube.com
Live++ meets DOOM
YouTube video by Molecular Matters
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Live++ @liveplusplus.bsky.social · 23/09/2025
Live++ 2.10.0 out now: liveplusplus.tech/releases.html Bugfixes, optimizations, and a few new features making it easier to support distributed and custom build systems. #cpp
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Live++ @liveplusplus.bsky.social · 08/07/2025
Live++ 2.9.3 out now: liveplusplus.tech/releases.html Last month was busy! A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries. Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support. #cpp
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Live++ @liveplusplus.bsky.social · 24/06/2025
Thanks Adrian! liveplusplus.tech/testimonials...
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Live++ @liveplusplus.bsky.social · 02/06/2025
Live++ 2.9.2 out now: liveplusplus.tech/releases.html Includes bug fixes for a few minor issues, greatly improved stability on PlayStation platforms. Thanks to all the people who reported issues and helped with debugging, your support is greatly appreciated! #cpp #gamedev
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Live++ @liveplusplus.bsky.social · 22/04/2025
Live++ 2.9.1 out now: liveplusplus.tech/releases.html Fixes for newly reported bugs and a regression that snuck into the 2.9.0 release. Thanks to all the people reporting issues and providing feedback! #cpp #gamedev
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Live++ @liveplusplus.bsky.social · 08/04/2025
Windows, Xbox One®, Xbox Series X|S®, PlayStation®4 and PlayStation®5용 Live++ 2.9.0 출시! 로컬 및 네트워크를 통한 사용이 모두 가능하며 다양한 플랫폼과 프로세스에 대해 C++ 애플리케이션용 핫리로드를 동시에 지원하는 유일한 도구입니다.
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Live++ @liveplusplus.bsky.social · 08/04/2025
Live++2.9.0 隆重发布,适用于 Windows、Xbox One®、Xbox Series X|S®、PlayStation®4 和 PlayStation®5! 这是唯一一款支持在本地和通过网络跨多个平台和进程对 C++ 应用程序进行同步热重载的工具。
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Live++ @liveplusplus.bsky.social · 08/04/2025
Live++ 2.9.0 が Windows、Xbox One®、Xbox Series X|S®、PlayStation®4、PlayStation®5 向けにリリースされました! これは、ローカルとネットワークの両方で、複数のプラットフォームとプロセスにわたる C++ アプリケーションの同時ホットリロードをサポートする唯一のツールです。
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Live++ @liveplusplus.bsky.social · 08/04/2025
Live++ 2.9.0 out now: liveplusplus.tech/releases.html Maybe our biggest update yet! Support for Xbox One and PlayStation 4. Localization for Japanese, Chinese, Korean. Lots of TLC for console versions, lots of bug fixes and improvements across the board. #cpp #gamedev
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Live++ @liveplusplus.bsky.social · 25/03/2025
Concerns have been raised that Live++ might not be compatible with the recently announced "Dynamic Debugging" feature of Visual Studio. There currently is no reason to believe that Live++ will not work with this feature. We'll have a closer look once it's out of preview.
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Live++ @liveplusplus.bsky.social · 13/03/2025
If you're a user of Live++ and would like to inspect global variables in the debugger for recompiled code, we filed a feature request with the VS team that would help make this easier for you: developercommunity.visualstudio.com/t/Consider-a... Please consider commenting on and upvoting this issue.
developercommunity.visualstudio.com
Developer Community
Developer Community
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Live++ @liveplusplus.bsky.social · 15/01/2025
Live++ 2.8.1 out now: liveplusplus.tech/releases.html First update of the year for all three platforms containing bugfixes for rare and obscure bugs, and a few UI improvements on top. Thank you to all the people who keep reporting bugs! #gamedev #cpp
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Reposted by Live++
Echolox | Play BEAT WEAVER! @echolox.com · 12/01/2025
The absolutely indispensable effectiveness of @liveplusplus.bsky.social: I can freely experiment with the highway shaping functions in C++ and get immediate results. In the clip the game auto-generates a new spline from this code every 0.5 seconds. #screenshotsaturday #indiegame #gamedev
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Reposted by Live++
Sebastian Schöner @sschoener.bsky.social · 16/12/2024
How I learned to fix some of my regular code screw-ups in style with @liveplusplus.bsky.social-powered code-reload: blog.s-schoener.com/2024-12-16-l...
blog.s-schoener.com
Fixing bugs in style with Live++
Hey! You can find me on Mastodon, Bluesky, or Twitter! Live++ is a fantastic product that enables hot reload for C++ code in pretty much arbitrary codebases on Windows (and XBox and Playstation). The ...
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Live++ @liveplusplus.bsky.social · 02/12/2024
Live++ 2.8.0 out now: liveplusplus.tech/releases.html Another update for all three platforms containing bugfixes, an improved documentation, and a few quality of life improvements. Thanks to everybody who contributed and reported bugs! #gamedev #cpp
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Live++ @liveplusplus.bsky.social · 30/11/2024
#introduction This is the official account for Live++, a generic hot-reload tool for C and C++, supporting Windows, Xbox Series X|S, and PlayStation®5. Follow us for updates and announcements and visit liveplusplus.tech for more information!
liveplusplus.tech
Live++ | Your hot-reload superpower
Hot-reload C and C++ applications.
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