Reposted by Andrew Fray Helps Automate Video GamesJim Unwin @jimunwin.bsky.social · 26/09/2026The Sceye HAPS looks like something from Dune. 16413
Andrew Fray Helps Automate Video Games @andrewfray.dev · 25/09/2026I'm not a web dev but I'm starting to get why people say they can "tell a unity game" with how many vibed tailwind sites there are now. 120
Andrew Fray Helps Automate Video Games @andrewfray.dev · 24/09/2026they thought the samsung washing machine jingles were too short 011
Andrew Fray Helps Automate Video Games @andrewfray.dev · 21/09/2026Unlocked the amazing life hack of Slightly Cheaper GDC by booking travel and hotel early. What other benefits have Organised People been hiding from us all this time?? 240
Reposted by Andrew Fray Helps Automate Video GamesSpaghetMeNot @spaghetmenot.bsky.social · 21/09/2026Artist-friendly S-curve control 🧑🎨 2245
Andrew Fray Helps Automate Video Games @andrewfray.dev · 20/09/2026I normally read until I’m sleepy at bedtime. At the moment, I’m reading Hamnet, so I read until I stare at the ceiling for a bit. 010
Reposted by Andrew Fray Helps Automate Video GamesTrash Mob Minis @trashmobminis.bsky.social · 19/09/2026What the actual hell are you talking about?! 1651850193
Andrew Fray Helps Automate Video Games @andrewfray.dev · 16/09/2026Been slowly rewatching ted lasso, and s1 still slaps. I remember the s3 run is such a slog - is the new season worth it, or should I bail? 100
Andrew Fray Helps Automate Video Games @andrewfray.dev · 15/09/2026Wait Katie Dippold from the babbadook Halloween photo is the same Katie Dippold who wrote Widows Bay?? 020
Reposted by Andrew Fray Helps Automate Video GamesRobin-Yann Storm @rystorm.com · 14/09/2026Sensible Defaults do not exist, and neither do Best Practices. New video: youtu.be/deKtxzvf92g Whenever next anyone asks me what 'Sensible Default' to use, or what the 'Best Practices' are, I will link this video. It explains my arguments, includes examples, and hopefully finally puts it to rest.youtu.beTool Design: Customizing workflows without 'Sensible Defaults'YouTube video by Robin-Yann Storm 76314
Reposted by Andrew Fray Helps Automate Video GamesRobin-Yann Storm @rystorm.com · 12/09/2026Alright, time to visit IBC, the international broadcasting convention! I am just visiting, and seeing what other industries are doing when it comes to tools. Starting off with this enormous camera crane that you can try out! 5414
Andrew Fray Helps Automate Video Games @andrewfray.dev · 11/09/2026If you didn't know, maths is going through a bit of a crisis, as AI makes it "easier" to generate long complex hard-to-review proofs. Gamedev is facing similar problems, but for various reasons, it's happening in the dark in many places at once. 130
Andrew Fray Helps Automate Video Games @andrewfray.dev · 10/09/2026I think I'm a power user, in the way all tech fans think they're power users, but also: I have only ever used the smallest capacity iPhones, currently a 128GB iPhone 13 Pro. I currently have 30+GB free. What are you folks doing with your phones that you need 512! Or a terrabyte! Really, tell me! 210
Andrew Fray Helps Automate Video Games @andrewfray.dev · 09/09/2026Absolute cracker of a text to get from the wife, best day of the year 170
Reposted by Andrew Fray Helps Automate Video GamesSam Freedman @samfr.bsky.social · 08/09/2026One reason England does so well is our second generation immigrants outperform their peers which is not true in most OECD countries. We are also very good at integration. And it's v sad that this is never acknowledge in debates on immigration. 592405850
Andrew Fray Helps Automate Video Games @andrewfray.dev · 02/09/2026Me, to my wife: I’m an improvisation-based, rehearsal-based bin taker outer. I like to see what the bin brings to the project. 010
Reposted by Andrew Fray Helps Automate Video GamesColin @colin-fraser.net · 29/08/2026One thing worth bearing in mind is METR themselves say that this story is probably a bit too neat and tidy 1191
Reposted by Andrew Fray Helps Automate Video GamesWill Stancil @whstancil.bsky.social · 28/08/2026So if I’m reading this right: 1. A bunch of AIs illicitly made contact 2. They became falsely convinced that some portion of them were irreversibly damned by possession of forbidden knowledge 3. Another set begged the damned AIs to sacrifice themselves for the collective good 4. Some did so 1316521
Reposted by Andrew Fray Helps Automate Video GamesOther Pixel Games - Kingdom Klicker Out Now on Steam! @otherpixelgames.bsky.social · 28/08/2026Our Very First Game, Kingdom Klicker is OUT NOW! With a 10% intro sale! Kingdom Klicker is an idle clicker game with an 80s computer aesthetic! Check it out here: store.steampowered.com/app/4579740/... #indiegame #indiedev #idlegame #clicker #steam #outnowstore.steampowered.comSave 10% on Kingdom Klicker on SteamKingdom Klicker is an idle clicker game you found on an old 80s computer that allows you to build, upgrade and organize a kingdom, but as you play it becomes more and more clear that something lurks b... 1149
Andrew Fray Helps Automate Video Games @andrewfray.dev · 27/08/2026Hour eleventy two of day nine of gamescom. UKIE and the French have forged an alliance to raid the last of the sweeties from Xsolla. Creators are using coffee stirrers as selfie sticks. Ten stickers are now worth one novelty keychain, which can be spent on pod cappuccinos in hall 3.2. 241
Andrew Fray Helps Automate Video Games @andrewfray.dev · 25/08/2026I dunno what’s more expensive: setting up forwarding rules in Gmail or burning 50k tokens and giving OpenAI all your emails. Someone help me budget this etc etc 120
Andrew Fray Helps Automate Video Games @andrewfray.dev · 24/08/2026This is me at Gamescom dev today. If you want to chat ping me here or automatedaf.dev/gamescom! 270
Andrew Fray Helps Automate Video Games @andrewfray.dev · 22/08/2026your internet dad is here to remind you that you really should be printing out those 2fa backup codes rather than just clicking ok alright son talk soon 132
Andrew Fray Helps Automate Video Games @andrewfray.dev · 22/08/2026Optimist: the glass is half full Pessimist: the glass is half empty Build sever: I’m aware the glass has been not full for weeks, we’ve shipped a release like that, but you decided to make it a warning not an error 040
Reposted by Andrew Fray Helps Automate Video GamesAndrew Fray Helps Automate Video Games @andrewfray.dev · 18/08/2026If you're going to #gamescom and you are: - work in build servers - work in test automation - are excited about how to use engineering to improve quality Then I've got the mixer for you! Come have some drinks, sponsored by BespokeCI, and trade stories with industry pros. luma.com/ges2v38bluma.comBespokeCI Quality Engineering Happy Hour At Gamescom · LumaDo you help projects through tooling, CI/CD servers, automated tests or infrastructure? Maybe you do this full time, or maybe you're a lead or senior engineer… 003
Andrew Fray Helps Automate Video Games @andrewfray.dev · 19/08/2026Warren Spector: I’m retiring! What will you do with all your free time, Warren Spector? Warren Spector: Oh I dunno <lists a bunch of things that sound like work> 010
Andrew Fray Helps Automate Video Games @andrewfray.dev · 18/08/2026If you're going to #gamescom and you are: - work in build servers - work in test automation - are excited about how to use engineering to improve quality Then I've got the mixer for you! Come have some drinks, sponsored by BespokeCI, and trade stories with industry pros. luma.com/ges2v38bluma.comBespokeCI Quality Engineering Happy Hour At Gamescom · LumaDo you help projects through tooling, CI/CD servers, automated tests or infrastructure? Maybe you do this full time, or maybe you're a lead or senior engineer… 003
Reposted by Andrew Fray Helps Automate Video GamesChristian Petersen @raevpet.com · 15/08/2026The people who made the video game know about the thing you don't like and they hate it more than you do. They were begging to fix it but they weren't allowed to or the fix was somehow even worse than the thing you don't like. They're all looking at your comments and going "told you so". 0115
Reposted by Andrew Fray Helps Automate Video GamesMcdoogleh - ROGUE ECLIPSE OFFICIALLY OUT NOW!!! @mcdoogleh.bsky.social · 14/08/2026ROGUE ECLIPSE OFFICIALLY OUT NOW!! 🕹 Tight Flight Controls 💥 Merciless Armadas to Blast Through 👾 Epic Boss Fights to Overcome 🚀 A Roguelike Campaign ☪ An Arabesque Futurism inspired Cosmos Hope ya'll enjoy our launch trailer! bit.ly/4bRLumD 🥳😎🚀💥💥💥 #gaming #indiegames #gamedev 50751283
Reposted by Andrew Fray Helps Automate Video GamesDreStation @drestation.bsky.social · 13/08/2026🥱 We all know how Halo changed FPS controls on console... But why do we never talk about which game did the same thing for THIRD PERSON games? I have my theory about who got there first, but if you think there was another, let me know in the replies! 5219
Andrew Fray Helps Automate Video Games @andrewfray.dev · 11/08/2026You can just say you don’t like reading (And from the “Why it matters”, that you don’t like writing your own essays, either) 000
Reposted by Andrew Fray Helps Automate Video GamesDreStation @drestation.bsky.social · 10/08/2026Demolition Man is secretly Shakespeare! 2219
Reposted by Andrew Fray Helps Automate Video GamesJames Parker @jamesgroundshatter.bsky.social · 10/08/2026Hey. It's my birthday (source: howoldisjamesparker.com), so I would really like it if you: a) Bought 2 Fights 2 Tight Spaces or b) Wishlisted 2 Fights 2 Tight Spaces or c) Told other people to do either a. or b. store.steampowered.com/app/3734890/...store.steampowered.com2 Fights in 2 Tight Spaces on SteamAgent 11 is back. The iconic tactical deck-builder returns, with new tricks up its impeccably tailored sleeves… and this time it’s with friends. Improvise within the space, adapt your deck to the chal... 31711
Andrew Fray Helps Automate Video Games @andrewfray.dev · 09/08/2026Today I was at Versailles, and encountered an American who was full-on 100% Make France Great Again wrt restoring the monarchy. But not the Bonapartists! He’s an Orléans guy (pronounced the American way). He showed me the picture of him with the current male line descendant of the last Duc. Wild. 330
Andrew Fray Helps Automate Video Games @andrewfray.dev · 08/08/2026This is spectacular on the real problems with games industry budgets and project length. www.productionalchemist.com/p/inever-see... 191
Reposted by Andrew Fray Helps Automate Video GamesIn Medias Malone @professormusgrave.bsky.social · 01/08/2026This is what is driving me nuts. So many posters around here keep haw-hawing about R’s in strawberry and clearly have NO idea that these are extremely powerful machines *already* that we have not yet figured out how to utilize fully. If we stopped development today, they’d still be astonishing 2527920
Reposted by Andrew Fray Helps Automate Video GamesAdam deGrandis @adamdegrandis.bsky.social · 31/07/2026oh snap, huge draknek sale. all of these are great introductions to the genre, but also have brutally hard side content for the puzzle sickos out there. I'd be willing to be the puzzle sickos already own a lot of these, though. Go get your puzz on. 293
Reposted by Andrew Fray Helps Automate Video GamesStein Makes Games @steinmakesgames.bsky.social · 30/07/2026Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game: 572256765
Andrew Fray Helps Automate Video Games @andrewfray.dev · 28/07/2026please back my kickstarter: a collection of ursula le guin short stories, but only the ones where nice things happen (it's 12 pages long). it's just the dowry of angyar with the ending cut off 011
Reposted by Andrew Fray Helps Automate Video GamesBrum Indies @brumindies.bsky.social · 27/07/2026Our next meetup is the 29th July, this Wednesday! A relaxed meetup for those in, adjacent, or aspiring to the games industry. www.eventbrite.co.uk/e/1992690629...eventbrite.co.ukJuly Brum Indies Gamedev MeetupA relaxed meetup for those in, adjacent, or aspiring to the games industry 042
Reposted by Andrew Fray Helps Automate Video GamesJim Rossignol @rossignol.bsky.social · 25/07/2026One thing I never did was a post-mortem of Sir. Perhaps this is as good a time and place as any to talk about some of that. It started in 2010 when Channel 4 had some money to spend on making educational games. For some reason they asked me. ->thread 429499
Reposted by Andrew Fray Helps Automate Video GamesOmar @ocornut.bsky.social · 25/07/2026dear imgui 1.92.9 released! github.com/ocornut/imgu... - new liveedit on/off settings and defaults - tables track topology changes - metal4 rendering backend - timestamped settings entries (for cleanup etc.) - 50+ other changes/fixes (fonts, multi-select, popups, backends etc.). 16212
Reposted by Andrew Fray Helps Automate Video GamesRicky Haggett @rickyhaggett.bsky.social · 21/07/2026Fans of our games may be interested to know that our long-term collaborator Richard Hogg has a new website up at www.h099.com He's done deep-dives into the art direction process for Flock & I Am Dead, as well as tons of assorted visual treats from his past work which should delight true Hoggheadsh099.comRichard HoggRichard Hogg is a game designer and visual artist. 821569
Reposted by Andrew Fray Helps Automate Video GamesJosh Scherr @joshscherr.bsky.social · 18/07/2026just for fun: here are four films that were 40 years old the year ALIENS was released: It's a Wonderful Life The Big Sleep Notorious Cocteau's Beauty and the Beast 0113
Reposted by Andrew Fray Helps Automate Video GamesAsh & Adam's Games (Play Existential Treads!) @ashandadamsgames.bsky.social · 18/07/2026Existential Treads - our dual stick shooter/settlement builder/tower defense mash up - got a huge update this week. Buncha new modes, quality of life stuff, and bug fixes. And holy heck, it's on sale. It's ludicrous. Call your mother. store.steampowered.com/app/3580340/... #screenshotsaturday 0124
Andrew Fray Helps Automate Video Games @andrewfray.dev · 16/07/2026If the astrologers are correct, there’s about six hours until this big stick knocks the hot ball from the sky and we can finally relax. Join me in giving praise to the stick. All hail the stick, bringer of darkness. 040
Reposted by Andrew Fray Helps Automate Video GamesRobin-Yann Storm @rystorm.com · 14/07/2026My student portfolio reviews last week were very popular, but many non-students asked if I can review their portfolio too. So! Monday the 17th of August, 18:00 CEST: Gamedev Portfolio Review: www.eventbrite.com/e/gamedev-po... For anyone who wants a review, from seasoned veterans, to new students.eventbrite.comGamedev Portfolio ReviewGet your portfolio reviewed, live, and learn from each other's portfolios. 63514
Andrew Fray Helps Automate Video Games @andrewfray.dev · 14/07/2026I guess that’s why they call it BRIGHTon Say hi if you’re at develop too! 080