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Andrew Reist

@platformalist.bsky.social
170 followers 89 following 202 posts

Canadian dev making wacky animal games at Eggnog Games. Runs TweetTweetJam. Made Super Star Duck, Leaving the Tree, Stickyfoot, Maze Dog, and a bunch more!

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Andrew Reist @platformalist.bsky.social · 19/09/2026
Sometimes I just get the urge to make a tiny gif of something on my desk. I'm sure Bluesky's compression will mangle this but I like it. :)
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zep.p8 @lexaloffle.bsky.social · 16/09/2026
omw to @tokyoindies.com to talk a little about #doodlemud & #picotron scoresub() // here's a slide showing how to extend the world by wandering into empty rooms.
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Paul Nicholas @liquidream.bsky.social · 15/09/2026
Half-way point of #Pico1k jam! 🌐 itch.io/jam/pico-1k-... So far... 👥 102 Joined 💾 36 Entries itch.io/jam/pico-1k-... You still have until end of Sep to create 🕹️ Games, 📺 Demos & 🛠️ Tools in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code #GameJam #Demoscene #Sizecoding
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Alphonsus @alphonsusdev.bsky.social · 13/09/2026
#GBJAM14 Day 2! Finally got a little cart goin. 🛒 Oh, and it jumps too! 😎 #Love2D #PixelArt #GBJAM
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trixie @pwincesstrixie.bsky.social · 15/09/2026
boost balls #pico8 #pico1k
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Andrew Reist @platformalist.bsky.social · 13/09/2026
I wrote a blog post about my experience transferring my Wii to a Wii U in this day and age, and the shenanigans that ensued. platformalist.com/blog/i-trans...
platformalist.com
I transferred my Wii to a Wii U in 2026 and lived to tell the tale
Do I recommend migrating your Wii to your Wii U in 2026? Absolutely. Put a swear jar next to your TV though.
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bobinskee @drizzyb.bsky.social · 08/09/2026
ummm ok what have i done as of late?... - token optimization - lotsa comments (readability!!!) - fix bug with leap height being inconsistent - minor visual changes when taking damage (not shown here cuz im goated) so progress is uhm pretty good i think #pico-8 #gamedev #platformer
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zep.p8 @lexaloffle.bsky.social · 03/09/2026
How can I get structured world data cheaply in #pico8? The answer is always P8SCII. // for #pico1k ~ currently at 600 bytes .p8.rom // The room str: ?"\f1\^w\^o2ff\|j ★ - - \^g\|r=-`=-'`--"
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Verbante @verbante.bsky.social · 01/09/2026
👀 Eye Will Catch You 👀 My submission to #pico1k game jam. The jam just started an hour ago but will last for a month. The game is just 1023 chars long in #pico8 and only 625 bytes
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Thel - Pixel art comms open (2/5) @thelxinoe5.bsky.social · 02/09/2026
I fit a small wave sim into less than 1024 bytes for the PICO-1K jam! Have fun going splish splash! thelxinoe5.itch.io/1k-wave-sim #pico1k #picotron
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Paul Nicholas @liquidream.bsky.social · 01/09/2026
The 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now started! 🥳 🌐 itch.io/jam/pico-1k-... You have until end of Sep to create: 🕹️ Games 📺 Demos 🛠️ Tools ...in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code ( #Postcart below courtesy of @lexaloffle.bsky.social - see code in ALT tag) #Pico1k #GameJam #Demoscene #Sizecoding
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zep.p8 @lexaloffle.bsky.social · 26/08/2026
Looking forward to #pico1k jam starting Sept 1st, so made this invite #postcart to warm up (src in reply). Make tiny 1k #pico8 / #picotron carts! 🌐 itch.io/jam/pico-1k-...
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Goomboo @maplegecko.bsky.social · 28/08/2026
Asemulator v1.0.0 is OUT NOW! 🎉 Preview, test and share your animated sprites in context, directly in @aseprite.org, starting today! (Link in replies)
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Yolwoocle · Léo Bernard 曹宇 @yolwoocle.com · 25/08/2026
He now blinks and looks around. My son
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Andrew Reist @platformalist.bsky.social · 25/08/2026
Guys, I know things like 'visuals' and 'gameplay' are kind of important but this little guy is moving and I'm feeling pretty good about that. #godot
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allsee @allsees.online · 23/08/2026
magnify horses in Horse Magnifier, a game about magnifying horses
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Rural Indexing Project @ruralindexing.bsky.social · 12/08/2026
Computer Farm of Mendota Mendota, IL
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Andrew Reist @platformalist.bsky.social · 23/08/2026
Guys, I'm gonna learn this 3D gamedev thing if it takes me ten years. #godot
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zep.p8 @lexaloffle.bsky.social · 18/08/2026
#picotron doodle
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Maddy Thorson @maddymakesgames.com · 14/08/2026
love to platform in a black void
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Em @emaudible.bsky.social · 11/08/2026
Lots of excitement about the squeaky beach sounds in Big Walk! You'll all be happy to know it's the real thing! Was absolutely giddy to get to record them on an actual Australian squeaky beach in Wilson's Promontory. Yes, if you didn't know some beaches there really do squeak. It is pure joy.
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Andrew Reist @platformalist.bsky.social · 12/08/2026
Man, I keep coming back to Computer Chronicles. Genuinely interesting how much the priorities of tech have changed over the years. Tech designed to intrigue regular folks or replace clunky, expensive devices. Oh, and the Linus interview is great too! youtu.be/h8zUW62oGKc?...
youtu.be
Computer Chronicles - Windows 98 & Linux
YouTube video by eliminat
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Mark Kleeb @kleeb.bsky.social · 05/08/2026
I’m excited to play my next @brin.town Paper App
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zep.p8 @lexaloffle.bsky.social · 31/07/2026
More surreal rendering tests for #picotron 0.3.1, this time with tline3d textures x colour tables. Notes and gif: www.lexaloffle.com/bbs/?pid=193...
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Lorraine🍬 @lorandbehold.bsky.social · 27/07/2026
I made a bee game in 36 hours for DTJ36! 🐝 It's called... Bees Wax! (lol) 🧱 Place pieces of honeycomb 🐝 Get bees! 🌷 Place exits for the bees to get pollen 🍯 Honey!! Check it out here: lexaloffle.com/bbs/?tid=158322 Or find it directly in Pico-8 by running "load #beeswax"!
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Lorraine🍬 @lorandbehold.bsky.social · 28/05/2026
💥 Soulbound Re-Cursed is out now on #pico8! 🏛 Explore an ancient temple! 💎 Get the space-warping gem! 🧠 Solve mind-bending puzzles! 🐍 Mind the snakes! Play now for free on punkcake.itch.io/soulbound !!
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Hanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026
Schmovium is still Schmovin' 🏃‍♀️💨 along. Check out a gold medal run from the latest build! 🔥 [Digi Homepage in 10.55 by Ribbon] 🔥 Levels change entirely when your skill improves!! #indiedev #gamedev #ScreenshotSaturday #Schmovium #godot
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Mog @justmog.bsky.social · 14/07/2026
gem from the love2d discord
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Ross McCormick @rossmccormick.bsky.social · 14/07/2026
Really cool to see one of my games get featured on the Lexaloffle BBS! Thought it was fitting to revisit it and fix some potential softlocks, and add a checkpoint/save system so the game can now be completed over multiple play sessions if desired. www.lexaloffle.com/bbs/?tid=142... #pico8
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Jakub Wasilewski @krajzeg.bsky.social · 11/07/2026
New Seal of Solitomb trailer! 🎉 Really happy with how it turned out. Sadly in 30fps here - if you want to see it in all its glory, the Steam page has you covered 👇 store.steampowered.com/app/3377230/... Might as well wishlist while you're there! 😉 #gamedev #indiegame #indiedev
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zep.p8 @lexaloffle.bsky.social · 12/07/2026
Glowy quads for debugging #picotron, and suddenly a 90s advertisement for B2B IT Solutions. DATACUBE SYSTEMS LLC
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M4TTBIT @m4ttbit.dev · 08/07/2026
One of my high school computer science students created this PICO-8 port of Tetris. He did a great job coding data structures in Lua, a new language he learned as a side project in my class. Play it online or download the cart. #CSEd #PICO8 www.lexaloffle.com/bbs/?tid=156...
lexaloffle.com
tetris_v1.0
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zep.p8 @lexaloffle.bsky.social · 06/07/2026
More WIP #picotron quad rendering using batch ud:dot() and ud:cull_gt() for backface / nearplane culling. This wireframe sphere is drawing ~2k wireframe quads (of 4k) at ~70% cpu using a :take() call + batch line() call per quad.
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ⓘ chloe @unluckychloe.bsky.social · 03/07/2026
hey everybody. i made a new game. its called 10SJR. its a pico8 version of a tennis hell game. not a full sequel, an experimental test bed for 10S3 mechanics. just one level rn, but a new one each week until i get bored. playable in browser or download <3 owch.itch.io/10sjr
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Paul @paulhamx.bsky.social · 06/06/2026
Gets tricky in later levels of my #picotron #moonpatrol. For the OG mode, I'm converting the layouts directly from my #pico8 version (give or take). 2 more enemy types to do: missiles and plants. Then I can work on enhanced mode stuff! Keeping my mind busy. #gamedev #arcade
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Andrew Reist @platformalist.bsky.social · 30/05/2026
TweetTweetJam 11 is complete! 20 amazing entries using only 500 characters of code. Every year I’m amazed at what people can squeeze into a tiny game. Check out the entries! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Two cartoon birds with the words “Congrats everyone!”
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Soundole🌱 @soundole.bsky.social · 29/05/2026
This is Double Dodge, my submission to #tweettweetjam 11, a game jam challenging entrants to write something using only 500 characters of code! It's playable in browser now—try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge #gamedev #PICO8
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Andrew Reist @platformalist.bsky.social · 29/05/2026
Only 9 hours left! Get your TweetTweetJam entry in! 28 participants and 20 entries so far, but there’s room for more! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Two cartoon birds with the text “9 hours left!”
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tommulgrew.itch.io @tommulgrew.itch.io · 29/05/2026
Starting to feel like a space battle now. Some perf issues when lots of bullets in the air - might need to switch from polys to particles. And I need to figure out what role the large command ships will play - currently they just sit there. #pico8
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Tom Brinton @brin.town · 29/05/2026
🪐 SUPER SOLAR SYSTEM SYZYGY Will you be able to align the planets before they fall into the sun? Second entry for #TweetTweetJam Play here: beepyeah.itch.io/super-solar-... In 496 characters of #pico8 code:
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Tom Brinton @brin.town · 29/05/2026
i want to see some #TweetTweetJam entries from the likes of @2darray.bsky.social , @kometbomb.bsky.social , @liquidream.bsky.social , etc!! itch.io/jam/tweettwe...
itch.io
TweetTweetJam 11
A game jam from 2026-05-23 to 2026-05-30 hosted by eggnog. Make a game using 500 characters of code or less! More code doesn't always equal better choices. Scaling back opens encourages creativity, an...
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Soundole🌱 @soundole.bsky.social · 29/05/2026
It's done! This is Double Dodge, my submission to #tweettweetjam 11, and it's playable (in browser) now! Try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge Many thanks to @platformalist.bsky.social for running this inspiring jam! #gamedev #PICO8
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sizescape @sizescape.bsky.social · 28/05/2026
TinyRally is submitted to #tweettweetjam! Commented code on sizescape.itch.io/tiny-rally, minified code here in 🧵
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Soundole🌱 @soundole.bsky.social · 27/05/2026
I have something ready to submit to #tweettweetjam! This is juuuust squeezed into 500 characters! #PICO8 #gamedev
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eigenfrog✨ @eigenfrog.bsky.social · 27/05/2026
Using #tweettweetjam as an excuse to play some more with #pico8.
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Tom Brinton @brin.town · 27/05/2026
🔵 🔴 🟢 Dotful Dodger My entry to #TweetTweetJam 11 Play it here: beepyeah.itch.io/dotful-dodger ( #pico8 code in following posts)
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Andrew Reist @platformalist.bsky.social · 27/05/2026
Two days left of TweetTweetJam 11! 22 participants and 8 entries so far! Come join and make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
A cartoon bird holding up a sign reading “2 Days Left!”
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sizescape @sizescape.bsky.social · 25/05/2026
Trying to cram a little rally driving game into 500 characters for #tweettweetjam Have rendering and driving in... 600 characters, ha. Now to shrink!
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eigenfrog✨ @eigenfrog.bsky.social · 25/05/2026
Making a small entry for #tweettweetjam. Still at ~400 characters so I'm adding some logic and collisions next! #pico8
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Munro @munrowyman.bsky.social · 25/05/2026
SNAIL RACING HAS NEVER BEEN MORE EXCITING. munro.itch.io/mollusk-paddock #pico8 #tweettweetjam #indiedev
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