Andrew Reist @platformalist.bsky.social · 19/09/2026Sometimes I just get the urge to make a tiny gif of something on my desk. I'm sure Bluesky's compression will mangle this but I like it. :) 010
Reposted by Andrew Reistzep.p8 @lexaloffle.bsky.social · 16/09/2026omw to @tokyoindies.com to talk a little about #doodlemud & #picotron scoresub() // here's a slide showing how to extend the world by wandering into empty rooms. 112222
Reposted by Andrew ReistPaul Nicholas @liquidream.bsky.social · 15/09/2026Half-way point of #Pico1k jam! 🌐 itch.io/jam/pico-1k-... So far... 👥 102 Joined 💾 36 Entries itch.io/jam/pico-1k-... You still have until end of Sep to create 🕹️ Games, 📺 Demos & 🛠️ Tools in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code #GameJam #Demoscene #Sizecoding 24611
Reposted by Andrew ReistAlphonsus @alphonsusdev.bsky.social · 13/09/2026#GBJAM14 Day 2! Finally got a little cart goin. 🛒 Oh, and it jumps too! 😎 #Love2D #PixelArt #GBJAM 0122
Reposted by Andrew Reisttrixie @pwincesstrixie.bsky.social · 15/09/2026boost balls #pico8 #pico1k 0152
Andrew Reist @platformalist.bsky.social · 13/09/2026I wrote a blog post about my experience transferring my Wii to a Wii U in this day and age, and the shenanigans that ensued. platformalist.com/blog/i-trans...platformalist.comI transferred my Wii to a Wii U in 2026 and lived to tell the taleDo I recommend migrating your Wii to your Wii U in 2026? Absolutely. Put a swear jar next to your TV though. 020
Reposted by Andrew Reistbobinskee @drizzyb.bsky.social · 08/09/2026ummm ok what have i done as of late?... - token optimization - lotsa comments (readability!!!) - fix bug with leap height being inconsistent - minor visual changes when taking damage (not shown here cuz im goated) so progress is uhm pretty good i think #pico-8 #gamedev #platformer 1278
Reposted by Andrew Reistzep.p8 @lexaloffle.bsky.social · 03/09/2026How can I get structured world data cheaply in #pico8? The answer is always P8SCII. // for #pico1k ~ currently at 600 bytes .p8.rom // The room str: ?"\f1\^w\^o2ff\|j ★ - - \^g\|r=-`=-'`--" 4787
Reposted by Andrew ReistVerbante @verbante.bsky.social · 01/09/2026👀 Eye Will Catch You 👀 My submission to #pico1k game jam. The jam just started an hour ago but will last for a month. The game is just 1023 chars long in #pico8 and only 625 bytes 613616
Reposted by Andrew ReistThel - Pixel art comms open (2/5) @thelxinoe5.bsky.social · 02/09/2026I fit a small wave sim into less than 1024 bytes for the PICO-1K jam! Have fun going splish splash! thelxinoe5.itch.io/1k-wave-sim #pico1k #picotron 417830
Reposted by Andrew ReistPaul Nicholas @liquidream.bsky.social · 01/09/2026The 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now started! 🥳 🌐 itch.io/jam/pico-1k-... You have until end of Sep to create: 🕹️ Games 📺 Demos 🛠️ Tools ...in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code ( #Postcart below courtesy of @lexaloffle.bsky.social - see code in ALT tag) #Pico1k #GameJam #Demoscene #Sizecoding 0338
Reposted by Andrew Reistzep.p8 @lexaloffle.bsky.social · 26/08/2026Looking forward to #pico1k jam starting Sept 1st, so made this invite #postcart to warm up (src in reply). Make tiny 1k #pico8 / #picotron carts! 🌐 itch.io/jam/pico-1k-... 210818
Reposted by Andrew ReistGoomboo @maplegecko.bsky.social · 28/08/2026Asemulator v1.0.0 is OUT NOW! 🎉 Preview, test and share your animated sprites in context, directly in @aseprite.org, starting today! (Link in replies) 61830567
Reposted by Andrew ReistYolwoocle · Léo Bernard 曹宇 @yolwoocle.com · 25/08/2026He now blinks and looks around. My son 2676
Andrew Reist @platformalist.bsky.social · 25/08/2026Guys, I know things like 'visuals' and 'gameplay' are kind of important but this little guy is moving and I'm feeling pretty good about that. #godot 020
Reposted by Andrew Reistallsee @allsees.online · 23/08/2026magnify horses in Horse Magnifier, a game about magnifying horses 413047
Reposted by Andrew ReistRural Indexing Project @ruralindexing.bsky.social · 12/08/2026Computer Farm of Mendota Mendota, IL 534553
Andrew Reist @platformalist.bsky.social · 23/08/2026Guys, I'm gonna learn this 3D gamedev thing if it takes me ten years. #godot 050
Reposted by Andrew ReistMaddy Thorson @maddymakesgames.com · 14/08/2026love to platform in a black void 81223
Reposted by Andrew ReistEm @emaudible.bsky.social · 11/08/2026Lots of excitement about the squeaky beach sounds in Big Walk! You'll all be happy to know it's the real thing! Was absolutely giddy to get to record them on an actual Australian squeaky beach in Wilson's Promontory. Yes, if you didn't know some beaches there really do squeak. It is pure joy. 623270867
Andrew Reist @platformalist.bsky.social · 12/08/2026Man, I keep coming back to Computer Chronicles. Genuinely interesting how much the priorities of tech have changed over the years. Tech designed to intrigue regular folks or replace clunky, expensive devices. Oh, and the Linus interview is great too! youtu.be/h8zUW62oGKc?...youtu.beComputer Chronicles - Windows 98 & LinuxYouTube video by eliminat 000
Reposted by Andrew ReistMark Kleeb @kleeb.bsky.social · 05/08/2026I’m excited to play my next @brin.town Paper App 162
Reposted by Andrew Reistzep.p8 @lexaloffle.bsky.social · 31/07/2026More surreal rendering tests for #picotron 0.3.1, this time with tline3d textures x colour tables. Notes and gif: www.lexaloffle.com/bbs/?pid=193... 6908
Reposted by Andrew ReistLorraine🍬 @lorandbehold.bsky.social · 27/07/2026I made a bee game in 36 hours for DTJ36! 🐝 It's called... Bees Wax! (lol) 🧱 Place pieces of honeycomb 🐝 Get bees! 🌷 Place exits for the bees to get pollen 🍯 Honey!! Check it out here: lexaloffle.com/bbs/?tid=158322 Or find it directly in Pico-8 by running "load #beeswax"! 27794227
Reposted by Andrew ReistLorraine🍬 @lorandbehold.bsky.social · 28/05/2026💥 Soulbound Re-Cursed is out now on #pico8! 🏛 Explore an ancient temple! 💎 Get the space-warping gem! 🧠 Solve mind-bending puzzles! 🐍 Mind the snakes! Play now for free on punkcake.itch.io/soulbound !! 1036283
Reposted by Andrew ReistHanasu Ink Game Development @hanasuink.bsky.social · 18/07/2026Schmovium is still Schmovin' 🏃♀️💨 along. Check out a gold medal run from the latest build! 🔥 [Digi Homepage in 10.55 by Ribbon] 🔥 Levels change entirely when your skill improves!! #indiedev #gamedev #ScreenshotSaturday #Schmovium #godot 0165
Reposted by Andrew ReistRoss McCormick @rossmccormick.bsky.social · 14/07/2026Really cool to see one of my games get featured on the Lexaloffle BBS! Thought it was fitting to revisit it and fix some potential softlocks, and add a checkpoint/save system so the game can now be completed over multiple play sessions if desired. www.lexaloffle.com/bbs/?tid=142... #pico8 2324
Reposted by Andrew ReistJakub Wasilewski @krajzeg.bsky.social · 11/07/2026New Seal of Solitomb trailer! 🎉 Really happy with how it turned out. Sadly in 30fps here - if you want to see it in all its glory, the Steam page has you covered 👇 store.steampowered.com/app/3377230/... Might as well wishlist while you're there! 😉 #gamedev #indiegame #indiedev 96925
Reposted by Andrew Reistzep.p8 @lexaloffle.bsky.social · 12/07/2026Glowy quads for debugging #picotron, and suddenly a 90s advertisement for B2B IT Solutions. DATACUBE SYSTEMS LLC 51089
Reposted by Andrew ReistM4TTBIT @m4ttbit.dev · 08/07/2026One of my high school computer science students created this PICO-8 port of Tetris. He did a great job coding data structures in Lua, a new language he learned as a side project in my class. Play it online or download the cart. #CSEd #PICO8 www.lexaloffle.com/bbs/?tid=156...lexaloffle.comtetris_v1.0 062
Reposted by Andrew Reistzep.p8 @lexaloffle.bsky.social · 06/07/2026More WIP #picotron quad rendering using batch ud:dot() and ud:cull_gt() for backface / nearplane culling. This wireframe sphere is drawing ~2k wireframe quads (of 4k) at ~70% cpu using a :take() call + batch line() call per quad. 517915
Reposted by Andrew Reistⓘ chloe @unluckychloe.bsky.social · 03/07/2026hey everybody. i made a new game. its called 10SJR. its a pico8 version of a tennis hell game. not a full sequel, an experimental test bed for 10S3 mechanics. just one level rn, but a new one each week until i get bored. playable in browser or download <3 owch.itch.io/10sjr 714447
Reposted by Andrew ReistPaul @paulhamx.bsky.social · 06/06/2026Gets tricky in later levels of my #picotron #moonpatrol. For the OG mode, I'm converting the layouts directly from my #pico8 version (give or take). 2 more enemy types to do: missiles and plants. Then I can work on enhanced mode stuff! Keeping my mind busy. #gamedev #arcade 0103
Andrew Reist @platformalist.bsky.social · 30/05/2026TweetTweetJam 11 is complete! 20 amazing entries using only 500 characters of code. Every year I’m amazed at what people can squeeze into a tiny game. Check out the entries! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 0185
Reposted by Andrew ReistSoundole🌱 @soundole.bsky.social · 29/05/2026This is Double Dodge, my submission to #tweettweetjam 11, a game jam challenging entrants to write something using only 500 characters of code! It's playable in browser now—try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge #gamedev #PICO8 1216
Andrew Reist @platformalist.bsky.social · 29/05/2026Only 9 hours left! Get your TweetTweetJam entry in! 28 participants and 20 entries so far, but there’s room for more! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 091
Reposted by Andrew Reisttommulgrew.itch.io @tommulgrew.itch.io · 29/05/2026Starting to feel like a space battle now. Some perf issues when lots of bullets in the air - might need to switch from polys to particles. And I need to figure out what role the large command ships will play - currently they just sit there. #pico8 49013
Reposted by Andrew ReistTom Brinton @brin.town · 29/05/2026🪐 SUPER SOLAR SYSTEM SYZYGY Will you be able to align the planets before they fall into the sun? Second entry for #TweetTweetJam Play here: beepyeah.itch.io/super-solar-... In 496 characters of #pico8 code: 43212
Reposted by Andrew ReistTom Brinton @brin.town · 29/05/2026i want to see some #TweetTweetJam entries from the likes of @2darray.bsky.social , @kometbomb.bsky.social , @liquidream.bsky.social , etc!! itch.io/jam/tweettwe...itch.ioTweetTweetJam 11A game jam from 2026-05-23 to 2026-05-30 hosted by eggnog. Make a game using 500 characters of code or less! More code doesn't always equal better choices. Scaling back opens encourages creativity, an... 242
Reposted by Andrew ReistSoundole🌱 @soundole.bsky.social · 29/05/2026It's done! This is Double Dodge, my submission to #tweettweetjam 11, and it's playable (in browser) now! Try your hand at playing two endless-runner-style games at once! soundole.itch.io/double-dodge Many thanks to @platformalist.bsky.social for running this inspiring jam! #gamedev #PICO8 132
Reposted by Andrew Reistsizescape @sizescape.bsky.social · 28/05/2026TinyRally is submitted to #tweettweetjam! Commented code on sizescape.itch.io/tiny-rally, minified code here in 🧵 3103
Reposted by Andrew ReistSoundole🌱 @soundole.bsky.social · 27/05/2026I have something ready to submit to #tweettweetjam! This is juuuust squeezed into 500 characters! #PICO8 #gamedev 192
Reposted by Andrew Reisteigenfrog✨ @eigenfrog.bsky.social · 27/05/2026Using #tweettweetjam as an excuse to play some more with #pico8. 0122
Reposted by Andrew ReistTom Brinton @brin.town · 27/05/2026🔵 🔴 🟢 Dotful Dodger My entry to #TweetTweetJam 11 Play it here: beepyeah.itch.io/dotful-dodger ( #pico8 code in following posts) 34512
Andrew Reist @platformalist.bsky.social · 27/05/2026Two days left of TweetTweetJam 11! 22 participants and 8 entries so far! Come join and make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 0101
Reposted by Andrew Reistsizescape @sizescape.bsky.social · 25/05/2026Trying to cram a little rally driving game into 500 characters for #tweettweetjam Have rendering and driving in... 600 characters, ha. Now to shrink! 051
Reposted by Andrew Reisteigenfrog✨ @eigenfrog.bsky.social · 25/05/2026Making a small entry for #tweettweetjam. Still at ~400 characters so I'm adding some logic and collisions next! #pico8 051
Reposted by Andrew ReistMunro @munrowyman.bsky.social · 25/05/2026SNAIL RACING HAS NEVER BEEN MORE EXCITING. munro.itch.io/mollusk-paddock #pico8 #tweettweetjam #indiedev 2407