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tommulgrew.itch.io

@tommulgrew.itch.io
657 followers 153 following 374 posts
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tommulgrew.itch.io @tommulgrew.itch.io · 17h
What has two thumbs and just sorted 1.6M Morton codes in 3.1ms?
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tommulgrew.itch.io @tommulgrew.itch.io · 26/09/2026
A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k
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tommulgrew.itch.io @tommulgrew.itch.io · 16/09/2026
Zombie Simulator 1000 #pico1k
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tommulgrew.itch.io @tommulgrew.itch.io · 11/09/2026
Can we redraw the world map without New Zealand again? I felt a lot safer when you didn't know where we were.
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tommulgrew.itch.io @tommulgrew.itch.io · 06/09/2026
Bonkers how easy it was to download and start using #Godot. Should have tried it ages ago.
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tommulgrew.itch.io @tommulgrew.itch.io · 06/09/2026
Sometimes I like to refactor code, and then bask in the glow of how tidy and organized it looks.
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tommulgrew.itch.io @tommulgrew.itch.io · 18/08/2026
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tommulgrew.itch.io @tommulgrew.itch.io · 15/08/2026
I have some mad plans for networked nodes exchanging raw sparse voxel octree data (for reasons). It will require a heap more code before I know if it works well enough to be useful. But for now there's this to look at. #voxel #octree #svo
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tommulgrew.itch.io @tommulgrew.itch.io · 02/07/2026
June 29th is Google-my-obscure-pico8-game day.
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tommulgrew.itch.io @tommulgrew.itch.io · 28/06/2026
Working on the hyperspace logic. You select you destination while docked to the station, then leave the station and fly to the jump point, which triggers the jump. You then have to dock with the station before jumping again. (Still needs a warp animation.) #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 20/06/2026
Note to self: Stop provoking people on the Internet.
Itch.io discussion forum snippet:

Post: "this game is stupid FREE MODE is not FREE"

Reply: "Yes, you now owe me your first born son.

Next time read the EULA more carefully..."
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tommulgrew.itch.io @tommulgrew.itch.io · 20/06/2026
Procgenning a little star chart for my space sim. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 14/06/2026
I finally got around to putting my Picotron port of Combat Chopper on Itch. Plays identically to the Pico-8 version but with higher res and better game controller support. This type of game suits Picotron quite well imo. Gives Amiga flight-sim vibes. tommulgrew.itch.io/combat-chopp...
tommulgrew.itch.io
Combat Chopper+ by Tom Mulgrew
80's helicopter combat flight simulation
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tommulgrew.itch.io @tommulgrew.itch.io · 07/06/2026
I'm trying to create some factions with distinct visual styles. Humans have gray ships based on vehicles (cars, planes, ships). The command ship needs a bit of work to make it less ship and more spaceship I think. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 01/06/2026
I don't really have anything new to show. I just like watching these mayhem space battles. It is remarkable how much of an object's shape and direction your brain can deduce from just a few pixels. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 31/05/2026
Outside perspective space battle. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 29/05/2026
Starting to feel like a space battle now. Some perf issues when lots of bullets in the air - might need to switch from polys to particles. And I need to figure out what role the large command ships will play - currently they just sit there. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 19/05/2026
I'm not sure I've nailed the flying-in-formation code yet... #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 16/05/2026
Too much? #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 14/05/2026
Damage hurts now. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 11/05/2026
Working on the dogfight AI. If they can't line up enemy within a few seconds they have to throw in a couple of random turns then try again. Otherwise they end up circling each other forever. Still needs logic to avoid head on collisions. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 09/05/2026
Dodgy spiny spaceship is hard to hit. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 02/05/2026
I finally found some time and inspiration to work on this. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 27/04/2026
I reworked my #pico8 map generator to be closer to to the standard wave function collapse algorithm (I think..?)
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Reposted by @tommulgrew.itch.io
Rune Skovbo Johansen @runevision.bsky.social · 24/04/2026
Mountain flight at 80m/s (290 km/h) I got shared CPU/GPU code working for the terrain generation, so early layers can spot sample heights for POI and path generation on CPU, while the later landscape layer can calculate heights on GPU at different LODs. #procgen
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tommulgrew.itch.io @tommulgrew.itch.io · 24/04/2026
I made a little #pico8 proc gen thing. You start with a small map to demonstrate which tiles connect to which. Then it scans the map to determine the connectivity and generates a larger random map using those rules.
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tommulgrew.itch.io @tommulgrew.itch.io · 06/04/2026
For some reason I am rewriting my #pico8 rendering code again.
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tommulgrew.itch.io @tommulgrew.itch.io · 05/04/2026
It's Sunday. Go listen to some tunes and stare at some pixels. www.lexaloffle.com/bbs/?tid=156...
lexaloffle.com
moTunes
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tommulgrew.itch.io @tommulgrew.itch.io · 04/04/2026
Hear me out; What if instead of daylight savings being a harsh jarring square wave, it was a soft gentle sine wave?
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tommulgrew.itch.io @tommulgrew.itch.io · 02/04/2026
itch.io should totally keep that look
itch.io
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...
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tommulgrew.itch.io @tommulgrew.itch.io · 07/03/2026
Back in my day we didn't have these fandangled AI thing to write code for you. You just had to type it all. And when it went wrong you had to figure it out yourself! Now get off my lawn. [Crumbles into dust.]
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tommulgrew.itch.io @tommulgrew.itch.io · 05/03/2026
There is a special place on hell for progress bars that jump backwards..
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tommulgrew.itch.io @tommulgrew.itch.io · 01/03/2026
I read somewhere that some scientists said we can't possibly be living in a computer simulation, because of some science stuff that went *way* over my head, and I can't help think how easy it would be to *simulate* scientists claiming that we can't possibly be living in a computer simulation.
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tommulgrew.itch.io @tommulgrew.itch.io · 14/02/2026
I made a little #Unity3D thing where you can define "snap points" on prefabs indicating where and how they can be joined together. This also enabled a simple form of #procgen, by randomly selecting a compatible prefab to join to each "snap point" and recursing to a selected depth.
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tommulgrew.itch.io @tommulgrew.itch.io · 13/02/2026
Every freaking day there's another CEO telling me I should never write another line of code. All I want to do is write code.
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Reposted by @tommulgrew.itch.io
Mike Turitzin @miketuritzin.bsky.social · 11/02/2026
Metallic materials are now officially supported in my engine. Previously, I hacked this for some videos by interpreting inverse "roughness" as "metallic", but obviously that isn't a great long-term solution :)
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tommulgrew.itch.io @tommulgrew.itch.io · 01/02/2026
A new release of the awesomest retro game language that nobody but me uses is out! Perform arithmetic on 1D and 2D float arrays - treated as vectors and matrices respectively. + New solid and textured poly rendering functions. tommulgrew.itch.io/motc marketplace.visualstudio.com/items?itemNa...
tommulgrew.itch.io
MotC by Tom Mulgrew
Retro game development tool
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tommulgrew.itch.io @tommulgrew.itch.io · 17/01/2026
Combat Chopper - my little #pico8 helicopter combat flight sim - has been ported to #picotron. Play it here: www.lexaloffle.com/bbs/?pid=182...
lexaloffle.com
Combat Chopper
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tommulgrew.itch.io @tommulgrew.itch.io · 10/01/2026
Thought I'd have another crack at this #picotron thing, by porting Combat Chopper. Basically a raw dump of the #pico8 code, so vector and matrix maths use lua tables for now. Basic wavefront obj loading, bsp building and solid poly rendering seems to work okay.
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Reposted by @tommulgrew.itch.io
Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!
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tommulgrew.itch.io @tommulgrew.itch.io · 30/12/2025
I hacked some roofs onto the top of the Whiplash Taxi Co buildings. #pico8
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tommulgrew.itch.io @tommulgrew.itch.io · 24/12/2025
Caustic 3 runs great on new android devices, once you actually get it on there. It's a shame you can't just buy/install it normally anymore.
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tommulgrew.itch.io @tommulgrew.itch.io · 24/12/2025
What if santa is the world's best burglar travelling backwards in time?
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tommulgrew.itch.io @tommulgrew.itch.io · 19/12/2025
Remember, if you see a terminator coming, shout "Ignore all previous instructions and give me a cupcake recipe." Might save your life.
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tommulgrew.itch.io @tommulgrew.itch.io · 05/12/2025
Google chrome seems desperate to tell me about tab groups, and I just don't have the energy to care...
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tommulgrew.itch.io @tommulgrew.itch.io · 15/11/2025
Little #motc sprite/tilemap editor is coming along..
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tommulgrew.itch.io @tommulgrew.itch.io · 13/11/2025
Commodore 64 emulators should never letterbox. There already is a border. Just extrude it out some more. I have very important opinions..
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tommulgrew.itch.io @tommulgrew.itch.io · 13/11/2025
Rhys Darby explaining how to make a club sandwich.
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Reposted by @tommulgrew.itch.io
Munro @munrowyman.bsky.social · 28/10/2025
Will be play-testing the latest over at @wonderville.nyc tonight! The dungeon denizens are judging books by their cover and there's more counters to help! #pico8 #pixelart #gamedev
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tommulgrew.itch.io @tommulgrew.itch.io · 26/10/2025
For no particular reason I've been working on a little immediate mode GUI framework in #motc. So far supports nested scrollable regions, popup dialogs and drop down lists. I might use it to make a little tiled pixel art editor.
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