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Munro

@munrowyman.bsky.social
225 followers 106 following 180 posts

Technical Artist | Retro Indie Dev | NYC munro.itch.io

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Munro @munrowyman.bsky.social · 16/08/2026
My entry for this year's #lowrezjam, now with more symptoms including big-mode! munro.itch.io/lil-pharma #pico8 #screenshotsaturday #indiedev
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Munro @munrowyman.bsky.social · 08/08/2026
Patients, pills, and ᵽooks. #pico8 #screenshotsaturday #indiedev
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Munro @munrowyman.bsky.social · 01/08/2026
Focusing on a magnifying glass today for #lowrezjam! #pico8 #screenshotsaturday
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Munro @munrowyman.bsky.social · 27/07/2026
Did an irl fishing trip for first time in a long time. Which led to the question: "What if you could use items as bait... any item" Totally not related to my playtesters' tendencies to chuck random junk in the lake. #pico8
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Munro @munrowyman.bsky.social · 21/07/2026
CASELAKE Take to the lake and catch fish to fit into your oversized briefcase: using guns! Sell fish ashore to buy more guns, ammo, and upgrades. But remember: Some things are better thrown back. Early half-baked prototype for #summerslowjams: munro.itch.io/caselake
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Munro @munrowyman.bsky.social · 19/07/2026
I may have to fix the reeling code a bit.. #pixelart #pico8 #screenshotsaturday
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Munro @munrowyman.bsky.social · 06/07/2026
Hmm I have rotational item sprites and the enemies double as items. what if I just... yeah there's gas here. #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 02/07/2026
Testing out some improvements to the rotation system using seagulls. Plan is they'll try to steal your fish and are annoying to fit. #pico8 #pixelart
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Munro @munrowyman.bsky.social · 02/07/2026
I may have started another inventory tetris game. It's about fishing. Using guns. To sell fish to buy more guns. Hoping to finish up a playable prototype, cross my fingers. #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 11/06/2026
Teaching a little #picoCAD 2 intro workshop at #ITPCamp2026 today. Doing a simple chest model as example but then got kind of into it. Can't wait to see what others make! #lowpoly
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Munro @munrowyman.bsky.social · 25/05/2026
SNAIL RACING HAS NEVER BEEN MORE EXCITING. munro.itch.io/mollusk-paddock #pico8 #tweettweetjam #indiedev
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Munro @munrowyman.bsky.social · 03/05/2026
Cool seeing one of my games featured on Splore. To celebrate, updated to the latest so please try out while finish up on polish. www.lexaloffle.com/bbs/?tid=151... #pico8
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Munro @munrowyman.bsky.social · 11/04/2026
Continuing to address my longest running playtester feedback: the default pico8 font is hard to read. Finally made the switch over to the more legible large font for the patrons. #pixelart #pico8 #gamedev #screenshotsaturday
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Munro @munrowyman.bsky.social · 05/04/2026
Continuing on tutorial and polish after playtesting. Designing it to be playable at a fast pace. Also accounting for the player going off script with a load of edge case checks. Ordered couple NES-style controllers to slap 🅾️❎ stickers on! #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 29/03/2026
EINHORN #picocad2 #signalis #lowpoly #survivalhorror
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Munro @munrowyman.bsky.social · 28/03/2026
Bully for you. #picocad2 #lowpoly #marathon #pixelart
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Munro @munrowyman.bsky.social · 19/03/2026
Full-Stop Heathcliff #picocad2 #lowpoly #limbuscompany #림버스 #リンバス
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Munro @munrowyman.bsky.social · 17/03/2026
"Ironclad" #slaythespire2 #picocad2 #pixelart #lowpoly
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Munro @munrowyman.bsky.social · 14/03/2026
Working on an interactive tutorial to make the controls more immediate. Using highlights and fading out other walls to direct attention, will see how it all holds up in next playtest! #pico8 #pixelart #screenshotsaturday #indiedev
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Munro @munrowyman.bsky.social · 19/02/2026
Tri-Tachyon function l(x,y,r,c)for i=0,r,2do circfill(x,y,i,c)flip()end end pal(1,-4,1)cls(1)l(63,64,59,7)l(63,64,54,1)for z=9,95do line(63-z*.57,z,63+z*.57,z,7)flip()end for z=61,9,-2do for a=0,1,1/3do l(63+sin(a)*z,64-cos(a)*z,2,1)end end l(63,63,22,1)l(63,63,15,7)::_::goto _ #starsector #pico8
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Munro @munrowyman.bsky.social · 16/02/2026
"Fell Bullet" (298 chars) #pixelart #postcart #limbuscompany #림버스 #リンバス
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Munro @munrowyman.bsky.social · 15/02/2026
"Biometric" (300 chars) “We can model the future facial structure and- and thus predict probability of-” stammered the lone face in a sea of silent black boxes. #pixelart #postcart #indiedev #pico8
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Munro @munrowyman.bsky.social · 12/02/2026
"Prescript" (296 chars) #pixelart #postcart #limbuscompany #림버스 #リンバス
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Munro @munrowyman.bsky.social · 09/02/2026
"Sefirot" function s(i)return(("1020210211")[i]*32-32)*a+63+a*20,("1224456679")[i]*13end pal({-14,2,-8,-7,9,10},1)cls(1)::_::for r=0,49do a=sin(r/350+t()/8)for i=1,10do n,m=s(i)circ(n,m,5,r/7)for j=0,7do if(ord(('そh@𝘩@`𝘩(「▮ ')[i])-16&2^j>0)f,g=s(i+j-2)line(n,m,f,g)end end end flip()goto _ #postcart
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Reposted by Munro
Michał Rostocki @rostok.bsky.social · 08/02/2026
"The Thief's Journal" My fellow prisoners were moths. They danced frantically beneath the light, blinded by that dangerous urge to disregard the risks. Stupid bastards. source in a post below #pico8 #codeart #tweetcart #postcart #generative #sizecoding
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Munro @munrowyman.bsky.social · 08/02/2026
"Biohazard" (278 chars) #pixelart #postcart #pico8 #screenshotsaturday
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Munro @munrowyman.bsky.social · 24/01/2026
"Battle" (300 chars) Feint. Swing. Parry. Riposte. Repeat. Without a wielder, the blade repeated its last commands until there was nothing left. #postcart #pixel_dailies #screenshotsaturday @pixeldailies.bsky.social
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Munro @munrowyman.bsky.social · 23/01/2026
"Segmented" (300 chars) “I want to live forever!” she spat at the clock. “y0:UR W1:5H 5E:t5 31:nE L1:FE Fr:EE” the silent laughter howled back. #pixelart #pico8 #postcart #indiedev
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Munro @munrowyman.bsky.social · 21/01/2026
"Xenos" (293 chars) We tried signal communication at first but their glyphs were strange and incomprehensible. No matter, once we teach them YNXUWPZ and OXRJOO, they’ll be screaming IPQHEEECYE like the rest of us. #pico8 #pixelart #postcart #indiedev
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Munro @munrowyman.bsky.social · 20/01/2026
"Stained" (249 chars) e=63n=circfill::_::u=t()cls()srand(u\4)for i=0,99do a=rnd()r=rnd(e)n(cos(a)*r+e,sin(a)*r+e,u%4*30,i%6+7)end spr(0,0,0,u%4*e,e)poke(21-😐,2)n(e,e,e,54^11)for a=0,1,.1do for i=0,1do circ(e+cos(a)*e+i,e+sin(a)*e,90)end end memcpy(0,6^13,4^7)flip()goto _ #pico8 #pixelart #postcart
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Munro @munrowyman.bsky.social · 18/01/2026
"Nixie" (300 chars) It was a cold day when the clocks began ticking up again, faster still. Time would have her due. #pico8 #pixelart #indiedev
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Munro @munrowyman.bsky.social · 13/01/2026
"Arcana" (300 chars) Each forecast accented the same message. But you couldn't accept that so they kept on shuffling. #pixel_dailies #pico8 #pixelart #postcart
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Munro @munrowyman.bsky.social · 12/01/2026
"Lichen" (197 chars) pal({-15,-13,3,-5,11,-6},1)cls()?"◆",60,60,7 h=rnd::_::x=h(128)y=h(128)c=pget(x,y)if(c<1)goto _ i=h()j=(x+cos(i))%128k=(y+sin(i))%128if(pget(j,k)<1and c>6)pset(j,k,7) if(h()>.7)pset(x,y,c-1) goto _ #pico8 #indiedev #pixelart #postcart
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Munro @munrowyman.bsky.social · 11/01/2026
"Washout" (300 chars) Your pa said you'd never amount to much. He was dumbfounded when Sud Nouveau came into vogue. #indiedev #pico8 #postcart
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Munro @munrowyman.bsky.social · 10/01/2026
“Cascading” (280 chars) #pico8 #evagellion #エヴァンゲリオン #ドット絵 #postcart
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Munro @munrowyman.bsky.social · 09/01/2026
“Haiku” (300 chars) In metal hand grasped a brush moves to dye paper— no meaning is found. #pico8 #haiku #pixelart #indiedev #postcart
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Munro @munrowyman.bsky.social · 08/01/2026
"Wargames" (300 bytes) Eighty-six percent of the world's population illuminated in amber. “Incidental effects will amount to a rounding error" the second statistician lied. #pico8 #pixelart #indiedev #art #scifi
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Munro @munrowyman.bsky.social · 07/01/2026
"Castaway" (299 bytes) There was a map for each island in the archipelago. But none of them marked a single residence. #pico8 #postcart #pixelart
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Munro @munrowyman.bsky.social · 06/01/2026
"Vitruvian" (300 bytes) At first you thought she was just showing another of her incessant sketches of human geometry. Until you noticed the limbs didn't end in hands or feet... and then It started to move. #pico8 #postcart #pixelart #art
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Munro @munrowyman.bsky.social · 05/01/2026
"Uncertainty" (277 bytes) "Are you sure you want to shutdown AgonyLattice 0.1?" it asked in the same flat tone. #pico8 #postcart #computer #pixelart
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Munro @munrowyman.bsky.social · 04/01/2026
"Heliocentric" (279 bytes) #pico8 #pixelart #postcart #space
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Munro @munrowyman.bsky.social · 03/01/2026
"Circuitry" (90 bytes) The circuity worked in sectors, each perfected self replaced by the next iteration of perfection. pal({-15,-13,3,-5,11,9,10,-9},1)::_::x=rnd(127)y=rnd(127)pset(x+x,y+y,pget(x,y)%8+1)goto _ #pico8 #postcart #codeart
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Munro @munrowyman.bsky.social · 02/01/2026
"Mesa" (299 bytes) #pico8 #pixelart #postcart #halflife
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Munro @munrowyman.bsky.social · 30/12/2025
"Tatami" (300 bytes) #pico8 #postcart #pixelart
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Munro @munrowyman.bsky.social · 28/12/2025
"AKIRA" (299 bytes) #pico8 #postcart #akira
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Munro @munrowyman.bsky.social · 28/12/2025
"Excelsior" the procession enunciates ad infinitum. Somewhere among the arbitrary torrent, a match will be made. #postcart #pico8 #pixelart
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Munro @munrowyman.bsky.social · 22/11/2025
Alleviating a longstanding play-tester gripe about illegible text, with auxiliary large text that shows what you're hovering over. Great that fonts persist between carts so can offload onto title cart. Apologies to those subjected to font crimes. #pico8 #pixelart #gamedev #screenshotsaturday
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Munro @munrowyman.bsky.social · 18/11/2025
Working on title screen with added attract screen. Ironically, optimizing the title cart as it bloated into being larger than main game. It still needs a lot code to display the tutorial/attract screen, though not the second player/win screen. Hmm, third cart the charm? #pico8 #pixelart #gamedev
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Munro @munrowyman.bsky.social · 17/11/2025
Touching up the patron sprites. Also found the space to add four more! #pixelart #pico8
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Munro @munrowyman.bsky.social · 12/11/2025
Working on the tutorial with an automated walkthrough. Seemed to be getting basics across at last play-test though clunkily. So cutting down to focus on just the essentials! #pico8 #pixelart #gamedev
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