Munro @munrowyman.bsky.social · 16/08/2026My entry for this year's #lowrezjam, now with more symptoms including big-mode! munro.itch.io/lil-pharma #pico8 #screenshotsaturday #indiedev 26014
Munro @munrowyman.bsky.social · 08/08/2026Patients, pills, and ᵽooks. #pico8 #screenshotsaturday #indiedev 1255
Munro @munrowyman.bsky.social · 01/08/2026Focusing on a magnifying glass today for #lowrezjam! #pico8 #screenshotsaturday 1262
Munro @munrowyman.bsky.social · 27/07/2026Did an irl fishing trip for first time in a long time. Which led to the question: "What if you could use items as bait... any item" Totally not related to my playtesters' tendencies to chuck random junk in the lake. #pico8 0121
Munro @munrowyman.bsky.social · 21/07/2026CASELAKE Take to the lake and catch fish to fit into your oversized briefcase: using guns! Sell fish ashore to buy more guns, ammo, and upgrades. But remember: Some things are better thrown back. Early half-baked prototype for #summerslowjams: munro.itch.io/caselake 0112
Munro @munrowyman.bsky.social · 19/07/2026I may have to fix the reeling code a bit.. #pixelart #pico8 #screenshotsaturday 1162
Munro @munrowyman.bsky.social · 06/07/2026Hmm I have rotational item sprites and the enemies double as items. what if I just... yeah there's gas here. #pico8 #pixelart #indiedev 0100
Munro @munrowyman.bsky.social · 02/07/2026Testing out some improvements to the rotation system using seagulls. Plan is they'll try to steal your fish and are annoying to fit. #pico8 #pixelart 060
Munro @munrowyman.bsky.social · 02/07/2026I may have started another inventory tetris game. It's about fishing. Using guns. To sell fish to buy more guns. Hoping to finish up a playable prototype, cross my fingers. #pico8 #pixelart #indiedev 0191
Munro @munrowyman.bsky.social · 11/06/2026Teaching a little #picoCAD 2 intro workshop at #ITPCamp2026 today. Doing a simple chest model as example but then got kind of into it. Can't wait to see what others make! #lowpoly 090
Munro @munrowyman.bsky.social · 25/05/2026SNAIL RACING HAS NEVER BEEN MORE EXCITING. munro.itch.io/mollusk-paddock #pico8 #tweettweetjam #indiedev 2407
Munro @munrowyman.bsky.social · 03/05/2026Cool seeing one of my games featured on Splore. To celebrate, updated to the latest so please try out while finish up on polish. www.lexaloffle.com/bbs/?tid=151... #pico8 1301
Munro @munrowyman.bsky.social · 11/04/2026Continuing to address my longest running playtester feedback: the default pico8 font is hard to read. Finally made the switch over to the more legible large font for the patrons. #pixelart #pico8 #gamedev #screenshotsaturday 0174
Munro @munrowyman.bsky.social · 05/04/2026Continuing on tutorial and polish after playtesting. Designing it to be playable at a fast pace. Also accounting for the player going off script with a load of edge case checks. Ordered couple NES-style controllers to slap 🅾️❎ stickers on! #pico8 #pixelart #indiedev 0201
Munro @munrowyman.bsky.social · 29/03/2026EINHORN #picocad2 #signalis #lowpoly #survivalhorror 110421
Munro @munrowyman.bsky.social · 28/03/2026Bully for you. #picocad2 #lowpoly #marathon #pixelart 3613142
Munro @munrowyman.bsky.social · 19/03/2026Full-Stop Heathcliff #picocad2 #lowpoly #limbuscompany #림버스 #リンバス 1456
Munro @munrowyman.bsky.social · 17/03/2026"Ironclad" #slaythespire2 #picocad2 #pixelart #lowpoly 2513
Munro @munrowyman.bsky.social · 14/03/2026Working on an interactive tutorial to make the controls more immediate. Using highlights and fading out other walls to direct attention, will see how it all holds up in next playtest! #pico8 #pixelart #screenshotsaturday #indiedev 0264
Munro @munrowyman.bsky.social · 19/02/2026Tri-Tachyon function l(x,y,r,c)for i=0,r,2do circfill(x,y,i,c)flip()end end pal(1,-4,1)cls(1)l(63,64,59,7)l(63,64,54,1)for z=9,95do line(63-z*.57,z,63+z*.57,z,7)flip()end for z=61,9,-2do for a=0,1,1/3do l(63+sin(a)*z,64-cos(a)*z,2,1)end end l(63,63,22,1)l(63,63,15,7)::_::goto _ #starsector #pico8 070
Munro @munrowyman.bsky.social · 16/02/2026"Fell Bullet" (298 chars) #pixelart #postcart #limbuscompany #림버스 #リンバス 1101
Munro @munrowyman.bsky.social · 15/02/2026"Biometric" (300 chars) “We can model the future facial structure and- and thus predict probability of-” stammered the lone face in a sea of silent black boxes. #pixelart #postcart #indiedev #pico8 1132
Munro @munrowyman.bsky.social · 12/02/2026"Prescript" (296 chars) #pixelart #postcart #limbuscompany #림버스 #リンバス 1269
Munro @munrowyman.bsky.social · 09/02/2026"Sefirot" function s(i)return(("1020210211")[i]*32-32)*a+63+a*20,("1224456679")[i]*13end pal({-14,2,-8,-7,9,10},1)cls(1)::_::for r=0,49do a=sin(r/350+t()/8)for i=1,10do n,m=s(i)circ(n,m,5,r/7)for j=0,7do if(ord(('そh@𝘩@`𝘩(「▮ ')[i])-16&2^j>0)f,g=s(i+j-2)line(n,m,f,g)end end end flip()goto _ #postcart 090
Reposted by MunroMichał Rostocki @rostok.bsky.social · 08/02/2026"The Thief's Journal" My fellow prisoners were moths. They danced frantically beneath the light, blinded by that dangerous urge to disregard the risks. Stupid bastards. source in a post below #pico8 #codeart #tweetcart #postcart #generative #sizecoding 1677
Munro @munrowyman.bsky.social · 08/02/2026"Biohazard" (278 chars) #pixelart #postcart #pico8 #screenshotsaturday 1132
Munro @munrowyman.bsky.social · 24/01/2026"Battle" (300 chars) Feint. Swing. Parry. Riposte. Repeat. Without a wielder, the blade repeated its last commands until there was nothing left. #postcart #pixel_dailies #screenshotsaturday @pixeldailies.bsky.social 1559
Munro @munrowyman.bsky.social · 23/01/2026"Segmented" (300 chars) “I want to live forever!” she spat at the clock. “y0:UR W1:5H 5E:t5 31:nE L1:FE Fr:EE” the silent laughter howled back. #pixelart #pico8 #postcart #indiedev 1281
Munro @munrowyman.bsky.social · 21/01/2026"Xenos" (293 chars) We tried signal communication at first but their glyphs were strange and incomprehensible. No matter, once we teach them YNXUWPZ and OXRJOO, they’ll be screaming IPQHEEECYE like the rest of us. #pico8 #pixelart #postcart #indiedev 1130
Munro @munrowyman.bsky.social · 20/01/2026"Stained" (249 chars) e=63n=circfill::_::u=t()cls()srand(u\4)for i=0,99do a=rnd()r=rnd(e)n(cos(a)*r+e,sin(a)*r+e,u%4*30,i%6+7)end spr(0,0,0,u%4*e,e)poke(21-😐,2)n(e,e,e,54^11)for a=0,1,.1do for i=0,1do circ(e+cos(a)*e+i,e+sin(a)*e,90)end end memcpy(0,6^13,4^7)flip()goto _ #pico8 #pixelart #postcart 0100
Munro @munrowyman.bsky.social · 18/01/2026"Nixie" (300 chars) It was a cold day when the clocks began ticking up again, faster still. Time would have her due. #pico8 #pixelart #indiedev 1131
Munro @munrowyman.bsky.social · 13/01/2026"Arcana" (300 chars) Each forecast accented the same message. But you couldn't accept that so they kept on shuffling. #pixel_dailies #pico8 #pixelart #postcart 1140
Munro @munrowyman.bsky.social · 12/01/2026"Lichen" (197 chars) pal({-15,-13,3,-5,11,-6},1)cls()?"◆",60,60,7 h=rnd::_::x=h(128)y=h(128)c=pget(x,y)if(c<1)goto _ i=h()j=(x+cos(i))%128k=(y+sin(i))%128if(pget(j,k)<1and c>6)pset(j,k,7) if(h()>.7)pset(x,y,c-1) goto _ #pico8 #indiedev #pixelart #postcart 0567
Munro @munrowyman.bsky.social · 11/01/2026"Washout" (300 chars) Your pa said you'd never amount to much. He was dumbfounded when Sud Nouveau came into vogue. #indiedev #pico8 #postcart 1140
Munro @munrowyman.bsky.social · 10/01/2026“Cascading” (280 chars) #pico8 #evagellion #エヴァンゲリオン #ドット絵 #postcart 1389
Munro @munrowyman.bsky.social · 09/01/2026“Haiku” (300 chars) In metal hand grasped a brush moves to dye paper— no meaning is found. #pico8 #haiku #pixelart #indiedev #postcart 1130
Munro @munrowyman.bsky.social · 08/01/2026"Wargames" (300 bytes) Eighty-six percent of the world's population illuminated in amber. “Incidental effects will amount to a rounding error" the second statistician lied. #pico8 #pixelart #indiedev #art #scifi 3121
Munro @munrowyman.bsky.social · 07/01/2026"Castaway" (299 bytes) There was a map for each island in the archipelago. But none of them marked a single residence. #pico8 #postcart #pixelart 2272
Munro @munrowyman.bsky.social · 06/01/2026"Vitruvian" (300 bytes) At first you thought she was just showing another of her incessant sketches of human geometry. Until you noticed the limbs didn't end in hands or feet... and then It started to move. #pico8 #postcart #pixelart #art 1291
Munro @munrowyman.bsky.social · 05/01/2026"Uncertainty" (277 bytes) "Are you sure you want to shutdown AgonyLattice 0.1?" it asked in the same flat tone. #pico8 #postcart #computer #pixelart 1110
Munro @munrowyman.bsky.social · 04/01/2026"Heliocentric" (279 bytes) #pico8 #pixelart #postcart #space 1458
Munro @munrowyman.bsky.social · 03/01/2026"Circuitry" (90 bytes) The circuity worked in sectors, each perfected self replaced by the next iteration of perfection. pal({-15,-13,3,-5,11,9,10,-9},1)::_::x=rnd(127)y=rnd(127)pset(x+x,y+y,pget(x,y)%8+1)goto _ #pico8 #postcart #codeart 060
Munro @munrowyman.bsky.social · 02/01/2026"Mesa" (299 bytes) #pico8 #pixelart #postcart #halflife 280
Munro @munrowyman.bsky.social · 28/12/2025"Excelsior" the procession enunciates ad infinitum. Somewhere among the arbitrary torrent, a match will be made. #postcart #pico8 #pixelart 140
Munro @munrowyman.bsky.social · 22/11/2025Alleviating a longstanding play-tester gripe about illegible text, with auxiliary large text that shows what you're hovering over. Great that fonts persist between carts so can offload onto title cart. Apologies to those subjected to font crimes. #pico8 #pixelart #gamedev #screenshotsaturday 091
Munro @munrowyman.bsky.social · 18/11/2025Working on title screen with added attract screen. Ironically, optimizing the title cart as it bloated into being larger than main game. It still needs a lot code to display the tutorial/attract screen, though not the second player/win screen. Hmm, third cart the charm? #pico8 #pixelart #gamedev 2103
Munro @munrowyman.bsky.social · 17/11/2025Touching up the patron sprites. Also found the space to add four more! #pixelart #pico8 1161
Munro @munrowyman.bsky.social · 12/11/2025Working on the tutorial with an automated walkthrough. Seemed to be getting basics across at last play-test though clunkily. So cutting down to focus on just the essentials! #pico8 #pixelart #gamedev 0285