sizescape @sizescape.bsky.social · 30/09/2026Last minute #pico1k this year, since life got in the way, but managed to fit a demake of Rodent's Revenge into 977 characters of Pico8! sizescape.itch.io/tiny-revenge 0203
sizescape @sizescape.bsky.social · 28/05/2026TinyRally is submitted to #tweettweetjam! Commented code on sizescape.itch.io/tiny-rally, minified code here in 🧵 3113
sizescape @sizescape.bsky.social · 25/05/2026Got my #tweettweetjam #pico8 cart down to 498 chars! Had to sacrifice the track outline for a lap timer, but I think it was worth it. 3162
sizescape @sizescape.bsky.social · 25/05/2026Trying to cram a little rally driving game into 500 characters for #tweettweetjam Have rendering and driving in... 600 characters, ha. Now to shrink! 051
sizescape @sizescape.bsky.social · 02/04/2026Little bit of a #crossstitch timelapse of backstitching. really defines this kit. 070
sizescape @sizescape.bsky.social · 02/04/2026Finally finished up this cross stitch kit that I've been procrastinating on forever. Turned out pretty cute, even if the French knots are terribly uneven. 040
sizescape @sizescape.bsky.social · 15/03/2026Sketching out concept art for my #pico8 game in aesprite. Finally figuring out how to use tilemaps, they're super nice. 041
sizescape @sizescape.bsky.social · 13/03/2026Put together a quick prototype of a #pico8 game that's been sitting in my head for a little while, block dropping game sort of mixing Othello/Reversi and Tetris attack. Fun even in this unpolished state. 1487
sizescape @sizescape.bsky.social · 23/09/2025Pico1K Entry submitted! Came in at 1020 compressed bytes in the end, and was a ton of fun to make. Check it out on itch at sizescape.itch.io/qball My high score is 348, let me know if you manage to beat it! :D Thanks @liquidream.bsky.social for hosting this jam! #pico8 #pico1k 0111
sizescape @sizescape.bsky.social · 21/09/2025Hitting up against the limits again for #pico1k. Added in a bunch the features that I wanted, and the game's starting to really come together. You can finally actually lose a run, and playing the game is cutting into my dev time, always a good sign. :D #pico8 0101
sizescape @sizescape.bsky.social · 20/09/2025Making good progress on #pico1k! Moved all of the sprite assets into code, smoothed the animations, and shrank a bunch of the logic code down, made it down under 1009 bytes compressed. Now time to enter my favorite loop--each byte I remove gives me more bytes to add new stuff in. :D #pico8 0322
sizescape @sizescape.bsky.social · 15/09/2025For #pico1k this year, started on a prototype of a weird idea I had: what would happen if you crossed qbert + jezzball? The resulting game is decently fun, and the very rough prototype came in at 1762 bytes, should be able to make it fit in 1k! #pico8 #arcade 151
sizescape @sizescape.bsky.social · 26/07/2025Visited the SF Bay Model today, and this fine fellow is what the Army Corps of Engineers is trying to pass off as the sun. 010
sizescape @sizescape.bsky.social · 25/06/2025Messing around with #pioc8 fillp constants is always fun for making these retro feeling demos. 030
sizescape @sizescape.bsky.social · 23/06/2025Getting back in the #pico8 tweetcart seat, a bit of a sketch of an idea tonight, inspired by a demo I half-remember seeing, but can't find right now. I think it looks pretty neat. 050
sizescape @sizescape.bsky.social · 30/05/2025?"⁶!5f101😐<" r=sin::o::for o=rnd(3)\1,128,3do for d=rnd(3)\1,128,3do pset(o,d,0)e=o-10n=d+21for f=0,1do i=t()-f/2if((4*r(i/2)+16*r(sqrt(e^2+n^2)/70-i/8)+3*r(e/(100+10*cos(n/9)))+cos(n/(31+6*r(e/10))))\3==0)pset(o,d,2-f) end end end flip()goto o #pico8 #tweetcart 1132
sizescape @sizescape.bsky.social · 07/04/2025Starting my next #crossstitch, maybe gridding on a 5 stitch count is overkill, lol 040
sizescape @sizescape.bsky.social · 07/04/2025Finished, ironed and mounted! Procrastinated these last few steps a while, but it makes a big difference. 010
sizescape @sizescape.bsky.social · 15/02/2025Finished my first 4 cross stitch kits and finally washed and ironed them! Happy how they turned out, but now what do I do with them? I probably should figure this out soon, since I already got more. 😀 040
sizescape @sizescape.bsky.social · 16/01/2025Maybe extremely cold take? Pikmin 3's Mission Mode is better than story mode. The focused challenge and tight optimization loop is so fun. 000
sizescape @sizescape.bsky.social · 06/01/2025Listening to NYT #HardFork top 100 tech rankings and it's absolutely deranged. Putting sundials and the Vine app on the same list? And somehow Juul is 20 ranks above boats? 000
sizescape @sizescape.bsky.social · 04/01/2025Threw my journals from last year into Google's NotebookLM, and the generated Podcast is so positive, it's almost unbearable. Thank you, AI overlords, for being my own personal hype machine. ✨ 000
sizescape @sizescape.bsky.social · 26/12/2024Got an N64 Switch controller for Christmas, and dove back into Star Fox 64. I had forgotten how much this game jumps from easy rails shooter levels to absolute chaos, and it's a ton of fun. The N64 controller makes the all-range mode controls work so much better than the Switch controller. 010
sizescape @sizescape.bsky.social · 25/12/2024I just completed all 25 days of Advent of Code 2024! #AdventOfCode adventofcode.com Great again this year, though I started late and was busy, so only managed to break top 1k 5 times. Puzzle 15 Part 2 was a fun one for stretching Sokobon-coding muscles, and makes for a nice ASCII visualization. 051
Reposted by sizescapeLOOZI @looziking.bsky.social · 05/12/2024My Pokémon sprites based on Digimon's Vpets. Gens 1 to 4 covered. (Most popular work from Twitter) #pokemon #digimon #pixelart #art #BRart #ポケモン #デジモン #ドット絵 515454
sizescape @sizescape.bsky.social · 03/12/2024#gamedev thought of today, #pico8 strength is its ability to prevent scope creep, and make sure hobby devs can finish what they've started. 4100
sizescape @sizescape.bsky.social · 03/12/2024I used to overthink posts on the bird app. Probably should just start posting worse here. 021