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Andrew Reist

@platformalist.bsky.social
170 followers 89 following 202 posts

Canadian dev making wacky animal games at Eggnog Games. Runs TweetTweetJam. Made Super Star Duck, Leaving the Tree, Stickyfoot, Maze Dog, and a bunch more!

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Andrew Reist @platformalist.bsky.social · 19/09/2026
Sometimes I just get the urge to make a tiny gif of something on my desk. I'm sure Bluesky's compression will mangle this but I like it. :)
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Andrew Reist @platformalist.bsky.social · 25/08/2026
Guys, I know things like 'visuals' and 'gameplay' are kind of important but this little guy is moving and I'm feeling pretty good about that. #godot
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Andrew Reist @platformalist.bsky.social · 23/08/2026
Guys, I'm gonna learn this 3D gamedev thing if it takes me ten years. #godot
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Andrew Reist @platformalist.bsky.social · 30/05/2026
TweetTweetJam 11 is complete! 20 amazing entries using only 500 characters of code. Every year I’m amazed at what people can squeeze into a tiny game. Check out the entries! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Two cartoon birds with the words “Congrats everyone!”
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Andrew Reist @platformalist.bsky.social · 29/05/2026
Only 9 hours left! Get your TweetTweetJam entry in! 28 participants and 20 entries so far, but there’s room for more! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Two cartoon birds with the text “9 hours left!”
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Andrew Reist @platformalist.bsky.social · 27/05/2026
Two days left of TweetTweetJam 11! 22 participants and 8 entries so far! Come join and make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
A cartoon bird holding up a sign reading “2 Days Left!”
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Andrew Reist @platformalist.bsky.social · 26/05/2026
Day 3 of TweetTweetJam 11! We’ve got four wonderful entries so far, keep them coming! Make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
Two cartoon birds singing and dancing, one holding an umbrella, and the other swinging off a pole. Text reading “Day 3!” appears at the top.
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Andrew Reist @platformalist.bsky.social · 25/05/2026
You're a shooting star that has to dodge an ever-increasing armada of moonlets! #tweettweetjam #gamedev #pico8
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Andrew Reist @platformalist.bsky.social · 25/05/2026
Wow, things are really coming together! #tweettweetjam #pico8
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Andrew Reist @platformalist.bsky.social · 25/05/2026
I kinda like this concept for a lunar lander sorta game. Like zip around the planet, collect stuff ... not sure if I can squeeze it into 500 chars but I'll see what I can do! #tweettweetjam #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 25/05/2026
Nah, might stick with this idea. Turning into more of a spaceship / gravity sorta idea. #tweettweetjam #gamedev
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Andrew Reist @platformalist.bsky.social · 25/05/2026
Was gonna try a little space shooter but I'm already running out of characters. Might have to go back to the drawing board! #tweettweetjam #pico8
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Andrew Reist @platformalist.bsky.social · 24/05/2026
It's Day 2 of TweetTweetJam 11! 14 participants and 2 entries so far! Make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #picotron #tic80 #gamejam #gamedev
Two cartoon birds running, the one in front holding a large apple, the one in back yelling “Day 2!”
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Andrew Reist @platformalist.bsky.social · 23/05/2026
TweetTweetJam 11 is here! Come join the fun and make a game using only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #picotron #tic80 #gamejam #gamedev
Two cartoon birds jumping, with text reading “Day 1 of TweetTweetJam 11”.
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Andrew Reist @platformalist.bsky.social · 22/05/2026
TweetTweetJam 11 starts tomorrow! Sign up now to make a game in 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
A small cartoon bird saying “Programming games is hard work! That’s why I make teensy tiny itty bitty games! Tweet Tweet.”
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Andrew Reist @platformalist.bsky.social · 20/05/2026
TweetTweetJam starts on Saturday, May 23! Sign up now! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev
A tiny cartoon bird saying "Games can be tiny! Tweet tweet.”
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Andrew Reist @platformalist.bsky.social · 19/05/2026
TweetTweetJam is coming soon! Be sure to sign up! itch.io/jam/tweettwe... #tweettweetjam #tweetcart #pico8 #gamejam #tic80
Two birds chatting, one sitting on a cactus, both wearing western-style hats.

Bird 1: "Howdy, Stranger! Did'ja hear the news? TweetTweetJam Eleven is afoot! In this very town!"

Bird 2: "That wily rascal! I'll get him yet!"
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Andrew Reist @platformalist.bsky.social · 19/05/2026
It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026. itch.io/jam/tweettwe... All engines and frameworks welcome! #pico8 #picotron #tic80 #gamejam #indiedev
Two blue birds sitting against a wall
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Andrew Reist @platformalist.bsky.social · 25/11/2025
I swear, Gimmick 2 gives me the same dopamine hit that Celeste does. It’s downright punishing but also very forgiving with checkpoints.
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Andrew Reist @platformalist.bsky.social · 02/11/2025
There are some great resources on the Lexaloffle site! The PICO-8 zines in particular are great to print off and learn from. www.lexaloffle.com/pico-8.php?p...
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Andrew Reist @platformalist.bsky.social · 31/10/2025
@playtonicgames.com Got a weird little soft lock to report! Loving Replaylee, by the way! :)
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Andrew Reist @platformalist.bsky.social · 12/08/2025
Working on a signpost system! #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 08/08/2025
I'm of the opinion that games are at their best when the main character starts out sleeping, and you can wake them up. I've also added a super important 'fall back asleep' flow so you can just ... go to sleep anytime during the game by holding the down button. Also ... yellow egg. #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 07/08/2025
Decided to make this little guy an axolotl! Thought it might work with the bubble theme and honestly I just love axolotls. Maybe I can make him an underwater home? #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 02/08/2025
Can't forget the bubble-shooting animation! #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 02/08/2025
I've got an itch to do something in PICO-8, and that 'something' might be this old bubble game that I started ages ago. Added some tiny animations for the character and the bubbles. Not gonna be too serious about process, I just want to experiment with mechanics, sharpen things up a bit.
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Andrew Reist @platformalist.bsky.social · 04/06/2025
We've got the 3D Food Disc technology in. Next up ... we gotta make 'em go splat on a plate! #picotron #gamedev
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Andrew Reist @platformalist.bsky.social · 04/06/2025
Absolute creative freedom in gameplay
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Andrew Reist @platformalist.bsky.social · 03/06/2025
Finally playing Tears of the Kingdom and loving it!
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Andrew Reist @platformalist.bsky.social · 02/06/2025
Will need to improve this drawing function bigtime, but we've got some nice faux-3D burg technology over here! #picotron #gamedev
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Andrew Reist @platformalist.bsky.social · 30/05/2025
We're not there yet but I swear these are gonna be the juiciest burgers you ever did see #picotron #gamedev
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Andrew Reist @platformalist.bsky.social · 30/05/2025
I'm so happy that I have Notion so I can make important lists like this.
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Andrew Reist @platformalist.bsky.social · 27/05/2025
Grabbed my TweetTweetJam code from the other day, dropped it into Picotron and with some *very* minor tweaks already had it running in about 2 minutes. I love #pico8 and #picotron. They're so perfectly compatible with how my brain works.
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Andrew Reist @platformalist.bsky.social · 19/05/2025
TweetTweetJam 10 is complete! What a fun week! 43 entries made using only 500 characters of code, and a ton of great creativity from wonderful people! Always really inspiring to see what people make. Thanks for playing, everyone! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev
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Andrew Reist @platformalist.bsky.social · 19/05/2025
Not quite in time to compress the code for #tweettweetjam but I did my darndest to make a tiny game during this week. A lil burger-maker! And it's honestly pretty fun! Might make this into something. #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 19/05/2025
Only 2 hours left in TweetTweetJam 10! Get your entries in! #pico8 #tweettweetjam #gamedev
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Andrew Reist @platformalist.bsky.social · 17/05/2025
Day 6 of TweetTweetJam 10! 48 participants and 24 entries, with 2 days left! Come join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev
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Andrew Reist @platformalist.bsky.social · 17/05/2025
My efforts at a #tweettweetjam entry keep hitting brick walls this week for a variety of reasons, so now I'm just making a little triangle dance. Look at him go!
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Andrew Reist @platformalist.bsky.social · 16/05/2025
Day 5 of TweetTweetJam 10! We're at 45 participants and 23 entries! Still a few days to enter, so come join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev
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Andrew Reist @platformalist.bsky.social · 16/05/2025
Got the start of something here! At 1500 characters already so will have to dial back as I go to get it to 500. #tweettweetjam #pico8 #gamedev
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Andrew Reist @platformalist.bsky.social · 15/05/2025
It’s day 4 of TweetTweetJam 10! 44 participants and 19 entries so far, and still a few days left! Join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev
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Andrew Reist @platformalist.bsky.social · 14/05/2025
Day 3 of TweetTweetJam 10! 41 participants and 15 entries so far! Join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist @platformalist.bsky.social · 13/05/2025
Day 2 of TweetTweetJam 10! 35 participants and 7 entries so far! Come make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist @platformalist.bsky.social · 13/05/2025
Trying some randomly-generated levels. Using srand() to control the seed is a great trick for having some measure of control over level design despite the limitations! #pico8 #indiedev #tweettweetjam
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Andrew Reist @platformalist.bsky.social · 13/05/2025
Trying out a grid-based movement thing for TweetTweetJam. Even with things this simple, I'm nearly at the character limit, so I'm going to have to get creative! #pico8 #indiedev #TweetTweetJam
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Andrew Reist @platformalist.bsky.social · 12/05/2025
TweetTweetJam 10 is here! Come join the fun and make a game using only 500 characters of code! itch.io/jam/tweettwe... #pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist @platformalist.bsky.social · 08/05/2025
TweetTweetJam 10 is almost here! Sign up to make a game using only 500 characters of code! itch.io/jam/tweettwe... Mark your calendars for May 12-18! #pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist @platformalist.bsky.social · 05/05/2025
Make a game in 500 characters of code! itch.io/jam/tweettwe... Most submissions are made in PICO-8, but other engines are welcome too! Mark your calendars for May 12-18!

#pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist @platformalist.bsky.social · 04/05/2025
TweetTweetJam 10 starts in just over a week! Make a game in 500 characters of code! itch.io/jam/tweettwe... Starts on Monday May 12, and runs until May 18th. Games are usually made in PICO-8, but other engines are welcome too! #pico8 #picotron #tic80 #gamejam #indiedev
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Andrew Reist @platformalist.bsky.social · 30/04/2025
Umm, I can just sync articles with my Kobo using Pocket? Feels like a game-changer considering the kind of content I enjoy. Any of you #pico8 or #picotron folks have favourite articles you'd recommend? Gamedev, biographies, tech stuff but open to other genres! #gamedev
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