Andrew Reist @platformalist.bsky.social · 19/09/2026Sometimes I just get the urge to make a tiny gif of something on my desk. I'm sure Bluesky's compression will mangle this but I like it. :) 010
Andrew Reist @platformalist.bsky.social · 25/08/2026Guys, I know things like 'visuals' and 'gameplay' are kind of important but this little guy is moving and I'm feeling pretty good about that. #godot 020
Andrew Reist @platformalist.bsky.social · 23/08/2026Guys, I'm gonna learn this 3D gamedev thing if it takes me ten years. #godot 050
Andrew Reist @platformalist.bsky.social · 30/05/2026TweetTweetJam 11 is complete! 20 amazing entries using only 500 characters of code. Every year I’m amazed at what people can squeeze into a tiny game. Check out the entries! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 0185
Andrew Reist @platformalist.bsky.social · 29/05/2026Only 9 hours left! Get your TweetTweetJam entry in! 28 participants and 20 entries so far, but there’s room for more! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 091
Andrew Reist @platformalist.bsky.social · 27/05/2026Two days left of TweetTweetJam 11! 22 participants and 8 entries so far! Come join and make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 0101
Andrew Reist @platformalist.bsky.social · 26/05/2026Day 3 of TweetTweetJam 11! We’ve got four wonderful entries so far, keep them coming! Make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 0103
Andrew Reist @platformalist.bsky.social · 25/05/2026You're a shooting star that has to dodge an ever-increasing armada of moonlets! #tweettweetjam #gamedev #pico8 0151
Andrew Reist @platformalist.bsky.social · 25/05/2026Wow, things are really coming together! #tweettweetjam #pico8 010
Andrew Reist @platformalist.bsky.social · 25/05/2026I kinda like this concept for a lunar lander sorta game. Like zip around the planet, collect stuff ... not sure if I can squeeze it into 500 chars but I'll see what I can do! #tweettweetjam #pico8 #gamedev 0101
Andrew Reist @platformalist.bsky.social · 25/05/2026Nah, might stick with this idea. Turning into more of a spaceship / gravity sorta idea. #tweettweetjam #gamedev 061
Andrew Reist @platformalist.bsky.social · 25/05/2026Was gonna try a little space shooter but I'm already running out of characters. Might have to go back to the drawing board! #tweettweetjam #pico8 010
Andrew Reist @platformalist.bsky.social · 24/05/2026It's Day 2 of TweetTweetJam 11! 14 participants and 2 entries so far! Make a game with only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #picotron #tic80 #gamejam #gamedev 051
Andrew Reist @platformalist.bsky.social · 23/05/2026TweetTweetJam 11 is here! Come join the fun and make a game using only 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #picotron #tic80 #gamejam #gamedev 071
Andrew Reist @platformalist.bsky.social · 22/05/2026TweetTweetJam 11 starts tomorrow! Sign up now to make a game in 500 characters of code! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 0132
Andrew Reist @platformalist.bsky.social · 20/05/2026TweetTweetJam starts on Saturday, May 23! Sign up now! itch.io/jam/tweettwe... #tweettweetjam #pico8 #gamejam #gamedev 1214
Andrew Reist @platformalist.bsky.social · 19/05/2026TweetTweetJam is coming soon! Be sure to sign up! itch.io/jam/tweettwe... #tweettweetjam #tweetcart #pico8 #gamejam #tic80 080
Andrew Reist @platformalist.bsky.social · 19/05/2026It’s TweetTweetJam 11! Make a game in 500 characters of code from May 23-May 29, 2026. itch.io/jam/tweettwe... All engines and frameworks welcome! #pico8 #picotron #tic80 #gamejam #indiedev 0122
Andrew Reist @platformalist.bsky.social · 25/11/2025I swear, Gimmick 2 gives me the same dopamine hit that Celeste does. It’s downright punishing but also very forgiving with checkpoints. 000
Andrew Reist @platformalist.bsky.social · 02/11/2025There are some great resources on the Lexaloffle site! The PICO-8 zines in particular are great to print off and learn from. www.lexaloffle.com/pico-8.php?p... 010
Andrew Reist @platformalist.bsky.social · 31/10/2025@playtonicgames.com Got a weird little soft lock to report! Loving Replaylee, by the way! :) 000
Andrew Reist @platformalist.bsky.social · 12/08/2025Working on a signpost system! #pico8 #gamedev 082
Andrew Reist @platformalist.bsky.social · 08/08/2025I'm of the opinion that games are at their best when the main character starts out sleeping, and you can wake them up. I've also added a super important 'fall back asleep' flow so you can just ... go to sleep anytime during the game by holding the down button. Also ... yellow egg. #pico8 #gamedev 1769
Andrew Reist @platformalist.bsky.social · 07/08/2025Decided to make this little guy an axolotl! Thought it might work with the bubble theme and honestly I just love axolotls. Maybe I can make him an underwater home? #pico8 #gamedev 1354
Andrew Reist @platformalist.bsky.social · 02/08/2025Can't forget the bubble-shooting animation! #pico8 #gamedev 3364
Andrew Reist @platformalist.bsky.social · 02/08/2025I've got an itch to do something in PICO-8, and that 'something' might be this old bubble game that I started ages ago. Added some tiny animations for the character and the bubbles. Not gonna be too serious about process, I just want to experiment with mechanics, sharpen things up a bit. 050
Andrew Reist @platformalist.bsky.social · 04/06/2025We've got the 3D Food Disc technology in. Next up ... we gotta make 'em go splat on a plate! #picotron #gamedev 0184
Andrew Reist @platformalist.bsky.social · 03/06/2025Finally playing Tears of the Kingdom and loving it! 140
Andrew Reist @platformalist.bsky.social · 02/06/2025Will need to improve this drawing function bigtime, but we've got some nice faux-3D burg technology over here! #picotron #gamedev 092
Andrew Reist @platformalist.bsky.social · 30/05/2025We're not there yet but I swear these are gonna be the juiciest burgers you ever did see #picotron #gamedev 0111
Andrew Reist @platformalist.bsky.social · 30/05/2025I'm so happy that I have Notion so I can make important lists like this. 120
Andrew Reist @platformalist.bsky.social · 27/05/2025Grabbed my TweetTweetJam code from the other day, dropped it into Picotron and with some *very* minor tweaks already had it running in about 2 minutes. I love #pico8 and #picotron. They're so perfectly compatible with how my brain works. 091
Andrew Reist @platformalist.bsky.social · 19/05/2025TweetTweetJam 10 is complete! What a fun week! 43 entries made using only 500 characters of code, and a ton of great creativity from wonderful people! Always really inspiring to see what people make. Thanks for playing, everyone! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev 183
Andrew Reist @platformalist.bsky.social · 19/05/2025Not quite in time to compress the code for #tweettweetjam but I did my darndest to make a tiny game during this week. A lil burger-maker! And it's honestly pretty fun! Might make this into something. #pico8 #gamedev 1203
Andrew Reist @platformalist.bsky.social · 19/05/2025Only 2 hours left in TweetTweetJam 10! Get your entries in! #pico8 #tweettweetjam #gamedev 051
Andrew Reist @platformalist.bsky.social · 17/05/2025Day 6 of TweetTweetJam 10! 48 participants and 24 entries, with 2 days left! Come join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev 042
Andrew Reist @platformalist.bsky.social · 17/05/2025My efforts at a #tweettweetjam entry keep hitting brick walls this week for a variety of reasons, so now I'm just making a little triangle dance. Look at him go! 020
Andrew Reist @platformalist.bsky.social · 16/05/2025Day 5 of TweetTweetJam 10! We're at 45 participants and 23 entries! Still a few days to enter, so come join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev 021
Andrew Reist @platformalist.bsky.social · 16/05/2025Got the start of something here! At 1500 characters already so will have to dial back as I go to get it to 500. #tweettweetjam #pico8 #gamedev 061
Andrew Reist @platformalist.bsky.social · 15/05/2025It’s day 4 of TweetTweetJam 10! 44 participants and 19 entries so far, and still a few days left! Join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #tic80 #tweettweetjam #gamedev 063
Andrew Reist @platformalist.bsky.social · 14/05/2025Day 3 of TweetTweetJam 10! 41 participants and 15 entries so far! Join the fun and make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #picotron #tic80 #gamejam #indiedev 084
Andrew Reist @platformalist.bsky.social · 13/05/2025Day 2 of TweetTweetJam 10! 35 participants and 7 entries so far! Come make a game with only 500 characters of code! itch.io/jam/tweettwe... #pico8 #picotron #tic80 #gamejam #indiedev 032
Andrew Reist @platformalist.bsky.social · 13/05/2025Trying some randomly-generated levels. Using srand() to control the seed is a great trick for having some measure of control over level design despite the limitations! #pico8 #indiedev #tweettweetjam 050
Andrew Reist @platformalist.bsky.social · 13/05/2025Trying out a grid-based movement thing for TweetTweetJam. Even with things this simple, I'm nearly at the character limit, so I'm going to have to get creative! #pico8 #indiedev #TweetTweetJam 0101
Andrew Reist @platformalist.bsky.social · 12/05/2025TweetTweetJam 10 is here! Come join the fun and make a game using only 500 characters of code! itch.io/jam/tweettwe... #pico8 #picotron #tic80 #gamejam #indiedev 073
Andrew Reist @platformalist.bsky.social · 08/05/2025TweetTweetJam 10 is almost here! Sign up to make a game using only 500 characters of code! itch.io/jam/tweettwe... Mark your calendars for May 12-18! #pico8 #picotron #tic80 #gamejam #indiedev 097
Andrew Reist @platformalist.bsky.social · 05/05/2025Make a game in 500 characters of code! itch.io/jam/tweettwe... Most submissions are made in PICO-8, but other engines are welcome too! Mark your calendars for May 12-18! #pico8 #picotron #tic80 #gamejam #indiedev 033
Andrew Reist @platformalist.bsky.social · 04/05/2025TweetTweetJam 10 starts in just over a week! Make a game in 500 characters of code! itch.io/jam/tweettwe... Starts on Monday May 12, and runs until May 18th. Games are usually made in PICO-8, but other engines are welcome too! #pico8 #picotron #tic80 #gamejam #indiedev 0199
Andrew Reist @platformalist.bsky.social · 30/04/2025Umm, I can just sync articles with my Kobo using Pocket? Feels like a game-changer considering the kind of content I enjoy. Any of you #pico8 or #picotron folks have favourite articles you'd recommend? Gamedev, biographies, tech stuff but open to other genres! #gamedev 361