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Alphonsus

@alphonsusdev.bsky.social
14 followers 23 following 39 posts

Alfonz Montelibano 🇵🇭 Maker of tiny handcrafted indie games. LÖVE 2D loyalist. Still learning how to pixel art.

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Alphonsus @alphonsusdev.bsky.social · 29/09/2026
My #GBJAM14 game was featured on a playthrough livestream, thanks so much to @walfie.bsky.social! Check it out here: www.youtube.com/watch?v=bMI_...
youtube.com
once again it is GBJAM gaming time
YouTube video by Walfie
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Alphonsus @alphonsusdev.bsky.social · 27/09/2026
Eyyy it looks like my #GBJAM14 game is featured on the Fresh Games feed?! 🤠 So that explains the views spike haha
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Alphonsus @alphonsusdev.bsky.social · 26/09/2026
PICO-8 is AMAZING! I can't believe it took me this long to try it out. Excited to push through and work on the Pong Knights remaster, from Unity to PICO-8. (As ironic as it sounds. 🤠) #pico8
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Alphonsus @alphonsusdev.bsky.social · 24/09/2026
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 www.rockpapershotgun.com/pong-knights...
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Alphonsus @alphonsusdev.bsky.social · 23/09/2026
While working on my #GBJAM game, I listened to a lot of spaghetti western music, mostly from Sergio Leone's films, to get inspiration for the game's BGM. The main theme song took inspiration from Ennio Moriconne's film scores, in terms of the chord progression and melody.
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Alphonsus @alphonsusdev.bsky.social · 23/09/2026
The two-track OST for GOLD RUSH 1898 is now up on YouTube! #GBJAM14 www.youtube.com/watch?v=odEn...
youtube.com
Main Theme (GOLD RUSH 1898 OST)
YouTube video by Alphonsus
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Alphonsus @alphonsusdev.bsky.social · 23/09/2026
Woke up to a few comments saying they encountered a game-breaking bug on my #GBJAM14 game. Anxiety went through the roof! Luckily I figured it out and created a patch. Remember kids: always test your web builds long before the deadline! 🤠 Play here: alphonsus.itch.io/gold-rush-1898
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Alphonsus @alphonsusdev.bsky.social · 22/09/2026
Super thankful to those who attempted to finish my #GBJAM14 game. 🥹 Near the end of the jam, I added last minute fixes that silently helps the player win faster – in later runs, coins spawn faster, and bonus rounds occur more frequently. Tiny changes, huge payoffs! #GameDev
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Alphonsus @alphonsusdev.bsky.social · 21/09/2026
GOLD RUSH 1898 A game made in 10 days for #GBJAM14. Code, art and music by Alphonsus. alphonsus.itch.io/gold-rush-1898 #GameDev #PixelArt #Love2D #GBJAM
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Alphonsus @alphonsusdev.bsky.social · 21/09/2026
GOLD RUSH 1898 Why sell shovels when you can rush for gold? A game made in 10 days for #GBJAM14. Code, art, music by Alphonsus. alphonsus.itch.io/gold-rush-1898
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Alphonsus @alphonsusdev.bsky.social · 21/09/2026
Overall pretty happy with how my #GBJAM14 entry turned out. I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output! #PixelArt #GameDev #Love2D
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Alphonsus @alphonsusdev.bsky.social · 21/09/2026
But first, a bonus level. Because why not? #GBJAM #PixelArt #GameDev #Love2D
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Alphonsus @alphonsusdev.bsky.social · 20/09/2026
Final stretch! #GBJAM14
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Alphonsus @alphonsusdev.bsky.social · 20/09/2026
I fortunately have some extra time to add in hint cards in between levels, because in-game tutorials are 🤌. #GBJAM14 #PixelArt #GameDev
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Alphonsus @alphonsusdev.bsky.social · 20/09/2026
Okay I cheated a little and gave up on Famistudio as I didn't have much time left. Went back to Garageband and got the Magical 8bit Plugin to work, so it's all legit Gameboy sounds still! Came up with a banger western theme for the game plus a reprise for the shop. #GBJAM14
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Alphonsus @alphonsusdev.bsky.social · 19/09/2026
What's jammin', jammers? Today, we are learning how to make chiptune music with Famistudio and hope to get something for our #GBJAM14's BGM by the end of the day.
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Alphonsus @alphonsusdev.bsky.social · 18/09/2026
Heads up — Archers! Today I tried to solve the issue of not having much going on below the railway track by adding a new enemy type. 3 days left for #GBJAM14! #Love2D #PixelArt #GameDev #GBJAM
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Alphonsus @alphonsusdev.bsky.social · 17/09/2026
#GBJAM #PixelArt #GameDev #Love2D
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Alphonsus @alphonsusdev.bsky.social · 17/09/2026
Day 6 of #GBJAM14. Productive day – implemented the entire Shop scene. Maybe spent too much time coding the borders so they can be dynamically resized. Also hooked upgrades to game scene. Have I finally decided on the main palette? Tomorrow we find out! #PixelArt #GameDev
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Alphonsus @alphonsusdev.bsky.social · 17/09/2026
It's Day 5.5 of #GBJAM14! Get in loser, we're going shopping. #GameDev #Love2D #PixelArt
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Alphonsus @alphonsusdev.bsky.social · 16/09/2026
And we are halfway through #GBJAM14! Didn't get much done yesterday, but good news is we got a player prospector (or cowboy?) sprite goin, some bat enemies, and variable jump for tighter platforming controls. LFG! #GameDev #PixelArt #Love2D
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Alphonsus @alphonsusdev.bsky.social · 14/09/2026
"OH SHIT" Mostly worked on boring but important stuff for the #GBJAM14 game today so I thought I'd end Day 3 with something fun. The function is literally called rainCoinsLikeSonic() #PixelArt #GameDev #GBJAM
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Alphonsus @alphonsusdev.bsky.social · 14/09/2026
My #GBJAM14 game is leaning towards a western theme so I'm listening to a lot of Ennio Morricone. Expect some Am-G-F-E's on the game's music – if I have time to make one! www.youtube.com/watch?v=J9EZ...
youtube.com
The Good, the Bad and the Ugly • Main Theme • Ennio Morricone
YouTube video by HD Film Tributes
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Alphonsus @alphonsusdev.bsky.social · 14/09/2026
Following my own advice of working horizontally instead of vertically, so today I'm making the level complete screen before proceeding with more game loop improvements. Day 3 of #GBJAM14 is underway! #Love2D #PixelArt #GameDev
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Alphonsus @alphonsusdev.bsky.social · 13/09/2026
I can't believe it. STARHAULER ranked 3rd for Audio, 89th Enjoyment, and 91st Overall. Thanks to the few dozen people who rated! And congrats to everyone who participated in #BrackeysGameJam. If you finished and submitted a game, then you've already won.
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Alphonsus @alphonsusdev.bsky.social · 13/09/2026
Currently in analysis paralysis mode as to which palette to use 🌈 Probably just going to put them all in and pick a random one at each round start lmao #GBJAM
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Alphonsus @alphonsusdev.bsky.social · 13/09/2026
#GBJAM14 Day 2! Finally got a little cart goin. 🛒 Oh, and it jumps too! 😎 #Love2D #PixelArt #GBJAM
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Alphonsus @alphonsusdev.bsky.social · 12/09/2026
First 24 hours of #GBJAM 14 done! Came up with some sprites for blocks, spikes and coins. Might have procrastinated a bit on the tile variations though that I forgot about the player sprite. 😅 Tomorrow we figure out if the game loop even works at all! #Love2D #PixelArt
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Alphonsus @alphonsusdev.bsky.social · 11/09/2026
CHOO CHOO MOTHERFUCKA Minecart thing now working. Now what? Guess I'll figure it out tomorrow, after I get some sleep. #GBJAM #Love2D
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Alphonsus @alphonsusdev.bsky.social · 11/09/2026
We got minecart track generation and some README going. Onwards and upwards #GBJAM #Love2D
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Alphonsus @alphonsusdev.bsky.social · 11/09/2026
Alphonsus reporting in for #GBJAM 14! Lots of firsts for me this time, and yet to see if I can actually submit something by the end of it. Going in to this jam with one purpose only: to learn—whether it's pixel art, making chiptune music, or new code for my Love2D boilerplate.
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Alphonsus @alphonsusdev.bsky.social · 04/09/2026
"What's this right here? Classified hard drives enough to implicate a few important officials. The Interstellar Police will very much want these drives. Whatever you do, don't let them get their hands on it." --- STARHAULER — made in 7 days for #BrackeysGameJam. alphonsus.itch.io/starhauler
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Alphonsus @alphonsusdev.bsky.social · 03/09/2026
Lovely day for a haul, don't you think? Play STARHAULER — a game made in 7 days for #BrackeysGameJam. alphonsus.itch.io/starhauler alphonsus.itch.io/starhauler alphonsus.itch.io/starhauler #gamedev #pixelart
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Alphonsus @alphonsusdev.bsky.social · 02/09/2026
Greetings, Starhauler. This job should be quick and easy, but I don't want to get my hands dirty with the Raiders. My crew at the Love Machine needs these parts. Bring it to them safely, and I'll give that trash piece of junk you call a hauler a tune-up. What say you? #BrackeysGameJam #gamedev
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Alphonsus @alphonsusdev.bsky.social · 02/09/2026
STARHAULER — A space drama by Alphonsus My first game jam in 10 years, made in 7 days for #BrackeysGameJam 2026.2. Play it here: alphonsus.itch.io/starhauler
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