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Max Hilbrunner

@mhilbrunner.bsky.social
112 followers 316 following 32 posts

Software & game developer. @godotengine.org, @w4games.com and #opensource contributor. German #ttrpg nerd. Opinions my own. He/him.

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Reposted by Max Hilbrunner
Megan Fox @glassbottommeg.bsky.social · 30/09/2026
Did a new Patreon blog on how Godot coroutine-equivalents work (backers get it now goes public later this month), but in terms of public posts, a few just popped: One-shot particles: www.patreon.com/glassbottomm... And a tooling thing on sweeping scenes for Stuff: www.patreon.com/glassbottomm...
patreon.com
Spawning one-shot Godot particles that auto-destruct | Megan Fox
This is one of those things that's really simple, but has a couple of very silly (but also sort of cool) hiccups you might stumble across. F
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〽️ɪɢᴜᴇʟ 🔜 GodotFest @bitbra.in · 30/09/2026
Holy smokes, #Godot 4.8 might become my favourite release so far. New audio theme support, so you can configure UI audio effects without writing code 😍 godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 7 – Godot Engine
Feature freeze has arrived!
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Rémi Verschelde @akien.bsky.social · 21/08/2026
We have a few job openings at W4 Games covering #Godot engineering, business development and HR. Looking forward to meeting new colleagues as we take on new challenging projects!
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W4 Games @w4games.com · 22/07/2026
Our GodotCon Boston talk is now up as a blog post: how we doubled Vulkan frame rates on the Quest 3 Years of rendering work for Meta and Google, contributed upstream to Godot. Foveated rendering, multi-threaded rendering, spec constants, FP16, & content tips you can use today tinyurl.com/fdhn437u
w4games.com
Where Every Millisecond Counts: Optimizing Godot for Standalone XR
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Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Freya Holmér @freya.bsky.social · 08/06/2026
so I've been looking at my finances, and all my income sources have plummeted I'm gonna have to shift my focus away from #half-edge and giving talks, because unfortunately they're huge money sinks I can't afford if you can, I'd appreciate your support, especially now ❤️ www.patreon.com/c/acegikmo
patreon.com
Get more from Freya Holmér on Patreon
Get more from Freya Holmér on Patreon. Creating video games & media. Support Freya Holmér and get exclusive access to their work.
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Godot Engine @godotengine.org · 06/05/2026
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers 📈 godotengine.org/article/godo...
godotengine.org
Godot usage and engine growth – Godot Engine
Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
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Brianna Townsend @brianna.town · 06/04/2026
While waiting for the next bsky downtime to end you can play the game that I host off a laptop at home brianna.town/sweeper/
brianna.town
Dungeon Puzzle Sweeper
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Siobhan Beeman @siobhan.northsky.social · 22/02/2026
When your import script sets up the IK collider but not the movement collider.
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Godot Conference @godotcon.bsky.social · 18/02/2026
GodotCon Amsterdam here we go! 📅 23-24 of April 🎟️ Get your tickets: tickets.godotengine.org/foundation/g... 📣 Submit your proposals: talks.godotengine.org/godotcon-ams...
godotengine.org
GodotCon Amsterdam - Save the date! – Godot Engine
Want to join? Amsterdam 23-24 of April. Get your tickets now! (Call for speakers and sponsors open)
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Megan Fox @glassbottommeg.bsky.social · 30/12/2025
There was once a Good Computer. It ran WinNT. Computer has not been good since those halycon days of yore. Now computer bad. But computer still contain joy, so we soldier on.
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Laura Sofia 🏳️‍⚧️ @taw.moe · 20/12/2025
I've just released the first public version of the "SpriteLabel" addon. Try it out and let me know what you think! #godot #madewithgodot #pixelart #screenshotsaturday #retro #indiedev #gamedev GitHub: github.com/LauraWebdev/... As always, MIT licensed
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Sebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
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Godot Engine @godotengine.org · 02/12/2025
This has been a great year for the engine, but there are still a lot of things we would love to do. If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time. 👉 fund.godotengine.org
Support the development of Godot! Donate Now
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Godot Engine @godotengine.org · 02/12/2025
A chill rises… Feature freeze is imminent 🧊 Consequently, #GodotEngine 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.6 dev 5 – Godot Engine
A chill rises… Feature freeze is imminent
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LucyLavend @lucylavend.bsky.social · 15/11/2025
The Godot patch notes made me laugh, so I added sound effects to it
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GodotFest - GodotCon Europe 26 @godotfest.com · 11/11/2025
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel. If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome! youtube.com/@GodotFest
Screenshot of the Youtue Playlist for GodotFest 2025

The first six videos are
- Opening Remarks #GodotFest2025
- Making of DOGWALK - Blender Studio's game project
- Collaborative Game Development with Godot: From Studio Model to Community-Built Games
- Robin-Yann Storm: Gyms, Zoos, and Museums: Your documentation should be in-game
- Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine
- Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals
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Godot Engine @godotengine.org · 04/11/2025
We hope everyone had a happy Halloween! 🎃 …What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
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Godot Engine @godotengine.org · 14/10/2025
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot: godotengine.org/article/godo...
godotengine.org
Godot Showcase - Material Maker – Godot Engine
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.
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Godot Engine @godotengine.org · 18/09/2025
The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? godotengine.org/article/ensu...
godotengine.org
Ensuring quality in the Godot documentation, a continuous process – Godot Engine
The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find o...
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W4 Games @w4games.com · 18/08/2025
Building with #GodotEngine? Meet us at #devcom ahead of #gamescom2025. Meetings start today! Let’s forge meaningful connections and speed up your launch. Got questions? Drop them below, and we’ll connect on-site at the world’s biggest video game event! 🤝 #GodotEngine #gamescom2025
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Stein Makes Games @steinmakesgames.bsky.social · 11/04/2025
Game titles would be weird if they were all as uncertain as "Devil May Cry": Papers Perhaps Shouldn't Starve Life is moderately Strange It probably Takes Two I may or may not be be Bread They are Billions-ish
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Godot Engine @godotengine.org · 12/08/2025
Are you going to #gamescom next week? We will have a small #Godot community meet-up near the IndieArenaBooth on Thursday 21.08. at 12:00 local time 📍 We will keep you updated of the exact location via our luma page: lu.ma/tpd4ks9a See you there!
lu.ma
Godot Meetup @ Gamescom [onsite] · Luma
A small community meetup at gamescom to connect, share experiences, and discuss all things Godot. Whether you’re a seasoned developer or just exploring the…
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passivestar @passivestar.bsky.social · 09/08/2025
godot 4.5 added stencil support
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Logan Lang @devloglogan.bsky.social · 04/08/2025
My friend David and I challenged ourselves to make a game using #GodotEngine while only using a VR headset, no PC allowed! Devlog documenting the experience goes live in a little under an hour: www.youtube.com/watch?v=6RE8...
youtube.com
Can we make a Godot VR Game... in VR?
YouTube video by DevLogLogan
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Godot Digest @godotdigest.bsky.social · 28/07/2025
Godot Digest 25 No new beta in this edition, but there are many new videos from GodotCon Boston. Additionally, a new content creator has been added to the newsletter: AmanBytes. #godot #godotengine #gamedev godotdigest.substack.com/p/godot-dige...
godotdigest.substack.com
Godot Digest 25
No new beta in this edition, but there are many new videos from GodotCon Boston. Additionally, a new content creator has been added to the newsletter: AmanBytes.
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Eniko Fox @enikofox.com · 27/07/2025
This is literally what people do when they're not left scrambling for survival every hour of every day. They build communities, create things, contribute. Wikipedia isn't an anomaly, it is a distillation of human nature itself
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Godot Engine @godotengine.org · 30/06/2025
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: 👉 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Emi @coppolaemilio.com · 25/06/2025
The talk I gave at GDC got uploaded! If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot. www.youtube.com/watch?v=uJLO...
youtube.com
Building in #godotengine: The Process Behind the Engine (Presented by W4 Games)
YouTube video by W4 Games
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Rémi Verschelde @akien.bsky.social · 13/06/2025
Do you know the #GodotWildJam? It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord. The 82nd edition just started with the theme: UNSEEN And wildcards (optional limitations): IMMERSIVE BOOM!!!1 REPORT CARD
Theme of the 82nd Godot Wild Jam: UNSEEN.

Wildcards:
- IMMERSIVE: Have your UI be part of the world
- BOOM!!!1: There must be at least one explosion in the game
- REPORT CARD: Grade something the player does
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turbotartine.bsky.social @turbotartine.bsky.social · 08/06/2025
Small prototype of a deferred renderer in Godot 4.4. I managed to implement everything directly in GDScript using the built-in RenderingDevice API—no engine recompilation needed. The amount of features accessible this way is just impressive. #Godot #GameDev #IndieDev
Collage of four images showing the different maps composing the G-Buffer of the deferred renderer prototype discussed in the post. The maps are as follows:
- Albedo
- Normal
- Position
- Final Render
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W4 Games @w4games.com · 16/05/2025
What is W4 Build for? #GodotEngine W4Build automates repetitive tasks, streamlines exports, and keeps your team in sync—especially if you’ve customized your engine or work in a shared repo #GameDeveloper #MadeWithGodot . 🎥 Watch now how it works:  youtu.be/q10Sk8mpkIA
Learn how W4 Build simplifies publishing your Godot Engine games. In this video, we cover how W4 Build automates builds, manages optimized exports, and handles publishing to Steam and Itch.io seamlessly. We'll explore practical features such as scheduled builds, webhook integrations, and secure artifact sharing. Perfect for indie teams or studios using Godot Engine. With Santiago Velez
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Godot Engine @godotengine.org · 13/05/2025
The .NET team managed to create a prototype running C# on the Web. There’s still a lot of work and testing to do, but we are getting there! #godotengine godotengine.org/article/live...
godotengine.org
Live from GodotCon Boston: Web .NET prototype – Godot Engine
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!
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Sarc-o'-Lantern @sarcasmorator.bsky.social · 12/05/2025
every tech company: passwords are insecure! you should use passkeys, for which you will need perpetual access to a working device to use your accounts. way better than hiding your passwords somewhere! me: what's the backup method tech companies: print out a bunch of codes and hide them somewhere
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Eniko Fox @enikofox.com · 11/05/2025
hey uh do any blender experts know how well shader graph material stuff translates to godot if at all? like should you avoid that type of stuff if there's a chance you might ever need to import the model into a game?
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Adriaan @adriaan.games · 09/05/2025
Rift Riff (out now!) was proudly made in Godot!! It started as a “small game to see if Godot is ready for commercial games” and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, IT’S READY. store.steampowered.com/app/2800900/... #godotengine #gamedev
store.steampowered.com
Save 15% on Rift Riff on Steam
Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
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Emi @coppolaemilio.com · 29/04/2025
What are your favorite Godot plugins/addons? It's for a thing 👀 #godotengine
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Rémi Verschelde @akien.bsky.social · 04/04/2025
Seen on r/godot (by u/stergro), this absolutely made my day. They've made their first game using #GodotEngine for their daughter, using her drawings as levels for a platformer. www.reddit.com/r/godot/comm...
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Rémi Verschelde @akien.bsky.social · 03/04/2025
The Godot project keeps growing, and the Foundation needs to scale up its management to deal with the matching increase in workload and complexity. This is a position for an *actual* Project Manager (or Game Producer moving into software?), not like the title I wrongly chose for myself years ago :P
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Rémi Verschelde @akien.bsky.social · 20/03/2025
Maybe worth clarifying how #GodotEngine release cycles work for those not familiar. 4.5 dev 1 doesn't mean that we're already done with 4.5 features and wrapping up - in fact we're just getting started, and will merge a lot more new features in the next snapshots, until feature freeze and 4.5 beta.
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Eniko Fox @enikofox.com · 14/03/2025
keep a list of tiny tasks that are trivially easy to do in like 5 or 10 minutes and if you're struggling to get started tell yourself if you sit down at your PC and do one of those tasks you're off the hook for the rest of the day 90% of the time you'll continue working after the task is done
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Max Hilbrunner @mhilbrunner.bsky.social · 11/03/2025
That moment when a supposedly simple typo fix ends up in a deep typography rabbithole, editing Wikipedia and multiple PRs.
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Robin-Yann Storm @rystorm.com · 08/03/2025
This is a great writeup of history, both professional and personal. It also again shows the uselessness of surveys (nobody picked the name Balatro) and the extreme importance of listening to user feedback (if users kept mentioning issues on their own volition, it would be looked into)
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Godot Engine @godotengine.org · 03/03/2025
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
godotengine.org
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
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Maya @may.as · 25/02/2025
Check out my interview about the Museum of All Things on the Godot Engine blog!!!! Thank you so much @coppolaemilio.com for the opportunity :)
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Adam Scott @adamscott.studio · 25/02/2025
What if we decided to choose a single one word to refer to addons/plugins in Godot 5. What would it be? What do you prefer? Because currently, it is truly a mess. I choose "addon". #godotengine
Collage of multiple conflicting UI names in the Godot Engine for the concept of addons/plugins.
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Næt Moore | TranquilMarmot @nate.moore.codes · 22/02/2025
Pro tip for any #godotengine devs using VSCode and upgrading to 4.4, which adds a `.gd.uid` file for each of your scripts. In VSCode, you can hide the `.gd.uid` files by going to settings and adding the following to "Files: Exclude": **/*.gd.uid #godot #gamedev
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Mario Zechner @mariozechner.at · 22/02/2025
These 37 minutes are this week's most recommended viewing. It is an opinion piece about technology use. It is easy to understand for people from all walks of life. As a tech person, I'm in full agreement with everything that's said, including recommendations on how to use information technology.
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Godot Engine @godotengine.org · 22/02/2025
Godot 4.4 has reached the Release Candidate stage! All features are in, critical regressions fixed, and it’s ready for production use. We still need your help testing, so give it a try (remember to make backups!) and let us know if you find any issues 🚀 godotengine.org/article/rele...
godotengine.org
Release candidate: Godot 4.4 RC 1
Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.
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