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mal of colm

@ma.lloc.ca
56 followers 95 following 122 posts
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Reposted by mal of colm
Kiran @kirancodes.me · 18h
category theorists don't want you to know that category theory is dead simple if you are allowed to visualise it in 3d tear down the category cabal now!!!
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mal of colm @ma.lloc.ca · 24/09/2026
You wouldn't Track a Yoshi
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Lorraine🍬 @lorandbehold.bsky.social · 23/09/2026
long long lonnnnnnnnng spagggghetti #fallingblockjam
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mal of colm @ma.lloc.ca · 16/09/2026
Everybody wants to make an Envirobearlike! They just keep reinventing it!
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Mike Bithell @mikebithell.bsky.social · 29/08/2026
The Museum of Jurassic Technology is exactly as good as I hoped it would be. Been meaning to step in for years.
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mmalex @mmalex.bsky.social · 02/08/2026
today's alex-mega-gamedev-tip: one of my favourite passtimes is getting deep into design thoughts on whatever im working on; on walks, in the shower. but dont let the thinking get more than about 1 day ahead of the process of actually making it. any more, and you're probably wasting your time... 🧵
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eva (^_^)/ @eva.computer · 08/07/2026
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フブキ👑 Letourneau🫃(librarian) @northerniion.bsky.social · 07/07/2026
im fond of his little jokes
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Jake Eakle @jseakle.bsky.social · 17/06/2026
just found out there's a melee local that does top 8 graphics based on a game of the winner's choice... and at some point it was won by a man of taste
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innes mck @innes.bsky.social · 29/05/2026
Arnell Group's Pepsi BREATHTAKING Design Strategy document is probably worth $27 to me. if the only way I'd get to see it again was to pay $27 i would do so in a heartbeat
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Anthony Moser @anthonymoser.com · 25/05/2026
i was reminded that i made a helpful tool if you're somebody who files FOIA requests for email logs (as a spreadsheet) upload them to GraphEmails.com and you can generate network graphs of who's emailing each other, which you can style and filter (or use to filter the log)
screenshot of GraphEmails.com shows a network graph of email recipients as colorful dots, with a list of domains on the right side and a sidebar on the left with options to filter, style, and analyze the graph
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Emma Mitchell @silverpebble2.bsky.social · 16/05/2026
Younger daughter & I found these fossilised crinoid rock stars (segments of the ‘stem’ of Jurassic feather stars/sea lilies, related to starfish & sea urchins) in the gravel on the edge of a lake nr Peterborough UK. She used them to make an ammonite:
A spiral of crinoid ossicles from the Jurassic arranged in a spiral according to size on a white glazed plate
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Freya Holmér @freya.bsky.social · 15/05/2026
solving laplace's equation ∇⋅(∇f)=Δf=0 for a height field f given three known points
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mal of colm @ma.lloc.ca · 12/05/2026
A dev friend introduced me to this talk yesterday and I absolutely loved it. "Even when you think you're really hot at making decisions on the fly, you're almost always regurgitating something that your background mind has already figured out" youtu.be/f84n5oFoZBc
youtu.be
Hammock Driven Development - Rich Hickey
YouTube video by ClojureTV
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Digital Brain @yourdigitalbrain.bsky.social · 12/05/2026
Witness the mesmerizing sea angel (*Clione* sp.), a real-life creature gliding beneath the ice of the White Sea. Captured by Alexander Semenov, this beauty is no illusion.
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Orion Reed @orionreed.com · 02/05/2026
The nascent HTML-in-Canvas API is exciting to me not because of flashy effects, but because it extends the semantics that the DOM can (tractably) represent — as a tiny example, it's possible to show an element in multiple places, cheaply, under arbitrary transforms. folkjs.org/demos/html-i...
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mal of colm @ma.lloc.ca · 29/04/2026
Messed up my hand tendons gaming too hard so I’ve been on a gaming/coding t-break over the past week. It feels good to go for a walk!
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ompuco @ompu.co · 29/04/2026
Made a proper export now, with the leadup before the stutters.
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ompuco @ompu.co · 28/04/2026
found a whole operation of unmanned youtube channels making completely unchecked long form slop videos where the ai voice simulacra regularly trips up & does this for a full ten minutes every time. all the very legit comments are like "NO! THATS NOT TRUE! YOU LIE HE DID NOT" & never acknowledge it.
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Saleh @mskayyali.com · 23/04/2026
New video on Interface Studies: The Happy Path Doesn't Exist: Notes on Software Fluidity youtu.be/VzjvBYaGHgA
youtu.be
The Happy Path Doesn't Exist: Notes on Software Fluidity
YouTube video by Interface Studies
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mal of colm @ma.lloc.ca · 13/04/2026
Doorman bebop hook interaction fixed!!! A whole new world of possibilities has opened up for me!!
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Michaela Joffe @joffeorama.bsky.social · 12/04/2026
The Calvin's dad explaining records meme. He is explaining that the two kinds of meme are Calvin's dad and Loss. Despite being a meme about Calvin's dad, this one is Loss.
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David Aerne @meodai.bsky.social · 07/04/2026
I wanted a way to explore Unicode by visual similarity, not just by name or codepoint, so I built Charcutrie. It lets you browse characters that look alike, search across scripts and symbols, and even sketch a shape to find matching glyphs. (pretty badly for now :D) charcuterie.elastiq.ch#U+221E
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mal of colm @ma.lloc.ca · 07/04/2026
I got laid off last Monday! Not sure yet what the next move is, in the mean time I’m just gonna chill out for a while.
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ZIPIT! Games @zipit-games.bsky.social · 27/03/2026
The Wide Open Sky is Running out of Catfish is now available on Steam :o) We hope you enjoy <3 store.steampowered.com/app/3172760/...
store.steampowered.com
Save 10% on The Wide Open Sky is Running out of Catfish on Steam
A story-driven photography game... on the back of a giant, flying catfish! Transform clouds into sea creatures and bring abundance back to an empty sky!
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fiona @marioparty.blog · 28/03/2026
leave regurgitated hp content behind in 2026 and play this atmospheric game about witches that is heart-warming, funny, and queer instead
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sincerely, rob dubbin @robdubbin.bsky.social · 27/03/2026
for whatever this might mean to you: two of the most transcendent blood on the clocktower players i’ve ever witnessed just released a video game
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Vancouver Game Garden @vangamegarden.bsky.social · 26/03/2026
Vancouver Game Garden is just around the corner with a fresh new spring date!! 🎮🍃 This year's showcase of local indie games & video game art returns to the Roundhouse Community Centre on June 13 + 14, 2026! ✨ Interested in showcasing your game demo or art? Apply here: vangamegarden.com/exhibitors
Vancouver Game Garden Exhibitor Submissions Open (Application Deadline April 19, 2026) June 13 + 14, 2026 at Roundhouse Community Centre
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mal of colm @ma.lloc.ca · 26/03/2026
I made a youtube video showing off the game! youtu.be/Qh--JHqgnQs
youtu.be
I made Geoguesser for Deadlock
YouTube video by Malcolm MacDonald
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mal of colm @ma.lloc.ca · 22/03/2026
I made a geoguesser style game for Deadlock! Look at screenshots from the game and try to pinpoint their location on the map. map-trainer.lloc.ca
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vibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 17/03/2026
a lot of folks around GDC at the "all chat" event at tiat last week saw me do a bite sized version of this talk about childhood memories of new age, pure moods, and how it ties into conspiracy theories & much more. anyway, reminder: you can watch the full version here www.youtube.com/watch?v=x6wg...
youtube.com
liz ryerson lecture - what doth videogame
YouTube video by boshi's place
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mal of colm @ma.lloc.ca · 15/03/2026
GDC was great!! I was so busy every day, I went to like 3 talks total but I was totally wiped by the end. Big highlights: Palace of Fine Arts escape room Tiat show Wanted (2008) watch party EGS (shoutout Cabbibo) Day of the devs Post GDC deadlock LAN party SLOG meetup Dim sum 3 tiki bars
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Naomi Clark (@metasynthie) 暗悪直美 @halfrobot.com · 12/03/2026
I have at times live-posted GDC sessions and now I’ve picked “Teaching Games with Games” where @alt254.bsky.social & @chouxsalad.bsky.social have designated this year’s 4-person panel topic as “teaching students about generative AI” without doing what S.B. describes as “cop shit” (policing AI usage)
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max power 🌌 @sneptech.bsky.social · 11/03/2026
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mal of colm @ma.lloc.ca · 08/02/2025
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mal of colm @ma.lloc.ca · 09/03/2026
My GDC side quest: find a way to work Deadlock into every conversation
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columbo screenshots @columboscreens.bsky.social · 09/03/2026
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ompuco @ompu.co · 08/03/2026
Wrote & published a short shader for achieving better pixel-perfect line rasterization for MeshTopology.Lines meshes in Unity. gist.github.com/ompuco/82fd6...
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mal of colm @ma.lloc.ca · 07/03/2026
I'll be at GDC next week!
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mmalex @mmalex.bsky.social · 05/03/2026
i was daydreaming about a way to do rhythmic fingerprinting, but found it was fun on spoken word and made a little visualizer that accidentally looks like graf writing... @colormotor.bsky.social might like it :) (sample is edward murrow speaking against mccarthy-ism in 1954, fwiw)
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Josh Horowitz @joshuahhh.com · 17/02/2026
Do you make drag-and-drop interfaces? Or do you wish you did, but they're just too hard? We're working on a new way to drag & drop! Wanna try it out? Join our study – we'll ask you about your drag-and-drop experiences, and get your hands on the prototype. Join here: forms.gle/J82tFtu6DqS8.... 🙏!
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𝕮 @chrisshank.com · 10/02/2026
collaborative HTML spreadsheets
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Jon Bois @jonbois.bsky.social · 09/02/2026
so far tonight bad bunny has sung more reggaeton songs than the patriots and seahawks combined
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mal of colm @ma.lloc.ca · 07/02/2026
Today I made a proof of concept for a Deadlock mechanic that I've been dreaming about. youtu.be/K-rBDqrTnSY You can play with it here: itch.io/embed-upload...
youtu.be
Deadlock Urn Football Proof of Concept
YouTube video by Malcolm MacDonald
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mal of colm @ma.lloc.ca · 06/02/2026
I'm gonna make a parody movie of Iron Lung called Gold Member
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Max @maxbittker.bsky.social · 04/02/2026
Made a library for driving Runescape from Claude Code, it automatically writes and tests scripts to accomplish any goal you set github.com/MaxBittker/r...
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mut / moochi @mut.media · 13/01/2026
giving a talk inside a talk inside a talk, come learn what inside the games inside the games.
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mal of colm @ma.lloc.ca · 12/01/2026
IMO this is the foundational truth of the act of coding all together! Coding is the act of turning implicit context into explicit context. Documentation, like this, is performing the same action but the output is an intermediate product that will eventually create code.
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Rune Skovbo Johansen @runevision.bsky.social · 04/01/2026
I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev
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jai @lowercasejai.bsky.social · 11/11/2025
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