Reposted by mal of colmKiran @kirancodes.me · 18hcategory theorists don't want you to know that category theory is dead simple if you are allowed to visualise it in 3d tear down the category cabal now!!! 315915
Reposted by mal of colmLorraine🍬 @lorandbehold.bsky.social · 23/09/2026long long lonnnnnnnnng spagggghetti #fallingblockjam 20514114
mal of colm @ma.lloc.ca · 16/09/2026Everybody wants to make an Envirobearlike! They just keep reinventing it! 100
Reposted by mal of colmMike Bithell @mikebithell.bsky.social · 29/08/2026The Museum of Jurassic Technology is exactly as good as I hoped it would be. Been meaning to step in for years. 21861
Reposted by mal of colmmmalex @mmalex.bsky.social · 02/08/2026today's alex-mega-gamedev-tip: one of my favourite passtimes is getting deep into design thoughts on whatever im working on; on walks, in the shower. but dont let the thinking get more than about 1 day ahead of the process of actually making it. any more, and you're probably wasting your time... 🧵 3336
Reposted by mal of colmフブキ👑 Letourneau🫃(librarian) @northerniion.bsky.social · 07/07/2026im fond of his little jokes 437144
Reposted by mal of colmJake Eakle @jseakle.bsky.social · 17/06/2026just found out there's a melee local that does top 8 graphics based on a game of the winner's choice... and at some point it was won by a man of taste 3548
Reposted by mal of colminnes mck @innes.bsky.social · 29/05/2026Arnell Group's Pepsi BREATHTAKING Design Strategy document is probably worth $27 to me. if the only way I'd get to see it again was to pay $27 i would do so in a heartbeat 1182
Reposted by mal of colmAnthony Moser @anthonymoser.com · 25/05/2026i was reminded that i made a helpful tool if you're somebody who files FOIA requests for email logs (as a spreadsheet) upload them to GraphEmails.com and you can generate network graphs of who's emailing each other, which you can style and filter (or use to filter the log) 1125467
Reposted by mal of colmEmma Mitchell @silverpebble2.bsky.social · 16/05/2026Younger daughter & I found these fossilised crinoid rock stars (segments of the ‘stem’ of Jurassic feather stars/sea lilies, related to starfish & sea urchins) in the gravel on the edge of a lake nr Peterborough UK. She used them to make an ammonite: 1456137752
Reposted by mal of colmFreya Holmér @freya.bsky.social · 15/05/2026solving laplace's equation ∇⋅(∇f)=Δf=0 for a height field f given three known points 825110
mal of colm @ma.lloc.ca · 12/05/2026A dev friend introduced me to this talk yesterday and I absolutely loved it. "Even when you think you're really hot at making decisions on the fly, you're almost always regurgitating something that your background mind has already figured out" youtu.be/f84n5oFoZBcyoutu.beHammock Driven Development - Rich HickeyYouTube video by ClojureTV 030
Reposted by mal of colmDigital Brain @yourdigitalbrain.bsky.social · 12/05/2026Witness the mesmerizing sea angel (*Clione* sp.), a real-life creature gliding beneath the ice of the White Sea. Captured by Alexander Semenov, this beauty is no illusion. 682462492
Reposted by mal of colmOrion Reed @orionreed.com · 02/05/2026The nascent HTML-in-Canvas API is exciting to me not because of flashy effects, but because it extends the semantics that the DOM can (tractably) represent — as a tiny example, it's possible to show an element in multiple places, cheaply, under arbitrary transforms. folkjs.org/demos/html-i... 2051785
mal of colm @ma.lloc.ca · 29/04/2026Messed up my hand tendons gaming too hard so I’ve been on a gaming/coding t-break over the past week. It feels good to go for a walk! 110
Reposted by mal of colmompuco @ompu.co · 29/04/2026Made a proper export now, with the leadup before the stutters. 1729456
Reposted by mal of colmompuco @ompu.co · 28/04/2026found a whole operation of unmanned youtube channels making completely unchecked long form slop videos where the ai voice simulacra regularly trips up & does this for a full ten minutes every time. all the very legit comments are like "NO! THATS NOT TRUE! YOU LIE HE DID NOT" & never acknowledge it. 464113133692
Reposted by mal of colmSaleh @mskayyali.com · 23/04/2026New video on Interface Studies: The Happy Path Doesn't Exist: Notes on Software Fluidity youtu.be/VzjvBYaGHgAyoutu.beThe Happy Path Doesn't Exist: Notes on Software FluidityYouTube video by Interface Studies 163
mal of colm @ma.lloc.ca · 13/04/2026Doorman bebop hook interaction fixed!!! A whole new world of possibilities has opened up for me!! 000
Reposted by mal of colmDavid Aerne @meodai.bsky.social · 07/04/2026I wanted a way to explore Unicode by visual similarity, not just by name or codepoint, so I built Charcutrie. It lets you browse characters that look alike, search across scripts and symbols, and even sketch a shape to find matching glyphs. (pretty badly for now :D) charcuterie.elastiq.ch#U+221E 17540106
mal of colm @ma.lloc.ca · 07/04/2026I got laid off last Monday! Not sure yet what the next move is, in the mean time I’m just gonna chill out for a while. 010
Reposted by mal of colmZIPIT! Games @zipit-games.bsky.social · 27/03/2026The Wide Open Sky is Running out of Catfish is now available on Steam :o) We hope you enjoy <3 store.steampowered.com/app/3172760/...store.steampowered.comSave 10% on The Wide Open Sky is Running out of Catfish on SteamA story-driven photography game... on the back of a giant, flying catfish! Transform clouds into sea creatures and bring abundance back to an empty sky! 26531
Reposted by mal of colmfiona @marioparty.blog · 28/03/2026leave regurgitated hp content behind in 2026 and play this atmospheric game about witches that is heart-warming, funny, and queer instead 1122
Reposted by mal of colmsincerely, rob dubbin @robdubbin.bsky.social · 27/03/2026for whatever this might mean to you: two of the most transcendent blood on the clocktower players i’ve ever witnessed just released a video game 1175
Reposted by mal of colmVancouver Game Garden @vangamegarden.bsky.social · 26/03/2026Vancouver Game Garden is just around the corner with a fresh new spring date!! 🎮🍃 This year's showcase of local indie games & video game art returns to the Roundhouse Community Centre on June 13 + 14, 2026! ✨ Interested in showcasing your game demo or art? Apply here: vangamegarden.com/exhibitors 19373
mal of colm @ma.lloc.ca · 26/03/2026I made a youtube video showing off the game! youtu.be/Qh--JHqgnQsyoutu.beI made Geoguesser for DeadlockYouTube video by Malcolm MacDonald 010
mal of colm @ma.lloc.ca · 22/03/2026I made a geoguesser style game for Deadlock! Look at screenshots from the game and try to pinpoint their location on the map. map-trainer.lloc.ca 2154
Reposted by mal of colmvibe-free lifestyle and smiling apple purveyor @ellaguro.bsky.social · 17/03/2026a lot of folks around GDC at the "all chat" event at tiat last week saw me do a bite sized version of this talk about childhood memories of new age, pure moods, and how it ties into conspiracy theories & much more. anyway, reminder: you can watch the full version here www.youtube.com/watch?v=x6wg...youtube.comliz ryerson lecture - what doth videogameYouTube video by boshi's place 14610
mal of colm @ma.lloc.ca · 15/03/2026GDC was great!! I was so busy every day, I went to like 3 talks total but I was totally wiped by the end. Big highlights: Palace of Fine Arts escape room Tiat show Wanted (2008) watch party EGS (shoutout Cabbibo) Day of the devs Post GDC deadlock LAN party SLOG meetup Dim sum 3 tiki bars 140
Reposted by mal of colmNaomi Clark (@metasynthie) 暗悪直美 @halfrobot.com · 12/03/2026I have at times live-posted GDC sessions and now I’ve picked “Teaching Games with Games” where @alt254.bsky.social & @chouxsalad.bsky.social have designated this year’s 4-person panel topic as “teaching students about generative AI” without doing what S.B. describes as “cop shit” (policing AI usage) 2356
mal of colm @ma.lloc.ca · 09/03/2026My GDC side quest: find a way to work Deadlock into every conversation 020
Reposted by mal of colmompuco @ompu.co · 08/03/2026Wrote & published a short shader for achieving better pixel-perfect line rasterization for MeshTopology.Lines meshes in Unity. gist.github.com/ompuco/82fd6... 27113
Reposted by mal of colmmmalex @mmalex.bsky.social · 05/03/2026i was daydreaming about a way to do rhythmic fingerprinting, but found it was fun on spoken word and made a little visualizer that accidentally looks like graf writing... @colormotor.bsky.social might like it :) (sample is edward murrow speaking against mccarthy-ism in 1954, fwiw) 4376
Reposted by mal of colmJosh Horowitz @joshuahhh.com · 17/02/2026Do you make drag-and-drop interfaces? Or do you wish you did, but they're just too hard? We're working on a new way to drag & drop! Wanna try it out? Join our study – we'll ask you about your drag-and-drop experiences, and get your hands on the prototype. Join here: forms.gle/J82tFtu6DqS8.... 🙏! 312021
Reposted by mal of colmJon Bois @jonbois.bsky.social · 09/02/2026so far tonight bad bunny has sung more reggaeton songs than the patriots and seahawks combined 577178842
mal of colm @ma.lloc.ca · 07/02/2026Today I made a proof of concept for a Deadlock mechanic that I've been dreaming about. youtu.be/K-rBDqrTnSY You can play with it here: itch.io/embed-upload...youtu.beDeadlock Urn Football Proof of ConceptYouTube video by Malcolm MacDonald 010
mal of colm @ma.lloc.ca · 06/02/2026I'm gonna make a parody movie of Iron Lung called Gold Member 110
Reposted by mal of colmMax @maxbittker.bsky.social · 04/02/2026Made a library for driving Runescape from Claude Code, it automatically writes and tests scripts to accomplish any goal you set github.com/MaxBittker/r... 181
Reposted by mal of colmmut / moochi @mut.media · 13/01/2026giving a talk inside a talk inside a talk, come learn what inside the games inside the games. 083
mal of colm @ma.lloc.ca · 12/01/2026IMO this is the foundational truth of the act of coding all together! Coding is the act of turning implicit context into explicit context. Documentation, like this, is performing the same action but the output is an intermediate product that will eventually create code. 100
Reposted by mal of colmRune Skovbo Johansen @runevision.bsky.social · 04/01/2026I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev 1854286