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Jon Rocatis

@rockets2000.bsky.social
21 followers 77 following 18 posts

PlayStation/Render coder @ Io-Interactive Likes: electronics, code, photography, rockets. Some assembly required... A cycle saved is a cycle earned.

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Jon Rocatis @rockets2000.bsky.social · 29/09/2026
The 007 First Light Art Blast just went live on ArtStation! Check out the work of IOI's talented artists here: magazine.artstation.com/2026/09/007-...
magazine.artstation.com
007 First Light Art Blast - ArtStation Magazine
There are few IPs that are as long standing and as iconic as 007. So long standing and iconic, in fact, that it seems naturally woven into our perception of entertainment in general. From the books, t...
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Reposted by Jon Rocatis
Alex Mueller @lexdev.net · 15/07/2026
Happy to share that I'll be joining the Advances in Real-Time Rendering in Games course at Siggraph next week to talk about how we render volumetric effects in our Glacier engine & 007 First Light with Smolder! Take a look at all the cool presentations that are lined up!
Title image for the "Smolder - Real-Time Volumetric Effect Rendering in Glacier and 007 First Light"presentation for the Advances in Real-time Rendering in Games course at Siggraph 2026. Shows various volumetric effects in the recently shipped 007 First Light game.
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Reposted by Jon Rocatis
John Linneman @dark1x.bsky.social · 26/05/2026
Working on my video but I concur with this score. It's a tremendous experience and possibly the best Bond game ever made. It's amazing to see IOI grow into this as they leverage everything learned from Hitman while building new skills.
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Jon Rocatis @rockets2000.bsky.social · 13/11/2025
Watching the New Glenn NG-2 mission and couldn't help notice this guy with an FPGA banner! Love the dedication! :)
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