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Alex Mueller

@lexdev.net
964 followers 265 following 94 posts

Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft

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Reposted by Alex Mueller
Jon Rocatis @rockets2000.bsky.social · 29/09/2026
The 007 First Light Art Blast just went live on ArtStation! Check out the work of IOI's talented artists here: magazine.artstation.com/2026/09/007-...
magazine.artstation.com
007 First Light Art Blast - ArtStation Magazine
There are few IPs that are as long standing and as iconic as 007. So long standing and iconic, in fact, that it seems naturally woven into our perception of entertainment in general. From the books, t...
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Alex Mueller @lexdev.net · 17/09/2026
I know it’s been a highly requested feature since launch, with the pathtracing update this week we also added support for FSR 4.1 upscaling to the PC version of 007 First Light
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Alex Mueller @lexdev.net · 25/08/2026
Pathtracing with DLSS 4.5 is coming to @007game.ioi.dk soon!
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Alex Mueller @lexdev.net · 25/08/2026
Heading to Gamescom tomorrow, if you are around say hi! 😄
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Alex Mueller @lexdev.net · 03/08/2026
Slides are online! 😄
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Alex Mueller @lexdev.net · 15/07/2026
The volumetrics are neither (various ways to render them, most popular one is raymarching), but there will be quite a bit of talk about integrating them into our remaining raster pipeline
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Alex Mueller @lexdev.net · 15/07/2026
Happy to share that I'll be joining the Advances in Real-Time Rendering in Games course at Siggraph next week to talk about how we render volumetric effects in our Glacier engine & 007 First Light with Smolder! Take a look at all the cool presentations that are lined up!
Title image for the "Smolder - Real-Time Volumetric Effect Rendering in Glacier and 007 First Light"presentation for the Advances in Real-time Rendering in Games course at Siggraph 2026. Shows various volumetric effects in the recently shipped 007 First Light game.
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Alex Mueller @lexdev.net · 12/07/2026
I'll be at Siggraph this year, if you are there as well and would like to meet up, give me a ping! Always happy to meet fellow devs and have a chat 😄
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Alex Mueller @lexdev.net · 05/07/2026
As you might have seen there have been layoffs at IOI this week. While I’m not affected, a lot of really experienced, passionate and talented people are. If your studio has positions available, please keep an eye open for them on linkedin and strongly consider hiring them
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Alex Mueller @lexdev.net · 07/06/2026
Looks amazing! Really looking forward to it :)
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Reposted by Alex Mueller
ceruleite.bsky.social @ceruleite.bsky.social · 04/06/2026
Advances in Real-Time Rendering in Games will be returning SIGGRAPH 2026... The course will be on Tuesday of SIGGRAPH, room and other details TBD. Cool talks lined up - stay tuned for more info.
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Reposted by Alex Mueller
Jendrik Illner @jendrikillner.bsky.social · 28/05/2026
Graphics Programming weekly - Issue 442 - May 24th, 2026 www.jendrikillner.com/post/graphic...
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Alex Mueller @lexdev.net · 28/05/2026
Also as a small insight - the car window reflection in the trailer was just one of our mirrors, but it's unfortunately the one mirror in the entire game we had to remove for performance reasons 😅
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Alex Mueller @lexdev.net · 28/05/2026
Thank you for the great video John! Glad you like the game 😄
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Reposted by Alex Mueller
Digital Foundry @digitalfoundry.bsky.social · 28/05/2026
Or check out John's extended video directly if you prefer: youtu.be/9JsFOTVFdw4
youtu.be
007 First Light In-Depth: The Big Digital Foundry Tech Review
YouTube video by Digital Foundry
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Alex Mueller @lexdev.net · 28/05/2026
Can you tell me what settings you are playing on and what GPU you have?
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Alex Mueller @lexdev.net · 28/05/2026
We are tracking the low res texture issue and are looking into it
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Alex Mueller @lexdev.net · 28/05/2026
We set it up very conservatively to make sure the game runs as smooth as possible, we could probably squeeze a bit more resolution out of it but in return we risk dropping a couple of frames when there's a lot of VFX etc.
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Alex Mueller @lexdev.net · 28/05/2026
Hey! No, it's the same but there is a Dynamic Resolution Scaling (DRS) window from 1080p-720p for the internal res when running in perf mode on base consoles. When the scenes get busy we rather drop the internal resolution than drop frames.
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Alex Mueller @lexdev.net · 26/05/2026
Techpowerup has some first @007game.ioi.dk performance benchmarks. If you want to know how the game will run on your machine, take a look:
techpowerup.com
007 First Light Performance Benchmark Review - 30+ GPUs Tested
007 First Light delivers a modern James Bond gaming experience with a fresh story set in a reimagined Bond universe. It features a great mix of stealth and action. In our performance review, we examin...
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Alex Mueller @lexdev.net · 26/05/2026
Thank you, I hope you'll enjoy it!
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Reposted by Alex Mueller
John Linneman @dark1x.bsky.social · 26/05/2026
Also, the game is absolutely gorgeous. Moderately conservative, technically, but it aims for great performance and image quality alongside strong art design. I love it.
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Alex Mueller @lexdev.net · 26/05/2026
We put in such an insane amount of work to make sure it runs well, I am incredibly happy to see that it paid off. Looking forward to the video and what you have to say!
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Alex Mueller @lexdev.net · 26/05/2026
❤️
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Reposted by Alex Mueller
Digital Foundry @digitalfoundry.bsky.social · 25/05/2026
The takeaways from our big 007 tech interview: PS5/Pro/Series X at 60fps, Series S at 30fps, software RT global illumination, Glacier Engine upgrades + more: www.digitalfoundry.net/features/007...
digitalfoundry.net
007 Tech Secrets From Our First Light Deep Dive: Why Series S Is 30fps, How It Hits 60fps Elsewhere and Much More
Highlights from our big discussion with Io Interactive's tech team.
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Alex Mueller @lexdev.net · 24/05/2026
❗Spoilers Ahead - Don't watch if you want to play it yourself❗ The First 13 Minutes of 007 First Light ( @007game.ioi.dk ) www.youtube.com/watch?v=bfxG...
youtube.com
The First 13 Minutes of 007 First Light
YouTube video by IO Interactive
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Alex Mueller @lexdev.net · 20/05/2026
I thought the same when you posted one of your presentation recordings a while ago! 😂
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Alex Mueller @lexdev.net · 20/05/2026
Very happy that we were able to finally share a closer look at Smolder in the latest @digitalfoundry.bsky.social video! It is a fully integrated volumetric renderer, and it enables volumetric shadows for every light in the entire game. You'll see a lot of Smolder effects in @007game.ioi.dk
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Alex Mueller @lexdev.net · 20/05/2026
We talked to Digital Foundry about our Glacier engine and some of the tech we developed for @007game.ioi.dk. The super tired looking guy in there? That's me!
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Alex Mueller @lexdev.net · 19/05/2026
Our PS5 Pro version of @007game.ioi.dk will launch with PSSR 2.0! blog.playstation.com/2026/05/19/0...
blog.playstation.com
007 First Light on PS5 Pro: upgraded PSSR upscaling details
Go behind the scenes to discover how IO Interactive elevates Bond’s origin story on PS5 Pro.
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Alex Mueller @lexdev.net · 12/05/2026
And some more!
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Alex Mueller @lexdev.net · 12/05/2026
Some PS5 Pro 60 fps footage - It truly can't be overstated what an amazing job the team did these last couple of months to get the performance to where it is today. Looking forward to everyone getting their hands on it on the 27th! 😄
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Alex Mueller @lexdev.net · 12/05/2026
👀
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Reposted by Alex Mueller
Kinda Funny @kindafunnyvids.bsky.social · 30/04/2026
We Played 007 First Light Early!
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Reposted by Alex Mueller
VGC @videogameschronicle.com · 30/04/2026
Three hours with 007 First Light convinced me it's a genuine game of the year contender - and maybe the best Bond game yet. www.videogameschronicle.com/features/007...
videogameschronicle.com
Three hours with 007 First Light convinced me it’s a game of the year contender - and maybe the best Bond yet | VGC
HANDS-ON: A truer representation of James Bond has never existed in gaming – with apologies to GoldenEye…
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Alex Mueller @lexdev.net · 27/04/2026
The linalg features are pretty cool but to be honest I'm unreasonably hyped for the group wave index intrinsics 😂
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Alex Mueller @lexdev.net · 25/04/2026
It looks amazing! Congrats! :)
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Alex Mueller @lexdev.net · 28/03/2026
Love the lighting in the forest, great work! 😄
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Reposted by Alex Mueller
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 24/03/2026
I'm sorry but if you have 4,000 employees and your revenue is 6 billion, you make 1.5 million per employee and if you can't make a profit margin there, you are simply embezzling it.
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Alex Mueller @lexdev.net · 14/03/2026
Looks Great!
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Alex Mueller @lexdev.net · 12/03/2026
Pretty hyped ngl :)
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Alex Mueller @lexdev.net · 20/02/2026
👀
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Reposted by Alex Mueller
Stefan Reinalter @molecularmusing.bsky.social · 12/02/2026
I've been working on something new since August 2025 and have decided to finally spill the beans: Introducing "Project Echo", a deterministic Record & Replay tool for PS5: www.youtube.com/watch?v=K_sd... Please read the video description and let me know your brutally honest feedback!
youtube.com
"Project Echo" early pre-alpha footage
YouTube video by Molecular Matters
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IGN @ign.com · 12/02/2026
Earn The Number. Watch the PlayStation State of Play trailer for 007: First Light, coming May 27 to PS5, Xbox Series X|S, Nintendo Switch 2, and PC.
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Alex Mueller @lexdev.net · 12/02/2026
What is this wizardry
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Alex Mueller @lexdev.net · 06/02/2026
Thought the same, it's pretty good 😂 Might have to go up on the render meme wall in the office
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Alex Mueller @lexdev.net · 24/01/2026
Using it actively on the task I’m working on instead of in the background for other things doesn’t work at all for me
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Alex Mueller @lexdev.net · 24/01/2026
I had a pretty similar experience with it. The two areas where it works reasonably well is debugging and research, but only if I am juggling multiple topics and have a good idea of what I’m looking for, i.e. doing some groundwork for me on bugs so I have some additional info by the time I get there
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Reposted by Alex Mueller
Hitman @hitman.ioi.dk · 20/01/2026
Mark your calendars 📅, Cross-Progression is coming to HITMAN World of Assassination on February 3rd. Get all the details on the upcoming release in our blog post and let us know which platform you’ll be completing your next contract on. 🎯 bit.ly/4pRLI3w #HITMAN #Agent47
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Reposted by Alex Mueller
Wario64 @wario64.bsky.social · 23/12/2025
007 First Light delayed to May 27th, 2026
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